Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 1 | |
| 2 | /* |
| 3 | * Demonstrates mixed texgen/non-texgen texture coordinates. |
| 4 | */ |
| 5 | |
| 6 | #include <stdio.h> |
| 7 | #include <stdlib.h> |
| 8 | #include <string.h> |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame] | 9 | #include <GL/glew.h> |
Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 10 | #include <GL/glut.h> |
| 11 | |
| 12 | #undef max |
| 13 | #undef min |
| 14 | #define max( a, b ) ((a) >= (b) ? (a) : (b)) |
| 15 | #define min( a, b ) ((a) <= (b) ? (a) : (b)) |
| 16 | |
| 17 | GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 18 | GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 }; |
| 19 | GLfloat *labelInfoColor = labelColor0; |
| 20 | |
| 21 | GLboolean doubleBuffered = GL_TRUE; |
| 22 | GLboolean drawTextured = GL_TRUE; |
| 23 | |
| 24 | int textureWidth = 64; |
| 25 | int textureHeight = 64; |
| 26 | |
| 27 | int winWidth = 580, winHeight = 720; |
| 28 | |
| 29 | const GLfloat texmat_swap_rq[16] = { 1.0, 0.0, 0.0, 0.0, |
| 30 | 0.0, 1.0, 0.0, 0.0, |
| 31 | 0.0, 0.0, 0.0, 1.0, |
| 32 | 0.0, 0.0, 1.0, 0.0}; |
| 33 | |
| 34 | const GLfloat nullPlane[4] = { 0.0, 0.0, 0.0, 0.0 }; |
| 35 | const GLfloat ObjPlaneS1[4] = { 1.0, 0.0, 1.0, 0.0 }; |
| 36 | const GLfloat ObjPlaneS2[4] = { 0.5, 0.0, 0.0, 0.0 }; |
| 37 | const GLfloat ObjPlaneS3[4] = { 1.0, 0.0, 0.0, 0.0 }; |
| 38 | const GLfloat ObjPlaneT[4] = { 0.0, 1.0, 0.0, 0.0 }; |
| 39 | const GLfloat ObjPlaneT2[4] = { 0.0, 0.5, 0.0, 0.0 }; |
| 40 | const GLfloat ObjPlaneT3[4] = { 0.0, 1.0, 0.0, 0.0 }; |
| 41 | const GLfloat ObjPlaneR[4] = { 0.0, 0.0, 1.0, 0.0 }; |
| 42 | const GLfloat ObjPlaneQ[4] = { 0.0, 0.0, 0.0, 0.5 }; |
| 43 | |
| 44 | |
| 45 | static void checkErrors( void ) |
| 46 | { |
| 47 | GLenum error; |
| 48 | |
| 49 | while ( (error = glGetError()) != GL_NO_ERROR ) { |
| 50 | fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) ); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | static void drawString( const char *string, GLfloat x, GLfloat y, |
| 55 | const GLfloat color[4] ) |
| 56 | { |
| 57 | glColor4fv( color ); |
| 58 | glRasterPos2f( x, y ); |
| 59 | |
| 60 | while ( *string ) { |
| 61 | glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string ); |
| 62 | string++; |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | static void begin2D( int width, int height ) |
| 67 | { |
| 68 | glMatrixMode( GL_PROJECTION ); |
| 69 | |
| 70 | glPushMatrix(); |
| 71 | glLoadIdentity(); |
| 72 | |
| 73 | glOrtho( 0, width, 0, height, -1, 1 ); |
| 74 | glMatrixMode( GL_MODELVIEW ); |
| 75 | |
| 76 | glPushMatrix(); |
| 77 | glLoadIdentity(); |
| 78 | } |
| 79 | |
| 80 | static void end2D( void ) |
| 81 | { |
| 82 | glMatrixMode( GL_PROJECTION ); |
| 83 | glPopMatrix(); |
| 84 | glMatrixMode( GL_MODELVIEW ); |
| 85 | glPopMatrix(); |
| 86 | } |
| 87 | |
| 88 | static void initialize( void ) |
| 89 | { |
| 90 | glMatrixMode( GL_PROJECTION ); |
| 91 | glLoadIdentity(); |
| 92 | |
