jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame] | 1 | /* $Id: gears.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */ |
| 2 | |
| 3 | /* |
| 4 | * 3-D gear wheels. This program is in the public domain. |
| 5 | * |
| 6 | * Brian Paul |
| 7 | */ |
| 8 | |
| 9 | /* Conversion to GLUT by Mark J. Kilgard */ |
| 10 | |
| 11 | /* |
| 12 | * $Log: gears.c,v $ |
| 13 | * Revision 1.1 1999/08/19 00:55:40 jtg |
| 14 | * Initial revision |
| 15 | * |
| 16 | * Revision 3.2 1999/06/03 17:07:36 brianp |
| 17 | * an extra quad was being drawn in front and back faces |
| 18 | * |
| 19 | * Revision 3.1 1998/11/03 02:49:10 brianp |
| 20 | * added fps output |
| 21 | * |
| 22 | * Revision 3.0 1998/02/14 18:42:29 brianp |
| 23 | * initial rev |
| 24 | * |
| 25 | */ |
| 26 | |
| 27 | |
| 28 | #include <math.h> |
| 29 | #include <stdlib.h> |
| 30 | #include <stdio.h> |
| 31 | #include <GL/glut.h> |
| 32 | |
| 33 | #ifndef M_PI |
| 34 | #define M_PI 3.14159265 |
| 35 | #endif |
| 36 | |
| 37 | static GLint T0 = 0; |
| 38 | static GLint Frames = 0; |
| 39 | |
| 40 | |
| 41 | /** |
| 42 | |
| 43 | Draw a gear wheel. You'll probably want to call this function when |
| 44 | building a display list since we do a lot of trig here. |
| 45 | |
| 46 | Input: inner_radius - radius of hole at center |
| 47 | outer_radius - radius at center of teeth |
| 48 | width - width of gear |
| 49 | teeth - number of teeth |
| 50 | tooth_depth - depth of tooth |
| 51 | |
| 52 | **/ |
| 53 | |
| 54 | static void |
| 55 | gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, |
| 56 | GLint teeth, GLfloat tooth_depth) |
| 57 | { |
| 58 | GLint i; |
| 59 | GLfloat r0, r1, r2; |
| 60 | GLfloat angle, da; |
| 61 | GLfloat u, v, len; |
| 62 | |
| 63 | r0 = inner_radius; |
| 64 | r1 = outer_radius - tooth_depth / 2.0; |
| 65 | r2 = outer_radius + tooth_depth / 2.0; |
| 66 | |
| 67 | da = 2.0 * M_PI / teeth / 4.0; |
| 68 | |
| 69 | glShadeModel(GL_FLAT); |
| 70 | |
| 71 | glNormal3f(0.0, 0.0, 1.0); |
| 72 | |
| 73 | /* draw front face */ |
| 74 | glBegin(GL_QUAD_STRIP); |
| 75 | for (i = 0; i <= teeth; i++) { |
| 76 | angle = i * 2.0 * M_PI / teeth; |
| 77 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 78 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 79 | if (i < teeth) { |
| 80 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 81 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 82 | } |
| 83 | } |
| 84 | glEnd(); |
| 85 | |
| 86 | /* draw front sides of teeth */ |
| 87 | glBegin(GL_QUADS); |
| 88 | da = 2.0 * M_PI / teeth / 4.0; |
| 89 | for (i = 0; i < teeth; i++) { |
| 90 | angle = i * 2.0 * M_PI / teeth; |
| 91 | |
| 92 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 93 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| 94 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| 95 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 96 | } |
| 97 | glEnd(); |
| 98 | |
| 99 | glNormal3f(0.0, 0.0, -1.0); |
| 100 | |
| 101 | /* draw back face */ |
| 102 | glBegin(GL_QUAD_STRIP); |
| 103 | for (i = 0; i <= teeth; i++) { |
| 104 | angle = i * 2.0 * M_PI / teeth; |
| 105 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 106 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 107 | if (i < teeth) { |
| 108 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 109 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 110 | } |
| 111 | } |
| 112 | glEnd(); |
| 113 | |
| 114 | /* draw back sides of teeth */ |
| 115 | glBegin(GL_QUADS); |
| 116 | da = 2.0 * M_PI / teeth / 4.0; |
| 117 | for (i = 0; i < teeth; i++) { |
| 118 | angle = i * 2.0 * M_PI / teeth; |
| 119 | |
