blob: d6e11fee09582ed03c9f5e6150d823bd95f779af [file] [log] [blame]
Bruce Merry239be832007-12-21 15:23:39 +02001/* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c
2 *
3 * Written by Bruce Merry
4 */
5#include <string.h>
6#include <stdio.h>
7#include <stdlib.h>
8#define GL_GLEXT_PROTOTYPES
9#include <GL/glut.h>
10
11static void assert_test(const char *file, int line, int cond, const char *msg)
12{
13 if (!cond)
14 fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg);
15}
16
17#undef assert
18#define assert(x) assert_test(__FILE__, __LINE__, (x), #x)
19
20static void assert_no_error_test(const char *file, int line)
21{
22 GLenum err;
23
24 err = glGetError();
25 if (err != GL_NO_ERROR)
26 fprintf(stderr, "%s:%d received error %s\n",
27 file, line, gluErrorString(err));
28}
29
30#define assert_no_error() assert_no_error_test(__FILE__, __LINE__)
31
32static void assert_error_test(const char *file, int line, GLenum expect)
33{
34 GLenum err;
35
36 err = glGetError();
37 if (err != expect)
38 fprintf(stderr, "%s:%d expected %s but received %s\n",
39 file, line, gluErrorString(expect), gluErrorString(err));
40 while (glGetError()); /* consume any following errors */
41}
42
43#define assert_error(err) assert_error_test(__FILE__, __LINE__, (err))
44
45static void check_status(GLuint id, GLenum pname, void (*query)(GLuint, GLenum, GLint *))
46{
47 GLint status;
48
49 query(id, pname, &status);
50 if (!status)
51 {
52 char info[1024];
53
54 fprintf(stderr, "Compilation/link failure:\n");
55 glGetInfoLogARB(id, sizeof(info), NULL, info);
56 fprintf(stderr, "%s\n", info);
57 exit(1);
58 }
59}
60
61static void check_compile_status(GLuint id)
62{
63 check_status(id, GL_COMPILE_STATUS, glGetShaderiv);
64}
65
66static void check_link_status(GLuint id)
67{
68 check_status(id, GL_LINK_STATUS, glGetProgramiv);
69}
70
71static GLuint make_shader(GLenum type, const char *src)
72{
73 GLuint id;
74
75 assert_no_error();
76 id = glCreateShader(type);
77 glShaderSource(id, 1, &src, NULL);
78 glCompileShader(id);
79 check_compile_status(id);
80 assert_no_error();
81 return id;
82}
83
84static GLuint make_program(const char *vs_src, const char *fs_src)
85{
86 GLuint id, vs, fs;
87
88 assert_no_error();
89 id = glCreateProgram();
90 if (vs_src) {
91 vs = make_shader(GL_VERTEX_SHADER, vs_src);
92 glAttachShader(id, vs);
93 glDeleteShader(vs);
94 }
95 if (fs_src) {
96 fs = make_shader(GL_FRAGMENT_SHADER, fs_src);
97 glAttachShader(id, fs);
98 glDeleteShader(fs);
99 }
100 glLinkProgram(id);
101 check_link_status(id);
102 glUseProgram(id);
103 glDeleteProgram(id);
104 assert_no_error();
105 return id;
106}
107
108static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el)
109{
110 char buffer[1024];
111 GLuint program;
112 GLint active, i;
113 GLenum type;
114 GLint size;
115
116 printf(" Running subtest %s\n", glslType); fflush(stdout);
117 sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
118 glslType, el);
119
120 program = make_program(buffer, NULL);
121 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active);
122 assert_no_error();
123 for (i = 0; i < active; i++) {
124 size = -1;
125 type = 0;
126 glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer);
127 assert_no_error();
128 if (strncmp(buffer, "m", 1) == 0)
129 break;
130 }
131 assert(i < active); /* Otherwise the compiler optimised it out */
132 assert(type == glType);
133 assert(size == 60);
134}
135
136static void test_uniform_size_type(void)
137{
138 test_uniform_size_type1("float", GL_FLOAT, "");
139 test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
140 test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
141 test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
142
143 test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0");
144 test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0");
145 test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0");
146 test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0");
147
148 test_uniform_size_type1("int", GL_INT, "");
149 test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]");
150 test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]");
151 test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]");
152
153 test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
154 test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
155 test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
