blob: e500359bb789e973bdef7e8ac615664bae0cb644 [file] [log] [blame]
Brian Paul33a838b2009-08-10 13:35:58 -06001/*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * Meta operations. Some GL operations can be expressed in terms of
27 * other GL operations. For example, glBlitFramebuffer() can be done
28 * with texture mapping and glClear() can be done with polygon rendering.
29 *
30 * \author Brian Paul
31 */
32
33
34#include "main/glheader.h"
35#include "main/mtypes.h"
36#include "main/imports.h"
37#include "main/arrayobj.h"
38#include "main/blend.h"
39#include "main/bufferobj.h"
Brian Paul23663ae2009-09-06 09:39:47 -060040#include "main/buffers.h"
Brian Paul3e5a3522009-09-19 16:32:42 -060041#include "main/colortab.h"
Brian Paulb0e9ea62009-09-19 13:37:28 -060042#include "main/convolve.h"
Brian Paul33a838b2009-08-10 13:35:58 -060043#include "main/depth.h"
44#include "main/enable.h"
Brian Paul23663ae2009-09-06 09:39:47 -060045#include "main/fbobject.h"
Brian Paul2de76832009-09-27 19:51:45 -060046#include "main/formats.h"
Brian Paul73b150c2009-08-13 09:46:42 -060047#include "main/image.h"
Brian Paul33a838b2009-08-10 13:35:58 -060048#include "main/macros.h"
49#include "main/matrix.h"
Brian Paul23663ae2009-09-06 09:39:47 -060050#include "main/mipmap.h"
Brian Paul33a838b2009-08-10 13:35:58 -060051#include "main/polygon.h"
Brian Paul05661222009-08-31 21:13:41 -060052#include "main/readpix.h"
Brian Paul33a838b2009-08-10 13:35:58 -060053#include "main/scissor.h"
54#include "main/shaders.h"
Brian Paulb0e9ea62009-09-19 13:37:28 -060055#include "main/state.h"
Brian Paul33a838b2009-08-10 13:35:58 -060056#include "main/stencil.h"
57#include "main/texobj.h"
58#include "main/texenv.h"
Michel Dänzer4a6759b2009-10-03 18:01:57 +020059#include "main/texformat.h"
Brian Paul33a838b2009-08-10 13:35:58 -060060#include "main/teximage.h"
61#include "main/texparam.h"
62#include "main/texstate.h"
63#include "main/varray.h"
64#include "main/viewport.h"
65#include "shader/program.h"
Brian Paul1fc713a2009-08-31 19:28:11 -060066#include "shader/arbprogram.h"
Brian Paul33a838b2009-08-10 13:35:58 -060067#include "swrast/swrast.h"
68#include "drivers/common/meta.h"
69
70
Brian Paul0ef5b622009-09-10 19:56:35 -060071/** Return offset in bytes of the field within a vertex struct */
72#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
73
74
Brian Paul33a838b2009-08-10 13:35:58 -060075/**
Brian Paul1d8fbef2009-09-16 20:09:05 -060076 * Flags passed to _mesa_meta_begin().
77 */
78/*@{*/
79#define META_ALL ~0x0
80#define META_ALPHA_TEST 0x1
81#define META_BLEND 0x2 /**< includes logicop */
82#define META_COLOR_MASK 0x4
83#define META_DEPTH_TEST 0x8
84#define META_FOG 0x10
85#define META_PIXEL_STORE 0x20
86#define META_PIXEL_TRANSFER 0x40
87#define META_RASTERIZATION 0x80
88#define META_SCISSOR 0x100
89#define META_SHADER 0x200
90#define META_STENCIL_TEST 0x400
91#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */
92#define META_TEXTURE 0x1000
93#define META_VERTEX 0x2000
94#define META_VIEWPORT 0x4000
95/*@}*/
96
97
98/**
Brian Paul33a838b2009-08-10 13:35:58 -060099 * State which we may save/restore across meta ops.
100 * XXX this may be incomplete...
101 */
102struct save_state
103{
104 GLbitfield SavedState; /**< bitmask of META_* flags */
105
106 /** META_ALPHA_TEST */
107 GLboolean AlphaEnabled;
108
109 /** META_BLEND */
Brian Paul37286732009-12-29 15:04:03 -0700110 GLbitfield BlendEnabled;
Brian Paul33a838b2009-08-10 13:35:58 -0600111 GLboolean ColorLogicOpEnabled;
112
113 /** META_COLOR_MASK */
Brian Paulfd5511d2009-12-29 16:17:14 -0700114 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];
Brian Paul33a838b2009-08-10 13:35:58 -0600115
116 /** META_DEPTH_TEST */
117 struct gl_depthbuffer_attrib Depth;
118
Brian Paulf8218662009-08-11 18:54:57 -0600119 /** META_FOG */
120 GLboolean Fog;
121
Brian Paul05661222009-08-31 21:13:41 -0600122 /** META_PIXEL_STORE */
123 struct gl_pixelstore_attrib Pack, Unpack;
Brian Paul33a838b2009-08-10 13:35:58 -0600124
Brian Paul1d8fbef2009-09-16 20:09:05 -0600125 /** META_PIXEL_TRANSFER */
126 GLfloat RedBias, RedScale;
127 GLfloat GreenBias, GreenScale;
128 GLfloat BlueBias, BlueScale;
129 GLfloat AlphaBias, AlphaScale;
130 GLfloat DepthBias, DepthScale;
131 GLboolean MapColorFlag;
132 GLboolean Convolution1DEnabled;
133 GLboolean Convolution2DEnabled;
134 GLboolean Separable2DEnabled;
135
Brian Paul33a838b2009-08-10 13:35:58 -0600136 /** META_RASTERIZATION */
137 GLenum FrontPolygonMode, BackPolygonMode;
138 GLboolean PolygonOffset;
139 GLboolean PolygonSmooth;
140 GLboolean PolygonStipple;
141 GLboolean PolygonCull;
142
143 /** META_SCISSOR */
144 struct gl_scissor_attrib Scissor;
145
146 /** META_SHADER */
147 GLboolean VertexProgramEnabled;
148 struct gl_vertex_program *VertexProgram;
149 GLboolean FragmentProgramEnabled;
150 struct gl_fragment_program *FragmentProgram;
151 GLuint Shader;
152
153 /** META_STENCIL_TEST */
154 struct gl_stencil_attrib Stencil;
155
156 /** META_TRANSFORM */
157 GLenum MatrixMode;
158 GLfloat ModelviewMatrix[16];
159 GLfloat ProjectionMatrix[16];
Brian Pauledb991b2009-08-10 15:44:05 -0600160 GLfloat TextureMatrix[16];
Brian Paul33a838b2009-08-10 13:35:58 -0600161 GLbitfield ClipPlanesEnabled;
162
163 /** META_TEXTURE */
164 GLuint ActiveUnit;
165 GLuint ClientActiveUnit;
166 /** for unit[0] only */
167 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
168 /** mask of TEXTURE_2D_BIT, etc */
169 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
170 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
171 GLuint EnvMode; /* unit[0] only */
172
173 /** META_VERTEX */
174 struct gl_array_object *ArrayObj;
175 struct gl_buffer_object *ArrayBufferObj;
176
177 /** META_VIEWPORT */
178 GLint ViewportX, ViewportY, ViewportW, ViewportH;
179 GLclampd DepthNear, DepthFar;
180
181 /** Miscellaneous (always disabled) */
182 GLboolean Lighting;
Brian Paul33a838b2009-08-10 13:35:58 -0600183};
184
185
186/**
Brian Paul886e7b32009-09-03 22:03:02 -0600187 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
188 * This is currently shared by all the meta ops. But we could create a
189 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
190 */
191struct temp_texture
192{
193 GLuint TexObj;
194 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
195 GLsizei MinSize; /**< Min texture size to allocate */
196 GLsizei MaxSize; /**< Max possible texture size */
197 GLboolean NPOT; /**< Non-power of two size OK? */
198 GLsizei Width, Height; /**< Current texture size */
199 GLenum IntFormat;
200 GLfloat Sright, Ttop; /**< right, top texcoords */
201};
202
203
204/**
Brian Paul33a838b2009-08-10 13:35:58 -0600205 * State for glBlitFramebufer()
206 */
207struct blit_state
208{
Brian Paul33a838b2009-08-10 13:35:58 -0600209 GLuint ArrayObj;
210 GLuint VBO;
Brian Paul05661222009-08-31 21:13:41 -0600211 GLuint DepthFP;
Brian Paul33a838b2009-08-10 13:35:58 -0600212};
213
214
215/**
216 * State for glClear()
217 */
218struct clear_state
219{
220 GLuint ArrayObj;
221 GLuint VBO;
Brian Paul33a838b2009-08-10 13:35:58 -0600222};
223
224
225/**
Brian Paulc16fa382009-08-10 14:43:15 -0600226 * State for glCopyPixels()
227 */
228struct copypix_state
229{
Brian Paulc16fa382009-08-10 14:43:15 -0600230 GLuint ArrayObj;
231 GLuint VBO;
Brian Paulc16fa382009-08-10 14:43:15 -0600232};
233
234
Brian Paulc16fa382009-08-10 14:43:15 -0600235/**
Brian Pauldba6d522009-08-11 18:56:26 -0600236 * State for glDrawPixels()
237 */
238struct drawpix_state
239{
Brian Pauldba6d522009-08-11 18:56:26 -0600240 GLuint ArrayObj;
Brian Paul1fc713a2009-08-31 19:28:11 -0600241
242 GLuint StencilFP; /**< Fragment program for drawing stencil images */
243 GLuint DepthFP; /**< Fragment program for drawing depth images */
Brian Pauldba6d522009-08-11 18:56:26 -0600244};
245
246
Brian Paul04f81932009-08-30 09:15:24 -0600247/**
Brian Paulbcb62ae2009-09-03 21:27:06 -0600248 * State for glBitmap()
249 */
250struct bitmap_state
251{
252 GLuint ArrayObj;
253 GLuint VBO;
Brian Paul886e7b32009-09-03 22:03:02 -0600254 struct temp_texture Tex; /**< separate texture from other meta ops */
Brian Paul04f81932009-08-30 09:15:24 -0600255};
256
Brian Pauldba6d522009-08-11 18:56:26 -0600257
258/**
Brian Paul23663ae2009-09-06 09:39:47 -0600259 * State for _mesa_meta_generate_mipmap()
260 */
261struct gen_mipmap_state
262{
263 GLuint ArrayObj;
264 GLuint VBO;
265 GLuint FBO;
266};
267
268
269/**
Brian Paul33a838b2009-08-10 13:35:58 -0600270 * All per-context meta state.
271 */
272struct gl_meta_state
273{
274 struct save_state Save; /**< state saved during meta-ops */
275
Brian Paul04f81932009-08-30 09:15:24 -0600276 struct temp_texture TempTex;
277
Brian Paul4de8e212009-09-19 17:06:15 -0600278 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
279 struct clear_state Clear; /**< For _mesa_meta_Clear() */
280 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
281 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
282 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
283 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
Brian Paul33a838b2009-08-10 13:35:58 -0600284};
285
286
287/**
288 * Initialize meta-ops for a context.
289 * To be called once during context creation.
290 */
291void
292_mesa_meta_init(GLcontext *ctx)
293{
294 ASSERT(!ctx->Meta);
295
296 ctx->Meta = CALLOC_STRUCT(gl_meta_state);
297}
298
299
300/**
301 * Free context meta-op state.
302 * To be called once during context destruction.
303 */
304void
305_mesa_meta_free(GLcontext *ctx)
306{
Brian Paul7dd2c0a2009-10-07 14:07:49 -0600307 /* Note: Any textures, VBOs, etc, that we allocate should get
308 * freed by the normal context destruction code. But this would be
309 * the place to free other meta data someday.
310 */
Brian Paul33a838b2009-08-10 13:35:58 -0600311 _mesa_free(ctx->Meta);
312 ctx->Meta = NULL;
313}
314
315
316/**
317 * Enter meta state. This is like a light-weight version of glPushAttrib
318 * but it also resets most GL state back to default values.