| 120 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 121 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| 122 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| 123 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 124 | } |
| 125 | glEnd(); |
| 126 | |
| 127 | /* draw outward faces of teeth */ |
| 128 | glBegin(GL_QUAD_STRIP); |
| 129 | for (i = 0; i < teeth; i++) { |
| 130 | angle = i * 2.0 * M_PI / teeth; |
| 131 | |
| 132 | glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); |
| 133 | glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); |
| 134 | u = r2 * cos(angle + da) - r1 * cos(angle); |
| 135 | v = r2 * sin(angle + da) - r1 * sin(angle); |
| 136 | len = sqrt(u * u + v * v); |
| 137 | u /= len; |
| 138 | v /= len; |
| 139 | glNormal3f(v, -u, 0.0); |
| 140 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); |
| 141 | glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); |
| 142 | glNormal3f(cos(angle), sin(angle), 0.0); |
| 143 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); |
| 144 | glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); |
| 145 | u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); |
| 146 | v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); |
| 147 | glNormal3f(v, -u, 0.0); |
| 148 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); |
| 149 | glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); |
| 150 | glNormal3f(cos(angle), sin(angle), 0.0); |
| 151 | } |
| 152 | |
| 153 | glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); |
| 154 | glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); |
| 155 | |
| 156 | glEnd(); |
| 157 | |
| 158 | glShadeModel(GL_SMOOTH); |
| 159 | |
| 160 | /* draw inside radius cylinder */ |
| 161 | glBegin(GL_QUAD_STRIP); |
| 162 | for (i = 0; i <= teeth; i++) { |
| 163 | angle = i * 2.0 * M_PI / teeth; |
| 164 | glNormal3f(-cos(angle), -sin(angle), 0.0); |
| 165 | glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); |
| 166 | glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); |
| 167 | } |
| 168 | glEnd(); |
| 169 | |
| 170 | } |
| 171 | |
| 172 | static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; |
| 173 | static GLint gear1, gear2, gear3; |
| 174 | static GLfloat angle = 0.0; |
| 175 | |
| 176 | static void |
| 177 | draw(void) |
| 178 | { |
| 179 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 180 | |
| 181 | glPushMatrix(); |
| 182 | glRotatef(view_rotx, 1.0, 0.0, 0.0); |
| 183 | glRotatef(view_roty, 0.0, 1.0, 0.0); |
| 184 | glRotatef(view_rotz, 0.0, 0.0, 1.0); |
| 185 | |
| 186 | glPushMatrix(); |
| 187 | glTranslatef(-3.0, -2.0, 0.0); |
| 188 | glRotatef(angle, 0.0, 0.0, 1.0); |
| 189 | glCallList(gear1); |
| 190 | glPopMatrix(); |
| 191 | |
| 192 | glPushMatrix(); |
| 193 | glTranslatef(3.1, -2.0, 0.0); |
| 194 | glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); |
| 195 | glCallList(gear2); |
| 196 | glPopMatrix(); |
| 197 | |
| 198 | glPushMatrix(); |
| 199 | glTranslatef(-3.1, 4.2, 0.0); |
| 200 | glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); |
| 201 | glCallList(gear3); |
| 202 | glPopMatrix(); |
| 203 | |
| 204 | glPopMatrix(); |
| 205 | |
| 206 | glutSwapBuffers(); |
| 207 | |
| 208 | Frames++; |
| 209 | { |
| 210 | GLint t = glutGet(GLUT_ELAPSED_TIME); |
| 211 | if (t - T0 >= 5000) { |
| 212 | GLfloat seconds = (t - T0) / 1000.0; |
| 213 | GLfloat fps = Frames / seconds; |
| 214 | printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); |
| 215 | T0 = t; |
| 216 | Frames = 0; |
| 217 | } |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | |
| 222 | static void |
| 223 | idle(void) |
| 224 | { |
