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Brian Pauld04d2092000-05-30 01:18:29 +00001/*
2 * GL_ARB_texture_cube_map demo
3 *
4 * Brian Paul
5 * May 2000
6 *
7 *
8 * Copyright (C) 2000 Brian Paul All Rights Reserved.
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
24 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27
28
29/*
30 * This is a pretty minimalistic demo for now. Eventually, use some
31 * interesting cube map textures and 3D objects.
32 * For now, we use 6 checkerboard "walls" and a sphere (good for
33 * verification purposes).
34 */
35
36
Brian Paula4f0b682002-10-25 17:20:26 +000037#include <assert.h>
Brian Pauld04d2092000-05-30 01:18:29 +000038#include <math.h>
Brian Paul02e8a032000-06-27 17:04:43 +000039#include <stdio.h>
Brian Pauld04d2092000-05-30 01:18:29 +000040#include <stdlib.h>
41#include <string.h>
42#include "GL/glut.h"
Brian Paula4f0b682002-10-25 17:20:26 +000043#include "../util/readtex.c" /* a hack */
44
Brian Pauld04d2092000-05-30 01:18:29 +000045
46static GLfloat Xrot = 0, Yrot = 0;
Brian Paula4f0b682002-10-25 17:20:26 +000047static GLfloat EyeDist = 10;
48
49
50static void draw_skybox( void )
51{
52 const GLfloat eps1 = 0.99;
53 const GLfloat br = 20.0; /* box radius */
54
55 glBegin(GL_QUADS);
56
57 /* +X side */
58 glTexCoord3f(1.0, -eps1, -eps1); glVertex3f(br, -br, -br);
59 glTexCoord3f(1.0, -eps1, eps1); glVertex3f(br, -br, br);
60 glTexCoord3f(1.0, eps1, eps1); glVertex3f(br, br, br);
61 glTexCoord3f(1.0, eps1, -eps1); glVertex3f(br, br, -br);
62
63 /* -X side */
64 glTexCoord3f(-1.0, eps1, -eps1); glVertex3f(-br, br, -br);
65 glTexCoord3f(-1.0, eps1, eps1); glVertex3f(-br, br, br);
66 glTexCoord3f(-1.0, -eps1, eps1); glVertex3f(-br, -br, br);
67 glTexCoord3f(-1.0, -eps1, -eps1); glVertex3f(-br, -br, -br);
68
69 /* +Y side */
70 glTexCoord3f(-eps1, 1.0, -eps1); glVertex3f(-br, br, -br);
71 glTexCoord3f(-eps1, 1.0, eps1); glVertex3f(-br, br, br);
72 glTexCoord3f( eps1, 1.0, eps1); glVertex3f( br, br, br);
73 glTexCoord3f( eps1, 1.0, -eps1); glVertex3f( br, br, -br);
74
75 /* -Y side */
76 glTexCoord3f(-eps1, -1.0, -eps1); glVertex3f(-br, -br, -br);
77 glTexCoord3f(-eps1, -1.0, eps1); glVertex3f(-br, -br, br);
78 glTexCoord3f( eps1, -1.0, eps1); glVertex3f( br, -br, br);
79 glTexCoord3f( eps1, -1.0, -eps1); glVertex3f( br, -br, -br);
80
81 /* +Z side */
82 glTexCoord3f( eps1, -eps1, 1.0); glVertex3f( br, -br, br);
83 glTexCoord3f(-eps1, -eps1, 1.0); glVertex3f(-br, -br, br);
84 glTexCoord3f(-eps1, eps1, 1.0); glVertex3f(-br, br, br);
85 glTexCoord3f( eps1, eps1, 1.0); glVertex3f( br, br, br);
86
87 /* -Z side */
88 glTexCoord3f( eps1, eps1, -1.0); glVertex3f( br, br, -br);
89 glTexCoord3f(-eps1, eps1, -1.0); glVertex3f(-br, br, -br);
90 glTexCoord3f(-eps1, -eps1, -1.0); glVertex3f(-br, -br, -br);
91 glTexCoord3f( eps1, -eps1, -1.0); glVertex3f( br, -br, -br);
92
93 glEnd();
94}
Brian Pauld04d2092000-05-30 01:18:29 +000095
96
97static void draw( void )
98{
99 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
100
Brian Paula4f0b682002-10-25 17:20:26 +0000101 glPushMatrix(); /*MODELVIEW*/
102 glTranslatef( 0.0, 0.0, -EyeDist );
103
104 /* skybox */
105 glDisable(GL_TEXTURE_GEN_S);
106 glDisable(GL_TEXTURE_GEN_T);
107 glDisable(GL_TEXTURE_GEN_R);
108
109 glMatrixMode(GL_MODELVIEW);
110 glPushMatrix();
111 glRotatef(Xrot, 1, 0, 0);
112 glRotatef(Yrot, 0, 1, 0);
113 draw_skybox();
114 glPopMatrix();
115
116 /* sphere */
117 glMatrixMode(GL_TEXTURE);
118 glLoadIdentity();
119 glRotatef(-Yrot, 0, 1, 0);
120 glRotatef(-Xrot, 1, 0, 0);
121
122 glEnable(GL_TEXTURE_GEN_S);
123 glEnable(GL_TEXTURE_GEN_T);
124 glEnable(GL_TEXTURE_GEN_R);
125 glutSolidSphere(2.0, 20, 20);
126
127 glLoadIdentity(); /* texture */
128
129 glMatrixMode(GL_MODELVIEW);
130 glPopMatrix();
Brian Pauld04d2092000-05-30 01:18:29 +0000131
132 glutSwapBuffers();
133}
134
135
136static void idle(void)
137{
Brian Paula4f0b682002-10-25 17:20:26 +0000138 GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
139 Yrot = t;
Brian Pauld04d2092000-05-30 01:18:29 +0000140 glutPostRedisplay();
141}
142
143
144static void set_mode(GLuint mode)
145{
146 if (mode == 0) {
147 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
148 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