319 *
320 * \param state bitmask of META_* flags indicating which attribute groups
321 * to save and reset to their defaults
322 */
323static void
324_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
325{
326 struct save_state *save = &ctx->Meta->Save;
327
328 save->SavedState = state;
329
330 if (state & META_ALPHA_TEST) {
331 save->AlphaEnabled = ctx->Color.AlphaEnabled;
332 if (ctx->Color.AlphaEnabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600333 _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600334 }
335
336 if (state & META_BLEND) {
337 save->BlendEnabled = ctx->Color.BlendEnabled;
Brian Paul37286732009-12-29 15:04:03 -0700338 if (ctx->Color.BlendEnabled) {
Francis Galieguea6008402010-01-03 09:42:17 -0700339 if (ctx->Extensions.EXT_draw_buffers2) {
340 GLuint i;
341 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
342 _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE);
343 }
344 }
345 else {
346 _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
Brian Paul37286732009-12-29 15:04:03 -0700347 }
348 }
Brian Paul33a838b2009-08-10 13:35:58 -0600349 save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
350 if (ctx->Color.ColorLogicOpEnabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600351 _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600352 }
353
354 if (state & META_COLOR_MASK) {
Brian Paulfd5511d2009-12-29 16:17:14 -0700355 memcpy(save->ColorMask, ctx->Color.ColorMask,
356 sizeof(ctx->Color.ColorMask));
357 if (!ctx->Color.ColorMask[0][0] ||
358 !ctx->Color.ColorMask[0][1] ||
359 !ctx->Color.ColorMask[0][2] ||
360 !ctx->Color.ColorMask[0][3])
Brian Paul33a838b2009-08-10 13:35:58 -0600361 _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
362 }
363
364 if (state & META_DEPTH_TEST) {
365 save->Depth = ctx->Depth; /* struct copy */
366 if (ctx->Depth.Test)
Brian Paul0e5293a2009-09-03 21:30:06 -0600367 _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600368 }
369
Brian Paulf8218662009-08-11 18:54:57 -0600370 if (state & META_FOG) {
371 save->Fog = ctx->Fog.Enabled;
372 if (ctx->Fog.Enabled)
373 _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
374 }
375
Brian Paul05661222009-08-31 21:13:41 -0600376 if (state & META_PIXEL_STORE) {
377 save->Pack = ctx->Pack;
378 save->Unpack = ctx->Unpack;
379 ctx->Pack = ctx->DefaultPacking;
380 ctx->Unpack = ctx->DefaultPacking;
381 }
382
Brian Paul1d8fbef2009-09-16 20:09:05 -0600383 if (state & META_PIXEL_TRANSFER) {
384 save->RedScale = ctx->Pixel.RedScale;
385 save->RedBias = ctx->Pixel.RedBias;
386 save->GreenScale = ctx->Pixel.GreenScale;
387 save->GreenBias = ctx->Pixel.GreenBias;
388 save->BlueScale = ctx->Pixel.BlueScale;
389 save->BlueBias = ctx->Pixel.BlueBias;
390 save->AlphaScale = ctx->Pixel.AlphaScale;
391 save->AlphaBias = ctx->Pixel.AlphaBias;
392 save->MapColorFlag = ctx->Pixel.MapColorFlag;
393 save->Convolution1DEnabled = ctx->Pixel.Convolution1DEnabled;
394 save->Convolution2DEnabled = ctx->Pixel.Convolution2DEnabled;
395 save->Separable2DEnabled = ctx->Pixel.Separable2DEnabled;
396 ctx->Pixel.RedScale = 1.0F;
397 ctx->Pixel.RedBias = 0.0F;
398 ctx->Pixel.GreenScale = 1.0F;
399 ctx->Pixel.GreenBias = 0.0F;
400 ctx->Pixel.BlueScale = 1.0F;
401 ctx->Pixel.BlueBias = 0.0F;
402 ctx->Pixel.AlphaScale = 1.0F;
403 ctx->Pixel.AlphaBias = 0.0F;
404 ctx->Pixel.MapColorFlag = GL_FALSE;
405 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
406 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
407 ctx->Pixel.Separable2DEnabled = GL_FALSE;
408 /* XXX more state */
409 ctx->NewState |=_NEW_PIXEL;
410 }
411
Brian Paul33a838b2009-08-10 13:35:58 -0600412 if (state & META_RASTERIZATION) {
413 save->FrontPolygonMode = ctx->Polygon.FrontMode;
414 save->BackPolygonMode = ctx->Polygon.BackMode;
415 save->PolygonOffset = ctx->Polygon.OffsetFill;
416 save->PolygonSmooth = ctx->Polygon.SmoothFlag;
417 save->PolygonStipple = ctx->Polygon.StippleFlag;
418 save->PolygonCull = ctx->Polygon.CullFlag;
419 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
420 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
421 _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
422 _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
423 _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
424 }
425
426 if (state & META_SCISSOR) {
427 save->Scissor = ctx->Scissor; /* struct copy */
428 }
429
430 if (state & META_SHADER) {
431 if (ctx->Extensions.ARB_vertex_program) {
432 save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
433 save->VertexProgram = ctx->VertexProgram.Current;
434 _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
435 }
436
437 if (ctx->Extensions.ARB_fragment_program) {
438 save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
439 save->FragmentProgram = ctx->FragmentProgram.Current;
440 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
441 }
442
443 if (ctx->Extensions.ARB_shader_objects) {
444 save->Shader = ctx->Shader.CurrentProgram ?
445 ctx->Shader.CurrentProgram->Name : 0;
446 _mesa_UseProgramObjectARB(0);
447 }
448 }
449
450 if (state & META_STENCIL_TEST) {
451 save->Stencil = ctx->Stencil; /* struct copy */
452 if (ctx->Stencil.Enabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600453 _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600454 /* NOTE: other stencil state not reset */
455 }
456
457 if (state & META_TEXTURE) {
458 GLuint u, tgt;
459
460 save->ActiveUnit = ctx->Texture.CurrentUnit;
461 save->ClientActiveUnit = ctx->Array.ActiveTexture;
462 save->EnvMode = ctx->Texture.Unit[0].EnvMode;
463
464 /* Disable all texture units */
465 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
466 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
467 save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
Brian Paulf8218662009-08-11 18:54:57 -0600468 if (ctx->Texture.Unit[u].Enabled ||
469 ctx->Texture.Unit[u].TexGenEnabled) {
470 _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
471 _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
472 _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
473 _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
474 _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
475 _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
476 _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
477 _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
478 _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
479 _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
480 }
Brian Paul33a838b2009-08-10 13:35:58 -0600481 }
482
483 /* save current texture objects for unit[0] only */
484 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
485 _mesa_reference_texobj(&save->CurrentTexture[tgt],
486 ctx->Texture.Unit[0].CurrentTex[tgt]);
487 }
488
489 /* set defaults for unit[0] */
490 _mesa_ActiveTextureARB(GL_TEXTURE0);
491 _mesa_ClientActiveTextureARB(GL_TEXTURE0);
492 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
Brian Paul33a838b2009-08-10 13:35:58 -0600493 }
494
495 if (state & META_TRANSFORM) {
Brian Pauledb991b2009-08-10 15:44:05 -0600496 GLuint activeTexture = ctx->Texture.CurrentUnit;
Brian Paul33a838b2009-08-10 13:35:58 -0600497 _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
498 16 * sizeof(GLfloat));
499 _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
500 16 * sizeof(GLfloat));
Brian Pauledb991b2009-08-10 15:44:05 -0600501 _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
502 16 * sizeof(GLfloat));
Brian Paul33a838b2009-08-10 13:35:58 -0600503 save->MatrixMode = ctx->Transform.MatrixMode;
504 /* set 1:1 vertex:pixel coordinate transform */
Brian Pauledb991b2009-08-10 15:44:05 -0600505 _mesa_ActiveTextureARB(GL_TEXTURE0);
506 _mesa_MatrixMode(GL_TEXTURE);
507 _mesa_LoadIdentity();
508 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
Brian Paul33a838b2009-08-10 13:35:58 -0600509 _mesa_MatrixMode(GL_MODELVIEW);
510 _mesa_LoadIdentity();
511 _mesa_MatrixMode(GL_PROJECTION);
512 _mesa_LoadIdentity();
Brian Paulef7eb622010-01-06 18:22:05 -0700513 _mesa_Ortho(0.0, ctx->DrawBuffer->Width,
514 0.0, ctx->DrawBuffer->Height,
515 -1.0, 1.0);
Brian Paul33a838b2009-08-10 13:35:58 -0600516 save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
517 if (ctx->Transform.ClipPlanesEnabled) {
518 GLuint i;
519 for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
520 _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
521 }
522 }
523 }
524
525 if (state & META_VERTEX) {
526 /* save vertex array object state */
527 _mesa_reference_array_object(ctx, &save->ArrayObj,
528 ctx->Array.ArrayObj);
529 _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
530 ctx->Array.ArrayBufferObj);
531 /* set some default state? */
532 }
533
534 if (state & META_VIEWPORT) {
Brian Paul0243f792009-08-27 14:47:24 -0600535 /* save viewport state */
Brian Paul33a838b2009-08-10 13:35:58 -0600536 save->ViewportX = ctx->Viewport.X;
537 save->ViewportY = ctx->Viewport.Y;
538 save->ViewportW = ctx->Viewport.Width;
539 save->ViewportH = ctx->Viewport.Height;
Brian Paul0243f792009-08-27 14:47:24 -0600540 /* set viewport to match window size */
541 if (ctx->Viewport.X != 0 ||
542 ctx->Viewport.Y != 0 ||
543 ctx->Viewport.Width != ctx->DrawBuffer->Width ||
544 ctx->Viewport.Height != ctx->DrawBuffer->Height) {
545 _mesa_set_viewport(ctx, 0, 0,
546 ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
547 }
548 /* save depth range state */
Brian Paul33a838b2009-08-10 13:35:58 -0600549 save->DepthNear = ctx->Viewport.Near;
550 save->DepthFar = ctx->Viewport.Far;
Brian Paul0243f792009-08-27 14:47:24 -0600551 /* set depth range to default */
Brian Paul33a838b2009-08-10 13:35:58 -0600552 _mesa_DepthRange(0.0, 1.0);
553 }
554
555 /* misc */
556 {
557 save->Lighting = ctx->Light.Enabled;
558 if (ctx->Light.Enabled)
559 _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600560 }
561}
562
563
564/**
565 * Leave meta state. This is like a light-weight version of glPopAttrib().
566 */
567static void
568_mesa_meta_end(GLcontext *ctx)
569{
570 struct save_state *save = &ctx->Meta->Save;
571 const GLbitfield state = save->SavedState;
572
573 if (state & META_ALPHA_TEST) {
574 if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
575 _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
576 }
577
578 if (state & META_BLEND) {
Brian Paul37286732009-12-29 15:04:03 -0700579 if (ctx->Color.BlendEnabled != save->BlendEnabled) {
Francis Galieguea6008402010-01-03 09:42:17 -0700580 if (ctx->Extensions.EXT_draw_buffers2) {
581 GLuint i;
582 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
583 _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1);
584 }
585 }
586 else {
587 _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
Brian Paul37286732009-12-29 15:04:03 -0700588 }
589 }
Brian Paul33a838b2009-08-10 13:35:58 -0600590 if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
591 _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
592 }
593
594 if (state & META_COLOR_MASK) {
Brian Paulfd5511d2009-12-29 16:17:14 -0700595 GLuint i;
596 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
597 if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) {
598 if (i == 0) {
599 _mesa_ColorMask(save->ColorMask[i][0], save->ColorMask[i][1],
600 save->ColorMask[i][2], save->ColorMask[i][3]);
601 }
602 else {
603 _mesa_ColorMaskIndexed(i,
604 save->ColorMask[i][0],
605 save->ColorMask[i][1],
606 save->ColorMask[i][2],
607 save->ColorMask[i][3]);
608 }
609 }
610 }
Brian Paul33a838b2009-08-10 13:35:58 -0600611 }
612
613 if (state & META_DEPTH_TEST) {
614 if (ctx->Depth.Test != save->Depth.Test)
615 _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
616 _mesa_DepthFunc(save->Depth.Func);
617 _mesa_DepthMask(save->Depth.Mask);
618 }
619
Brian Paulf8218662009-08-11 18:54:57 -0600620 if (state & META_FOG) {
621 _mesa_set_enable(ctx, GL_FOG, save->Fog);
622 }
623
Brian Paul05661222009-08-31 21:13:41 -0600624 if (state & META_PIXEL_STORE) {
625 ctx->Pack = save->Pack;
626 ctx->Unpack = save->Unpack;
627 }
628
Brian Paul1d8fbef2009-09-16 20:09:05 -0600629 if (state & META_PIXEL_TRANSFER) {
630 ctx->Pixel.RedScale = save->RedScale;
631 ctx->Pixel.RedBias = save->RedBias;
632 ctx->Pixel.GreenScale = save->GreenScale;
633 ctx->Pixel.GreenBias = save->GreenBias;
634 ctx->Pixel.BlueScale = save->BlueScale;
635 ctx->Pixel.BlueBias = save->BlueBias;
636 ctx->Pixel.AlphaScale = save->AlphaScale;
637 ctx->Pixel.AlphaBias = save->AlphaBias;
638 ctx->Pixel.MapColorFlag = save->MapColorFlag;
639 ctx->Pixel.Convolution1DEnabled = save->Convolution1DEnabled;
640 ctx->Pixel.Convolution2DEnabled = save->Convolution2DEnabled;
641 ctx->Pixel.Separable2DEnabled = save->Separable2DEnabled;
642 /* XXX more state */
643 ctx->NewState |=_NEW_PIXEL;
644 }
645
Brian Paul33a838b2009-08-10 13:35:58 -0600646 if (state & META_RASTERIZATION) {
647 _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
648 _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
649 _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
650 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
651 _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
652 _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
653 }
654
655 if (state & META_SCISSOR) {
656 _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
657 _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
658 save->Scissor.Width, save->Scissor.Height);
659 }
660
661 if (state & META_SHADER) {
662 if (ctx->Extensions.ARB_vertex_program) {
663 _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
664 save->VertexProgramEnabled);
665 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
666 save->VertexProgram);
667 }
668
669 if (ctx->Extensions.ARB_fragment_program) {
670 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
671 save->FragmentProgramEnabled);
672 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
673 save->FragmentProgram);
674 }
675
676 if (ctx->Extensions.ARB_shader_objects) {
677 _mesa_UseProgramObjectARB(save->Shader);
678 }
679 }
680
681 if (state & META_STENCIL_TEST) {
682 const struct gl_stencil_attrib *stencil = &save->Stencil;
683
684 _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
685 _mesa_ClearStencil(stencil->Clear);
686 if (ctx->Extensions.EXT_stencil_two_side) {
687 _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
688 stencil->TestTwoSide);
689 _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
690 ? GL_BACK : GL_FRONT);
691 }
692 /* front state */
693 _mesa_StencilFuncSeparate(GL_FRONT,
694 stencil->Function[0],
695 stencil->Ref[0],
696 stencil->ValueMask[0]);
697 _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
698 _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
699 stencil->ZFailFunc[0],
700 stencil->ZPassFunc[0]);
701 /* back state */
702 _mesa_StencilFuncSeparate(GL_BACK,
703 stencil->Function[1],
704 stencil->Ref[1],
705 stencil->ValueMask[1]);
706 _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
707 _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
708 stencil->ZFailFunc[1],
709 stencil->ZPassFunc[1]);
710 }
711
712 if (state & META_TEXTURE) {
713 GLuint u, tgt;
714
715 ASSERT(ctx->Texture.CurrentUnit == 0);
716
717 /* restore texenv for unit[0] */
718 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
719
720 /* restore texture objects for unit[0] only */
721 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
722 _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
723 save->CurrentTexture[tgt]);
724 }
725
726 /* Re-enable textures, texgen */
727 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
728 if (save->TexEnabled[u]) {
729 _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
730
731 if (save->TexEnabled[u] & TEXTURE_1D_BIT)
732 _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
733 if (save->TexEnabled[u] & TEXTURE_2D_BIT)
734 _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
735 if (save->TexEnabled[u] & TEXTURE_3D_BIT)
736 _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
737 if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
738 _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
739 if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
740 _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
741 }
742
743 if (save->TexGenEnabled[u]) {
744 _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
745
746 if (save->TexGenEnabled[u] & S_BIT)
747 _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
748 if (save->TexGenEnabled[u] & T_BIT)
749 _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
750 if (save->TexGenEnabled[u] & R_BIT)
751 _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
752 if (save->TexGenEnabled[u] & Q_BIT)
753 _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
754 }
755 }
756
757 /* restore current unit state */
758 _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
759 _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
760 }
761
762 if (state & META_TRANSFORM) {
Brian Pauledb991b2009-08-10 15:44:05 -0600763 GLuint activeTexture = ctx->Texture.CurrentUnit;
764 _mesa_ActiveTextureARB(GL_TEXTURE0);
765 _mesa_MatrixMode(GL_TEXTURE);
766 _mesa_LoadMatrixf(save->TextureMatrix);
767 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
768
Brian Paul33a838b2009-08-10 13:35:58 -0600769 _mesa_MatrixMode(GL_MODELVIEW);
770 _mesa_LoadMatrixf(save->ModelviewMatrix);
Brian Pauledb991b2009-08-10 15:44:05 -0600771
Brian Paul33a838b2009-08-10 13:35:58 -0600772 _mesa_MatrixMode(GL_PROJECTION);
773 _mesa_LoadMatrixf(save->ProjectionMatrix);
Brian Pauledb991b2009-08-10 15:44:05 -0600774
Brian Paul33a838b2009-08-10 13:35:58 -0600775 _mesa_MatrixMode(save->MatrixMode);
Brian Pauledb991b2009-08-10 15:44:05 -0600776
Brian Paul33a838b2009-08-10 13:35:58 -0600777 if (save->ClipPlanesEnabled) {
778 GLuint i;
779 for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
780 if (save->ClipPlanesEnabled & (1 << i)) {
781 _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
782 }
783 }
784 }
785 }
786
787 if (state & META_VERTEX) {
788 /* restore vertex buffer object */
789 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
790 _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
791
792 /* restore vertex array object */
793 _mesa_BindVertexArray(save->ArrayObj->Name);
794 _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
795 }
796
797 if (state & META_VIEWPORT) {
Brian Paul0243f792009-08-27 14:47:24 -0600798 if (save->ViewportX != ctx->Viewport.X ||
799 save->ViewportY != ctx->Viewport.Y ||
800 save->ViewportW != ctx->Viewport.Width ||
801 save->ViewportH != ctx->Viewport.Height) {
802 _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
803 save->ViewportW, save->ViewportH);
804 }
Brian Paul33a838b2009-08-10 13:35:58 -0600805 _mesa_DepthRange(save->DepthNear, save->DepthFar);
806 }
807
808 /* misc */
809 if (save->Lighting) {
810 _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
811 }
Brian Paul33a838b2009-08-10 13:35:58 -0600812}
813
814
815/**
Brian Paulb2951ff2009-09-03 21:47:30 -0600816 * One-time init for a temp_texture object.