| 225 | angle += 2.0; |
| 226 | glutPostRedisplay(); |
| 227 | } |
| 228 | |
| 229 | /* change view angle, exit upon ESC */ |
| 230 | /* ARGSUSED1 */ |
| 231 | static void |
| 232 | key(unsigned char k, int x, int y) |
| 233 | { |
| 234 | switch (k) { |
| 235 | case 'z': |
| 236 | view_rotz += 5.0; |
| 237 | break; |
| 238 | case 'Z': |
| 239 | view_rotz -= 5.0; |
| 240 | break; |
| 241 | case 27: /* Escape */ |
| 242 | exit(0); |
| 243 | break; |
| 244 | default: |
| 245 | return; |
| 246 | } |
| 247 | glutPostRedisplay(); |
| 248 | } |
| 249 | |
| 250 | /* change view angle */ |
| 251 | /* ARGSUSED1 */ |
| 252 | static void |
| 253 | special(int k, int x, int y) |
| 254 | { |
| 255 | switch (k) { |
| 256 | case GLUT_KEY_UP: |
| 257 | view_rotx += 5.0; |
| 258 | break; |
| 259 | case GLUT_KEY_DOWN: |
| 260 | view_rotx -= 5.0; |
| 261 | break; |
| 262 | case GLUT_KEY_LEFT: |
| 263 | view_roty += 5.0; |
| 264 | break; |
| 265 | case GLUT_KEY_RIGHT: |
| 266 | view_roty -= 5.0; |
| 267 | break; |
| 268 | default: |
| 269 | return; |
| 270 | } |
| 271 | glutPostRedisplay(); |
| 272 | } |
| 273 | |
| 274 | /* new window size or exposure */ |
| 275 | static void |
| 276 | reshape(int width, int height) |
| 277 | { |
| 278 | GLfloat h = (GLfloat) height / (GLfloat) width; |
| 279 | |
| 280 | glViewport(0, 0, (GLint) width, (GLint) height); |
| 281 | glMatrixMode(GL_PROJECTION); |
| 282 | glLoadIdentity(); |
| 283 | glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); |
| 284 | glMatrixMode(GL_MODELVIEW); |
| 285 | glLoadIdentity(); |
| 286 | glTranslatef(0.0, 0.0, -40.0); |
| 287 | } |
| 288 | |
| 289 | static void |
| 290 | init(void) |
| 291 | { |
| 292 | static GLfloat pos[4] = |
| 293 | {5.0, 5.0, 10.0, 0.0}; |
| 294 | static GLfloat red[4] = |
| 295 | {0.8, 0.1, 0.0, 1.0}; |
| 296 | static GLfloat green[4] = |
| 297 | {0.0, 0.8, 0.2, 1.0}; |
| 298 | static GLfloat blue[4] = |
| 299 | {0.2, 0.2, 1.0, 1.0}; |
| 300 | |
| 301 | glLightfv(GL_LIGHT0, GL_POSITION, pos); |
| 302 | glEnable(GL_CULL_FACE); |
| 303 | glEnable(GL_LIGHTING); |
| 304 | glEnable(GL_LIGHT0); |
| 305 | glEnable(GL_DEPTH_TEST); |
| 306 | |
| 307 | /* make the gears */ |
| 308 | gear1 = glGenLists(1); |
| 309 | glNewList(gear1, GL_COMPILE); |
| 310 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); |
| 311 | gear(1.0, 4.0, 1.0, 20, 0.7); |
| 312 | glEndList(); |
| 313 | |
| 314 | gear2 = glGenLists(1); |
| 315 | glNewList(gear2, GL_COMPILE); |
| 316 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); |
| 317 | gear(0.5, 2.0, 2.0, 10, 0.7); |
| 318 | glEndList(); |
| 319 | |
| 320 | gear3 = glGenLists(1); |
| 321 | glNewList(gear3, GL_COMPILE); |
| 322 | glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); |
| 323 | gear(1.3, 2.0, 0.5, 10, 0.7); |
| 324 | glEndList(); |
| 325 | |
| 326 | glEnable(GL_NORMALIZE); |
| 327 | } |
| 328 | |
| 329 | void |
| 330 | visible(int vis) |
| 331 | { |
| 332 | if (vis == GLUT_VISIBLE) |
| 333 | glutIdleFunc(idle); |
| 334 | else |
| 335 | glutIdleFunc(NULL); |
| 336 | } |
| 337 | |
| 338 | int main(int argc, char *argv[]) |
| 339 | { |
| 340 | glutInit(&argc, argv); |
| 341 | glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
| 342 | |
| 343 | glutInitWindowPosition(0, 0); |
| 344 | glutInitWindowSize(300, 300); |
| 345 | glutCreateWindow("Gears"); |
| 346 | init(); |
| 347 | |
| 348 | glutDisplayFunc(draw); |
| 349 | glutReshapeFunc(reshape); |
| 350 | glutKeyboardFunc(key); |
| 351 | glutSpecialFunc(special); |
| 352 | glutVisibilityFunc(visible); |
| 353 | |
| 354 | glutMainLoop(); |
| 355 | return 0; /* ANSI C requires main to return int. */ |
| 356 | } |