Brian Paul | 8c2a1f0 | 2002-10-18 13:23:19 +0000 | [diff] [blame^] | 1 | /* $Id: multipal.c,v 1.3 2002/10/18 13:23:19 brianp Exp $ */ |
Brian Paul | ede3783 | 2000-11-18 17:12:33 +0000 | [diff] [blame] | 2 | |
| 3 | /* |
Brian Paul | 8c2a1f0 | 2002-10-18 13:23:19 +0000 | [diff] [blame^] | 4 | * Test multitexture and paletted textures. |
Brian Paul | ede3783 | 2000-11-18 17:12:33 +0000 | [diff] [blame] | 5 | */ |
| 6 | |
| 7 | #include <assert.h> |
| 8 | #include <math.h> |
| 9 | #include <stdio.h> |
| 10 | #include <stdlib.h> |
| 11 | #include <string.h> |
Karl Schultz | 40fac75 | 2002-01-16 01:03:25 +0000 | [diff] [blame] | 12 | #ifdef _WIN32 |
| 13 | #include <windows.h> |
| 14 | #endif |
| 15 | #define GL_GLEXT_LEGACY |
Brian Paul | ede3783 | 2000-11-18 17:12:33 +0000 | [diff] [blame] | 16 | #include <GL/glut.h> |
| 17 | |
| 18 | #include "../util/readtex.c" /* I know, this is a hack. */ |
| 19 | |
| 20 | #define TEXTURE_1_FILE "../images/tile.rgb" |
| 21 | #define TEXTURE_2_FILE "../images/reflect.rgb" |
| 22 | |
| 23 | #define TEX0 1 |
| 24 | #define TEX1 2 |
| 25 | #define TEXBOTH 3 |
| 26 | #define ANIMATE 10 |
| 27 | #define QUIT 100 |
| 28 | |
| 29 | static GLboolean Animate = GL_TRUE; |
| 30 | |
| 31 | static GLfloat Drift = 0.0; |
| 32 | static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; |
| 33 | |
| 34 | |
| 35 | |
| 36 | static void Idle( void ) |
| 37 | { |
| 38 | if (Animate) { |
| 39 | Drift += 0.05; |
| 40 | if (Drift >= 1.0) |
| 41 | Drift = 0.0; |
| 42 | |
| 43 | #ifdef GL_ARB_multitexture |
| 44 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 45 | #endif |
| 46 | glMatrixMode(GL_TEXTURE); |
| 47 | glLoadIdentity(); |
| 48 | glTranslatef(Drift, 0.0, 0.0); |
| 49 | glMatrixMode(GL_MODELVIEW); |
| 50 | |
| 51 | #ifdef GL_ARB_multitexture |
| 52 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 53 | #endif |
| 54 | glMatrixMode(GL_TEXTURE); |
| 55 | glLoadIdentity(); |
| 56 | glTranslatef(0.0, Drift, 0.0); |
| 57 | glMatrixMode(GL_MODELVIEW); |
| 58 | |
| 59 | glutPostRedisplay(); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | |
| 64 | static void DrawObject(void) |
| 65 | { |
| 66 | glBegin(GL_QUADS); |
| 67 | |
| 68 | #ifdef GL_ARB_multitexture |
| 69 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); |
| 70 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); |
| 71 | glVertex2f(-1.0, -1.0); |
| 72 | |
| 73 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); |
| 74 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); |
| 75 | glVertex2f(1.0, -1.0); |
| 76 | |
| 77 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); |
| 78 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); |
| 79 | glVertex2f(1.0, 1.0); |
| 80 | |
| 81 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); |
| 82 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); |
| 83 | glVertex2f(-1.0, 1.0); |
| 84 | #else |
| 85 | glTexCoord2f(0.0, 0.0); |
| 86 | glVertex2f(-1.0, -1.0); |
| 87 | |
| 88 | glTexCoord2f(1.0, 0.0); |
| 89 | glVertex2f(1.0, -1.0); |
| 90 | |
| 91 | glTexCoord2f(1.0, 1.0); |
| 92 | glVertex2f(1.0, 1.0); |
| 93 | |
| 94 | glTexCoord2f(0.0, 1.0); |
| 95 | glVertex2f(-1.0, 1.0); |
| 96 | #endif |
| 97 | |
| 98 | glEnd(); |
| 99 | } |
| 100 | |
| 101 | |
| 102 | |
| 103 | static void Display( void ) |
| 104 | { |
| 105 | glClear( GL_COLOR_BUFFER_BIT ); |
| 106 | |
| 107 | glPushMatrix(); |
| 108 | glRotatef(Xrot, 1.0, 0.0, 0.0); |
| 109 | glRotatef(Yrot, 0.0, 1.0, 0.0); |
| 110 | glRotatef(Zrot, 0.0, 0.0, 1.0); |
| 111 | glScalef(5.0, 5.0, 5.0); |
| 112 | DrawObject(); |
| 113 | glPopMatrix(); |
| 114 | |
| 115 | glutSwapBuffers(); |
| 116 | } |
| 117 | |
| 118 | |
| 119 | static void Reshape( int width, int height ) |
| 120 | { |
| 121 | glViewport( 0, 0, width, height ); |
| 122 | glMatrixMode( GL_PROJECTION ); |
| 123 | glLoadIdentity(); |
| 124 | glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); |
