Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 1 | /** |
| 2 | * Simple engine demo (crankshaft, pistons, connecting rods) |
| 3 | * |
| 4 | * Brian Paul |
| 5 | * June 2006 |
| 6 | */ |
| 7 | |
| 8 | #define GL_GLEXT_PROTOTYPES |
| 9 | |
| 10 | #include <assert.h> |
| 11 | #include <stdio.h> |
| 12 | #include <stdlib.h> |
| 13 | #include <math.h> |
| 14 | #include <GL/glut.h> |
| 15 | #include "readtex.h" |
| 16 | #include "trackball.h" |
| 17 | |
| 18 | |
| 19 | #define DEG_TO_RAD(DEG) ((DEG) * M_PI / 180.0) |
| 20 | |
| 21 | #define TEXTURE_FILE "../images/reflect.rgb" |
| 22 | |
| 23 | /* Target engine speed: */ |
| 24 | const int RPM = 100.0; |
| 25 | |
| 26 | |
| 27 | /** |
| 28 | * Engine description. |
| 29 | */ |
| 30 | typedef struct |
| 31 | { |
| 32 | const char *Name; |
| 33 | int Pistons; |
| 34 | int Cranks; |
| 35 | float V_Angle; |
| 36 | float PistonRadius; |
| 37 | float PistonHeight; |
| 38 | float WristPinRadius; |
| 39 | float Throw; |
| 40 | float CrankPlateThickness; |
| 41 | float CrankPinRadius; |
| 42 | float CrankJournalRadius; |
| 43 | float CrankJournalLength; |
| 44 | float ConnectingRodLength; |
| 45 | float ConnectingRodThickness; |
| 46 | /* display list IDs */ |
| 47 | GLuint CrankList; |
| 48 | GLuint ConnRodList; |
| 49 | GLuint PistonList; |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 50 | GLuint BlockList; |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 51 | } Engine; |
| 52 | |
| 53 | |
| 54 | typedef struct |
| 55 | { |
| 56 | float CurQuat[4]; |
| 57 | float Distance; |
| 58 | /* When mouse is moving: */ |
| 59 | GLboolean Rotating, Translating; |
| 60 | GLint StartX, StartY; |
| 61 | float StartDistance; |
| 62 | } ViewInfo; |
| 63 | |
| 64 | |
| 65 | typedef enum |
| 66 | { |
| 67 | LIT, |
| 68 | WIREFRAME, |
| 69 | TEXTURED |
| 70 | } RenderMode; |
| 71 | |
| 72 | |
| 73 | typedef struct |
| 74 | { |
| 75 | RenderMode Mode; |
| 76 | GLboolean Anim; |
| 77 | GLboolean Wireframe; |
| 78 | GLboolean Blend; |
| 79 | GLboolean Antialias; |
| 80 | GLboolean Texture; |
| 81 | GLboolean UseLists; |
| 82 | GLboolean DrawBox; |
| 83 | GLboolean ShowInfo; |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 84 | GLboolean ShowBlock; |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 85 | } RenderInfo; |
| 86 | |
| 87 | |
| 88 | static GLUquadric *Q; |
| 89 | |
| 90 | static GLfloat Theta = 0.0; |
| 91 | |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 92 | static const GLfloat PistonColor[4] = { 1.0, 0.5, 0.5, 1.0 }; |
| 93 | static const GLfloat ConnRodColor[4] = { 0.7, 1.0, 0.7, 1.0 }; |
| 94 | static const GLfloat CrankshaftColor[4] = { 0.7, 0.7, 1.0, 1.0 }; |
| 95 | static const GLfloat BlockColor[4] = {0.8, 0.8, 0.8, 0.75 }; |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 96 | |
| 97 | static GLuint TextureObj; |
| 98 | static GLint WinWidth = 800, WinHeight = 500; |
| 99 | |
| 100 | static ViewInfo View; |
| 101 | static RenderInfo Render; |
| 102 | |
| 103 | #define NUM_ENGINES 3 |
| 104 | static Engine Engines[NUM_ENGINES] = |
| 105 | { |
| 106 | { |
| 107 | "V-6", |
| 108 | 6, /* Pistons */ |
| 109 | 3, /* Cranks */ |
| 110 | 90.0, /* V_Angle */ |
| 111 | 0.5, /* PistonRadius */ |
| 112 | 0.6, /* PistonHeight */ |
| 113 | 0.1, /* WristPinRadius */ |
| 114 | 0.5, /* Throw */ |
| 115 | 0.2, /* CrankPlateThickness */ |
| 116 | 0.25, /* CrankPinRadius */ |
| 117 | 0.3, /* CrankJournalRadius */ |
| 118 | 0.4, /* CrankJournalLength */ |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 119 | 1.5, /* ConnectingRodLength */ |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 120 | 0.1 /* ConnectingRodThickness */ |
| 121 | }, |
| 122 | { |
| 123 | "Inline-4", |
| 124 | 4, /* Pistons */ |
| 125 | 4, /* Cranks */ |
| 126 | 0.0, /* V_Angle */ |
| 127 | 0.5, /* PistonRadius */ |
| 128 | 0.6, /* PistonHeight */ |
| 129 | 0.1, /* WristPinRadius */ |
| 130 | 0.5, /* Throw */ |
| 131 | 0.2, /* CrankPlateThickness */ |
| 132 | 0.25, /* CrankPinRadius */ |
| 133 | 0.3, /* CrankJournalRadius */ |
| 134 | 0.4, /* CrankJournalLength */ |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 135 | 1.5, /* ConnectingRodLength */ |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 136 | 0.1 /* ConnectingRodThickness */ |
| 137 | }, |
| 138 | { |
| 139 | "Boxer-6", |
| 140 | 6, /* Pistons */ |
| 141 | 3, /* Cranks */ |
| 142 | 180.0,/* V_Angle */ |
| 143 | 0.5, /* PistonRadius */ |
| 144 | 0.6, /* PistonHeight */ |
| 145 | 0.1, /* WristPinRadius */ |
| 146 | 0.5, /* Throw */ |
| 147 | 0.2, /* CrankPlateThickness */ |
| 148 | 0.25, /* CrankPinRadius */ |
| 149 | 0.3, /* CrankJournalRadius */ |
| 150 | 0.4, /* CrankJournalLength */ |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 151 | 1.5, /* ConnectingRodLength */ |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 152 | 0.1 /* ConnectingRodThickness */ |
| 153 | } |
| 154 | }; |
| 155 | |
| 156 | static int CurEngine = 0; |
| 157 | |
| 158 | |
| 159 | |
| 160 | static void |
| 161 | InitViewInfo(ViewInfo *view) |
| 162 | { |
| 163 | view->Rotating = GL_FALSE; |
| 164 | view->Translating = GL_FALSE; |