| 93 | glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 ); |
| 94 | |
| 95 | glMatrixMode(GL_MODELVIEW); |
| 96 | glLoadIdentity(); |
| 97 | |
| 98 | glShadeModel( GL_FLAT ); |
| 99 | } |
| 100 | |
| 101 | /* ARGSUSED1 */ |
| 102 | static void keyboard( unsigned char c, int x, int y ) |
| 103 | { |
| 104 | switch ( c ) { |
| 105 | case 't': |
| 106 | drawTextured = !drawTextured; |
| 107 | break; |
| 108 | case 27: /* Escape key should force exit. */ |
| 109 | exit(0); |
| 110 | break; |
| 111 | default: |
| 112 | break; |
| 113 | } |
| 114 | glutPostRedisplay(); |
| 115 | } |
| 116 | |
| 117 | /* ARGSUSED1 */ |
| 118 | static void special( int key, int x, int y ) |
| 119 | { |
| 120 | switch ( key ) { |
| 121 | case GLUT_KEY_DOWN: |
| 122 | break; |
| 123 | case GLUT_KEY_UP: |
| 124 | break; |
| 125 | case GLUT_KEY_LEFT: |
| 126 | break; |
| 127 | case GLUT_KEY_RIGHT: |
| 128 | break; |
| 129 | default: |
| 130 | break; |
| 131 | } |
| 132 | glutPostRedisplay(); |
| 133 | } |
| 134 | |
| 135 | static void |
| 136 | reshape( int w, int h ) |
| 137 | { |
| 138 | winWidth = w; |
| 139 | winHeight = h; |
| 140 | /* No need to call glViewPort here since "draw" calls it! */ |
| 141 | } |
| 142 | |
| 143 | static void loadTexture( int width, int height ) |
| 144 | { |
| 145 | int alphaSize = 1; |
| 146 | int rgbSize = 3; |
| 147 | GLubyte *texImage, *p; |
| 148 | int elementsPerGroup, elementSize, groupSize, rowSize; |
| 149 | int i, j; |
| 150 | |
| 151 | |
| 152 | elementsPerGroup = alphaSize + rgbSize; |
| 153 | elementSize = sizeof(GLubyte); |
| 154 | groupSize = elementsPerGroup * elementSize; |
| 155 | rowSize = width * groupSize; |
| 156 | |
| 157 | if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) { |
| 158 | fprintf( stderr, "texture malloc failed\n" ); |
| 159 | return; |
| 160 | } |
| 161 | |
| 162 | for ( i = 0 ; i < height ; i++ ) |
| 163 | { |
| 164 | p = texImage + i * rowSize; |
| 165 | |
| 166 | for ( j = 0 ; j < width ; j++ ) |
| 167 | { |
| 168 | if ( rgbSize > 0 ) |
| 169 | { |
| 170 | /** |
| 171 | ** +-----+-----+ |
| 172 | ** | | | |
| 173 | ** | R | G | |
| 174 | ** | | | |
| 175 | ** +-----+-----+ |
| 176 | ** | | | |
| 177 | ** | Y | B | |
| 178 | ** | | | |
| 179 | ** +-----+-----+ |
| 180 | **/ |
| 181 | if ( i > height / 2 ) { |
| 182 | if ( j < width / 2 ) { |
| 183 | p[0] = 0xff; |
| 184 | p[1] = 0x00; |
| 185 | p[2] = 0x00; |
| 186 | } else { |
| 187 | p[0] = 0x00; |
| 188 | p[1] = 0xff; |
| 189 | p[2] = 0x00; |
| 190 | } |
| 191 | } else { |
| 192 | if ( j < width / 2 ) { |
| 193 | p[0] = 0xff; |
| 194 | p[1] = 0xff; |
| 195 | p[2] = 0x00; |
| 196 | } else { |
| 197 | p[0] = 0x00; |
| 198 | p[1] = 0x00; |
| 199 | p[2] = 0xff; |
| 200 | } |
| 201 | } |
| 202 | p += 3 * elementSize; |
| 203 | } |
| 204 | |
| 205 | if ( alphaSize > 0 ) |
| 206 | { |
| 207 | /** |
| 208 | ** +-----------+ |
| 209 | ** | W | |
| 210 | ** | +-----+ | |
| 211 | ** | | | | |
| 212 | ** | | B | | |
| 213 | ** | | | | |
| 214 | ** | +-----+ | |
| 215 | ** | | |
| 216 | ** +-----------+ |
