Brian Paul | 5cedb32 | 2000-04-07 16:29:08 +0000 | [diff] [blame] | 1 | /* |
| 2 | * GL_SGIS_pixel_texture demo |
| 3 | * |
| 4 | * Brian Paul |
| 5 | * 6 Apr 2000 |
| 6 | * |
| 7 | * Copyright (C) 2000 Brian Paul All Rights Reserved. |
| 8 | * |
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 10 | * copy of this software and associated documentation files (the "Software"), |
| 11 | * to deal in the Software without restriction, including without limitation |
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 13 | * and/or sell copies of the Software, and to permit persons to whom the |
| 14 | * Software is furnished to do so, subject to the following conditions: |
| 15 | * |
| 16 | * The above copyright notice and this permission notice shall be included |
| 17 | * in all copies or substantial portions of the Software. |
| 18 | * |
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 25 | */ |
| 26 | |
| 27 | |
| 28 | /* |
| 29 | * How this works: |
| 30 | * 1. We load the image into a 2D texture. |
| 31 | * 2. We generate a sequence of RGB images in which the R component |
| 32 | * is really the S texture coordinate and the G component is really |
| 33 | * the T texture coordinate. |
| 34 | * By warping the mapping from R to S and G to T we can get non-linear |
| 35 | * distortions. |
| 36 | * 3. Draw the warped image (a 2-D warping function) with pixel texgen |
| 37 | * enabled. |
| 38 | * 4. Loop over the warped images to animate. |
| 39 | * |
| 40 | * The pixel texgen extension can also be used to do color-space |
| 41 | * conversions. For example, we could convert YCR to RGB with a |
| 42 | * 3D texture map which takes YCR as the S,T,R texture coordinate and |
| 43 | * returns RGB texel values. |
| 44 | * |
| 45 | * You can use this extension in (at least) two ways: |
| 46 | * 1. glDrawPixels w/ color space conversion/warping |
| 47 | * 2. glDrawPixels to spatially warp another image in texture memory |
| 48 | * |
| 49 | * We're basically using glDrawPixels to draw a texture coordinate image. |
| 50 | */ |
| 51 | |
| 52 | |
| 53 | #include <math.h> |
| 54 | #include <stdio.h> |
| 55 | #include <stdlib.h> |
| 56 | #include <string.h> |
| 57 | #include <GL/glut.h> |
| 58 | #include <GL/glext.h> |
Brian Paul | 575d24a | 2005-01-09 17:15:41 +0000 | [diff] [blame] | 59 | #include "readtex.h" |
Brian Paul | 5cedb32 | 2000-04-07 16:29:08 +0000 | [diff] [blame] | 60 | |
| 61 | #define TEXTURE_FILE "../images/girl.rgb" |
| 62 | |
| 63 | static int ImgWidth = 300, ImgHeight = 300; |
| 64 | #define FRAMES 20 |
| 65 | static GLubyte *ImgData[FRAMES]; |
| 66 | static GLint Frame = 0; |
| 67 | |
| 68 | static GLboolean TextureFlag = GL_TRUE; |
| 69 | |
| 70 | |
| 71 | static void Display( void ) |
| 72 | { |
| 73 | glClear( GL_COLOR_BUFFER_BIT ); |
| 74 | |
| 75 | if (TextureFlag) { |
| 76 | glEnable(GL_PIXEL_TEXTURE_SGIS); |
| 77 | glEnable(GL_TEXTURE_2D); |
| 78 | } |
| 79 | else { |
| 80 | glDisable(GL_PIXEL_TEXTURE_SGIS); |
| 81 | glDisable(GL_TEXTURE_2D); |
| 82 | } |
| 83 | |
| 84 | glColor3f(1, 1, 1); |
| 85 | glRasterPos2f(10, 10); |
| 86 | glDrawPixels(ImgWidth, ImgHeight, GL_RGB, GL_UNSIGNED_BYTE, ImgData[Frame]); |
| 87 | |
| 88 | glutSwapBuffers(); |
| 89 | } |
| 90 | |
| 91 | |
| 92 | static void Reshape( int width, int height ) |
| 93 | { |
| 94 | glViewport( 0, 0, width, height ); |
| 95 | glMatrixMode( GL_PROJECTION ); |
| 96 | glLoadIdentity(); |
| 97 | glOrtho(0, width, 0, height, -1, 1); |
| 98 | glMatrixMode( GL_MODELVIEW ); |