| 165 | view->StartX = view->StartY = 0; |
| 166 | view->Distance = 12.0; |
| 167 | view->StartDistance = 0.0; |
| 168 | view->CurQuat[0] = -0.194143; |
| 169 | view->CurQuat[1] = 0.507848; |
| 170 | view->CurQuat[2] = 0.115245; |
| 171 | view->CurQuat[3] = 0.831335; |
| 172 | } |
| 173 | |
| 174 | |
| 175 | static void |
| 176 | InitRenderInfo(RenderInfo *render) |
| 177 | { |
| 178 | render->Mode = LIT; |
| 179 | render->Anim = GL_TRUE; |
| 180 | render->Wireframe = GL_FALSE; |
| 181 | render->Blend = GL_FALSE; |
| 182 | render->Antialias = GL_FALSE; |
| 183 | render->Texture = GL_FALSE; |
| 184 | render->DrawBox = GL_FALSE; |
| 185 | render->ShowInfo = GL_TRUE; |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 186 | render->ShowBlock = GL_FALSE; |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 187 | render->UseLists = GL_FALSE; |
| 188 | } |
| 189 | |
| 190 | |
| 191 | /** |
| 192 | * Set GL for given rendering mode. |
| 193 | */ |
| 194 | static void |
| 195 | SetRenderState(RenderMode mode) |
| 196 | { |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 197 | static const GLfloat gray2[4] = { 0.2, 0.2, 0.2, 1.0 }; |
| 198 | static const GLfloat gray4[4] = { 0.4, 0.4, 0.4, 1.0 }; |
| 199 | |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 200 | /* defaults */ |
| 201 | glDisable(GL_LIGHTING); |
| 202 | glDisable(GL_TEXTURE_2D); |
| 203 | glDisable(GL_BLEND); |
| 204 | glDisable(GL_LINE_SMOOTH); |
| 205 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
| 206 | glDisable(GL_TEXTURE_GEN_S); |
| 207 | glDisable(GL_TEXTURE_GEN_T); |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 208 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, gray2); |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 209 | |
| 210 | switch (mode) { |
| 211 | case LIT: |
| 212 | glEnable(GL_LIGHTING); |
| 213 | break; |
| 214 | case WIREFRAME: |
| 215 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| 216 | glEnable(GL_LINE_SMOOTH); |
| 217 | glEnable(GL_BLEND); |
| 218 | glLineWidth(1.5); |
| 219 | break; |
| 220 | case TEXTURED: |
| 221 | glEnable(GL_LIGHTING); |
| 222 | glEnable(GL_TEXTURE_2D); |
| 223 | glEnable(GL_TEXTURE_GEN_S); |
| 224 | glEnable(GL_TEXTURE_GEN_T); |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 225 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, gray4); |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 226 | break; |
| 227 | default: |
| 228 | ; |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | |
| 233 | /** |
| 234 | * Animate the engine parts. |
| 235 | */ |
| 236 | static void |
| 237 | Idle(void) |
| 238 | { |
| 239 | /* convert degrees per millisecond to RPM: */ |
| 240 | const float m = 360.0 / 1000.0 / 60.0; |
| 241 | GLint t = glutGet(GLUT_ELAPSED_TIME); |
| 242 | Theta = ((int) (t * RPM * m)) % 360; |
| 243 | glutPostRedisplay(); |
| 244 | } |
| 245 | |
| 246 | |
| 247 | /** |
| 248 | * Compute piston's position along its stroke. |
| 249 | */ |
| 250 | static float |
| 251 | PistonStrokePosition(float throwDist, float crankAngle, float connRodLength) |
| 252 | { |
| 253 | float x = throwDist * cos(DEG_TO_RAD(crankAngle)); |
| 254 | float y = throwDist * sin(DEG_TO_RAD(crankAngle)); |
| 255 | float pos = y + sqrt(connRodLength * connRodLength - x * x); |
| 256 | return pos; |
| 257 | } |
| 258 | |
| 259 | |
| 260 | /** |
| 261 | * Compute position of nth piston along the crankshaft. |
| 262 | */ |
| 263 | static float |
| 264 | PistonShaftPosition(const Engine *eng, int piston) |
| 265 | { |
| 266 | const int i = piston / (eng->Pistons / eng->Cranks); |
| 267 | float z; |
| 268 | assert(piston < eng->Pistons); |
| 269 | z = 1.5 * eng->CrankJournalLength + eng->CrankPlateThickness |
| 270 | + i * (2.0 * (eng->CrankJournalLength + eng->CrankPlateThickness)); |
| 271 | if (eng->Pistons > eng->Cranks) { |
| 272 | if (piston & 1) |
| 273 | z += eng->ConnectingRodThickness; |
| 274 | else |
| 275 | z -= eng->ConnectingRodThickness; |
| 276 | } |
| 277 | return z; |
| 278 | } |
| 279 | |
| 280 | |
| 281 | /** |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 282 | * Compute distance between two adjacent pistons |
| 283 | */ |
| 284 | static float |
| 285 | PistonSpacing(const Engine *eng) |
| 286 | { |
| 287 | const int pistonsPerCrank = eng->Pistons / eng->Cranks; |
| 288 | const float z0 = PistonShaftPosition(eng, 0); |
| 289 | const float z1 = PistonShaftPosition(eng, pistonsPerCrank); |
| 290 | return z1 - z0; |
| 291 | } |
| 292 | |
| 293 | |
| 294 | /** |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 295 | * (x0, y0) = position of big end on crankshaft |
| 296 | * (x1, y1) = position of small end on piston |
| 297 | */ |
| 298 | static void |
| 299 | ComputeConnectingRodPosition(float throwDist, float crankAngle, |
| 300 | float connRodLength, |
| 301 | float *x0, float *y0, float *x1, float *y1) |
| 302 | { |
| 303 | *x0 = throwDist * cos(DEG_TO_RAD(crankAngle)); |
| 304 | *y0 = throwDist * sin(DEG_TO_RAD(crankAngle)); |
| 305 | *x1 = 0.0; |
| 306 | *y1 = PistonStrokePosition(throwDist, crankAngle, connRodLength); |