| 217 | **/ |
| 218 | int i2 = i - height / 2; |
| 219 | int j2 = j - width / 2; |
| 220 | int h8 = height / 8; |
| 221 | int w8 = width / 8; |
| 222 | if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { |
| 223 | p[0] = 0x00; |
| 224 | } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { |
| 225 | p[0] = 0x55; |
| 226 | } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { |
| 227 | p[0] = 0xaa; |
| 228 | } else { |
| 229 | p[0] = 0xff; |
| 230 | } |
| 231 | p += elementSize; |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | glTexImage2D( GL_TEXTURE_2D, 0, |
| 237 | GL_RGBA, width, height, 0, |
| 238 | GL_RGBA, GL_UNSIGNED_BYTE, texImage ); |
| 239 | |
| 240 | free( texImage ); |
| 241 | } |
| 242 | |
| 243 | |
| 244 | static void drawSample( int x, int y, int w, int h, |
| 245 | int texgenenabled, int coordnr ) |
| 246 | { |
| 247 | char buf[255]; |
| 248 | |
| 249 | glViewport( x, y, w, h ); |
| 250 | glScissor( x, y, w, h ); |
| 251 | |
| 252 | glClearColor( 0.1, 0.1, 0.1, 1.0 ); |
| 253 | glClear( GL_COLOR_BUFFER_BIT ); |
| 254 | |
| 255 | begin2D( w, h ); |
| 256 | if (texgenenabled == 2) { |
| 257 | sprintf( buf, "TexCoord%df", coordnr); |
| 258 | drawString( buf, 10, h - 15, labelInfoColor ); |
| 259 | sprintf( buf, "texgen enabled for %s coordinate(s)", coordnr == 2 ? "S" : "S/T"); |
| 260 | drawString( buf, 10, 5, labelInfoColor ); |
| 261 | } |
| 262 | else if (texgenenabled == 0) { |
| 263 | sprintf( buf, "TexCoord%df", coordnr); |
| 264 | drawString( buf, 10, h - 15, labelInfoColor ); |
| 265 | drawString( "no texgen", 10, 5, labelInfoColor ); |
| 266 | } |
| 267 | else if (texgenenabled == 1) { |
| 268 | drawString( "no TexCoord", 10, h - 15, labelInfoColor ); |
| 269 | sprintf( buf, "texgen enabled for %s coordinate(s)", |
| 270 | coordnr == 2 ? "S/T" : (coordnr == 3 ? "S/T/R" : "S/T/R/Q")); |
| 271 | drawString( buf, 10, 5, labelInfoColor ); |
| 272 | } |
| 273 | |
| 274 | end2D(); |
| 275 | |
| 276 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); |
| 277 | |
| 278 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 279 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 280 | |
| 281 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); |
| 282 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); |
| 283 | |
| 284 | loadTexture( textureWidth, textureHeight ); |
| 285 | |
| 286 | if ( drawTextured ) { |
| 287 | glEnable( GL_TEXTURE_2D ); |
| 288 | } |
| 289 | |
| 290 | glDisable( GL_TEXTURE_GEN_S ); |
| 291 | glDisable( GL_TEXTURE_GEN_T ); |
| 292 | glDisable( GL_TEXTURE_GEN_R ); |
| 293 | glDisable( GL_TEXTURE_GEN_Q ); |
| 294 | |
| 295 | glMatrixMode( GL_TEXTURE ); |
| 296 | glLoadIdentity(); |
| 297 | glMatrixMode( GL_MODELVIEW ); |
| 298 | glPushMatrix(); |
| 299 | |
| 300 | switch (coordnr) { |
| 301 | case 2: |
| 302 | switch (texgenenabled) { |
| 303 | case 0: |
| 304 | glBegin( GL_QUADS ); |
| 305 | glTexCoord2f( 0.0, 0.0 ); |
| 306 | glVertex2f( -0.8, -0.8 ); |
| 307 | |
| 308 | glTexCoord2f( 1.0, 0.0 ); |