| 125 | /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ |
| 126 | glMatrixMode( GL_MODELVIEW ); |
| 127 | glLoadIdentity(); |
| 128 | glTranslatef( 0.0, 0.0, -70.0 ); |
| 129 | } |
| 130 | |
| 131 | |
| 132 | static void ModeMenu(int entry) |
| 133 | { |
| 134 | GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE; |
| 135 | if (entry==TEX0) { |
| 136 | enable0 = GL_TRUE; |
| 137 | } |
| 138 | else if (entry==TEX1) { |
| 139 | enable1 = GL_TRUE; |
| 140 | } |
| 141 | else if (entry==TEXBOTH) { |
| 142 | enable0 = GL_TRUE; |
| 143 | enable1 = GL_TRUE; |
| 144 | } |
| 145 | else if (entry==ANIMATE) { |
| 146 | Animate = !Animate; |
| 147 | } |
| 148 | else if (entry==QUIT) { |
| 149 | exit(0); |
| 150 | } |
| 151 | |
| 152 | if (entry != ANIMATE) { |
| 153 | #ifdef GL_ARB_multitexture |
| 154 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 155 | #endif |
| 156 | if (enable0) { |
| 157 | glEnable(GL_TEXTURE_2D); |
| 158 | } |
| 159 | else |
| 160 | glDisable(GL_TEXTURE_2D); |
| 161 | |
| 162 | #ifdef GL_ARB_multitexture |
| 163 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 164 | #endif |
| 165 | if (enable1) { |
| 166 | glEnable(GL_TEXTURE_2D); |
| 167 | } |
| 168 | else |
| 169 | glDisable(GL_TEXTURE_2D); |
| 170 | } |
| 171 | |
| 172 | glutPostRedisplay(); |
| 173 | } |
| 174 | |
| 175 | |
| 176 | static void Key( unsigned char key, int x, int y ) |
| 177 | { |
| 178 | (void) x; |
| 179 | (void) y; |
| 180 | switch (key) { |
| 181 | case 27: |
| 182 | exit(0); |
| 183 | break; |
| 184 | } |
| 185 | glutPostRedisplay(); |
| 186 | } |
| 187 | |
| 188 | |
| 189 | static void SpecialKey( int key, int x, int y ) |
| 190 | { |
| 191 | float step = 3.0; |
| 192 | (void) x; |
| 193 | (void) y; |
| 194 | |
| 195 | switch (key) { |
| 196 | case GLUT_KEY_UP: |
| 197 | Xrot += step; |
| 198 | break; |
| 199 | case GLUT_KEY_DOWN: |
| 200 | Xrot -= step; |
| 201 | break; |
| 202 | case GLUT_KEY_LEFT: |
| 203 | Yrot += step; |
| 204 | break; |
| 205 | case GLUT_KEY_RIGHT: |
| 206 | Yrot -= step; |
| 207 | break; |
| 208 | } |
| 209 | glutPostRedisplay(); |
| 210 | } |
| 211 | |
| 212 | |
| 213 | static void load_tex(const char *fname, int channel) |
| 214 | { |
| 215 | GLubyte *image; |
| 216 | GLenum format, type; |
| 217 | GLint w, h; |
| 218 | GLubyte *grayImage; |
| 219 | int i; |
| 220 | GLubyte table[256][4]; |
| 221 | |
| 222 | image = LoadRGBImage(fname, &w, &h, &format); |
| 223 | if (!image) |
| 224 | exit(1); |
| 225 | |
| 226 | printf("%s %d x %d\n", fname, w, h); |
| 227 | grayImage = malloc(w * h * 1); |
| 228 | assert(grayImage); |
| 229 | for (i = 0; i < w * h; i++) { |
| 230 | int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3; |
| 231 | assert(g < 256); |
| 232 | grayImage[i] = g; |
| 233 | } |
| 234 | |
| 235 | glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX, |
| 236 | GL_UNSIGNED_BYTE, grayImage); |
| 237 | |
| 238 | for (i = 0; i < 256; i++) { |
| 239 | table[i][0] = channel ? i : 0; |
| 240 | table[i][1] = i; |
| 241 | table[i][2] = channel ? 0 : i; |
| 242 | table[i][3] = 255; |
| 243 | } |
| 244 | |
| 245 | glColorTableEXT(GL_TEXTURE_2D, /* target */ |
| 246 | GL_RGBA, /* internal format */ |
| 247 | 256, /* table size */ |
| 248 | GL_RGBA, /* table format */ |
| 249 | GL_UNSIGNED_BYTE, /* table type */ |
| 250 | table); /* the color table */ |
| 251 | |
| 252 | free(grayImage); |
| 253 | free(image); |
| 254 | } |
| 255 | |
| 256 | |
| 257 | |
| 258 | static void Init( int argc, char *argv[] ) |
| 259 | { |
| 260 | GLuint texObj[2]; |
| 261 | GLint units; |
| 262 | |
Brian Paul | 8c2a1f0 | 2002-10-18 13:23:19 +0000 | [diff] [blame^] | 263 | if (!glutExtensionSupported("GL_ARB_multitexture")) { |
Brian Paul | ede3783 | 2000-11-18 17:12:33 +0000 | [diff] [blame] | 264 | printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); |
| 265 | exit(1); |
| 266 | } |