| 307 | } |
| 308 | |
| 309 | |
| 310 | /** |
| 311 | * Compute total length of the crankshaft. |
| 312 | */ |
| 313 | static float |
| 314 | CrankshaftLength(const Engine *eng) |
| 315 | { |
| 316 | float len = (eng->Cranks * 2 + 1) * eng->CrankJournalLength |
| 317 | + 2 * eng->Cranks * eng->CrankPlateThickness; |
| 318 | return len; |
| 319 | } |
| 320 | |
| 321 | |
| 322 | /** |
| 323 | * Draw a piston. |
| 324 | * Axis of piston = Z axis. Wrist pin is centered on (0, 0, 0). |
| 325 | */ |
| 326 | static void |
| 327 | DrawPiston(const Engine *eng) |
| 328 | { |
| 329 | const int slices = 30, stacks = 4, loops = 4; |
| 330 | const float innerRadius = 0.9 * eng->PistonRadius; |
| 331 | const float innerHeight = eng->PistonHeight - 0.15; |
| 332 | const float wristPinLength = 1.8 * eng->PistonRadius; |
| 333 | |
| 334 | assert(Q); |
| 335 | |
| 336 | glPushMatrix(); |
| 337 | glTranslatef(0, 0, -1.1 * eng->WristPinRadius); |
| 338 | |
| 339 | gluQuadricOrientation(Q, GLU_INSIDE); |
| 340 | |
| 341 | /* bottom rim */ |
| 342 | gluDisk(Q, innerRadius, eng->PistonRadius, slices, 1/*loops*/); |
| 343 | |
| 344 | /* inner cylinder */ |
| 345 | gluCylinder(Q, innerRadius, innerRadius, innerHeight, slices, stacks); |
| 346 | |
| 347 | /* inside top */ |
| 348 | glPushMatrix(); |
| 349 | glTranslatef(0, 0, innerHeight); |
| 350 | gluDisk(Q, 0, innerRadius, slices, loops); |
| 351 | glPopMatrix(); |
| 352 | |
| 353 | gluQuadricOrientation(Q, GLU_OUTSIDE); |
| 354 | |
| 355 | /* outer cylinder */ |
| 356 | gluCylinder(Q, eng->PistonRadius, eng->PistonRadius, eng->PistonHeight, |
| 357 | slices, stacks); |
| 358 | |
| 359 | /* top */ |
| 360 | glTranslatef(0, 0, eng->PistonHeight); |
| 361 | gluDisk(Q, 0, eng->PistonRadius, slices, loops); |
| 362 | |
| 363 | glPopMatrix(); |
| 364 | |
| 365 | /* wrist pin */ |
| 366 | glPushMatrix(); |
| 367 | glTranslatef(0, 0.5 * wristPinLength, 0.0); |
| 368 | glRotatef(90, 1, 0, 0); |
| 369 | gluCylinder(Q, eng->WristPinRadius, eng->WristPinRadius, wristPinLength, |
| 370 | slices, stacks); |
| 371 | glPopMatrix(); |
| 372 | } |
| 373 | |
| 374 | |
| 375 | /** |
| 376 | * Draw piston at particular position. |
| 377 | */ |
| 378 | static void |
| 379 | DrawPositionedPiston(const Engine *eng, float crankAngle) |
| 380 | { |
| 381 | const float pos = PistonStrokePosition(eng->Throw, crankAngle, |
| 382 | eng->ConnectingRodLength); |
| 383 | glPushMatrix(); |
| 384 | glRotatef(-90, 1, 0, 0); |
| 385 | glTranslatef(0, 0, pos); |
| 386 | DrawPiston(eng); |
| 387 | glPopMatrix(); |
| 388 | } |
| 389 | |
| 390 | |
| 391 | /** |
| 392 | * Draw connector plate. Used for crankshaft and connecting rods. |
| 393 | */ |
| 394 | static void |
| 395 | DrawConnector(float length, float thickness, |
| 396 | float bigEndRadius, float smallEndRadius) |
| 397 | { |
| 398 | const float bigRadius = 1.2 * bigEndRadius; |
| 399 | const float smallRadius = 1.2 * smallEndRadius; |
| 400 | const float z0 = -0.5 * thickness, z1 = -z0; |
| 401 | GLfloat points[36][2], normals[36][2]; |
| 402 | int i; |
| 403 | |
| 404 | /* compute vertex locations, normals */ |
| 405 | for (i = 0; i < 36; i++) { |
| 406 | const int angle = i * 10; |
| 407 | float x = cos(DEG_TO_RAD(angle)); |
| 408 | float y = sin(DEG_TO_RAD(angle)); |
| 409 | normals[i][0] = x; |
| 410 | normals[i][1] = y; |
| 411 | if (angle >= 0 && angle <= 180) { |
| 412 | x *= smallRadius; |
| 413 | y = y * smallRadius + length; |
| 414 | } |
| 415 | else { |
| 416 | x *= bigRadius; |
| 417 | y *= bigRadius; |
| 418 | } |
| 419 | points[i][0] = x; |
| 420 | points[i][1] = y; |
| 421 | } |
| 422 | |
| 423 | /* front face */ |
| 424 | glNormal3f(0, 0, 1); |
| 425 | glBegin(GL_POLYGON); |
| 426 | for (i = 0; i < 36; i++) { |
| 427 | glVertex3f(points[i][0], points[i][1], z1); |
| 428 | } |
| 429 | glEnd(); |
| 430 | |
| 431 | /* back face */ |
| 432 | glNormal3f(0, 0, -1); |
| 433 | glBegin(GL_POLYGON); |
| 434 | for (i = 0; i < 36; i++) { |
| 435 | glVertex3f(points[35-i][0], points[35-i][1], z0); |
| 436 | } |
| 437 | glEnd(); |
| 438 | |
| 439 | /* edge */ |
| 440 | glBegin(GL_QUAD_STRIP); |
| 441 | for (i = 0; i <= 36; i++) { |
| 442 | const int j = i % 36; |
| 443 | glNormal3f(normals[j][0], normals[j][1], 0); |
| 444 | glVertex3f(points[j][0], points[j][1], z0); |
| 445 | glVertex3f(points[j][0], points[j][1], z1); |
| 446 | } |
| 447 | glEnd(); |
| 448 | } |
| 449 | |
| 450 | |
| 451 | /** |
| 452 | * Draw a crankshaft. Shaft lies along +Z axis, starting at zero. |
| 453 | */ |
| 454 | static void |
| 455 | DrawCrankshaft(const Engine *eng) |
| 456 | { |
| 457 | const int slices = 20, stacks = 2; |
| 458 | const int n = eng->Cranks * 4 + 1; |
| 459 | const float phiStep = 360 / eng->Cranks; |
| 460 | float phi = -90.0; |
| 461 | int i; |
| 462 | float z = 0.0; |
| 463 | |
| 464 | for (i = 0; i < n; i++) { |
| 465 | glPushMatrix(); |
| 466 | glTranslatef(0, 0, z); |
| 467 | if (i & 1) { |
| 468 | /* draw a crank plate */ |
| 469 | glRotatef(phi, 0, 0, 1); |
| 470 | glTranslatef(0, 0, 0.5 * eng->CrankPlateThickness); |
| 471 | DrawConnector(eng->Throw, eng->CrankPlateThickness, |