817 * Choose tex target, compute max tex size, etc.
818 */
819static void
820init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
821{
822 /* prefer texture rectangle */
823 if (ctx->Extensions.NV_texture_rectangle) {
824 tex->Target = GL_TEXTURE_RECTANGLE;
825 tex->MaxSize = ctx->Const.MaxTextureRectSize;
826 tex->NPOT = GL_TRUE;
827 }
828 else {
829 /* use 2D texture, NPOT if possible */
830 tex->Target = GL_TEXTURE_2D;
831 tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
832 tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
833 }
834 tex->MinSize = 16; /* 16 x 16 at least */
835 assert(tex->MaxSize > 0);
836
837 _mesa_GenTextures(1, &tex->TexObj);
838 _mesa_BindTexture(tex->Target, tex->TexObj);
839}
840
841
842/**
Brian Paul886e7b32009-09-03 22:03:02 -0600843 * Return pointer to temp_texture info for non-bitmap ops.
844 * This does some one-time init if needed.
Brian Paul04f81932009-08-30 09:15:24 -0600845 */
846static struct temp_texture *
847get_temp_texture(GLcontext *ctx)
848{
849 struct temp_texture *tex = &ctx->Meta->TempTex;
850
851 if (!tex->TexObj) {
Brian Paulb2951ff2009-09-03 21:47:30 -0600852 init_temp_texture(ctx, tex);
Brian Paul04f81932009-08-30 09:15:24 -0600853 }
854
855 return tex;
856}
857
858
859/**
Brian Paul886e7b32009-09-03 22:03:02 -0600860 * Return pointer to temp_texture info for _mesa_meta_bitmap().
861 * We use a separate texture for bitmaps to reduce texture
862 * allocation/deallocation.
863 */
864static struct temp_texture *
865get_bitmap_temp_texture(GLcontext *ctx)
866{
867 struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
868
869 if (!tex->TexObj) {
870 init_temp_texture(ctx, tex);
871 }
872
873 return tex;
874}
875
876
877/**
Brian Paul04f81932009-08-30 09:15:24 -0600878 * Compute the width/height of texture needed to draw an image of the
879 * given size. Return a flag indicating whether the current texture
880 * can be re-used (glTexSubImage2D) or if a new texture needs to be
881 * allocated (glTexImage2D).
882 * Also, compute s/t texcoords for drawing.
883 *
884 * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
885 */
886static GLboolean
887alloc_texture(struct temp_texture *tex,
888 GLsizei width, GLsizei height, GLenum intFormat)
889{
890 GLboolean newTex = GL_FALSE;
891
Brian Paulb2951ff2009-09-03 21:47:30 -0600892 ASSERT(width <= tex->MaxSize);
893 ASSERT(height <= tex->MaxSize);
894
Brian Paul7a78e6e2009-08-31 20:25:10 -0600895 if (width > tex->Width ||
Brian Paul04f81932009-08-30 09:15:24 -0600896 height > tex->Height ||
897 intFormat != tex->IntFormat) {
898 /* alloc new texture (larger or different format) */
899
900 if (tex->NPOT) {
901 /* use non-power of two size */
Brian Paulb2951ff2009-09-03 21:47:30 -0600902 tex->Width = MAX2(tex->MinSize, width);
903 tex->Height = MAX2(tex->MinSize, height);
Brian Paul04f81932009-08-30 09:15:24 -0600904 }
905 else {
906 /* find power of two size */
907 GLsizei w, h;
Brian Paulb2951ff2009-09-03 21:47:30 -0600908 w = h = tex->MinSize;
Brian Paul04f81932009-08-30 09:15:24 -0600909 while (w < width)
910 w *= 2;
911 while (h < height)
912 h *= 2;
913 tex->Width = w;
914 tex->Height = h;
915 }
916
917 tex->IntFormat = intFormat;
918
919 newTex = GL_TRUE;
920 }
921
922 /* compute texcoords */
923 if (tex->Target == GL_TEXTURE_RECTANGLE) {
924 tex->Sright = (GLfloat) width;
925 tex->Ttop = (GLfloat) height;
926 }
927 else {
928 tex->Sright = (GLfloat) width / tex->Width;
929 tex->Ttop = (GLfloat) height / tex->Height;
930 }
931
932 return newTex;
933}
934
935
936/**
937 * Setup/load texture for glCopyPixels or glBlitFramebuffer.
938 */
939static void
940setup_copypix_texture(struct temp_texture *tex,
941 GLboolean newTex,
942 GLint srcX, GLint srcY,
943 GLsizei width, GLsizei height, GLenum intFormat,
944 GLenum filter)
945{
946 _mesa_BindTexture(tex->Target, tex->TexObj);
947 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
948 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
949 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
950
951 /* copy framebuffer image to texture */
952 if (newTex) {
953 /* create new tex image */
954 if (tex->Width == width && tex->Height == height) {
955 /* create new tex with framebuffer data */
956 _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
957 srcX, srcY, width, height, 0);
958 }
959 else {
960 /* create empty texture */
961 _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
962 tex->Width, tex->Height, 0,
963 intFormat, GL_UNSIGNED_BYTE, NULL);
964 /* load image */
965 _mesa_CopyTexSubImage2D(tex->Target, 0,
966 0, 0, srcX, srcY, width, height);
967 }
968 }
969 else {
970 /* replace existing tex image */
971 _mesa_CopyTexSubImage2D(tex->Target, 0,
972 0, 0, srcX, srcY, width, height);
973 }
974}
975
976
977/**
978 * Setup/load texture for glDrawPixels.
979 */
980static void
Eric Anholtd492e7b2009-09-28 14:03:40 -0700981setup_drawpix_texture(GLcontext *ctx,
982 struct temp_texture *tex,
Brian Paul04f81932009-08-30 09:15:24 -0600983 GLboolean newTex,
984 GLenum texIntFormat,
985 GLsizei width, GLsizei height,
986 GLenum format, GLenum type,
987 const GLvoid *pixels)
988{
989 _mesa_BindTexture(tex->Target, tex->TexObj);
990 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
991 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
992 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
993
994 /* copy pixel data to texture */
995 if (newTex) {
996 /* create new tex image */
997 if (tex->Width == width && tex->Height == height) {
998 /* create new tex and load image data */
999 _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
1000 tex->Width, tex->Height, 0, format, type, pixels);
1001 }
1002 else {
Eric Anholtd492e7b2009-09-28 14:03:40 -07001003 struct gl_buffer_object *save_unpack_obj = NULL;
1004
1005 _mesa_reference_buffer_object(ctx, &save_unpack_obj,
1006 ctx->Unpack.BufferObj);
1007 _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
Brian Paul04f81932009-08-30 09:15:24 -06001008 /* create empty texture */
1009 _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
1010 tex->Width, tex->Height, 0, format, type, NULL);
Eric Anholtd492e7b2009-09-28 14:03:40 -07001011 if (save_unpack_obj != NULL)
1012 _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
1013 save_unpack_obj->Name);
Brian Paul04f81932009-08-30 09:15:24 -06001014 /* load image */
1015 _mesa_TexSubImage2D(tex->Target, 0,
1016 0, 0, width, height, format, type, pixels);
1017 }
1018 }
1019 else {
1020 /* replace existing tex image */
1021 _mesa_TexSubImage2D(tex->Target, 0,
1022 0, 0, width, height, format, type, pixels);
1023 }
1024}
1025
1026
1027
1028/**
Brian Paul05661222009-08-31 21:13:41 -06001029 * One-time init for drawing depth pixels.
1030 */
1031static void
1032init_blit_depth_pixels(GLcontext *ctx)
1033{
1034 static const char *program =
1035 "!!ARBfp1.0\n"
1036 "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
1037 "END \n";
1038 char program2[200];
1039 struct blit_state *blit = &ctx->Meta->Blit;
1040 struct temp_texture *tex = get_temp_texture(ctx);
1041 const char *texTarget;
1042
1043 assert(blit->DepthFP == 0);
1044
1045 /* replace %s with "RECT" or "2D" */
1046 assert(strlen(program) + 4 < sizeof(program2));
1047 if (tex->Target == GL_TEXTURE_RECTANGLE)
1048 texTarget = "RECT";
1049 else
1050 texTarget = "2D";
1051 _mesa_snprintf(program2, sizeof(program2), program, texTarget);
1052
1053 _mesa_GenPrograms(1, &blit->DepthFP);
1054 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
1055 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
1056 strlen(program2), (const GLubyte *) program2);
1057}
1058
1059
1060/**
Brian Paul05ec5862009-10-27 14:16:59 -06001061 * Try to do a glBlitFramebuffer using no-copy texturing.
Brian Paulbe16aca2009-10-02 13:59:41 -06001062 * We can do this when the src renderbuffer is actually a texture.
1063 * But if the src buffer == dst buffer we cannot do this.
1064 *
1065 * \return new buffer mask indicating the buffers left to blit using the
1066 * normal path.
1067 */
1068static GLbitfield
1069blitframebuffer_texture(GLcontext *ctx,
1070 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1071 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1072 GLbitfield mask, GLenum filter)
1073{
1074 if (mask & GL_COLOR_BUFFER_BIT) {
1075 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
1076 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
1077 const struct gl_renderbuffer_attachment *drawAtt =
1078 &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
1079 const struct gl_renderbuffer_attachment *readAtt =
1080 &readFb->Attachment[readFb->_ColorReadBufferIndex];
1081
1082 if (readAtt && readAtt->Texture) {
1083 const struct gl_texture_object *texObj = readAtt->Texture;
Brian Paul3f928b32009-10-12 18:11:31 -06001084 const GLuint srcLevel = readAtt->TextureLevel;
Brian Paulbe16aca2009-10-02 13:59:41 -06001085 const GLenum minFilterSave = texObj->MinFilter;
1086 const GLenum magFilterSave = texObj->MagFilter;
Brian Paul3f928b32009-10-12 18:11:31 -06001087 const GLint baseLevelSave = texObj->BaseLevel;
1088 const GLint maxLevelSave = texObj->MaxLevel;
1089 const GLenum wrapSSave = texObj->WrapS;
1090 const GLenum wrapTSave = texObj->WrapT;
Brian Paulbe16aca2009-10-02 13:59:41 -06001091 const GLenum target = texObj->Target;
1092
1093 if (drawAtt->Texture == readAtt->Texture) {
1094 /* Can't use same texture as both the source and dest. We need
1095 * to handle overlapping blits and besides, some hw may not
1096 * support this.