| 309 | glVertex2f( 0.8, -0.8 ); |
| 310 | |
| 311 | glTexCoord2f( 1.0, 1.0 ); |
| 312 | glVertex2f( 0.8, 0.8 ); |
| 313 | |
| 314 | glTexCoord2f( 0.0, 1.0 ); |
| 315 | glVertex2f( -0.8, 0.8 ); |
| 316 | glEnd(); |
| 317 | break; |
| 318 | case 1: |
Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 319 | glTranslatef( -0.8, -0.8, 0.0 ); |
| 320 | glScalef( 1.6, 1.6, 1.0 ); |
| 321 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 322 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 323 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 324 | glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 325 | glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS3); |
| 326 | glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT3); |
| 327 | glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); |
| 328 | glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); |
| 329 | |
| 330 | glEnable( GL_TEXTURE_GEN_S ); |
| 331 | glEnable( GL_TEXTURE_GEN_T ); |
| 332 | |
Brian Paul | 625a339 | 2004-06-28 15:16:28 +0000 | [diff] [blame] | 333 | /* Issue a texcoord here to be sure Q isn't left over from a |
| 334 | * previous sample. |
| 335 | */ |
| 336 | glTexCoord1f( 0.0 ); |
Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 337 | glBegin( GL_QUADS ); |
Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 338 | glVertex2f( 0.0, 0.0 ); |
| 339 | glVertex2f( 1.0, 0.0 ); |
| 340 | glVertex2f( 1.0, 1.0 ); |
| 341 | glVertex2f( 0.0, 1.0 ); |
| 342 | glEnd(); |
| 343 | break; |
| 344 | case 2: |
| 345 | /* make sure that texgen T and non-texgen S coordinate are wrong */ |
| 346 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 347 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 348 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 349 | glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 350 | glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS1); |
| 351 | glTexGenfv(GL_T, GL_OBJECT_PLANE, nullPlane); |
| 352 | glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); |
| 353 | glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); |
| 354 | |
| 355 | glEnable( GL_TEXTURE_GEN_S ); |
| 356 | |
| 357 | glBegin( GL_QUADS ); |
| 358 | /* use z coordinate to get correct texgen values... */ |
| 359 | glTexCoord2f( 0.0, 0.0 ); |
| 360 | glVertex3f( -0.8, -0.8, 0.8 ); |
| 361 | |
| 362 | glTexCoord2f( 0.0, 0.0 ); |
| 363 | glVertex3f( 0.8, -0.8, 0.2 ); |
| 364 | |
| 365 | glTexCoord2f( 0.0, 1.0 ); |
| 366 | glVertex3f( 0.8, 0.8, 0.2 ); |
| 367 | |
| 368 | glTexCoord2f( 0.0, 1.0 ); |
| 369 | glVertex3f( -0.8, 0.8, 0.8 ); |
| 370 | glEnd(); |
| 371 | break; |
| 372 | } |
| 373 | break; |
| 374 | case 3: |
| 375 | glMatrixMode( GL_TEXTURE ); |
| 376 | glLoadMatrixf( texmat_swap_rq ); |
| 377 | glMatrixMode( GL_MODELVIEW ); |
| 378 | glTranslatef( -0.8, -0.8, 0.0 ); |
| 379 | glScalef( 1.6, 1.6, 1.0 ); |
| 380 | switch (texgenenabled) { |
| 381 | case 0: |
| 382 | glBegin( GL_QUADS ); |
| 383 | glTexCoord3f( 0.0, 0.0, 0.5 ); |
| 384 | glVertex2f( 0.0, 0.0 ); |
| 385 | |