| 472 | eng->CrankJournalRadius, eng->CrankPinRadius); |
| 473 | z += 0.2; |
| 474 | if (i % 4 == 3) |
| 475 | phi += phiStep; |
| 476 | } |
| 477 | else if (i % 4 == 0) { |
| 478 | /* draw crank journal segment */ |
| 479 | gluCylinder(Q, eng->CrankJournalRadius, eng->CrankJournalRadius, |
| 480 | eng->CrankJournalLength, slices, stacks); |
| 481 | z += eng->CrankJournalLength; |
| 482 | } |
| 483 | else if (i % 4 == 2) { |
| 484 | /* draw crank pin segment */ |
| 485 | glRotatef(phi, 0, 0, 1); |
| 486 | glTranslatef(0, eng->Throw, 0); |
| 487 | gluCylinder(Q, eng->CrankPinRadius, eng->CrankPinRadius, |
| 488 | eng->CrankJournalLength, slices, stacks); |
| 489 | z += eng->CrankJournalLength; |
| 490 | } |
| 491 | glPopMatrix(); |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | |
| 496 | /** |
| 497 | * Draw crankshaft at a particular rotation. |
| 498 | * \param crankAngle current crankshaft rotation, in radians |
| 499 | */ |
| 500 | static void |
| 501 | DrawPositionedCrankshaft(const Engine *eng, float crankAngle) |
| 502 | { |
| 503 | glPushMatrix(); |
| 504 | glRotatef(crankAngle, 0, 0, 1); |
| 505 | if (eng->CrankList) |
| 506 | glCallList(eng->CrankList); |
| 507 | else |
| 508 | DrawCrankshaft(eng); |
| 509 | glPopMatrix(); |
| 510 | } |
| 511 | |
| 512 | |
| 513 | /** |
| 514 | * Draw a connecting rod at particular position. |
| 515 | * \param eng description of connecting rod to draw |
| 516 | * \param crankAngle current crankshaft rotation, in radians |
| 517 | */ |
| 518 | static void |
| 519 | DrawPositionedConnectingRod(const Engine *eng, float crankAngle) |
| 520 | { |
| 521 | float x0, y0, x1, y1; |
| 522 | float d, phi; |
| 523 | |
| 524 | ComputeConnectingRodPosition(eng->Throw, crankAngle, |
| 525 | eng->ConnectingRodLength, |
| 526 | &x0, &y0, &x1, &y1); |
| 527 | d = sqrt(eng->ConnectingRodLength * eng->ConnectingRodLength - x0 * x0); |
| 528 | phi = atan(x0 / d) * 180.0 / M_PI; |
| 529 | |
| 530 | glPushMatrix(); |
| 531 | glTranslatef(x0, y0, 0); |
| 532 | glRotatef(phi, 0, 0, 1); |
| 533 | if (eng->ConnRodList) |
| 534 | glCallList(eng->ConnRodList); |
| 535 | else |
| 536 | DrawConnector(eng->ConnectingRodLength, eng->ConnectingRodThickness, |
| 537 | eng->CrankPinRadius, eng->WristPinRadius); |
| 538 | glPopMatrix(); |
| 539 | } |
| 540 | |
| 541 | |
| 542 | /** |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 543 | * Draw a square with a hole in middle. |
| 544 | */ |
| 545 | static void |
| 546 | SquareWithHole(float squareSize, float holeRadius) |
| 547 | { |
| 548 | int i; |
| 549 | glBegin(GL_QUAD_STRIP); |
| 550 | glNormal3f(0, 0, 1); |
| 551 | for (i = 0; i <= 360; i += 5) { |
| 552 | const float x1 = holeRadius * cos(DEG_TO_RAD(i)); |
| 553 | const float y1 = holeRadius * sin(DEG_TO_RAD(i)); |
| 554 | float x2, y2; |
| 555 | if (i > 315 || i <= 45) { |
| 556 | x2 = squareSize; |
| 557 | y2 = squareSize * tan(DEG_TO_RAD(i)); |
| 558 | } |
| 559 | else if (i > 45 && i <= 135) { |
| 560 | x2 = -squareSize * tan(DEG_TO_RAD(i - 90)); |
| 561 | y2 = squareSize; |
| 562 | } |
| 563 | else if (i > 135 && i <= 225) { |
| 564 | x2 = -squareSize; |
| 565 | y2 = -squareSize * tan(DEG_TO_RAD(i-180)); |
| 566 | } |
| 567 | else if (i > 225 && i <= 315) { |
| 568 | x2 = squareSize * tan(DEG_TO_RAD(i - 270)); |
| 569 | y2 = -squareSize; |
| 570 | } |
| 571 | glVertex2f(x1, y1); /* inner circle */ |
| 572 | glVertex2f(x2, y2); /* outer square */ |
| 573 | } |
| 574 | glEnd(); |
| 575 | } |
| 576 | |
| 577 | |
| 578 | /** |
| 579 | * Draw block with hole through middle. |
| 580 | * Hole is centered on Z axis. |
| 581 | * Bottom of block is at z=0, top of block is at z = blockHeight. |
| 582 | * index is in [0, count - 1] to determine which block faces are drawn. |
| 583 | */ |
| 584 | static void |
| 585 | DrawBlockWithHole(float blockSize, float blockHeight, float holeRadius, |
| 586 | int index, int count) |
| 587 | { |
| 588 | const int slices = 30, stacks = 4; |
| 589 | const float x = blockSize; |
| 590 | const float y = blockSize; |
| 591 | const float z0 = 0; |
| 592 | const float z1 = blockHeight; |
| 593 | |
| 594 | assert(index < count); |
| 595 | assert(Q); |
| 596 | gluQuadricOrientation(Q, GLU_INSIDE); |
| 597 | |
| 598 | glBegin(GL_QUADS); |
| 599 | /* +X face */ |
| 600 | glNormal3f(1, 0, 0); |
| 601 | glVertex3f( x, -y, z0); |
| 602 | glVertex3f( x, y, z0); |
| 603 | glVertex3f( x, y, z1); |
| 604 | glVertex3f( x, -y, z1); |
| 605 | /* -X face */ |
| 606 | glNormal3f(-1, 0, 0); |
| 607 | glVertex3f(-x, -y, z1); |
| 608 | glVertex3f(-x, y, z1); |
| 609 | glVertex3f(-x, y, z0); |
| 610 | glVertex3f(-x, -y, z0); |
| 611 | if (index == 0) { |
| 612 | /* +Y face */ |
| 613 | glNormal3f(0, 1, 0); |
| 614 | glVertex3f(-x, y, z1); |
| 615 | glVertex3f( x, y, z1); |
| 616 | glVertex3f( x, y, z0); |
| 617 | glVertex3f(-x, y, z0); |
| 618 | } |
| 619 | if (index == count - 1) { |
| 620 | /* -Y face */ |
| 621 | glNormal3f(0, -1, 0); |
| 622 | glVertex3f(-x, -y, z0); |
| 623 | glVertex3f( x, -y, z0); |
| 624 | glVertex3f( x, -y, z1); |