1097 */
1098 return mask;
1099 }
1100
1101 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
1102 /* Can't handle other texture types at this time */
1103 return mask;
1104 }
1105
1106 /*
1107 printf("Blit from texture!\n");
1108 printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
1109 printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
1110 */
1111
1112 /* Prepare src texture state */
1113 _mesa_BindTexture(target, texObj->Name);
1114 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
1115 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
Brian Paul3f928b32009-10-12 18:11:31 -06001116 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
1117 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
1118 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1119 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Brian Paulbe16aca2009-10-02 13:59:41 -06001120 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
Brian Paulbe16aca2009-10-02 13:59:41 -06001121 _mesa_set_enable(ctx, target, GL_TRUE);
1122
1123 /* Prepare vertex data (the VBO was previously created and bound) */
1124 {
1125 struct vertex {
1126 GLfloat x, y, s, t;
1127 };
1128 struct vertex verts[4];
1129 GLfloat s0, t0, s1, t1;
1130
1131 if (target == GL_TEXTURE_2D) {
1132 const struct gl_texture_image *texImage
Brian Paul3f928b32009-10-12 18:11:31 -06001133 = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
Brian Paulbe16aca2009-10-02 13:59:41 -06001134 s0 = srcX0 / (float) texImage->Width;
1135 s1 = srcX1 / (float) texImage->Width;
1136 t0 = srcY0 / (float) texImage->Height;
1137 t1 = srcY1 / (float) texImage->Height;
1138 }
1139 else {
1140 assert(target == GL_TEXTURE_RECTANGLE_ARB);
1141 s0 = srcX0;
1142 s1 = srcX1;
1143 t0 = srcY0;
1144 t1 = srcY1;
1145 }
1146
1147 verts[0].x = (GLfloat) dstX0;
1148 verts[0].y = (GLfloat) dstY0;
1149 verts[1].x = (GLfloat) dstX1;
1150 verts[1].y = (GLfloat) dstY0;
1151 verts[2].x = (GLfloat) dstX1;
1152 verts[2].y = (GLfloat) dstY1;
1153 verts[3].x = (GLfloat) dstX0;
1154 verts[3].y = (GLfloat) dstY1;
1155
1156 verts[0].s = s0;
1157 verts[0].t = t0;
1158 verts[1].s = s1;
1159 verts[1].t = t0;
1160 verts[2].s = s1;
1161 verts[2].t = t1;
1162 verts[3].s = s0;
1163 verts[3].t = t1;
1164
1165 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
1166 }
1167
1168 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1169
Brian Paul3f928b32009-10-12 18:11:31 -06001170 /* Restore texture object state, the texture binding will
Brian Paulbe16aca2009-10-02 13:59:41 -06001171 * be restored by _mesa_meta_end().
1172 */
1173 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
1174 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
Brian Paul3f928b32009-10-12 18:11:31 -06001175 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
1176 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
1177 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
1178 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
Brian Paulbe16aca2009-10-02 13:59:41 -06001179
1180 /* Done with color buffer */
1181 mask &= ~GL_COLOR_BUFFER_BIT;
1182 }
1183 }
1184
1185 return mask;
1186}
1187
1188
1189/**
Brian Paul33a838b2009-08-10 13:35:58 -06001190 * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
1191 * of texture mapping and polygon rendering.
Brian Paul33a838b2009-08-10 13:35:58 -06001192 */
1193void
Brian Paul4de8e212009-09-19 17:06:15 -06001194_mesa_meta_BlitFramebuffer(GLcontext *ctx,
1195 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1196 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1197 GLbitfield mask, GLenum filter)
Brian Paul33a838b2009-08-10 13:35:58 -06001198{
1199 struct blit_state *blit = &ctx->Meta->Blit;
Brian Paul04f81932009-08-30 09:15:24 -06001200 struct temp_texture *tex = get_temp_texture(ctx);
1201 const GLsizei maxTexSize = tex->MaxSize;
Brian Paul33a838b2009-08-10 13:35:58 -06001202 const GLint srcX = MIN2(srcX0, srcX1);
1203 const GLint srcY = MIN2(srcY0, srcY1);
1204 const GLint srcW = abs(srcX1 - srcX0);
1205 const GLint srcH = abs(srcY1 - srcY0);
Brian Paul04f81932009-08-30 09:15:24 -06001206 const GLboolean srcFlipX = srcX1 < srcX0;
1207 const GLboolean srcFlipY = srcY1 < srcY0;
Brian Paul0ef5b622009-09-10 19:56:35 -06001208 struct vertex {
1209 GLfloat x, y, s, t;
1210 };
1211 struct vertex verts[4];
Brian Paul04f81932009-08-30 09:15:24 -06001212 GLboolean newTex;
Brian Paul33a838b2009-08-10 13:35:58 -06001213
Brian Paul04f81932009-08-30 09:15:24 -06001214 if (srcW > maxTexSize || srcH > maxTexSize) {
Brian Paul2ad10c92009-08-10 15:05:53 -06001215 /* XXX avoid this fallback */
1216 _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
1217 dstX0, dstY0, dstX1, dstY1, mask, filter);
1218 return;
1219 }
1220
Brian Paul33a838b2009-08-10 13:35:58 -06001221 if (srcFlipX) {
1222 GLint tmp = dstX0;
1223 dstX0 = dstX1;
1224 dstX1 = tmp;
1225 }
1226
1227 if (srcFlipY) {
1228 GLint tmp = dstY0;
1229 dstY0 = dstY1;
1230 dstY1 = tmp;
1231 }
1232
1233 /* only scissor effects blit so save/clear all other relevant state */
1234 _mesa_meta_begin(ctx, ~META_SCISSOR);
1235
Brian Paul33a838b2009-08-10 13:35:58 -06001236 if (blit->ArrayObj == 0) {
1237 /* one-time setup */
1238
1239 /* create vertex array object */
1240 _mesa_GenVertexArrays(1, &blit->ArrayObj);
1241 _mesa_BindVertexArray(blit->ArrayObj);
1242
1243 /* create vertex array buffer */
1244 _mesa_GenBuffersARB(1, &blit->VBO);
1245 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
Brian Paul5b0f7c62009-08-31 19:49:40 -06001246 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1247 NULL, GL_DYNAMIC_DRAW_ARB);
Brian Paul33a838b2009-08-10 13:35:58 -06001248
1249 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001250 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1251 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paul33a838b2009-08-10 13:35:58 -06001252 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1253 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1254 }
1255 else {
1256 _mesa_BindVertexArray(blit->ArrayObj);
1257 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
1258 }
1259
Brian Paulbe16aca2009-10-02 13:59:41 -06001260 /* Try faster, direct texture approach first */
1261 mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
1262 dstX0, dstY0, dstX1, dstY1, mask, filter);
1263 if (mask == 0x0) {
1264 _mesa_meta_end(ctx);
1265 return;
1266 }
1267
1268 /* Continue with "normal" approach which involves copying the src rect
1269 * into a temporary texture and is "blitted" by drawing a textured quad.
1270 */
1271
Brian Paul04f81932009-08-30 09:15:24 -06001272 newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
Brian Paul33a838b2009-08-10 13:35:58 -06001273
Brian Paul04f81932009-08-30 09:15:24 -06001274 /* vertex positions/texcoords (after texture allocation!) */
1275 {
Brian Paul0ef5b622009-09-10 19:56:35 -06001276 verts[0].x = (GLfloat) dstX0;
1277 verts[0].y = (GLfloat) dstY0;
1278 verts[1].x = (GLfloat) dstX1;
1279 verts[1].y = (GLfloat) dstY0;
1280 verts[2].x = (GLfloat) dstX1;
1281 verts[2].y = (GLfloat) dstY1;
1282 verts[3].x = (GLfloat) dstX0;
1283 verts[3].y = (GLfloat) dstY1;
Brian Paul33a838b2009-08-10 13:35:58 -06001284
Brian Paul0ef5b622009-09-10 19:56:35 -06001285 verts[0].s = 0.0F;
1286 verts[0].t = 0.0F;
1287 verts[1].s = tex->Sright;
1288 verts[1].t = 0.0F;
1289 verts[2].s = tex->Sright;
1290 verts[2].t = tex->Ttop;
1291 verts[3].s = 0.0F;
1292 verts[3].t = tex->Ttop;
Brian Paul33a838b2009-08-10 13:35:58 -06001293
Brian Paul04f81932009-08-30 09:15:24 -06001294 /* upload new vertex data */
Brian Paul5b0f7c62009-08-31 19:49:40 -06001295 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
Brian Paul33a838b2009-08-10 13:35:58 -06001296 }
1297
Brian Paul0e5293a2009-09-03 21:30:06 -06001298 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
Brian Paul33a838b2009-08-10 13:35:58 -06001299
Brian Paul04f81932009-08-30 09:15:24 -06001300 if (mask & GL_COLOR_BUFFER_BIT) {
1301 setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
1302 GL_RGBA, filter);
1303 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1304 mask &= ~GL_COLOR_BUFFER_BIT;
1305 }
Brian Paul05661222009-08-31 21:13:41 -06001306
Brian Paul04f81932009-08-30 09:15:24 -06001307 if (mask & GL_DEPTH_BUFFER_BIT) {
Brian Paul05661222009-08-31 21:13:41 -06001308 GLuint *tmp = (GLuint *) _mesa_malloc(srcW * srcH * sizeof(GLuint));
1309 if (tmp) {
1310 if (!blit->DepthFP)
1311 init_blit_depth_pixels(ctx);
1312
1313 /* maybe change tex format here */
1314 newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
1315
1316 _mesa_ReadPixels(srcX, srcY, srcW, srcH,
1317 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
1318
Eric Anholtd492e7b2009-09-28 14:03:40 -07001319 setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
Brian Paul05661222009-08-31 21:13:41 -06001320 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
1321
1322 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
1323 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
1324 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1325 _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1326 _mesa_DepthFunc(GL_ALWAYS);
1327 _mesa_DepthMask(GL_TRUE);
1328
1329 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1330 mask &= ~GL_DEPTH_BUFFER_BIT;
1331
1332 _mesa_free(tmp);
1333 }
Brian Paul04f81932009-08-30 09:15:24 -06001334 }
Brian Paul05661222009-08-31 21:13:41 -06001335
Brian Paul04f81932009-08-30 09:15:24 -06001336 if (mask & GL_STENCIL_BUFFER_BIT) {
1337 /* XXX can't easily do stencil */
1338 }
Brian Paul33a838b2009-08-10 13:35:58 -06001339
Brian Paul0e5293a2009-09-03 21:30:06 -06001340 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -06001341
1342 _mesa_meta_end(ctx);
1343
Brian Paul05661222009-08-31 21:13:41 -06001344 if (mask) {
Brian Paul33a838b2009-08-10 13:35:58 -06001345 _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
1346 dstX0, dstY0, dstX1, dstY1, mask, filter);
1347 }
Brian Paul33a838b2009-08-10 13:35:58 -06001348}
1349
1350
1351/**
1352 * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
1353 */
1354void
Brian Paul4de8e212009-09-19 17:06:15 -06001355_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
Brian Paul33a838b2009-08-10 13:35:58 -06001356{
1357 struct clear_state *clear = &ctx->Meta->Clear;
Brian Paul0ef5b622009-09-10 19:56:35 -06001358 struct vertex {
1359 GLfloat x, y, z, r, g, b, a;
1360 };
1361 struct vertex verts[4];
Brian Paul05661222009-08-31 21:13:41 -06001362 /* save all state but scissor, pixel pack/unpack */
1363 GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
Brian Paul33a838b2009-08-10 13:35:58 -06001364
Brian Paul1fc713a2009-08-31 19:28:11 -06001365 if (buffers & BUFFER_BITS_COLOR) {
1366 /* if clearing color buffers, don't save/restore colormask */
1367 metaSave -= META_COLOR_MASK;
1368 }
1369
1370 _mesa_meta_begin(ctx, metaSave);
Brian Paul33a838b2009-08-10 13:35:58 -06001371
1372 if (clear->ArrayObj == 0) {
1373 /* one-time setup */
1374
1375 /* create vertex array object */
1376 _mesa_GenVertexArrays(1, &clear->ArrayObj);
1377 _mesa_BindVertexArray(clear->ArrayObj);
1378
1379 /* create vertex array buffer */
1380 _mesa_GenBuffersARB(1, &clear->VBO);
1381 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
Brian Paul33a838b2009-08-10 13:35:58 -06001382
1383 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001384 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1385 _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
Brian Paul33a838b2009-08-10 13:35:58 -06001386 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1387 _mesa_EnableClientState(GL_COLOR_ARRAY);
1388 }
1389 else {
1390 _mesa_BindVertexArray(clear->ArrayObj);
1391 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
1392 }
1393
1394 /* GL_COLOR_BUFFER_BIT */
1395 if (buffers & BUFFER_BITS_COLOR) {
1396 /* leave colormask, glDrawBuffer state as-is */
1397 }
1398 else {
Brian Paul1fc713a2009-08-31 19:28:11 -06001399 ASSERT(metaSave & META_COLOR_MASK);
Brian Paul33a838b2009-08-10 13:35:58 -06001400 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1401 }
1402
1403 /* GL_DEPTH_BUFFER_BIT */
1404 if (buffers & BUFFER_BIT_DEPTH) {
1405 _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1406 _mesa_DepthFunc(GL_ALWAYS);
1407 _mesa_DepthMask(GL_TRUE);
1408 }
1409 else {
1410 assert(!ctx->Depth.Test);
1411 }
1412
1413 /* GL_STENCIL_BUFFER_BIT */
1414 if (buffers & BUFFER_BIT_STENCIL) {
1415 _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
1416 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
1417 GL_REPLACE, GL_REPLACE, GL_REPLACE);
1418 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
1419 ctx->Stencil.Clear & 0x7fffffff,
1420 ctx->Stencil.WriteMask[0]);
1421 }
1422 else {
1423 assert(!ctx->Stencil.Enabled);
1424 }
1425
Brian Paul04f81932009-08-30 09:15:24 -06001426 /* vertex positions/colors */
1427 {
1428 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
1429 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
1430 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
1431 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
1432 const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
1433 GLuint i;
Brian Paul33a838b2009-08-10 13:35:58 -06001434
Brian Paul0ef5b622009-09-10 19:56:35 -06001435 verts[0].x = x0;
1436 verts[0].y = y0;
1437 verts[0].z = z;
1438 verts[1].x = x1;
1439 verts[1].y = y0;
1440 verts[1].z = z;
1441 verts[2].x = x1;
1442 verts[2].y = y1;
1443 verts[2].z = z;
1444 verts[3].x = x0;
1445 verts[3].y = y1;
1446 verts[3].z = z;
Brian Paul04f81932009-08-30 09:15:24 -06001447
1448 /* vertex colors */
1449 for (i = 0; i < 4; i++) {
Brian Paul0ef5b622009-09-10 19:56:35 -06001450 verts[i].r = ctx->Color.ClearColor[0];
1451 verts[i].g = ctx->Color.ClearColor[1];
1452 verts[i].b = ctx->Color.ClearColor[2];
1453 verts[i].a = ctx->Color.ClearColor[3];
Brian Paul04f81932009-08-30 09:15:24 -06001454 }
1455
1456 /* upload new vertex data */
Eric Anholtcbd20e12009-10-19 17:54:42 -07001457 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
1458 GL_DYNAMIC_DRAW_ARB);
Brian Paul33a838b2009-08-10 13:35:58 -06001459 }
1460
Brian Paul33a838b2009-08-10 13:35:58 -06001461 /* draw quad */
1462 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1463
1464 _mesa_meta_end(ctx);
1465}
1466
Brian Paulc16fa382009-08-10 14:43:15 -06001467
1468/**
1469 * Meta implementation of ctx->Driver.CopyPixels() in terms
1470 * of texture mapping and polygon rendering.