| 386 | glTexCoord3f( 0.5, 0.0, 0.5 ); |
| 387 | glVertex2f( 1.0, 0.0 ); |
| 388 | |
| 389 | glTexCoord3f( 0.5, 0.5, 0.5 ); |
| 390 | glVertex2f( 1.0, 1.0 ); |
| 391 | |
| 392 | glTexCoord3f( 0.0, 0.5, 0.5 ); |
| 393 | glVertex2f( 0.0, 1.0 ); |
| 394 | glEnd(); |
| 395 | break; |
| 396 | case 1: |
| 397 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 398 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 399 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 400 | glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 401 | glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); |
| 402 | glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); |
| 403 | glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR); |
| 404 | glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); |
| 405 | |
| 406 | glEnable( GL_TEXTURE_GEN_S ); |
| 407 | glEnable( GL_TEXTURE_GEN_T ); |
| 408 | glEnable( GL_TEXTURE_GEN_R ); |
| 409 | |
Brian Paul | 625a339 | 2004-06-28 15:16:28 +0000 | [diff] [blame] | 410 | glTexCoord1f( 0.0 ); /* to make sure Q is 1.0 */ |
Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 411 | glBegin( GL_QUADS ); |
| 412 | glVertex3f( 0.0, 0.0, 0.5 ); |
| 413 | glVertex3f( 1.0, 0.0, 0.5 ); |
| 414 | glVertex3f( 1.0, 1.0, 0.5 ); |
| 415 | glVertex3f( 0.0, 1.0, 0.5 ); |
| 416 | glEnd(); |
| 417 | break; |
| 418 | case 2: |
| 419 | /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ |
| 420 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 421 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 422 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 423 | glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 424 | glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); |
| 425 | glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); |
| 426 | glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); |
| 427 | glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); |
| 428 | |
| 429 | glEnable( GL_TEXTURE_GEN_S ); |
| 430 | glEnable( GL_TEXTURE_GEN_T ); |
| 431 | |
| 432 | glBegin( GL_QUADS ); |
| 433 | glTexCoord3f( 0.0, 0.0, 0.5 ); |
| 434 | glVertex2f( 0.0, 0.0); |
| 435 | |
| 436 | glTexCoord3f( 0.0, 0.0, 0.5 ); |
| 437 | glVertex2f( 1.0, 0.0); |
| 438 | |
| 439 | glTexCoord3f( 0.0, 0.0, 0.5 ); |
| 440 | glVertex2f( 1.0, 1.0); |
| 441 | |
| 442 | glTexCoord3f( 0.0, 0.0, 0.5 ); |
| 443 | glVertex2f( 0.0, 1.0); |
| 444 | glEnd(); |
| 445 | break; |
| 446 | } |
| 447 | break; |
| 448 | case 4: |
| 449 | switch (texgenenabled) { |
| 450 | case 0: |
| 451 | glBegin( GL_QUADS ); |
| 452 | /* don't need r coordinate but still setting it I'm mean */ |
| 453 | glTexCoord4f( 0.0, 0.0, 0.0, 0.5 ); |
| 454 | glVertex2f( -0.8, -0.8 ); |
| 455 | |
| 456 | glTexCoord4f( 0.5, 0.0, 0.2, 0.5 ); |
| 457 | glVertex2f( 0.8, -0.8 ); |
| 458 | |
| 459 | glTexCoord4f( 0.5, 0.5, 0.5, 0.5 ); |
| 460 | glVertex2f( 0.8, 0.8 ); |
| 461 | |
| 462 | glTexCoord4f( 0.0, 0.5, 0.5, 0.5 ); |
| 463 | glVertex2f( -0.8, 0.8 ); |
| 464 | glEnd(); |
| 465 | break; |