| 625 | glVertex3f(-x, -y, z1); |
| 626 | } |
| 627 | glEnd(); |
| 628 | |
| 629 | /* cylinder / hole */ |
| 630 | gluCylinder(Q, holeRadius, holeRadius, blockHeight, slices, stacks); |
| 631 | |
| 632 | /* face at z0 */ |
| 633 | glPushMatrix(); |
| 634 | glRotatef(180, 1, 0, 0); |
| 635 | SquareWithHole(blockSize, holeRadius); |
| 636 | glPopMatrix(); |
| 637 | |
| 638 | /* face at z1 */ |
| 639 | glTranslatef(0, 0, z1); |
| 640 | SquareWithHole(blockSize, holeRadius); |
| 641 | |
| 642 | gluQuadricOrientation(Q, GLU_OUTSIDE); |
| 643 | } |
| 644 | |
| 645 | |
| 646 | /** |
| 647 | * Draw the engine block. |
| 648 | */ |
| 649 | static void |
| 650 | DrawEngineBlock(const Engine *eng) |
| 651 | { |
| 652 | const float blockHeight = eng->Throw + 1.5 * eng->PistonHeight; |
| 653 | const float cylRadius = 1.01 * eng->PistonRadius; |
| 654 | const float blockSize = 0.5 * PistonSpacing(eng); |
| 655 | const int pistonsPerCrank = eng->Pistons / eng->Cranks; |
| 656 | int i; |
| 657 | |
| 658 | for (i = 0; i < eng->Pistons; i++) { |
| 659 | const float z = PistonShaftPosition(eng, i); |
| 660 | const int crank = i / pistonsPerCrank; |
| 661 | int k; |
| 662 | |
| 663 | glPushMatrix(); |
| 664 | glTranslatef(0, 0, z); |
| 665 | |
| 666 | /* additional rotation for kth piston per crank */ |
| 667 | k = i % pistonsPerCrank; |
| 668 | glRotatef(k * -eng->V_Angle, 0, 0, 1); |
| 669 | |
| 670 | /* the block */ |
| 671 | glRotatef(-90, 1, 0, 0); |
| 672 | glTranslatef(0, 0, eng->Throw * 2); |
| 673 | DrawBlockWithHole(blockSize, blockHeight, cylRadius, |
| 674 | crank, eng->Cranks); |
| 675 | glPopMatrix(); |
| 676 | } |
| 677 | } |
| 678 | |
| 679 | |
| 680 | /** |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 681 | * Generate display lists for engine parts. |
| 682 | */ |
| 683 | static void |
| 684 | GenerateDisplayLists(Engine *eng) |
| 685 | { |
| 686 | eng->CrankList = glGenLists(1); |
| 687 | glNewList(eng->CrankList, GL_COMPILE); |
| 688 | DrawCrankshaft(eng); |
| 689 | glEndList(); |
| 690 | |
| 691 | eng->ConnRodList = glGenLists(1); |
| 692 | glNewList(eng->ConnRodList, GL_COMPILE); |
| 693 | DrawConnector(eng->ConnectingRodLength, eng->ConnectingRodThickness, |
| 694 | eng->CrankPinRadius, eng->WristPinRadius); |
| 695 | glEndList(); |
| 696 | |
| 697 | eng->PistonList = glGenLists(1); |
| 698 | glNewList(eng->PistonList, GL_COMPILE); |
| 699 | DrawPiston(eng); |
| 700 | glEndList(); |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 701 | |
| 702 | eng->BlockList = glGenLists(1); |
| 703 | glNewList(eng->BlockList, GL_COMPILE); |
| 704 | DrawEngineBlock(eng); |
| 705 | glEndList(); |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 706 | } |
| 707 | |
| 708 | |
| 709 | /** |
| 710 | * Free engine display lists (render with immediate mode). |
| 711 | */ |
| 712 | static void |
| 713 | FreeDisplayLists(Engine *eng) |
| 714 | { |
| 715 | glDeleteLists(eng->CrankList, 1); |
| 716 | eng->CrankList = 0; |
| 717 | glDeleteLists(eng->ConnRodList, 1); |
| 718 | eng->ConnRodList = 0; |
| 719 | glDeleteLists(eng->PistonList, 1); |
| 720 | eng->PistonList = 0; |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 721 | glDeleteLists(eng->BlockList, 1); |
| 722 | eng->BlockList = 0; |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 723 | } |
| 724 | |
| 725 | |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 726 | /** |
| 727 | * Draw complete engine. |
| 728 | * \param eng description of engine to draw |
| 729 | * \param crankAngle current crankshaft angle, in radians |
| 730 | */ |
| 731 | static void |
| 732 | DrawEngine(const Engine *eng, float crankAngle) |
| 733 | { |
| 734 | const float crankDelta = 360.0 / eng->Cranks; |
| 735 | const float crankLen = CrankshaftLength(eng); |
| 736 | const int pistonsPerCrank = eng->Pistons / eng->Cranks; |
| 737 | int i; |
| 738 | |
| 739 | glPushMatrix(); |
| 740 | glRotatef(eng->V_Angle * 0.5, 0, 0, 1); |
| 741 | glTranslatef(0, 0, -0.5 * crankLen); |
| 742 | |
| 743 | /* crankshaft */ |
| 744 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, CrankshaftColor); |
| 745 | glColor4fv(CrankshaftColor); |
| 746 | DrawPositionedCrankshaft(eng, crankAngle); |
| 747 | |
| 748 | for (i = 0; i < eng->Pistons; i++) { |
| 749 | const float z = PistonShaftPosition(eng, i); |
| 750 | const int crank = i / pistonsPerCrank; |
| 751 | float rot = crankAngle + crank * crankDelta; |
| 752 | int k; |
| 753 | |
| 754 | glPushMatrix(); |
| 755 | glTranslatef(0, 0, z); |
| 756 | |
| 757 | /* additional rotation for kth piston per crank */ |
| 758 | k = i % pistonsPerCrank; |
| 759 | glRotatef(k * -eng->V_Angle, 0, 0, 1); |
| 760 | rot += k * eng->V_Angle; |
| 761 | |
| 762 | /* piston */ |
| 763 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, PistonColor); |
| 764 | glColor4fv(PistonColor); |
| 765 | DrawPositionedPiston(eng, rot); |
| 766 | |
| 767 | /* connecting rod */ |
| 768 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ConnRodColor); |
| 769 | glColor4fv(ConnRodColor); |
| 770 | DrawPositionedConnectingRod(eng, rot); |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 771 | glPopMatrix(); |