Brian Paulc16fa382009-08-10 14:43:15 -06001471 */
1472void
Brian Paul4de8e212009-09-19 17:06:15 -06001473_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
1474 GLsizei width, GLsizei height,
1475 GLint dstX, GLint dstY, GLenum type)
Brian Paulc16fa382009-08-10 14:43:15 -06001476{
Brian Paulc16fa382009-08-10 14:43:15 -06001477 struct copypix_state *copypix = &ctx->Meta->CopyPix;
Brian Paul04f81932009-08-30 09:15:24 -06001478 struct temp_texture *tex = get_temp_texture(ctx);
Brian Paul0ef5b622009-09-10 19:56:35 -06001479 struct vertex {
1480 GLfloat x, y, z, s, t;
1481 };
1482 struct vertex verts[4];
Brian Paul04f81932009-08-30 09:15:24 -06001483 GLboolean newTex;
1484 GLenum intFormat = GL_RGBA;
Brian Paulc16fa382009-08-10 14:43:15 -06001485
1486 if (type != GL_COLOR ||
1487 ctx->_ImageTransferState ||
Brian Paulf8218662009-08-11 18:54:57 -06001488 ctx->Fog.Enabled ||
Brian Paul04f81932009-08-30 09:15:24 -06001489 width > tex->MaxSize ||
1490 height > tex->MaxSize) {
Brian Paulc16fa382009-08-10 14:43:15 -06001491 /* XXX avoid this fallback */
1492 _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
1493 return;
1494 }
1495
1496 /* Most GL state applies to glCopyPixels, but a there's a few things
1497 * we need to override:
1498 */
1499 _mesa_meta_begin(ctx, (META_RASTERIZATION |
1500 META_SHADER |
Brian Pauledb991b2009-08-10 15:44:05 -06001501 META_TEXTURE |
Brian Paulc16fa382009-08-10 14:43:15 -06001502 META_TRANSFORM |
Brian Pauledb991b2009-08-10 15:44:05 -06001503 META_VERTEX |
1504 META_VIEWPORT));
Brian Paulc16fa382009-08-10 14:43:15 -06001505
Brian Paulc16fa382009-08-10 14:43:15 -06001506 if (copypix->ArrayObj == 0) {
1507 /* one-time setup */
1508
1509 /* create vertex array object */
1510 _mesa_GenVertexArrays(1, &copypix->ArrayObj);
1511 _mesa_BindVertexArray(copypix->ArrayObj);
1512
1513 /* create vertex array buffer */
1514 _mesa_GenBuffersARB(1, &copypix->VBO);
1515 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
Brian Paul5b0f7c62009-08-31 19:49:40 -06001516 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1517 NULL, GL_DYNAMIC_DRAW_ARB);
Brian Paulc16fa382009-08-10 14:43:15 -06001518
1519 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001520 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1521 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paulc16fa382009-08-10 14:43:15 -06001522 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1523 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1524 }
1525 else {
1526 _mesa_BindVertexArray(copypix->ArrayObj);
1527 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
1528 }
1529
Brian Paul04f81932009-08-30 09:15:24 -06001530 newTex = alloc_texture(tex, width, height, intFormat);
Brian Paulc16fa382009-08-10 14:43:15 -06001531
Brian Paul04f81932009-08-30 09:15:24 -06001532 /* vertex positions, texcoords (after texture allocation!) */
1533 {
1534 const GLfloat dstX0 = (GLfloat) dstX;
1535 const GLfloat dstY0 = (GLfloat) dstY;
1536 const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
1537 const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
1538 const GLfloat z = ctx->Current.RasterPos[2];
Brian Paulc16fa382009-08-10 14:43:15 -06001539
Brian Paul0ef5b622009-09-10 19:56:35 -06001540 verts[0].x = dstX0;
1541 verts[0].y = dstY0;
1542 verts[0].z = z;
1543 verts[0].s = 0.0F;
1544 verts[0].t = 0.0F;
1545 verts[1].x = dstX1;
1546 verts[1].y = dstY0;
1547 verts[1].z = z;
1548 verts[1].s = tex->Sright;
1549 verts[1].t = 0.0F;
1550 verts[2].x = dstX1;
1551 verts[2].y = dstY1;
1552 verts[2].z = z;
1553 verts[2].s = tex->Sright;
1554 verts[2].t = tex->Ttop;
1555 verts[3].x = dstX0;
1556 verts[3].y = dstY1;
1557 verts[3].z = z;
1558 verts[3].s = 0.0F;
1559 verts[3].t = tex->Ttop;
Brian Paul04f81932009-08-30 09:15:24 -06001560
1561 /* upload new vertex data */
Brian Paul5b0f7c62009-08-31 19:49:40 -06001562 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
Brian Paulc16fa382009-08-10 14:43:15 -06001563 }
1564
Brian Paul04f81932009-08-30 09:15:24 -06001565 /* Alloc/setup texture */
1566 setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
1567 GL_RGBA, GL_NEAREST);
1568
Brian Paul0e5293a2009-09-03 21:30:06 -06001569 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
Brian Paulc16fa382009-08-10 14:43:15 -06001570
1571 /* draw textured quad */
1572 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1573
Brian Paul0e5293a2009-09-03 21:30:06 -06001574 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
Brian Paulc16fa382009-08-10 14:43:15 -06001575
1576 _mesa_meta_end(ctx);
1577}
Brian Pauldba6d522009-08-11 18:56:26 -06001578
1579
1580
1581/**
Brian Paulfd90d802009-08-11 19:30:05 -06001582 * When the glDrawPixels() image size is greater than the max rectangle
1583 * texture size we use this function to break the glDrawPixels() image
1584 * into tiles which fit into the max texture size.
1585 */
1586static void
1587tiled_draw_pixels(GLcontext *ctx,
Brian Paul04f81932009-08-30 09:15:24 -06001588 GLint tileSize,
Brian Paulfd90d802009-08-11 19:30:05 -06001589 GLint x, GLint y, GLsizei width, GLsizei height,
1590 GLenum format, GLenum type,
1591 const struct gl_pixelstore_attrib *unpack,
1592 const GLvoid *pixels)
1593{
Brian Paulfd90d802009-08-11 19:30:05 -06001594 struct gl_pixelstore_attrib tileUnpack = *unpack;
1595 GLint i, j;
1596
Brian Paul04f81932009-08-30 09:15:24 -06001597 if (tileUnpack.RowLength == 0)
1598 tileUnpack.RowLength = width;
1599
1600 for (i = 0; i < width; i += tileSize) {
1601 const GLint tileWidth = MIN2(tileSize, width - i);
Brian Paulfd90d802009-08-11 19:30:05 -06001602 const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
1603
1604 tileUnpack.SkipPixels = unpack->SkipPixels + i;
1605
Brian Paul04f81932009-08-30 09:15:24 -06001606 for (j = 0; j < height; j += tileSize) {
1607 const GLint tileHeight = MIN2(tileSize, height - j);
Brian Paulfd90d802009-08-11 19:30:05 -06001608 const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
1609
1610 tileUnpack.SkipRows = unpack->SkipRows + j;
1611
Brian Paul4de8e212009-09-19 17:06:15 -06001612 _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
1613 format, type, &tileUnpack, pixels);
Brian Paulfd90d802009-08-11 19:30:05 -06001614 }
1615 }
1616}
1617
1618
1619/**
Brian Paul1fc713a2009-08-31 19:28:11 -06001620 * One-time init for drawing stencil pixels.
1621 */
1622static void
1623init_draw_stencil_pixels(GLcontext *ctx)
1624{
1625 /* This program is run eight times, once for each stencil bit.
1626 * The stencil values to draw are found in an 8-bit alpha texture.
1627 * We read the texture/stencil value and test if bit 'b' is set.
1628 * If the bit is not set, use KIL to kill the fragment.
1629 * Finally, we use the stencil test to update the stencil buffer.
1630 *
1631 * The basic algorithm for checking if a bit is set is:
1632 * if (is_odd(value / (1 << bit)))
1633 * result is one (or non-zero).
1634 * else
1635 * result is zero.
1636 * The program parameter contains three values:
1637 * parm.x = 255 / (1 << bit)
1638 * parm.y = 0.5
1639 * parm.z = 0.0
1640 */
1641 static const char *program =
1642 "!!ARBfp1.0\n"
1643 "PARAM parm = program.local[0]; \n"
1644 "TEMP t; \n"
1645 "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
1646 "# t = t * 255 / bit \n"
1647 "MUL t.x, t.a, parm.x; \n"
1648 "# t = (int) t \n"
1649 "FRC t.y, t.x; \n"
1650 "SUB t.x, t.x, t.y; \n"
1651 "# t = t * 0.5 \n"
1652 "MUL t.x, t.x, parm.y; \n"
1653 "# t = fract(t.x) \n"
1654 "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
1655 "# t.x = (t.x == 0 ? 1 : 0) \n"
1656 "SGE t.x, -t.x, parm.z; \n"
1657 "KIL -t.x; \n"
1658 "# for debug only \n"
1659 "#MOV result.color, t.x; \n"
1660 "END \n";
1661 char program2[1000];
1662 struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
1663 struct temp_texture *tex = get_temp_texture(ctx);
1664 const char *texTarget;
1665
1666 assert(drawpix->StencilFP == 0);
1667
1668 /* replace %s with "RECT" or "2D" */
1669 assert(strlen(program) + 4 < sizeof(program2));
1670 if (tex->Target == GL_TEXTURE_RECTANGLE)
1671 texTarget = "RECT";
1672 else
1673 texTarget = "2D";
1674 _mesa_snprintf(program2, sizeof(program2), program, texTarget);
1675
1676 _mesa_GenPrograms(1, &drawpix->StencilFP);
1677 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
1678 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
1679 strlen(program2), (const GLubyte *) program2);
1680}
1681
1682
1683/**
1684 * One-time init for drawing depth pixels.
1685 */
1686static void
1687init_draw_depth_pixels(GLcontext *ctx)
1688{
1689 static const char *program =
1690 "!!ARBfp1.0\n"
1691 "PARAM color = program.local[0]; \n"
1692 "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
1693 "MOV result.color, color; \n"
1694 "END \n";
1695 char program2[200];
1696 struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
1697 struct temp_texture *tex = get_temp_texture(ctx);
1698 const char *texTarget;
1699
1700 assert(drawpix->DepthFP == 0);
1701
1702 /* replace %s with "RECT" or "2D" */
1703 assert(strlen(program) + 4 < sizeof(program2));
1704 if (tex->Target == GL_TEXTURE_RECTANGLE)
1705 texTarget = "RECT";
1706 else
1707 texTarget = "2D";
1708 _mesa_snprintf(program2, sizeof(program2), program, texTarget);
1709
1710 _mesa_GenPrograms(1, &drawpix->DepthFP);
1711 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
1712 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
1713 strlen(program2), (const GLubyte *) program2);
1714}
1715
1716
1717/**
Brian Pauldba6d522009-08-11 18:56:26 -06001718 * Meta implementation of ctx->Driver.DrawPixels() in terms
1719 * of texture mapping and polygon rendering.
Brian Pauldba6d522009-08-11 18:56:26 -06001720 */
1721void
Brian Paul4de8e212009-09-19 17:06:15 -06001722_mesa_meta_DrawPixels(GLcontext *ctx,
1723 GLint x, GLint y, GLsizei width, GLsizei height,
1724 GLenum format, GLenum type,
1725 const struct gl_pixelstore_attrib *unpack,
1726 const GLvoid *pixels)
Brian Pauldba6d522009-08-11 18:56:26 -06001727{
Brian Pauldba6d522009-08-11 18:56:26 -06001728 struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
Brian Paul04f81932009-08-30 09:15:24 -06001729 struct temp_texture *tex = get_temp_texture(ctx);
Brian Pauldba6d522009-08-11 18:56:26 -06001730 const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
Brian Paul92d63932009-09-01 12:24:30 -06001731 const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
Brian Paul0ef5b622009-09-10 19:56:35 -06001732 struct vertex {
1733 GLfloat x, y, z, s, t;
1734 };
1735 struct vertex verts[4];
Brian Pauldba6d522009-08-11 18:56:26 -06001736 GLenum texIntFormat;
Brian Paul04f81932009-08-30 09:15:24 -06001737 GLboolean fallback, newTex;
Brian Paul1fc713a2009-08-31 19:28:11 -06001738 GLbitfield metaExtraSave = 0x0;
Brian Paul926b9652009-09-22 15:58:12 -06001739 GLuint vbo;
Brian Pauldba6d522009-08-11 18:56:26 -06001740
1741 /*
1742 * Determine if we can do the glDrawPixels with texture mapping.
1743 */
1744 fallback = GL_FALSE;
1745 if (ctx->_ImageTransferState ||
Brian Paulfd90d802009-08-11 19:30:05 -06001746 ctx->Fog.Enabled) {
Brian Pauldba6d522009-08-11 18:56:26 -06001747 fallback = GL_TRUE;
1748 }
1749
1750 if (_mesa_is_color_format(format)) {
Brian Paul1fc713a2009-08-31 19:28:11 -06001751 /* use more compact format when possible */
Brian Paul89a765e2009-09-09 08:23:11 -06001752 /* XXX disable special case for GL_LUMINANCE for now to work around
1753 * apparent i965 driver bug (see bug #23670).
