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Brian Paul08784562001-10-22 22:57:23 +00001
2 Mesa 4.1 release notes
3
Brian Paul530da272001-12-18 14:08:23 +00004 <month>, <day>, 2002
Brian Paul08784562001-10-22 22:57:23 +00005
6 PLEASE READ!!!!
7
8
9
10Introduction
11------------
12
13Mesa uses an even/odd version number scheme like the Linux kernel.
Brian Paul08784562001-10-22 22:57:23 +000014Even numbered versions (such as 4.0) designate stable releases.
Brian Paul1d1635d2001-12-14 03:14:49 +000015Odd numbered versions (such as 4.1) designate new developmental releases.
Brian Paul08784562001-10-22 22:57:23 +000016
17
18New Features in Mesa 4.1
19------------------------
20
Brian Paul530da272001-12-18 14:08:23 +000021GL_NV_vertex_program
22
23 NVIDIA's vertex programming extension
24
Brian Paul1d1635d2001-12-14 03:14:49 +000025GL_ARB_window_pos
Brian Paul08784562001-10-22 22:57:23 +000026
Brian Paul1d1635d2001-12-14 03:14:49 +000027 This is the ARB-approved version of GL_MESA_window_pos
Brian Paul08784562001-10-22 22:57:23 +000028
Brian Paul1d1635d2001-12-14 03:14:49 +000029GL_ARB_depth_texture
30
31 This is the ARB-approved version of GL_SGIX_depth_texture.
32 It allows depth (Z buffer) data to be stored in textures.
33 This is used by GL_ARB_shadow
34
35GL_ARB_shadow
Brian Paul1d1635d2001-12-14 03:14:49 +000036 Shadow mapping with depth textures.
37 This is the ARB-approved version of GL_SGIX_shadow.
38
39GL_ARB_shadow_ambient
40
41 Allows one to specify the luminance of shadowed pixels.
42 This is the ARB-approved version of GL_SGIX_shadow_ambient.
Brian Paul08784562001-10-22 22:57:23 +000043
44
Brian Paul08784562001-10-22 22:57:23 +000045----------------------------------------------------------------------
Brian Paul530da272001-12-18 14:08:23 +000046$Id: RELNOTES-4.1,v 1.3 2001/12/18 14:08:24 brianp Exp $