149 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
150 printf("GL_REFLECTION_MAP_ARB mode\n");
151 }
152 else if (mode == 1) {
153 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
154 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
155 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
156 printf("GL_NORMAL_MAP_ARB mode\n");
157 }
Brian Pauld04d2092000-05-30 01:18:29 +0000158}
159
160
161static void key(unsigned char k, int x, int y)
162{
163 static GLboolean anim = GL_TRUE;
164 static GLuint mode = 0;
165 (void) x;
166 (void) y;
167 switch (k) {
168 case ' ':
169 anim = !anim;
170 if (anim)
171 glutIdleFunc(idle);
172 else
173 glutIdleFunc(NULL);
174 break;
175 case 'm':
176 mode = !mode;
177 set_mode(mode);
178 break;
Brian Paula4f0b682002-10-25 17:20:26 +0000179 case 'z':
180 EyeDist -= 0.5;
181 if (EyeDist < 6.0)
182 EyeDist = 6.0;
183 break;
184 case 'Z':
185 EyeDist += 0.5;
186 if (EyeDist > 90.0)
187 EyeDist = 90;
188 break;
Brian Pauld04d2092000-05-30 01:18:29 +0000189 case 27:
190 exit(0);
191 }
192 glutPostRedisplay();
193}
194
195
196static void specialkey(int key, int x, int y)
197{
Brian Paula4f0b682002-10-25 17:20:26 +0000198 GLfloat step = 5;
Brian Pauld04d2092000-05-30 01:18:29 +0000199 (void) x;
200 (void) y;
201 switch (key) {
202 case GLUT_KEY_UP:
Brian Paula4f0b682002-10-25 17:20:26 +0000203 Xrot += step;
Brian Pauld04d2092000-05-30 01:18:29 +0000204 break;
205 case GLUT_KEY_DOWN:
Brian Paula4f0b682002-10-25 17:20:26 +0000206 Xrot -= step;
Brian Pauld04d2092000-05-30 01:18:29 +0000207 break;
208 case GLUT_KEY_LEFT:
209 Yrot -= step;
210 break;
211 case GLUT_KEY_RIGHT:
212 Yrot += step;
213 break;
214 }
215 glutPostRedisplay();
216}
217
218
219/* new window size or exposure */
220static void reshape(int width, int height)
221{
Brian Paula4f0b682002-10-25 17:20:26 +0000222 GLfloat ar = (float) width / (float) height;
Brian Pauld04d2092000-05-30 01:18:29 +0000223 glViewport(0, 0, (GLint)width, (GLint)height);
224 glMatrixMode(GL_PROJECTION);
225 glLoadIdentity();
Brian Paula4f0b682002-10-25 17:20:26 +0000226 glFrustum( -2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0 );
Brian Pauld04d2092000-05-30 01:18:29 +0000227 glMatrixMode(GL_MODELVIEW);
228 glLoadIdentity();
Brian Pauld04d2092000-05-30 01:18:29 +0000229}
230
231
Brian Paula4f0b682002-10-25 17:20:26 +0000232static void init_checkers( void )
Brian Pauld04d2092000-05-30 01:18:29 +0000233{
234#define CUBE_TEX_SIZE 64
235 GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
236 static const GLubyte colors[6][3] = {
237 { 255, 0, 0 },
238 { 0, 255, 255 },
239 { 0, 255, 0 },
240 { 255, 0, 255 },
241 { 0, 0, 255 },
242 { 255, 255, 0 }
243 };
244 static const GLenum targets[6] = {
245 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
246 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
247 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
248 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
249 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
250 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
251 };
252
253 GLint i, j, f;
254
Brian Pauld04d2092000-05-30 01:18:29 +0000255 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
256
257 /* make colored checkerboard cube faces */
258 for (f = 0; f < 6; f++) {
259 for (i = 0; i < CUBE_TEX_SIZE; i++) {
260 for (j = 0; j < CUBE_TEX_SIZE; j++) {
261 if ((i/4 + j/4) & 1) {
262 image[i][j][0] = colors[f][0];
263 image[i][j][1] = colors[f][1];
264 image[i][j][2] = colors[f][2];
265 }
266 else {
267 image[i][j][0] = 255;
268 image[i][j][1] = 255;
269 image[i][j][2] = 255;
270 }
271 }
272 }
273
274 glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
275 GL_RGB, GL_UNSIGNED_BYTE, image);
276 }
Brian Paula4f0b682002-10-25 17:20:26 +0000277}
Brian Pauld04d2092000-05-30 01:18:29 +0000278
Brian Paula4f0b682002-10-25 17:20:26 +0000279
280static void load(GLenum target, const char *filename,
281 GLboolean flipTB, GLboolean flipLR)
282{
283 GLint w, h;
284 GLenum format;
285 GLubyte *img = LoadRGBImage( filename, &w, &h, &format );
286 if (!img) {
287 printf("Error: couldn't load texture image %s\n", filename);
288 exit(1);
289 }
290 assert(format == GL_RGB);
291
292 /* <sigh> the way the texture cube mapping works, we have to flip
293 * images to make things look right.