1754 */
1755 if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
Brian Paul1fc713a2009-08-31 19:28:11 -06001756 texIntFormat = format;
1757 else
1758 texIntFormat = GL_RGBA;
1759 }
1760 else if (_mesa_is_stencil_format(format)) {
1761 if (ctx->Extensions.ARB_fragment_program &&
Brian Paulc5f85942009-09-10 10:17:07 -06001762 ctx->Pixel.IndexShift == 0 &&
1763 ctx->Pixel.IndexOffset == 0 &&
Brian Paul1fc713a2009-08-31 19:28:11 -06001764 type == GL_UNSIGNED_BYTE) {
1765 /* We'll store stencil as alpha. This only works for GLubyte
1766 * image data because of how incoming values are mapped to alpha
1767 * in [0,1].
1768 */
1769 texIntFormat = GL_ALPHA;
1770 metaExtraSave = (META_COLOR_MASK |
1771 META_DEPTH_TEST |
1772 META_SHADER |
1773 META_STENCIL_TEST);
1774 }
1775 else {
1776 fallback = GL_TRUE;
1777 }
1778 }
1779 else if (_mesa_is_depth_format(format)) {
1780 if (ctx->Extensions.ARB_depth_texture &&
1781 ctx->Extensions.ARB_fragment_program) {
1782 texIntFormat = GL_DEPTH_COMPONENT;
1783 metaExtraSave = (META_SHADER);
1784 }
1785 else {
1786 fallback = GL_TRUE;
1787 }
Brian Pauldba6d522009-08-11 18:56:26 -06001788 }
1789 else {
1790 fallback = GL_TRUE;
1791 }
1792
1793 if (fallback) {
1794 _swrast_DrawPixels(ctx, x, y, width, height,
1795 format, type, unpack, pixels);
1796 return;
1797 }
1798
Brian Paulfd90d802009-08-11 19:30:05 -06001799 /*
1800 * Check image size against max texture size, draw as tiles if needed.
1801 */
Brian Paul04f81932009-08-30 09:15:24 -06001802 if (width > tex->MaxSize || height > tex->MaxSize) {
1803 tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
Brian Paulfd90d802009-08-11 19:30:05 -06001804 format, type, unpack, pixels);
1805 return;
1806 }
1807
Brian Paul04f81932009-08-30 09:15:24 -06001808 /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
1809 * but a there's a few things we need to override:
Brian Pauldba6d522009-08-11 18:56:26 -06001810 */
1811 _mesa_meta_begin(ctx, (META_RASTERIZATION |
1812 META_SHADER |
1813 META_TEXTURE |
1814 META_TRANSFORM |
1815 META_VERTEX |
Brian Paul1fc713a2009-08-31 19:28:11 -06001816 META_VIEWPORT |
1817 metaExtraSave));
Brian Pauldba6d522009-08-11 18:56:26 -06001818
Brian Paul04f81932009-08-30 09:15:24 -06001819 newTex = alloc_texture(tex, width, height, texIntFormat);
Brian Pauldba6d522009-08-11 18:56:26 -06001820
Brian Paul04f81932009-08-30 09:15:24 -06001821 /* vertex positions, texcoords (after texture allocation!) */
1822 {
1823 const GLfloat x0 = (GLfloat) x;
1824 const GLfloat y0 = (GLfloat) y;
1825 const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
1826 const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
1827 const GLfloat z = ctx->Current.RasterPos[2];
1828
Brian Paul0ef5b622009-09-10 19:56:35 -06001829 verts[0].x = x0;
1830 verts[0].y = y0;
1831 verts[0].z = z;
1832 verts[0].s = 0.0F;
1833 verts[0].t = 0.0F;
1834 verts[1].x = x1;
1835 verts[1].y = y0;
1836 verts[1].z = z;
1837 verts[1].s = tex->Sright;
1838 verts[1].t = 0.0F;
1839 verts[2].x = x1;
1840 verts[2].y = y1;
1841 verts[2].z = z;
1842 verts[2].s = tex->Sright;
1843 verts[2].t = tex->Ttop;
1844 verts[3].x = x0;
1845 verts[3].y = y1;
1846 verts[3].z = z;
1847 verts[3].s = 0.0F;
1848 verts[3].t = tex->Ttop;
Brian Paul04f81932009-08-30 09:15:24 -06001849 }
Brian Pauldba6d522009-08-11 18:56:26 -06001850
Brian Paul926b9652009-09-22 15:58:12 -06001851 if (drawpix->ArrayObj == 0) {
1852 /* one-time setup: create vertex array object */
1853 _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
1854 }
1855 _mesa_BindVertexArray(drawpix->ArrayObj);
1856
1857 /* create vertex array buffer */
1858 _mesa_GenBuffersARB(1, &vbo);
1859 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
1860 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1861 verts, GL_DYNAMIC_DRAW_ARB);
1862
1863 /* setup vertex arrays */
Brian Paul02f2bcd2009-09-22 16:06:18 -06001864 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1865 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paul926b9652009-09-22 15:58:12 -06001866 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1867 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1868
Brian Pauldba6d522009-08-11 18:56:26 -06001869 /* set given unpack params */
Brian Paul04f81932009-08-30 09:15:24 -06001870 ctx->Unpack = *unpack;
Brian Pauldba6d522009-08-11 18:56:26 -06001871
Brian Paul0e5293a2009-09-03 21:30:06 -06001872 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
Brian Paul1fc713a2009-08-31 19:28:11 -06001873
1874 if (_mesa_is_stencil_format(format)) {
1875 /* Drawing stencil */
1876 GLint bit;
1877
1878 if (!drawpix->StencilFP)
1879 init_draw_stencil_pixels(ctx);
1880
Eric Anholtd492e7b2009-09-28 14:03:40 -07001881 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paul1fc713a2009-08-31 19:28:11 -06001882 GL_ALPHA, type, pixels);
1883
1884 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1885
1886 _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
Brian Paulc5f85942009-09-10 10:17:07 -06001887
1888 /* set all stencil bits to 0 */
1889 _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1890 _mesa_StencilFunc(GL_ALWAYS, 0, 255);
1891 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1892
1893 /* set stencil bits to 1 where needed */
Brian Paul1fc713a2009-08-31 19:28:11 -06001894 _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
1895
1896 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
1897 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
1898
1899 for (bit = 0; bit < ctx->Visual.stencilBits; bit++) {
1900 const GLuint mask = 1 << bit;
Brian Paul92d63932009-09-01 12:24:30 -06001901 if (mask & origStencilMask) {
1902 _mesa_StencilFunc(GL_ALWAYS, mask, mask);
1903 _mesa_StencilMask(mask);
Brian Paul1fc713a2009-08-31 19:28:11 -06001904
Brian Paul92d63932009-09-01 12:24:30 -06001905 _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
1906 255.0 / mask, 0.5, 0.0, 0.0);
Brian Paul1fc713a2009-08-31 19:28:11 -06001907
Brian Paul92d63932009-09-01 12:24:30 -06001908 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1909 }
Brian Paul1fc713a2009-08-31 19:28:11 -06001910 }
1911 }
1912 else if (_mesa_is_depth_format(format)) {
1913 /* Drawing depth */
1914 if (!drawpix->DepthFP)
1915 init_draw_depth_pixels(ctx);
1916
1917 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
1918 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
1919
1920 /* polygon color = current raster color */
1921 _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
1922 ctx->Current.RasterColor);
1923
Eric Anholtd492e7b2009-09-28 14:03:40 -07001924 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paul1fc713a2009-08-31 19:28:11 -06001925 format, type, pixels);
1926
1927 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1928 }
1929 else {
1930 /* Drawing RGBA */
Eric Anholtd492e7b2009-09-28 14:03:40 -07001931 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paul1fc713a2009-08-31 19:28:11 -06001932 format, type, pixels);
1933 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1934 }
1935
Brian Paul0e5293a2009-09-03 21:30:06 -06001936 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
Brian Pauldba6d522009-08-11 18:56:26 -06001937
Brian Paul926b9652009-09-22 15:58:12 -06001938 _mesa_DeleteBuffersARB(1, &vbo);
1939
Brian Pauldba6d522009-08-11 18:56:26 -06001940 /* restore unpack params */
Brian Paul04f81932009-08-30 09:15:24 -06001941 ctx->Unpack = unpackSave;
Brian Pauldba6d522009-08-11 18:56:26 -06001942
Brian Pauldba6d522009-08-11 18:56:26 -06001943 _mesa_meta_end(ctx);
1944}
Brian Paulbcb62ae2009-09-03 21:27:06 -06001945
1946
1947/**
1948 * Do glBitmap with a alpha texture quad. Use the alpha test to
1949 * cull the 'off' bits. If alpha test is already enabled, fall back
1950 * to swrast (should be a rare case).
1951 * A bitmap cache as in the gallium/mesa state tracker would
1952 * improve performance a lot.
1953 */
1954void
Brian Paul4de8e212009-09-19 17:06:15 -06001955_mesa_meta_Bitmap(GLcontext *ctx,
Brian Paulbcb62ae2009-09-03 21:27:06 -06001956 GLint x, GLint y, GLsizei width, GLsizei height,
1957 const struct gl_pixelstore_attrib *unpack,
1958 const GLubyte *bitmap1)
1959{
1960 struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
Brian Paul886e7b32009-09-03 22:03:02 -06001961 struct temp_texture *tex = get_bitmap_temp_texture(ctx);
Brian Paulbcb62ae2009-09-03 21:27:06 -06001962 const GLenum texIntFormat = GL_ALPHA;
1963 const struct gl_pixelstore_attrib unpackSave = *unpack;
Brian Paul0ef5b622009-09-10 19:56:35 -06001964 struct vertex {
1965 GLfloat x, y, z, s, t, r, g, b, a;
1966 };
1967 struct vertex verts[4];
Brian Paulbcb62ae2009-09-03 21:27:06 -06001968 GLboolean newTex;
1969 GLubyte *bitmap8;
1970
1971 /*
1972 * Check if swrast fallback is needed.
1973 */
1974 if (ctx->_ImageTransferState ||
1975 ctx->Color.AlphaEnabled ||
1976 ctx->Fog.Enabled ||
1977 ctx->Texture._EnabledUnits ||
1978 width > tex->MaxSize ||
1979 height > tex->MaxSize) {
1980 _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
1981 return;
1982 }
1983
1984 /* Most GL state applies to glBitmap (like blending, stencil, etc),
1985 * but a there's a few things we need to override:
1986 */
1987 _mesa_meta_begin(ctx, (META_ALPHA_TEST |
1988 META_PIXEL_STORE |
1989 META_RASTERIZATION |
1990 META_SHADER |
1991 META_TEXTURE |
1992 META_TRANSFORM |
1993 META_VERTEX |
1994 META_VIEWPORT));
1995
1996 if (bitmap->ArrayObj == 0) {
1997 /* one-time setup */
1998
1999 /* create vertex array object */
2000 _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
2001 _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
2002
2003 /* create vertex array buffer */
2004 _mesa_GenBuffersARB(1, &bitmap->VBO);
2005 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
2006 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
2007 NULL, GL_DYNAMIC_DRAW_ARB);
2008
2009 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06002010 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
2011 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
2012 _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
Brian Paulbcb62ae2009-09-03 21:27:06 -06002013 _mesa_EnableClientState(GL_VERTEX_ARRAY);
2014 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
2015 _mesa_EnableClientState(GL_COLOR_ARRAY);
2016 }
2017 else {
2018 _mesa_BindVertexArray(bitmap->ArrayObj);
2019 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
2020 }
2021
2022 newTex = alloc_texture(tex, width, height, texIntFormat);
2023
2024 /* vertex positions, texcoords, colors (after texture allocation!) */
2025 {
2026 const GLfloat x0 = (GLfloat) x;
2027 const GLfloat y0 = (GLfloat) y;
2028 const GLfloat x1 = (GLfloat) (x + width);
2029 const GLfloat y1 = (GLfloat) (y + height);
2030 const GLfloat z = ctx->Current.RasterPos[2];
2031 GLuint i;
2032
Brian Paul0ef5b622009-09-10 19:56:35 -06002033 verts[0].x = x0;
2034 verts[0].y = y0;
2035 verts[0].z = z;
2036 verts[0].s = 0.0F;
2037 verts[0].t = 0.0F;
2038 verts[1].x = x1;
2039 verts[1].y = y0;
2040 verts[1].z = z;
2041 verts[1].s = tex->Sright;
2042 verts[1].t = 0.0F;
2043 verts[2].x = x1;
2044 verts[2].y = y1;
2045 verts[2].z = z;
2046 verts[2].s = tex->Sright;
2047 verts[2].t = tex->Ttop;
2048 verts[3].x = x0;
2049 verts[3].y = y1;
2050 verts[3].z = z;
2051 verts[3].s = 0.0F;
2052 verts[3].t = tex->Ttop;
Brian Paulbcb62ae2009-09-03 21:27:06 -06002053
2054 for (i = 0; i < 4; i++) {
Brian Paul0ef5b622009-09-10 19:56:35 -06002055 verts[i].r = ctx->Current.RasterColor[0];
2056 verts[i].g = ctx->Current.RasterColor[1];
2057 verts[i].b = ctx->Current.RasterColor[2];
2058 verts[i].a = ctx->Current.RasterColor[3];
Brian Paulbcb62ae2009-09-03 21:27:06 -06002059 }
2060
2061 /* upload new vertex data */
2062 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
2063 }
2064
2065 bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
2066 if (!bitmap1)
2067 return;
2068
2069 bitmap8 = (GLubyte *) _mesa_calloc(width * height);
2070 if (bitmap8) {
2071 _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
2072 bitmap8, width, 0xff);
2073
2074 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
2075
2076 _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
2077 _mesa_AlphaFunc(GL_GREATER, 0.0);
2078
Eric Anholtd492e7b2009-09-28 14:03:40 -07002079 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paulbcb62ae2009-09-03 21:27:06 -06002080 GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
2081
2082 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2083
2084 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
2085
2086 _mesa_free(bitmap8);
2087 }
2088
2089 _mesa_unmap_pbo_source(ctx, &unpackSave);
2090
2091 _mesa_meta_end(ctx);
2092}
Brian Paul23663ae2009-09-06 09:39:47 -06002093
2094
Brian Paul08766182009-09-24 19:33:22 -06002095/**
Brian Paulf1cab802009-10-02 08:54:55 -06002096 * Check if the call to _mesa_meta_GenerateMipmap() will require a
2097 * software fallback. The fallback path will require that the texture
2098 * images are mapped.
