blob: 620a2d65330b010dc63b07b55226cc4b46d47c98 [file] [log] [blame]
Brian Pauld04d2092000-05-30 01:18:29 +00001/* $Id: cubemap.c,v 1.1 2000/05/30 01:18:29 brianp Exp $ */
2
3/*
4 * GL_ARB_texture_cube_map demo
5 *
6 * Brian Paul
7 * May 2000
8 *
9 *
10 * Copyright (C) 2000 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31/*
32 * This is a pretty minimalistic demo for now. Eventually, use some
33 * interesting cube map textures and 3D objects.
34 * For now, we use 6 checkerboard "walls" and a sphere (good for
35 * verification purposes).
36 */
37
38
39#include <math.h>
40#include <stdlib.h>
41#include <string.h>
42#include "GL/glut.h"
43
44static GLfloat Xrot = 0, Yrot = 0;
45
46
47static void draw( void )
48{
49 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
50
51 glMatrixMode(GL_TEXTURE);
52 glLoadIdentity();
53 glRotatef(Xrot, 1, 0, 0);
54 glRotatef(Yrot, 0, 1, 0);
55 glutSolidSphere(2.0, 20, 20);
56 glMatrixMode(GL_MODELVIEW);
57
58 glutSwapBuffers();
59}
60
61
62static void idle(void)
63{
64 Yrot += 5.0;
65 glutPostRedisplay();
66}
67
68
69static void set_mode(GLuint mode)
70{
71 if (mode == 0) {
72 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
73 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
74 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
75 printf("GL_REFLECTION_MAP_ARB mode\n");
76 }
77 else if (mode == 1) {
78 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
79 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
80 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
81 printf("GL_NORMAL_MAP_ARB mode\n");
82 }
83 glEnable(GL_TEXTURE_GEN_S);
84 glEnable(GL_TEXTURE_GEN_T);
85 glEnable(GL_TEXTURE_GEN_R);
86}
87
88
89static void key(unsigned char k, int x, int y)
90{
91 static GLboolean anim = GL_TRUE;
92 static GLuint mode = 0;
93 (void) x;
94 (void) y;
95 switch (k) {
96 case ' ':
97 anim = !anim;
98 if (anim)
99 glutIdleFunc(idle);
100 else
101 glutIdleFunc(NULL);
102 break;
103 case 'm':
104 mode = !mode;
105 set_mode(mode);
106 break;
107 case 27:
108 exit(0);
109 }
110 glutPostRedisplay();
111}
112
113
114static void specialkey(int key, int x, int y)
115{
116 GLfloat step = 10;
117 (void) x;
118 (void) y;
119 switch (key) {
120 case GLUT_KEY_UP:
121 Xrot -= step;
122 break;
123 case GLUT_KEY_DOWN:
124 Xrot += step;
125 break;
126 case GLUT_KEY_LEFT:
127 Yrot -= step;
128 break;
129 case GLUT_KEY_RIGHT:
130 Yrot += step;
131 break;
132 }
133 glutPostRedisplay();
134}
135
136
137/* new window size or exposure */
138static void reshape(int width, int height)
139{
140 glViewport(0, 0, (GLint)width, (GLint)height);
141 glMatrixMode(GL_PROJECTION);
142 glLoadIdentity();
143 glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
144 glMatrixMode(GL_MODELVIEW);
145 glLoadIdentity();
146 glTranslatef( 0.0, 0.0, -8.0 );
147}
148
149
150static void init( void )
151{
152#define CUBE_TEX_SIZE 64
153 GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
154 static const GLubyte colors[6][3] = {
155 { 255, 0, 0 },
156 { 0, 255, 255 },
157 { 0, 255, 0 },
158 { 255, 0, 255 },
159 { 0, 0, 255 },
160 { 255, 255, 0 }
161 };
162 static const GLenum targets[6] = {
163 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
164 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
165 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
166 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
167 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
168 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
169 };
170
171 GLint i, j, f;
172
173 /* check for extension */
174 {
175 char *exten = (char *) glGetString(GL_EXTENSIONS);
176 if (!strstr(exten, "GL_ARB_texture_cube_map")) {
177 printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
178 exit(0);
179 }
180 }
181
182
183 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
184
185 /* make colored checkerboard cube faces */
186 for (f = 0; f < 6; f++) {
187 for (i = 0; i < CUBE_TEX_SIZE; i++) {
188 for (j = 0; j < CUBE_TEX_SIZE; j++) {
189 if ((i/4 + j/4) & 1) {
190 image[i][j][0] = colors[f][0];
191 image[i][j][1] = colors[f][1];
192 image[i][j][2] = colors[f][2];
193 }
194 else {
195 image[i][j][0] = 255;
196 image[i][j][1] = 255;
197 image[i][j][2] = 255;
198 }
199 }
200 }
201
202 glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
203 GL_RGB, GL_UNSIGNED_BYTE, image);
204 }
205
206 /*
207 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
208 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
209 */
210 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
211 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
212
213 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
214
215 glClearColor(.3, .3, .3, 0);
216 glColor3f( 1.0, 1.0, 1.0 );
217
218 set_mode(0);
219}
220
221
222static void usage(void)
223{
224 printf("keys:\n");
225 printf(" SPACE - toggle animation\n");
226 printf(" CURSOR KEYS - rotation\n");
227 printf(" m - toggle texgen reflection mode\n");
228}
229
230
231int main( int argc, char *argv[] )
232{
233 glutInitWindowPosition(0, 0);
234 glutInitWindowSize(300, 300);
235 glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
236 glutCreateWindow("Texture Cube Maping");
237 init();
238 glutReshapeFunc( reshape );
239 glutKeyboardFunc( key );
240 glutSpecialFunc( specialkey );
241 glutIdleFunc( idle );
242 glutDisplayFunc( draw );
243 usage();
244 glutMainLoop();
245 return 0;
246}