294 */
295 if (flipTB) {
296 const int stride = 3 * w;
297 GLubyte temp[3*1024];
298 int i;
299 for (i = 0; i < h / 2; i++) {
300 memcpy(temp, img + i * stride, stride);
301 memcpy(img + i * stride, img + (h - i - 1) * stride, stride);
302 memcpy(img + (h - i - 1) * stride, temp, stride);
303 }
304 }
305 if (flipLR) {
306 const int stride = 3 * w;
307 GLubyte temp[3];
308 GLubyte *row;
309 int i, j;
310 for (i = 0; i < h; i++) {
311 row = img + i * stride;
312 for (j = 0; j < w / 2; j++) {
313 int k = w - j - 1;
314 temp[0] = row[j*3+0];
315 temp[1] = row[j*3+1];
316 temp[2] = row[j*3+2];
317 row[j*3+0] = row[k*3+0];
318 row[j*3+1] = row[k*3+1];
319 row[j*3+2] = row[k*3+2];
320 row[k*3+0] = temp[0];
321 row[k*3+1] = temp[1];
322 row[k*3+2] = temp[2];
323 }
324 }
325 }
326
327 gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img);
328 free(img);
329}
330
331
332static void load_envmaps(void)
333{
334 load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE);
335 load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE);
336 load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE);
337 load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE);
338 load(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE);
339 load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE);
340}
341
342
343static void init( GLboolean useImageFiles )
344{
345 GLenum filter;
346
347 /* check for extension */
348 {
349 char *exten = (char *) glGetString(GL_EXTENSIONS);
350 if (!strstr(exten, "GL_ARB_texture_cube_map")) {
351 printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
352 exit(0);
353 }
354 }
355 printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
356
357 if (useImageFiles) {
358 load_envmaps();
359 filter = GL_LINEAR;
360 }
361 else {
362 init_checkers();
363 filter = GL_NEAREST;
364 }
365
366 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter);
367 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter);
Brian Pauld27e2562000-06-13 18:45:54 +0000368 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
369 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Brian Pauld04d2092000-05-30 01:18:29 +0000370
371 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
Brian Paula4f0b682002-10-25 17:20:26 +0000372 glEnable(GL_DEPTH_TEST);
Brian Pauld04d2092000-05-30 01:18:29 +0000373
374 glClearColor(.3, .3, .3, 0);
375 glColor3f( 1.0, 1.0, 1.0 );
376
377 set_mode(0);
378}
379
380
381static void usage(void)
382{
383 printf("keys:\n");
384 printf(" SPACE - toggle animation\n");
385 printf(" CURSOR KEYS - rotation\n");
386 printf(" m - toggle texgen reflection mode\n");
Brian Paula4f0b682002-10-25 17:20:26 +0000387 printf(" z/Z - change viewing distance\n");
Brian Pauld04d2092000-05-30 01:18:29 +0000388}
389
390
391int main( int argc, char *argv[] )
392{
393 glutInitWindowPosition(0, 0);
Brian Paula4f0b682002-10-25 17:20:26 +0000394 glutInitWindowSize(600, 500);
Brian Pauld04d2092000-05-30 01:18:29 +0000395 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
Brian Paul0b77a1c2003-04-09 21:50:08 +0000396 glutCreateWindow("Texture Cube Mapping");
Brian Paula4f0b682002-10-25 17:20:26 +0000397
398 if (argc > 1 && strcmp(argv[1] , "-i") == 0)
399 init( 1 );
400 else
401 init( 0 );
Brian Pauld04d2092000-05-30 01:18:29 +0000402 glutReshapeFunc( reshape );
403 glutKeyboardFunc( key );
404 glutSpecialFunc( specialkey );
405 glutIdleFunc( idle );
406 glutDisplayFunc( draw );
407 usage();
408 glutMainLoop();
409 return 0;
410}