Brian Paulc8413352009-10-13 09:04:14 -06002099 * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
Brian Paulf1cab802009-10-02 08:54:55 -06002100 */
2101GLboolean
2102_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
2103 struct gl_texture_object *texObj)
2104{
Brian Paulc8413352009-10-13 09:04:14 -06002105 const GLuint fboSave = ctx->DrawBuffer->Name;
2106 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
2107 struct gl_texture_image *baseImage;
2108 GLuint srcLevel;
2109 GLenum status;
Brian Paulf1cab802009-10-02 08:54:55 -06002110
2111 /* check for fallbacks */
2112 if (!ctx->Extensions.EXT_framebuffer_object ||
Brian Paulc8413352009-10-13 09:04:14 -06002113 target == GL_TEXTURE_3D) {
Brian Paulf1cab802009-10-02 08:54:55 -06002114 return GL_TRUE;
2115 }
Brian Paulc8413352009-10-13 09:04:14 -06002116
2117 srcLevel = texObj->BaseLevel;
2118 baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
Brian Paul1f196b72009-10-28 21:24:11 -06002119 if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
Brian Paulc8413352009-10-13 09:04:14 -06002120 return GL_TRUE;
2121 }
2122
2123 /*
2124 * Test that we can actually render in the texture's format.
2125 */
2126 if (!mipmap->FBO)
2127 _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
2128 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
2129
2130 if (target == GL_TEXTURE_1D) {
2131 _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
2132 GL_COLOR_ATTACHMENT0_EXT,
2133 target, texObj->Name, srcLevel);
2134 }
2135 else if (target == GL_TEXTURE_3D) {
2136 GLint zoffset = 0;
2137 _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
2138 GL_COLOR_ATTACHMENT0_EXT,
2139 target, texObj->Name, srcLevel, zoffset);
2140 }
2141 else {
2142 /* 2D / cube */
2143 _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
2144 GL_COLOR_ATTACHMENT0_EXT,
2145 target, texObj->Name, srcLevel);
2146 }
2147
Brian Pauleefecf52009-10-13 09:04:54 -06002148 status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
Brian Paulc8413352009-10-13 09:04:14 -06002149
2150 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
2151
2152 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
Brian Paulc8413352009-10-13 09:04:14 -06002153 return GL_TRUE;
2154 }
2155
Brian Paulf1cab802009-10-02 08:54:55 -06002156 return GL_FALSE;
2157}
2158
2159
2160/**
Brian Paul08766182009-09-24 19:33:22 -06002161 * Called via ctx->Driver.GenerateMipmap()
2162 * Note: texture borders and 3D texture support not yet complete.
2163 */
Brian Paul23663ae2009-09-06 09:39:47 -06002164void
Brian Paul4de8e212009-09-19 17:06:15 -06002165_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
2166 struct gl_texture_object *texObj)
Brian Paul23663ae2009-09-06 09:39:47 -06002167{
2168 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
Brian Paul0ef5b622009-09-10 19:56:35 -06002169 struct vertex {
2170 GLfloat x, y, s, t, r;
2171 };
2172 struct vertex verts[4];
Brian Paul23663ae2009-09-06 09:39:47 -06002173 const GLuint baseLevel = texObj->BaseLevel;
2174 const GLuint maxLevel = texObj->MaxLevel;
2175 const GLenum minFilterSave = texObj->MinFilter;
2176 const GLenum magFilterSave = texObj->MagFilter;
Brian Paul08766182009-09-24 19:33:22 -06002177 const GLint baseLevelSave = texObj->BaseLevel;
2178 const GLint maxLevelSave = texObj->MaxLevel;
2179 const GLboolean genMipmapSave = texObj->GenerateMipmap;
2180 const GLenum wrapSSave = texObj->WrapS;
2181 const GLenum wrapTSave = texObj->WrapT;
2182 const GLenum wrapRSave = texObj->WrapR;
Brian Paul23663ae2009-09-06 09:39:47 -06002183 const GLuint fboSave = ctx->DrawBuffer->Name;
Ian Romanicke3fa7002009-12-09 11:03:49 -08002184 const GLuint original_active_unit = ctx->Texture.CurrentUnit;
Brian Paul23663ae2009-09-06 09:39:47 -06002185 GLenum faceTarget;
Brian Paul08766182009-09-24 19:33:22 -06002186 GLuint dstLevel;
Brian Paul23663ae2009-09-06 09:39:47 -06002187 GLuint border = 0;
2188
Brian Paulf1cab802009-10-02 08:54:55 -06002189 if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
Brian Paul23663ae2009-09-06 09:39:47 -06002190 _mesa_generate_mipmap(ctx, target, texObj);
2191 return;
2192 }
2193
2194 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
2195 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
2196 faceTarget = target;
2197 target = GL_TEXTURE_CUBE_MAP;
2198 }
2199 else {
2200 faceTarget = target;
2201 }
2202
2203 _mesa_meta_begin(ctx, META_ALL);
2204
Brian Paul69346c52009-12-14 13:35:56 -07002205 if (original_active_unit != 0)
2206 _mesa_BindTexture(target, texObj->Name);
2207
Brian Paul23663ae2009-09-06 09:39:47 -06002208 if (mipmap->ArrayObj == 0) {
2209 /* one-time setup */
2210
2211 /* create vertex array object */
2212 _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
2213 _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
2214
2215 /* create vertex array buffer */
2216 _mesa_GenBuffersARB(1, &mipmap->VBO);
2217 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
2218 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
2219 NULL, GL_DYNAMIC_DRAW_ARB);
2220
2221 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06002222 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
2223 _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paul23663ae2009-09-06 09:39:47 -06002224 _mesa_EnableClientState(GL_VERTEX_ARRAY);
2225 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
2226 }
2227 else {
2228 _mesa_BindVertexArray(mipmap->ArrayObj);
2229 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
2230 }
2231
2232 if (!mipmap->FBO) {
Brian Paul23663ae2009-09-06 09:39:47 -06002233 _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
2234 }
Brian Paul23663ae2009-09-06 09:39:47 -06002235 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
2236
2237 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2238 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Brian Paul08766182009-09-24 19:33:22 -06002239 _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
2240 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2241 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2242 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
2243
Brian Paul23663ae2009-09-06 09:39:47 -06002244 _mesa_set_enable(ctx, target, GL_TRUE);
2245
2246 /* setup texcoords once (XXX what about border?) */
2247 switch (faceTarget) {
Brian Paul08766182009-09-24 19:33:22 -06002248 case GL_TEXTURE_1D:
Brian Paul23663ae2009-09-06 09:39:47 -06002249 case GL_TEXTURE_2D:
2250 verts[0].s = 0.0F;
2251 verts[0].t = 0.0F;
2252 verts[0].r = 0.0F;
2253 verts[1].s = 1.0F;
2254 verts[1].t = 0.0F;
Mathias Frohlichf89751e2009-09-10 08:50:01 -06002255 verts[1].r = 0.0F;
2256 verts[2].s = 1.0F;
2257 verts[2].t = 1.0F;
Brian Paul23663ae2009-09-06 09:39:47 -06002258 verts[2].r = 0.0F;
Mathias Frohlichf89751e2009-09-10 08:50:01 -06002259 verts[3].s = 0.0F;
Brian Paul23663ae2009-09-06 09:39:47 -06002260 verts[3].t = 1.0F;
2261 verts[3].r = 0.0F;
Brian Paul23663ae2009-09-06 09:39:47 -06002262 break;
Brian Paul08766182009-09-24 19:33:22 -06002263 case GL_TEXTURE_3D:
2264 abort();
2265 break;
2266 default:
2267 /* cube face */
2268 {
2269 static const GLfloat st[4][2] = {
2270 {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
2271 };
2272 GLuint i;
2273
2274 /* loop over quad verts */
2275 for (i = 0; i < 4; i++) {
2276 /* Compute sc = +/-scale and tc = +/-scale.
2277 * Not +/-1 to avoid cube face selection ambiguity near the edges,
2278 * though that can still sometimes happen with this scale factor...
2279 */
2280 const GLfloat scale = 0.9999f;
2281 const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
2282 const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
2283
2284 switch (faceTarget) {
2285 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2286 verts[i].s = 1.0f;
2287 verts[i].t = -tc;
2288 verts[i].r = -sc;
2289 break;
2290 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2291 verts[i].s = -1.0f;
2292 verts[i].t = -tc;
2293 verts[i].r = sc;
2294 break;
2295 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2296 verts[i].s = sc;
2297 verts[i].t = 1.0f;
2298 verts[i].r = tc;
2299 break;
2300 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2301 verts[i].s = sc;
2302 verts[i].t = -1.0f;
2303 verts[i].r = -tc;
2304 break;
2305 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2306 verts[i].s = sc;
2307 verts[i].t = -tc;
2308 verts[i].r = 1.0f;
2309 break;
2310 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2311 verts[i].s = -sc;
2312 verts[i].t = -tc;
2313 verts[i].r = -1.0f;
2314 break;
2315 default:
2316 assert(0);
2317 }
2318 }
2319 }
Brian Paul23663ae2009-09-06 09:39:47 -06002320 }
2321
Brian Paul08766182009-09-24 19:33:22 -06002322 _mesa_set_enable(ctx, target, GL_TRUE);
Brian Paul23663ae2009-09-06 09:39:47 -06002323
Brian Paulcb3cb962010-01-06 18:18:04 -07002324 /* setup vertex positions */
2325 {
2326 verts[0].x = 0.0F;
2327 verts[0].y = 0.0F;
2328 verts[1].x = 1.0F;
2329 verts[1].y = 0.0F;
2330 verts[2].x = 1.0F;
2331 verts[2].y = 1.0F;
2332 verts[3].x = 0.0F;
2333 verts[3].y = 1.0F;
2334
2335 /* upload new vertex data */
2336 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
2337 }
2338
2339 /* setup projection matrix */
2340 _mesa_MatrixMode(GL_PROJECTION);
2341 _mesa_LoadIdentity();
2342 _mesa_Ortho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
2343
Brian Paul08766182009-09-24 19:33:22 -06002344 /* texture is already locked, unlock now */
2345 _mesa_unlock_texture(ctx, texObj);
2346
2347 for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
Brian Paul23663ae2009-09-06 09:39:47 -06002348 const struct gl_texture_image *srcImage;
Brian Paul08766182009-09-24 19:33:22 -06002349 const GLuint srcLevel = dstLevel - 1;
2350 GLsizei srcWidth, srcHeight, srcDepth;
2351 GLsizei dstWidth, dstHeight, dstDepth;
Brian Paul23663ae2009-09-06 09:39:47 -06002352 GLenum status;
2353
Brian Paul08766182009-09-24 19:33:22 -06002354 srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
Brian Paul23663ae2009-09-06 09:39:47 -06002355 assert(srcImage->Border == 0); /* XXX we can fix this */
2356
Brian Paul08766182009-09-24 19:33:22 -06002357 /* src size w/out border */
Brian Paul23663ae2009-09-06 09:39:47 -06002358 srcWidth = srcImage->Width - 2 * border;
2359 srcHeight = srcImage->Height - 2 * border;
Brian Paul08766182009-09-24 19:33:22 -06002360 srcDepth = srcImage->Depth - 2 * border;
Brian Paul23663ae2009-09-06 09:39:47 -06002361
Brian Paul08766182009-09-24 19:33:22 -06002362 /* new dst size w/ border */
2363 dstWidth = MAX2(1, srcWidth / 2) + 2 * border;
2364 dstHeight = MAX2(1, srcHeight / 2) + 2 * border;
2365 dstDepth = MAX2(1, srcDepth / 2) + 2 * border;
Brian Paul23663ae2009-09-06 09:39:47 -06002366
Brian Paul08766182009-09-24 19:33:22 -06002367 if (dstWidth == srcImage->Width &&
2368 dstHeight == srcImage->Height &&
2369 dstDepth == srcImage->Depth) {
2370 /* all done */
2371 break;
Brian Paul23663ae2009-09-06 09:39:47 -06002372 }
2373
Brian Paul08766182009-09-24 19:33:22 -06002374 /* Create empty dest image */
2375 if (target == GL_TEXTURE_1D) {
2376 _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
2377 dstWidth, border,
2378 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2379 }
2380 else if (target == GL_TEXTURE_3D) {
2381 _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
2382 dstWidth, dstHeight, dstDepth, border,
2383 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2384 }
2385 else {
2386 /* 2D or cube */
2387 _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
2388 dstWidth, dstHeight, border,
2389 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Brian Paul23663ae2009-09-06 09:39:47 -06002390
Brian Paul08766182009-09-24 19:33:22 -06002391 if (target == GL_TEXTURE_CUBE_MAP) {
2392 /* If texturing from a cube, we need to make sure all src faces
2393 * have been defined (even if we're not sampling from them.)
2394 * Otherwise the texture object will be 'incomplete' and
2395 * texturing from it will not be allowed.