| 772 | } |
| 773 | |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 774 | if (Render.ShowBlock) { |
| 775 | const GLboolean blend = glIsEnabled(GL_BLEND); |
| 776 | |
| 777 | glDepthMask(GL_FALSE); |
| 778 | if (!blend) { |
| 779 | glEnable(GL_BLEND); |
| 780 | } |
| 781 | glEnable(GL_CULL_FACE); |
| 782 | |
| 783 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, BlockColor); |
| 784 | glColor4fv(BlockColor); |
| 785 | if (eng->CrankList) |
| 786 | glCallList(eng->BlockList); |
| 787 | else |
| 788 | DrawEngineBlock(eng); |
| 789 | |
| 790 | glDisable(GL_CULL_FACE); |
| 791 | glDepthMask(GL_TRUE); |
| 792 | if (!blend) { |
| 793 | glDisable(GL_BLEND); |
| 794 | } |
| 795 | } |
| 796 | |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 797 | glPopMatrix(); |
| 798 | } |
| 799 | |
| 800 | |
| 801 | static void |
| 802 | DrawBox(void) |
| 803 | { |
| 804 | const float xmin = -3.0, xmax = 3.0; |
| 805 | const float ymin = -1.0, ymax = 3.0; |
| 806 | const float zmin = -4.0, zmax = 4.0; |
| 807 | const float step = 0.5; |
| 808 | const float d = 0.01; |
| 809 | float x, y, z; |
| 810 | GLboolean lit = glIsEnabled(GL_LIGHTING); |
| 811 | GLboolean tex = glIsEnabled(GL_TEXTURE_2D); |
| 812 | |
| 813 | glDisable(GL_LIGHTING); |
| 814 | glDisable(GL_TEXTURE_2D); |
| 815 | |
| 816 | glColor3f(1, 1, 1); |
| 817 | |
| 818 | /* Z min */ |
| 819 | glBegin(GL_LINES); |
| 820 | for (x = xmin; x <= xmax; x += step) { |
| 821 | glVertex3f(x, ymin, zmin); |
| 822 | glVertex3f(x, ymax, zmin); |
| 823 | } |
| 824 | glEnd(); |
| 825 | glBegin(GL_LINES); |
| 826 | for (y = ymin; y <= ymax; y += step) { |
| 827 | glVertex3f(xmin, y, zmin); |
| 828 | glVertex3f(xmax, y, zmin); |
| 829 | } |
| 830 | glEnd(); |
| 831 | |
| 832 | /* Y min */ |
| 833 | glBegin(GL_LINES); |
| 834 | for (x = xmin; x <= xmax; x += step) { |
| 835 | glVertex3f(x, ymin, zmin); |
| 836 | glVertex3f(x, ymin, zmax); |
| 837 | } |
| 838 | glEnd(); |
| 839 | glBegin(GL_LINES); |
| 840 | for (z = zmin; z <= zmax; z += step) { |
| 841 | glVertex3f(xmin, ymin, z); |
| 842 | glVertex3f(xmax, ymin, z); |
| 843 | } |
| 844 | glEnd(); |
| 845 | |
| 846 | /* X min */ |
| 847 | glBegin(GL_LINES); |
| 848 | for (y = ymin; y <= ymax; y += step) { |
| 849 | glVertex3f(xmin, y, zmin); |
| 850 | glVertex3f(xmin, y, zmax); |
| 851 | } |
| 852 | glEnd(); |
| 853 | glBegin(GL_LINES); |
| 854 | for (z = zmin; z <= zmax; z += step) { |
| 855 | glVertex3f(xmin, ymin, z); |
| 856 | glVertex3f(xmin, ymax, z); |
| 857 | } |
| 858 | glEnd(); |
| 859 | |
| 860 | glColor3f(0.4, 0.4, 0.6); |
| 861 | glBegin(GL_QUADS); |
| 862 | /* xmin */ |
| 863 | glVertex3f(xmin-d, ymin, zmin); |
| 864 | glVertex3f(xmin-d, ymax, zmin); |
| 865 | glVertex3f(xmin-d, ymax, zmax); |
| 866 | glVertex3f(xmin-d, ymin, zmax); |
| 867 | /* ymin */ |
| 868 | glVertex3f(xmin, ymin-d, zmin); |
| 869 | glVertex3f(xmax, ymin-d, zmin); |
| 870 | glVertex3f(xmax, ymin-d, zmax); |
| 871 | glVertex3f(xmin, ymin-d, zmax); |
| 872 | /* zmin */ |
| 873 | glVertex3f(xmin, ymin, zmin-d); |
| 874 | glVertex3f(xmax, ymin, zmin-d); |
| 875 | glVertex3f(xmax, ymax, zmin-d); |
| 876 | glVertex3f(xmin, ymax, zmin-d); |
| 877 | glEnd(); |
| 878 | |
| 879 | if (lit) |
| 880 | glEnable(GL_LIGHTING); |
| 881 | if (tex) |
| 882 | glEnable(GL_TEXTURE_2D); |
| 883 | } |
| 884 | |
| 885 | |
| 886 | static void |
| 887 | PrintString(const char *s) |
| 888 | { |
| 889 | while (*s) { |
| 890 | glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); |
| 891 | s++; |
| 892 | } |
| 893 | } |
| 894 | |
| 895 | |
| 896 | static int |
| 897 | ComputeFPS(void) |
| 898 | { |
| 899 | static double t0 = -1.0; |
| 900 | static int frames = 0; |
| 901 | double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; |
| 902 | static int fps = 0; |
| 903 | |
| 904 | frames++; |
| 905 | |
| 906 | if (t0 < 0.0) { |
| 907 | t0 = t; |
| 908 | fps = 0; |
| 909 | } |
| 910 | else if (t - t0 >= 1.0) { |
| 911 | fps = (int) (frames / (t - t0) + 0.5); |
| 912 | t0 = t; |
| 913 | frames = 0; |
| 914 | } |
| 915 | |
| 916 | return fps; |
| 917 | } |
| 918 | |
| 919 | |
| 920 | static void |
| 921 | Draw(void) |
| 922 | { |
| 923 | int fps; |
| 924 | GLfloat rot[4][4]; |
| 925 | |
| 926 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 927 | |
| 928 | glPushMatrix(); |
| 929 | |
| 930 | glTranslatef(0.0, 0.0, -View.Distance); |
| 931 | build_rotmatrix(rot, View.CurQuat); |
| 932 | glMultMatrixf(&rot[0][0]); |
| 933 | |
| 934 | glPushMatrix(); |
| 935 | glTranslatef(0, -0.75, 0); |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 936 | if (Render.DrawBox) |
| 937 | DrawBox(); |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 938 | DrawEngine(Engines + CurEngine, Theta); |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 939 | glPopMatrix(); |
| 940 | |
| 941 | glPopMatrix(); |
| 942 | |
| 943 | fps = ComputeFPS(); |
| 944 | if (Render.ShowInfo) { |
| 945 | GLboolean lit = glIsEnabled(GL_LIGHTING); |
| 946 | GLboolean tex = glIsEnabled(GL_TEXTURE_2D); |
| 947 | char s[100]; |