Brian Paul | 8c2a1f0 | 2002-10-18 13:23:19 +0000 | [diff] [blame^] | 267 | if (!glutExtensionSupported("GL_EXT_paletted_texture")) { |
| 268 | printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n"); |
| 269 | exit(1); |
| 270 | } |
Brian Paul | ede3783 | 2000-11-18 17:12:33 +0000 | [diff] [blame] | 271 | |
| 272 | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units); |
| 273 | printf("%d texture units supported\n", units); |
| 274 | |
| 275 | /* allocate two texture objects */ |
| 276 | glGenTextures(2, texObj); |
| 277 | |
| 278 | /* setup texture obj 0 */ |
| 279 | glBindTexture(GL_TEXTURE_2D, texObj[0]); |
| 280 | #ifdef LINEAR_FILTER |
| 281 | /* linear filtering looks much nicer but is much slower for Mesa */ |
| 282 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 283 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 284 | foo |
| 285 | #else |
| 286 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 287 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 288 | #endif |
| 289 | |
| 290 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 291 | |
| 292 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 293 | |
| 294 | load_tex(TEXTURE_1_FILE, 0); |
| 295 | #if 0 |
| 296 | if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { |
| 297 | printf("Error: couldn't load texture image\n"); |
| 298 | exit(1); |
| 299 | } |
| 300 | #endif |
| 301 | |
| 302 | /* setup texture obj 1 */ |
| 303 | glBindTexture(GL_TEXTURE_2D, texObj[1]); |
| 304 | #ifdef LINEAR_FILTER |
| 305 | /* linear filtering looks much nicer but is much slower for Mesa */ |
| 306 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 307 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 308 | foo |
| 309 | #else |
| 310 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 311 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 312 | #endif |
| 313 | |
| 314 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 315 | |
| 316 | load_tex(TEXTURE_2_FILE, 1); |
| 317 | #if 0 |
| 318 | if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { |
| 319 | printf("Error: couldn't load texture image\n"); |
| 320 | exit(1); |
| 321 | } |
| 322 | #endif |
| 323 | |
| 324 | /* now bind the texture objects to the respective texture units */ |
| 325 | #ifdef GL_ARB_multitexture |
| 326 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 327 | glBindTexture(GL_TEXTURE_2D, texObj[0]); |
| 328 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 329 | glBindTexture(GL_TEXTURE_2D, texObj[1]); |
| 330 | #endif |
| 331 | |
| 332 | glShadeModel(GL_FLAT); |
| 333 | glClearColor(0.3, 0.3, 0.4, 1.0); |
| 334 | |
| 335 | ModeMenu(TEXBOTH); |
| 336 | |
| 337 | if (argc > 1 && strcmp(argv[1], "-info")==0) { |
| 338 | printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| 339 | printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| 340 | printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| 341 | printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | |
| 346 | int main( int argc, char *argv[] ) |
| 347 | { |
| 348 | glutInit( &argc, argv ); |
| 349 | glutInitWindowSize( 300, 300 ); |
| 350 | glutInitWindowPosition( 0, 0 ); |
| 351 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 352 | glutCreateWindow(argv[0] ); |
| 353 | |
| 354 | Init( argc, argv ); |
| 355 | |
| 356 | glutReshapeFunc( Reshape ); |
| 357 | glutKeyboardFunc( Key ); |
| 358 | glutSpecialFunc( SpecialKey ); |
| 359 | glutDisplayFunc( Display ); |
| 360 | glutIdleFunc( Idle ); |
| 361 | |
| 362 | glutCreateMenu(ModeMenu); |
| 363 | glutAddMenuEntry("Texture 0", TEX0); |
| 364 | glutAddMenuEntry("Texture 1", TEX1); |
| 365 | glutAddMenuEntry("Multi-texture", TEXBOTH); |
| 366 | glutAddMenuEntry("Toggle Animation", ANIMATE); |
| 367 | glutAddMenuEntry("Quit", QUIT); |
| 368 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
| 369 | |
| 370 | glutMainLoop(); |
| 371 | return 0; |
| 372 | } |