| 466 | case 1: |
| 467 | glTranslatef( -0.8, -0.8, 0.0 ); |
| 468 | glScalef( 1.6, 1.6, 1.0 ); |
| 469 | /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ |
| 470 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 471 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 472 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 473 | glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 474 | glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); |
| 475 | glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); |
| 476 | glTexGenfv(GL_R, GL_OBJECT_PLANE, ObjPlaneR); |
| 477 | glTexGenfv(GL_Q, GL_OBJECT_PLANE, ObjPlaneQ); |
| 478 | |
| 479 | glEnable( GL_TEXTURE_GEN_S ); |
| 480 | glEnable( GL_TEXTURE_GEN_T ); |
| 481 | glEnable( GL_TEXTURE_GEN_R ); |
| 482 | glEnable( GL_TEXTURE_GEN_Q ); |
| 483 | |
| 484 | glBegin( GL_QUADS ); |
| 485 | glVertex2f( 0.0, 0.0 ); |
| 486 | glVertex2f( 1.0, 0.0 ); |
| 487 | glVertex2f( 1.0, 1.0 ); |
| 488 | glVertex2f( 0.0, 1.0 ); |
| 489 | glEnd(); |
| 490 | break; |
| 491 | case 2: |
| 492 | glTranslatef( -0.8, -0.8, 0.0 ); |
| 493 | glScalef( 1.6, 1.6, 1.0 ); |
| 494 | /* make sure that texgen R/Q and non-texgen S/T coordinates are wrong */ |
| 495 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 496 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 497 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 498 | glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR ); |
| 499 | glTexGenfv(GL_S, GL_OBJECT_PLANE, ObjPlaneS2); |
| 500 | glTexGenfv(GL_T, GL_OBJECT_PLANE, ObjPlaneT2); |
| 501 | glTexGenfv(GL_R, GL_OBJECT_PLANE, nullPlane); |
| 502 | glTexGenfv(GL_Q, GL_OBJECT_PLANE, nullPlane); |
| 503 | |
| 504 | glEnable( GL_TEXTURE_GEN_S ); |
| 505 | glEnable( GL_TEXTURE_GEN_T ); |
| 506 | |
| 507 | glBegin( GL_QUADS ); |
| 508 | glTexCoord4f( 0.0, 0.0, 0.0, 0.5 ); |
| 509 | glVertex2f( 0.0, 0.0 ); |
| 510 | |
| 511 | glTexCoord4f( 0.0, 0.0, 0.2, 0.5 ); |
| 512 | glVertex2f( 1.0, 0.0 ); |
| 513 | |
| 514 | glTexCoord4f( 0.0, 0.0, 0.5, 0.5 ); |
| 515 | glVertex2f( 1.0, 1.0 ); |
| 516 | |
| 517 | glTexCoord4f( 0.0, 0.0, 0.75, 0.5 ); |
| 518 | glVertex2f( 0.0, 1.0 ); |
| 519 | glEnd(); |
| 520 | break; |
| 521 | } |
| 522 | break; |
| 523 | } |
| 524 | |
| 525 | glPopMatrix(); |
| 526 | glDisable( GL_TEXTURE_2D ); |
| 527 | |
| 528 | } |
| 529 | |
| 530 | static void display( void ) |
| 531 | { |
| 532 | int numX = 3, numY = 3; |
| 533 | float xBase = (float) winWidth * 0.01; |
| 534 | float xOffset = (winWidth - xBase) / numX; |
| 535 | float xSize = max( xOffset - xBase, 1 ); |
| 536 | float yBase = (float) winHeight * 0.01; |
| 537 | float yOffset = (winHeight - yBase) / numY; |
| 538 | float ySize = max( yOffset - yBase, 1 ); |
| 539 | float x, y; |
| 540 | int i, j; |
| 541 | |
| 542 | glViewport( 0, 0, winWidth, winHeight ); |
| 543 | glDisable( GL_SCISSOR_TEST ); |
| 544 | glClearColor( 0.0, 0.0, 0.0, 0.0 ); |
| 545 | glClear( GL_COLOR_BUFFER_BIT ); |
| 546 | glEnable( GL_SCISSOR_TEST ); |
| 547 | |
| 548 | x = xBase; |