| 948 | sprintf(s, "%s %d FPS %s", Engines[CurEngine].Name, fps, |
| 949 | Render.UseLists ? "Display Lists" : "Immediate mode"); |
| 950 | glDisable(GL_LIGHTING); |
| 951 | glDisable(GL_TEXTURE_2D); |
| 952 | glColor3f(1, 1 , 1); |
| 953 | glWindowPos2iARB(10, 10); |
| 954 | PrintString(s); |
| 955 | if (lit) |
| 956 | glEnable(GL_LIGHTING); |
| 957 | if (tex) |
| 958 | glEnable(GL_TEXTURE_2D); |
| 959 | } |
| 960 | |
| 961 | glutSwapBuffers(); |
| 962 | } |
| 963 | |
| 964 | |
| 965 | /** |
| 966 | * Handle window resize. |
| 967 | */ |
| 968 | static void |
| 969 | Reshape(int width, int height) |
| 970 | { |
| 971 | float ar = (float) width / height; |
| 972 | float s = 0.5; |
| 973 | glViewport(0, 0, width, height); |
| 974 | glMatrixMode(GL_PROJECTION); |
| 975 | glLoadIdentity(); |
| 976 | glFrustum(-ar * s, ar * s, -s, s, 2.0, 50.0); |
| 977 | glMatrixMode(GL_MODELVIEW); |
| 978 | glLoadIdentity(); |
| 979 | WinWidth = width; |
| 980 | WinHeight = height; |
| 981 | } |
| 982 | |
| 983 | |
| 984 | /** |
| 985 | * Handle mouse button. |
| 986 | */ |
| 987 | static void |
| 988 | Mouse(int button, int state, int x, int y) |
| 989 | { |
| 990 | if (button == GLUT_LEFT_BUTTON) { |
| 991 | if (state == GLUT_DOWN) { |
| 992 | View.StartX = x; |
| 993 | View.StartY = y; |
| 994 | View.Rotating = GL_TRUE; |
| 995 | } |
| 996 | else if (state == GLUT_UP) { |
| 997 | View.Rotating = GL_FALSE; |
| 998 | } |
| 999 | } |
| 1000 | else if (button == GLUT_MIDDLE_BUTTON) { |
| 1001 | if (state == GLUT_DOWN) { |
| 1002 | View.StartX = x; |
| 1003 | View.StartY = y; |
| 1004 | View.StartDistance = View.Distance; |
| 1005 | View.Translating = GL_TRUE; |
| 1006 | } |
| 1007 | else if (state == GLUT_UP) { |
| 1008 | View.Translating = GL_FALSE; |
| 1009 | } |
| 1010 | } |
| 1011 | } |
| 1012 | |
| 1013 | |
| 1014 | /** |
| 1015 | * Handle mouse motion |
| 1016 | */ |
| 1017 | static void |
| 1018 | Motion(int x, int y) |
| 1019 | { |
| 1020 | int i; |
| 1021 | if (View.Rotating) { |
| 1022 | float x0 = (2.0 * View.StartX - WinWidth) / WinWidth; |
| 1023 | float y0 = (WinHeight - 2.0 * View.StartY) / WinHeight; |
| 1024 | float x1 = (2.0 * x - WinWidth) / WinWidth; |
| 1025 | float y1 = (WinHeight - 2.0 * y) / WinHeight; |
| 1026 | float q[4]; |
| 1027 | |
| 1028 | trackball(q, x0, y0, x1, y1); |
| 1029 | View.StartX = x; |
| 1030 | View.StartY = y; |
| 1031 | for (i = 0; i < 1; i++) |
| 1032 | add_quats(q, View.CurQuat, View.CurQuat); |
| 1033 | |
| 1034 | glutPostRedisplay(); |
| 1035 | } |
| 1036 | else if (View.Translating) { |
| 1037 | float dz = 0.01 * (y - View.StartY); |
| 1038 | View.Distance = View.StartDistance + dz; |
| 1039 | glutPostRedisplay(); |
| 1040 | } |
| 1041 | } |
| 1042 | |
| 1043 | |
| 1044 | /** |
| 1045 | ** Menu Callbacks |
| 1046 | **/ |
| 1047 | |
| 1048 | static void |
| 1049 | OptAnimation(void) |
| 1050 | { |
| 1051 | Render.Anim = !Render.Anim; |
| 1052 | if (Render.Anim) |
| 1053 | glutIdleFunc(Idle); |
| 1054 | else |
| 1055 | glutIdleFunc(NULL); |
| 1056 | } |
| 1057 | |
| 1058 | static void |
| 1059 | OptChangeEngine(void) |
| 1060 | { |
| 1061 | CurEngine = (CurEngine + 1) % NUM_ENGINES; |
| 1062 | } |
| 1063 | |
| 1064 | static void |
| 1065 | OptRenderMode(void) |
| 1066 | { |
| 1067 | Render.Mode++; |
| 1068 | if (Render.Mode > TEXTURED) |
| 1069 | Render.Mode = 0; |
| 1070 | SetRenderState(Render.Mode); |
| 1071 | } |
| 1072 | |
| 1073 | static void |
| 1074 | OptDisplayLists(void) |
| 1075 | { |
| 1076 | int i; |
| 1077 | Render.UseLists = !Render.UseLists; |
| 1078 | if (Render.UseLists) { |
| 1079 | for (i = 0; i < NUM_ENGINES; i++) { |
| 1080 | GenerateDisplayLists(Engines + i); |
| 1081 | } |
| 1082 | } |
| 1083 | else { |
| 1084 | for (i = 0; i < NUM_ENGINES; i++) { |
| 1085 | FreeDisplayLists(Engines + i); |
| 1086 | } |
| 1087 | } |
| 1088 | } |
| 1089 | |
| 1090 | static void |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 1091 | OptShowBlock(void) |
| 1092 | { |
| 1093 | Render.ShowBlock = !Render.ShowBlock; |
| 1094 | } |
| 1095 | |
| 1096 | static void |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 1097 | OptShowInfo(void) |
| 1098 | { |
| 1099 | Render.ShowInfo = !Render.ShowInfo; |
| 1100 | } |
| 1101 | |
| 1102 | static void |
| 1103 | OptShowBox(void) |
| 1104 | { |
| 1105 | Render.DrawBox = !Render.DrawBox; |
| 1106 | } |
| 1107 | |
| 1108 | static void |
| 1109 | OptRotate(void) |
| 1110 | { |
| 1111 | Theta += 5.0; |
| 1112 | } |
| 1113 | |
| 1114 | static void |
| 1115 | OptExit(void) |
| 1116 | { |
| 1117 | exit(0); |
| 1118 | } |
| 1119 | |
| 1120 | |
| 1121 | /** |
| 1122 | * Define menu entries (w/ keyboard shortcuts) |
| 1123 | */ |
| 1124 | |
| 1125 | typedef struct |
| 1126 | { |
| 1127 | const char *Text; |
| 1128 | const char Key; |
| 1129 | void (*Function)(void); |
| 1130 | } MenuInfo; |
| 1131 | |
| 1132 | static const MenuInfo MenuItems[] = { |
| 1133 | { "Animation", 'a', OptAnimation }, |
| 1134 | { "Change Engine", 'e', OptChangeEngine }, |
| 1135 | { "Rendering Style", 'm', OptRenderMode }, |