2396 */
2397 GLuint face;
2398 for (face = 0; face < 6; face++) {
2399 if (!texObj->Image[face][srcLevel] ||
2400 texObj->Image[face][srcLevel]->Width != srcWidth) {
2401 _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
2402 srcLevel, srcImage->InternalFormat,
2403 srcWidth, srcHeight, border,
2404 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2405 }
2406 }
2407 }
2408 }
2409
Brian Paul23663ae2009-09-06 09:39:47 -06002410 /* limit sampling to src level */
Brian Paul08766182009-09-24 19:33:22 -06002411 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
2412 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
Brian Paul23663ae2009-09-06 09:39:47 -06002413
Brian Paul08766182009-09-24 19:33:22 -06002414 /* Set to draw into the current dstLevel */
2415 if (target == GL_TEXTURE_1D) {
2416 _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
2417 GL_COLOR_ATTACHMENT0_EXT,
2418 target,
2419 texObj->Name,
2420 dstLevel);
2421 }
2422 else if (target == GL_TEXTURE_3D) {
2423 GLint zoffset = 0; /* XXX unfinished */
2424 _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
2425 GL_COLOR_ATTACHMENT0_EXT,
2426 target,
2427 texObj->Name,
2428 dstLevel, zoffset);
2429 }
2430 else {
2431 /* 2D / cube */
2432 _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
2433 GL_COLOR_ATTACHMENT0_EXT,
2434 faceTarget,
2435 texObj->Name,
2436 dstLevel);
2437 }
Brian Paul23663ae2009-09-06 09:39:47 -06002438
Brian Paul23663ae2009-09-06 09:39:47 -06002439 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
2440
Brian Paul08766182009-09-24 19:33:22 -06002441 /* sanity check */
Brian Pauleefecf52009-10-13 09:04:54 -06002442 status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
Brian Paul23663ae2009-09-06 09:39:47 -06002443 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2444 abort();
2445 break;
2446 }
2447
Brian Paul06970b22010-01-06 18:12:42 -07002448 assert(dstWidth == ctx->DrawBuffer->Width);
2449 assert(dstHeight == ctx->DrawBuffer->Height);
2450
Brian Paulcb3cb962010-01-06 18:18:04 -07002451 /* setup viewport */
Brian Paul06970b22010-01-06 18:12:42 -07002452 _mesa_set_viewport(ctx, 0, 0, dstWidth, dstHeight);
Brian Paul06970b22010-01-06 18:12:42 -07002453
Brian Paul23663ae2009-09-06 09:39:47 -06002454 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2455 }
2456
Brian Paul08766182009-09-24 19:33:22 -06002457 _mesa_lock_texture(ctx, texObj); /* relock */
2458
Brian Paul23663ae2009-09-06 09:39:47 -06002459 _mesa_meta_end(ctx);
2460
2461 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
2462 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
Brian Paul08766182009-09-24 19:33:22 -06002463 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
2464 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
2465 _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
2466 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
2467 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
2468 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave);
Brian Paul23663ae2009-09-06 09:39:47 -06002469
Brian Paul23663ae2009-09-06 09:39:47 -06002470 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
2471}
Brian Paul1d8fbef2009-09-16 20:09:05 -06002472
2473
2474/**
2475 * Determine the GL data type to use for the temporary image read with
2476 * ReadPixels() and passed to Tex[Sub]Image().
2477 */
2478static GLenum
2479get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
2480{
2481 switch (baseFormat) {
2482 case GL_RGBA:
2483 case GL_RGB:
2484 case GL_ALPHA:
2485 case GL_LUMINANCE:
2486 case GL_LUMINANCE_ALPHA:
2487 case GL_INTENSITY:
2488 if (ctx->DrawBuffer->Visual.redBits <= 8)
2489 return GL_UNSIGNED_BYTE;
2490 else if (ctx->DrawBuffer->Visual.redBits <= 8)
2491 return GL_UNSIGNED_SHORT;
2492 else
2493 return GL_FLOAT;
2494 case GL_DEPTH_COMPONENT:
2495 return GL_UNSIGNED_INT;
2496 case GL_DEPTH_STENCIL:
2497 return GL_UNSIGNED_INT_24_8;
2498 default:
2499 _mesa_problem(ctx, "Unexpected format in get_temp_image_type()");
2500 return 0;
2501 }
2502}
2503
2504
2505/**
2506 * Helper for _mesa_meta_CopyTexImage1/2D() functions.
2507 * Have to be careful with locking and meta state for pixel transfer.
2508 */
2509static void
2510copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
2511 GLenum internalFormat, GLint x, GLint y,
2512 GLsizei width, GLsizei height, GLint border)
2513{
Brian Paul1d8fbef2009-09-16 20:09:05 -06002514 struct gl_texture_object *texObj;
2515 struct gl_texture_image *texImage;
Brian Paulb0e9ea62009-09-19 13:37:28 -06002516 GLsizei postConvWidth = width, postConvHeight = height;
Brian Paul1d8fbef2009-09-16 20:09:05 -06002517 GLenum format, type;
2518 GLint bpp;
2519 void *buf;
2520
Brian Paul71574792009-10-31 08:08:05 -06002521 texObj = _mesa_get_current_tex_object(ctx, target);
Brian Paul1d8fbef2009-09-16 20:09:05 -06002522 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2523
2524 format = _mesa_base_tex_format(ctx, internalFormat);
2525 type = get_temp_image_type(ctx, format);
2526 bpp = _mesa_bytes_per_pixel(format, type);
2527 if (bpp <= 0) {
2528 _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()");
2529 return;
2530 }
2531
2532 /*
2533 * Alloc image buffer (XXX could use a PBO)
2534 */
2535 buf = _mesa_malloc(width * height * bpp);
2536 if (!buf) {
2537 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2538 return;
2539 }
2540
Brian Paul1f196b72009-10-28 21:24:11 -06002541 if (texImage->TexFormat == MESA_FORMAT_NONE)
2542 texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx,
2543 internalFormat,
2544 format,
2545 type);
Michel Dänzer4a6759b2009-10-03 18:01:57 +02002546
Brian Paul1d8fbef2009-09-16 20:09:05 -06002547 _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
2548
2549 /*
2550 * Read image from framebuffer (disable pixel transfer ops)
2551 */
2552 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2553 ctx->Driver.ReadPixels(ctx, x, y, width, height,
2554 format, type, &ctx->Pack, buf);
2555 _mesa_meta_end(ctx);
2556
2557 /*
Brian Paulb0e9ea62009-09-19 13:37:28 -06002558 * Prepare for new texture image size/data
2559 */
2560#if FEATURE_convolve
2561 if (_mesa_is_color_format(internalFormat)) {
2562 _mesa_adjust_image_for_convolution(ctx, 2,
2563 &postConvWidth, &postConvHeight);
2564 }
2565#endif
2566
2567 if (texImage->Data) {
2568 ctx->Driver.FreeTexImageData(ctx, texImage);
2569 }
2570
2571 _mesa_init_teximage_fields(ctx, target, texImage,
2572 postConvWidth, postConvHeight, 1,
2573 border, internalFormat);
2574
2575 /*
Brian Paul1d8fbef2009-09-16 20:09:05 -06002576 * Store texture data (with pixel transfer ops)
2577 */
2578 _mesa_meta_begin(ctx, META_PIXEL_STORE);
Brian Paulb0e9ea62009-09-19 13:37:28 -06002579
2580 _mesa_update_state(ctx); /* to update pixel transfer state */
2581
Brian Paul1d8fbef2009-09-16 20:09:05 -06002582 if (target == GL_TEXTURE_1D) {
2583 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2584 width, border, format, type,
2585 buf, &ctx->Unpack, texObj, texImage);
2586 }
2587 else {
2588 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2589 width, height, border, format, type,
2590 buf, &ctx->Unpack, texObj, texImage);
2591 }
2592 _mesa_meta_end(ctx);
2593
2594 _mesa_lock_texture(ctx, texObj); /* re-lock */
2595
2596 _mesa_free(buf);
2597}
2598
2599
2600void
2601_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
2602 GLenum internalFormat, GLint x, GLint y,
2603 GLsizei width, GLint border)
2604{
2605 copy_tex_image(ctx, 1, target, level, internalFormat, x, y,
2606 width, 1, border);
2607}
2608
2609
2610void
2611_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
2612 GLenum internalFormat, GLint x, GLint y,
2613 GLsizei width, GLsizei height, GLint border)
2614{
2615 copy_tex_image(ctx, 2, target, level, internalFormat, x, y,
2616 width, height, border);
2617}
2618
2619
2620
2621/**
2622 * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
2623 * Have to be careful with locking and meta state for pixel transfer.
2624 */
2625static void
2626copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
2627 GLint xoffset, GLint yoffset, GLint zoffset,
2628 GLint x, GLint y,
2629 GLsizei width, GLsizei height)
2630{
Brian Paul1d8fbef2009-09-16 20:09:05 -06002631 struct gl_texture_object *texObj;
2632 struct gl_texture_image *texImage;
2633 GLenum format, type;
2634 GLint bpp;
2635 void *buf;
2636
Brian Paul71574792009-10-31 08:08:05 -06002637 texObj = _mesa_get_current_tex_object(ctx, target);
Brian Paul1d8fbef2009-09-16 20:09:05 -06002638 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2639
Brian Paul1f7c9142009-09-30 20:28:45 -06002640 format = _mesa_get_format_base_format(texImage->TexFormat);
Brian Paul1d8fbef2009-09-16 20:09:05 -06002641 type = get_temp_image_type(ctx, format);
2642 bpp = _mesa_bytes_per_pixel(format, type);
2643 if (bpp <= 0) {
2644 _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
2645 return;
2646 }
2647
2648 /*
2649 * Alloc image buffer (XXX could use a PBO)
2650 */
2651 buf = _mesa_malloc(width * height * bpp);
2652 if (!buf) {
2653 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
2654 return;
2655 }
2656
2657 _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
2658
2659 /*
2660 * Read image from framebuffer (disable pixel transfer ops)
2661 */
2662 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2663 ctx->Driver.ReadPixels(ctx, x, y, width, height,
2664 format, type, &ctx->Pack, buf);
2665 _mesa_meta_end(ctx);
2666
Brian Paulb0e9ea62009-09-19 13:37:28 -06002667 _mesa_update_state(ctx); /* to update pixel transfer state */
2668
Brian Paul1d8fbef2009-09-16 20:09:05 -06002669 /*
2670 * Store texture data (with pixel transfer ops)
2671 */
2672 _mesa_meta_begin(ctx, META_PIXEL_STORE);
2673 if (target == GL_TEXTURE_1D) {
2674 ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
2675 width, format, type, buf,
2676 &ctx->Unpack, texObj, texImage);
2677 }
2678 else if (target == GL_TEXTURE_3D) {
2679 ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
2680 width, height, 1, format, type, buf,
2681 &ctx->Unpack, texObj, texImage);
2682 }
2683 else {
2684 ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
2685 width, height, format, type, buf,
2686 &ctx->Unpack, texObj, texImage);
2687 }
2688 _mesa_meta_end(ctx);
2689
2690 _mesa_lock_texture(ctx, texObj); /* re-lock */
2691
2692 _mesa_free(buf);
2693}
2694
2695
2696void
2697_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
2698 GLint xoffset,
2699 GLint x, GLint y, GLsizei width)
2700{
2701 copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0,
2702 x, y, width, 1);
2703}
2704
2705
2706void
2707_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
2708 GLint xoffset, GLint yoffset,
2709 GLint x, GLint y,
2710 GLsizei width, GLsizei height)
2711{
2712 copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0,
2713 x, y, width, height);
2714}
2715
2716
2717void
2718_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
2719 GLint xoffset, GLint yoffset, GLint zoffset,
2720 GLint x, GLint y,
2721 GLsizei width, GLsizei height)
2722{
2723 copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
2724 x, y, width, height);
2725}
Brian Paul3e5a3522009-09-19 16:32:42 -06002726
2727
2728void
2729_mesa_meta_CopyColorTable(GLcontext *ctx,
2730 GLenum target, GLenum internalformat,
2731 GLint x, GLint y, GLsizei width)
2732{
2733 GLfloat *buf;
2734
2735 buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat));
2736 if (!buf) {
2737 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable");
2738 return;
2739 }
2740
2741 /*
2742 * Read image from framebuffer (disable pixel transfer ops)
2743 */
2744 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2745 ctx->Driver.ReadPixels(ctx, x, y, width, 1,
2746 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2747
2748 _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf);
2749
2750 _mesa_meta_end(ctx);
2751
2752 _mesa_free(buf);
2753}
2754
2755
2756void
2757_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
2758 GLint x, GLint y, GLsizei width)
2759{
2760 GLfloat *buf;
2761
2762 buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat));
2763 if (!buf) {
2764 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable");
2765 return;
2766 }
2767
2768 /*
2769 * Read image from framebuffer (disable pixel transfer ops)
2770 */
2771 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2772 ctx->Driver.ReadPixels(ctx, x, y, width, 1,
2773 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2774
2775 _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf);
2776
2777 _mesa_meta_end(ctx);
2778
2779 _mesa_free(buf);
2780}
2781
2782
2783void
2784_mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
2785 GLenum internalFormat,
2786 GLint x, GLint y, GLsizei width)
2787{
2788 GLfloat *buf;
2789
2790 buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat));
2791 if (!buf) {
2792 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D");
2793 return;
2794 }
2795
2796 /*
2797 * Read image from framebuffer (disable pixel transfer ops)
2798 */
2799 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2800 _mesa_update_state(ctx);
2801 ctx->Driver.ReadPixels(ctx, x, y, width, 1,
2802 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2803
2804 _mesa_ConvolutionFilter1D(target, internalFormat, width,
2805 GL_RGBA, GL_FLOAT, buf);
2806
2807 _mesa_meta_end(ctx);
2808
2809 _mesa_free(buf);
2810}
2811
2812
2813void
2814_mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
2815 GLenum internalFormat, GLint x, GLint y,
2816 GLsizei width, GLsizei height)
2817{
2818 GLfloat *buf;
2819
Brian Paul3e5a3522009-09-19 16:32:42 -06002820 buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
2821 if (!buf) {
2822 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D");
2823 return;
2824 }
2825
2826 /*
2827 * Read image from framebuffer (disable pixel transfer ops)
2828 */
2829 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2830 _mesa_update_state(ctx);
2831
2832 ctx->Driver.ReadPixels(ctx, x, y, width, height,
2833 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2834
2835 _mesa_ConvolutionFilter2D(target, internalFormat, width, height,
2836 GL_RGBA, GL_FLOAT, buf);
2837
2838 _mesa_meta_end(ctx);
2839
2840 _mesa_free(buf);
2841}