| 99 | glLoadIdentity(); |
| 100 | } |
| 101 | |
| 102 | |
| 103 | static void Key( unsigned char key, int x, int y ) |
| 104 | { |
| 105 | (void) x; |
| 106 | (void) y; |
| 107 | switch (key) { |
| 108 | case ' ': |
| 109 | TextureFlag = !TextureFlag; |
| 110 | break; |
| 111 | case 27: |
| 112 | exit(0); |
| 113 | break; |
| 114 | } |
| 115 | glutPostRedisplay(); |
| 116 | } |
| 117 | |
| 118 | |
| 119 | static void Idle(void) |
| 120 | { |
| 121 | Frame++; |
| 122 | if (Frame >= FRAMES) |
| 123 | Frame = 0; |
| 124 | glutPostRedisplay(); |
| 125 | } |
| 126 | |
| 127 | |
| 128 | static GLubyte warp(GLfloat s, int frame) |
| 129 | { |
Brian Paul | 9a90775 | 2001-08-13 22:36:31 +0000 | [diff] [blame] | 130 | static const GLfloat pi = 3.14159265; |
Brian Paul | 5cedb32 | 2000-04-07 16:29:08 +0000 | [diff] [blame] | 131 | static int halfFrame = FRAMES / 2; |
| 132 | GLfloat y, weight, v; |
| 133 | if (frame >= halfFrame) |
| 134 | frame = halfFrame - (frame - halfFrame); |
Brian Paul | 9a90775 | 2001-08-13 22:36:31 +0000 | [diff] [blame] | 135 | y = sin(s * pi); |
Brian Paul | 5cedb32 | 2000-04-07 16:29:08 +0000 | [diff] [blame] | 136 | weight = (float) frame / (FRAMES-1); |
| 137 | v = y * (0.8 * weight + 0.2); |
| 138 | return (GLint) (v * 255.0F); |
| 139 | } |
| 140 | |
| 141 | |
| 142 | static void InitImage(void) |
| 143 | { |
| 144 | int i, j, frame; |
| 145 | for (frame = 0; frame < FRAMES; frame++) { |
| 146 | ImgData[frame] = (GLubyte *) malloc(ImgWidth * ImgHeight * 3); |
| 147 | for (i = 0; i < ImgHeight; i++) { |
| 148 | for (j = 0; j < ImgWidth; j++) { |
| 149 | GLubyte *pixel = ImgData[frame] + (i * ImgWidth + j) * 3; |
| 150 | pixel[0] = warp((float) j / (ImgWidth - 0), frame); |
| 151 | pixel[1] = warp((float) i / (ImgHeight - 0), frame); |
| 152 | pixel[2] = 0.0; |
| 153 | } |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | |
| 159 | static void Init( int argc, char *argv[] ) |
| 160 | { |
| 161 | const char *exten = (const char *) glGetString(GL_EXTENSIONS); |
| 162 | if (!strstr(exten, "GL_SGIS_pixel_texture")) { |
| 163 | printf("Sorry, GL_SGIS_pixel_texture not supported by this renderer.\n"); |
| 164 | exit(1); |
| 165 | } |
| 166 | |
| 167 | /* linear filtering looks nicer, but it's slower, since it's in software */ |
| 168 | #if 1 |
| 169 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 170 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 171 | #else |
| 172 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 174 | #endif |
| 175 | |
| 176 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 177 | |
| 178 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 179 | |
| 180 | if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { |
| 181 | printf("Error: couldn't load texture image\n"); |
| 182 | exit(1); |
| 183 | } |
| 184 | |
| 185 | glClearColor(0.3, 0.3, 0.4, 1.0); |
| 186 | |
| 187 | InitImage(); |
| 188 | |
| 189 | printf("Hit SPACE to toggle pixel texgen\n"); |
| 190 | } |
| 191 | |
| 192 | |
| 193 | int main( int argc, char *argv[] ) |
| 194 | { |
| 195 | glutInit( &argc, argv ); |
| 196 | glutInitWindowSize( 330, 330 ); |
| 197 | glutInitWindowPosition( 0, 0 ); |
| 198 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 199 | glutCreateWindow(argv[0] ); |
| 200 | |
| 201 | Init( argc, argv ); |
| 202 | |
| 203 | glutKeyboardFunc( Key ); |
| 204 | glutReshapeFunc( Reshape ); |
| 205 | glutDisplayFunc( Display ); |
| 206 | glutIdleFunc( Idle ); |
| 207 | |
| 208 | glutMainLoop(); |
| 209 | return 0; |
| 210 | } |