| 1136 | { "Display Lists", 'd', OptDisplayLists }, |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 1137 | { "Show Block", 'b', OptShowBlock }, |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 1138 | { "Show Info", 'i', OptShowInfo }, |
Brian Paul | f05e7eb | 2006-08-01 20:03:05 +0000 | [diff] [blame] | 1139 | { "Show Box", 'x', OptShowBox }, |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 1140 | { "Exit", 27, OptExit }, |
| 1141 | { NULL, 'r', OptRotate }, |
| 1142 | { NULL, 0, NULL } |
| 1143 | }; |
| 1144 | |
| 1145 | |
| 1146 | /** |
| 1147 | * Handle menu selection. |
| 1148 | */ |
| 1149 | static void |
| 1150 | MenuHandler(int entry) |
| 1151 | { |
| 1152 | MenuItems[entry].Function(); |
| 1153 | glutPostRedisplay(); |
| 1154 | } |
| 1155 | |
| 1156 | |
| 1157 | /** |
| 1158 | * Make pop-up menu. |
| 1159 | */ |
| 1160 | static void |
| 1161 | MakeMenu(void) |
| 1162 | { |
| 1163 | int i; |
| 1164 | glutCreateMenu(MenuHandler); |
| 1165 | for (i = 0; MenuItems[i].Text; i++) { |
| 1166 | glutAddMenuEntry(MenuItems[i].Text, i); |
| 1167 | } |
| 1168 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
| 1169 | } |
| 1170 | |
| 1171 | |
| 1172 | /** |
| 1173 | * Handle keyboard event. |
| 1174 | */ |
| 1175 | static void |
| 1176 | Key(unsigned char key, int x, int y) |
| 1177 | { |
| 1178 | int i; |
| 1179 | (void) x; (void) y; |
| 1180 | for (i = 0; MenuItems[i].Key; i++) { |
| 1181 | if (MenuItems[i].Key == key) { |
| 1182 | MenuItems[i].Function(); |
| 1183 | glutPostRedisplay(); |
| 1184 | break; |
| 1185 | } |
| 1186 | } |
| 1187 | } |
| 1188 | |
| 1189 | |
| 1190 | static |
| 1191 | void LoadTexture(void) |
| 1192 | { |
| 1193 | GLboolean convolve = GL_FALSE; |
| 1194 | |
| 1195 | glGenTextures(1, &TextureObj); |
| 1196 | glBindTexture(GL_TEXTURE_2D, TextureObj); |
| 1197 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1198 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1199 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| 1200 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| 1201 | |
| 1202 | if (convolve) { |
| 1203 | #define FILTER_SIZE 7 |
| 1204 | /* use convolution to blur the texture to simulate a dull finish |
| 1205 | * on the object. |
| 1206 | */ |
| 1207 | GLubyte *img; |
| 1208 | GLenum format; |
| 1209 | GLint w, h; |
| 1210 | GLfloat filter[FILTER_SIZE][FILTER_SIZE][4]; |
| 1211 | |
| 1212 | for (h = 0; h < FILTER_SIZE; h++) { |
| 1213 | for (w = 0; w < FILTER_SIZE; w++) { |
| 1214 | const GLfloat k = 1.0 / (FILTER_SIZE * FILTER_SIZE); |
| 1215 | filter[h][w][0] = k; |
| 1216 | filter[h][w][1] = k; |
| 1217 | filter[h][w][2] = k; |
| 1218 | filter[h][w][3] = k; |
| 1219 | } |
| 1220 | } |
| 1221 | |
| 1222 | glEnable(GL_CONVOLUTION_2D); |
| 1223 | glConvolutionParameteri(GL_CONVOLUTION_2D, |
| 1224 | GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER); |
| 1225 | glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_RGBA, |
| 1226 | FILTER_SIZE, FILTER_SIZE, |
| 1227 | GL_RGBA, GL_FLOAT, filter); |
| 1228 | |
| 1229 | img = LoadRGBImage(TEXTURE_FILE, &w, &h, &format); |
| 1230 | if (!img) { |
| 1231 | printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); |
| 1232 | exit(1); |
| 1233 | } |
| 1234 | |
| 1235 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, |
| 1236 | format, GL_UNSIGNED_BYTE, img); |
| 1237 | free(img); |
| 1238 | } |
| 1239 | else { |
| 1240 | if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { |
| 1241 | printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); |
| 1242 | exit(1); |
| 1243 | } |
| 1244 | } |
| 1245 | } |
| 1246 | |
| 1247 | |
| 1248 | static void |
| 1249 | Init(void) |
| 1250 | { |
| 1251 | const GLfloat lightColor[4] = { 0.7, 0.7, 0.7, 1.0 }; |
| 1252 | const GLfloat specular[4] = { 0.8, 0.8, 0.8, 1.0 }; |
| 1253 | |
| 1254 | Q = gluNewQuadric(); |
| 1255 | gluQuadricNormals(Q, GLU_SMOOTH); |
| 1256 | |
| 1257 | LoadTexture(); |
| 1258 | |
| 1259 | glClearColor(0.3, 0.3, 0.3, 0.0); |
| 1260 | glEnable(GL_DEPTH_TEST); |
| 1261 | glEnable(GL_LIGHTING); |
| 1262 | glEnable(GL_LIGHT0); |
| 1263 | glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor); |
| 1264 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 40); |
| 1265 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); |
| 1266 | glEnable(GL_NORMALIZE); |
| 1267 | |
Brian Paul | 1ff8daf | 2006-07-04 21:43:21 +0000 | [diff] [blame] | 1268 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 1269 | |
| 1270 | InitViewInfo(&View); |
| 1271 | InitRenderInfo(&Render); |
| 1272 | } |
| 1273 | |
| 1274 | |
| 1275 | int |
| 1276 | main(int argc, char *argv[]) |
| 1277 | { |
| 1278 | glutInit(&argc, argv); |
| 1279 | glutInitWindowSize(WinWidth, WinHeight); |
| 1280 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 1281 | glutCreateWindow("OpenGL Engine Demo"); |
| 1282 | glutReshapeFunc(Reshape); |
| 1283 | glutMouseFunc(Mouse); |
| 1284 | glutMotionFunc(Motion); |
| 1285 | glutKeyboardFunc(Key); |
| 1286 | glutDisplayFunc(Draw); |
| 1287 | MakeMenu(); |
| 1288 | Init(); |
| 1289 | if (Render.Anim) |
| 1290 | glutIdleFunc(Idle); |
| 1291 | glutMainLoop(); |
| 1292 | return 0; |
| 1293 | } |