156 test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
157 test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
158 test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
159 test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
160 test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
161 test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
162}
163
164static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el)
165{
166 char buffer[1024];
167 GLuint program;
168 GLint active, i;
169 GLenum type;
170 GLint size;
171
172 printf(" Running subtest %s\n", glslType); fflush(stdout);
173 sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
174 glslType, el);
175
176 program = make_program(buffer, NULL);
177 glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active);
178 assert_no_error();
179 for (i = 0; i < active; i++) {
180 size = -1;
181 type = -1;
182 glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer);
183 assert_no_error();
184 if (strncmp(buffer, "m", 1) == 0)
185 break;
186 }
187 assert(i < active); /* Otherwise the compiler optimised it out */
188 assert(type == glType);
189 assert(size == 1);
190}
191
192static void test_attrib_size_type(void)
193{
194 test_attrib_size_type1("float", GL_FLOAT, "");
195 test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]");
196 test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
197 test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]");
198
199 test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]");
200 test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]");
201 test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]");
202 test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]");
203 test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]");
204 test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]");
205 test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]");
206 test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]");
207 test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]");
208}
209
210static void test_uniform_array_overflow(void)
211{
212 GLuint program;
213 GLint location;
214 GLfloat data[128];
215
216 program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL);
217 location = glGetUniformLocation(program, "x");
218 assert_no_error();
219 glUniform2fv(location, 64, data);
220 assert_no_error();
221}
222
223static void test_uniform_scalar_count(void)
224{
225 GLuint program;
226 GLint location;
227 GLfloat data[128];
228
229 program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL);
230 location = glGetUniformLocation(program, "x");
231 assert_no_error();
232 glUniform2fv(location, 64, data);
233 assert_error(GL_INVALID_OPERATION);
234}
235
236static void test_uniform_query_matrix(void)
237{
238 GLuint program;
239 GLfloat data[18];
240 GLint i, r, c;
241 GLint location;
242
243 program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL);
244 location = glGetUniformLocation(program, "m");
245 for (i = 0; i < 9; i++)
246 data[i] = i;
247 for (i = 9; i < 18; i++)
248 data[i] = 321.0;
249 glUniformMatrix3fv(location, 1, GL_TRUE, data);
250
251 for (i = 0; i < 18; i++)
252 data[i] = 123.0;
253 glGetUniformfv(program, location, data);
254 for (c = 0; c < 3; c++)
255 for (r = 0; r < 3; r++)
256 assert(data[c * 3 + r] == r * 3 + c);
257 for (i = 9; i < 18; i++)
258 assert(data[i] == 123.0);
259}
260
261static void test_uniform_neg_location(void)
262{
263 GLuint program;
264 GLfloat data[4];
265
266 program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL);
267 assert_no_error();
268 glUniform1i(-1, 1);
269 assert_no_error();
270 glUniform1i(-200, 1);
271 assert_error(GL_INVALID_OPERATION);
272 glUniformMatrix2fv(-1, 1, GL_FALSE, data);
273 assert_no_error();
274 glUniformMatrix2fv(-200, 1, GL_FALSE, data);
275}
276
277static void run_test(const char *name, void (*callback)(void))
278{
279 printf("Running %s\n", name);
280 fflush(stdout);
281 callback();
282}
283
284#define RUN_TEST(name) run_test(#name, (name))
285
286int main(int argc, char **argv)
287{
288 glutInit(&argc, argv);
289 glutCreateWindow("Mesa bug demo");
290
291 RUN_TEST(test_uniform_size_type);
292 RUN_TEST(test_attrib_size_type);
293 RUN_TEST(test_uniform_array_overflow);
294 RUN_TEST(test_uniform_scalar_count);
295 RUN_TEST(test_uniform_query_matrix);
296 RUN_TEST(test_uniform_neg_location);
297 return 0;
298}