| 549 | y = (winHeight - 1) - yOffset; |
| 550 | |
| 551 | for ( i = 0 ; i < numY ; i++ ) |
| 552 | { |
| 553 | |
| 554 | labelInfoColor = labelColor1; |
| 555 | |
| 556 | |
| 557 | for ( j = 0 ; j < numX ; j++ ) { |
| 558 | drawSample( x, y, xSize, ySize, i, j+2 ); |
| 559 | x += xOffset; |
| 560 | } |
| 561 | |
| 562 | x = xBase; |
| 563 | y -= yOffset; |
| 564 | } |
| 565 | |
| 566 | if ( doubleBuffered ) { |
| 567 | glutSwapBuffers(); |
| 568 | } else { |
| 569 | glFlush(); |
| 570 | } |
| 571 | |
| 572 | checkErrors(); |
| 573 | } |
| 574 | |
| 575 | static void usage( char *name ) |
| 576 | { |
| 577 | fprintf( stderr, "usage: %s [ options ]\n", name ); |
| 578 | fprintf( stderr, "\n" ); |
| 579 | fprintf( stderr, "options:\n" ); |
| 580 | fprintf( stderr, " -sb single buffered\n" ); |
| 581 | fprintf( stderr, " -db double buffered\n" ); |
| 582 | fprintf( stderr, " -info print OpenGL driver info\n" ); |
| 583 | } |
| 584 | |
| 585 | static void instructions( void ) |
| 586 | { |
| 587 | fprintf( stderr, "texgenmix - mixed texgen/non-texgen texture coordinate test\n" ); |
| 588 | fprintf( stderr, "all quads should look the same!\n" ); |
| 589 | fprintf( stderr, "\n" ); |
| 590 | fprintf( stderr, " [t] - toggle texturing\n" ); |
| 591 | } |
| 592 | |
| 593 | int main( int argc, char *argv[] ) |
| 594 | { |
| 595 | GLboolean info = GL_FALSE; |
| 596 | int i; |
| 597 | |
| 598 | glutInit( &argc, argv ); |
| 599 | |
| 600 | for ( i = 1 ; i < argc ; i++ ) { |
| 601 | if ( !strcmp( "-sb", argv[i] ) ) { |
| 602 | doubleBuffered = GL_FALSE; |
| 603 | } else if ( !strcmp( "-db", argv[i] ) ) { |
| 604 | doubleBuffered = GL_TRUE; |
| 605 | } else if ( !strcmp( "-info", argv[i] ) ) { |
| 606 | info = GL_TRUE; |
| 607 | } else { |
| 608 | usage( argv[0] ); |
| 609 | exit( 1 ); |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | if ( doubleBuffered ) { |
| 614 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 615 | } else { |
| 616 | glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); |
| 617 | } |
| 618 | |
| 619 | glutInitWindowSize( winWidth, winHeight ); |
| 620 | glutInitWindowPosition( 0, 0 ); |
| 621 | glutCreateWindow( "Mixed texgen/non-texgen texture coordinate test" ); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame] | 622 | glewInit(); |
Roland Scheidegger | a09db0a | 2004-06-25 13:49:46 +0000 | [diff] [blame] | 623 | |
| 624 | initialize(); |
| 625 | instructions(); |
| 626 | |
| 627 | if ( info ) { |
| 628 | printf( "\n" ); |
| 629 | printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) ); |
| 630 | printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) ); |
| 631 | printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ; |
| 632 | printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) ); |
| 633 | } |
| 634 | |
| 635 | glutDisplayFunc( display ); |
| 636 | glutReshapeFunc( reshape ); |
| 637 | glutKeyboardFunc( keyboard ); |
| 638 | glutSpecialFunc( special ); |
| 639 | glutMainLoop(); |
| 640 | |
| 641 | return 0; |
| 642 | } |