Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 1 | <HTML> |
| 2 | |
| 3 | <TITLE>Mesa Introduction</TITLE> |
| 4 | |
Brian Paul | 36da045 | 2005-01-20 03:55:10 +0000 | [diff] [blame] | 5 | <link rel="stylesheet" type="text/css" href="mesa.css"></head> |
| 6 | |
| 7 | <BODY> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 8 | |
| 9 | <H1>Introduction</H1> |
| 10 | |
| 11 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 12 | Mesa is an open-source implementation of the |
| 13 | <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification - |
| 14 | a system for rendering interactive 3D graphics. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 15 | </p> |
| 16 | |
| 17 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 18 | A variety of device drivers allows Mesa to be used in many different |
| 19 | environments ranging from software emulation to complete hardware acceleration |
| 20 | for modern GPUs. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 21 | </p> |
| 22 | |
| 23 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 24 | Mesa ties into several other open-source projects: the |
Timo Jyrinki | 385d6b2 | 2008-08-26 12:36:39 -0600 | [diff] [blame] | 25 | <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering |
| 26 | Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to |
| 27 | provide OpenGL support to users of X on Linux, FreeBSD and other operating |
| 28 | systems. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 29 | </p> |
| 30 | |
| 31 | |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 32 | |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 33 | <H1>Project History</H1> |
| 34 | |
| 35 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 36 | The Mesa project was originally started by Brian Paul. |
| 37 | Here's a short history of the project. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 38 | </p> |
| 39 | |
| 40 | <p> |
| 41 | August, 1993: I begin working on Mesa in my spare time. The project |
| 42 | has no name at that point. I was simply interested in writing a simple |
| 43 | 3D graphics library that used the then-new OpenGL API. I was partially |
| 44 | inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL. |
| 45 | I had been programming with IRIS GL since 1991. |
| 46 | </p> |
| 47 | |
| 48 | <p> |
| 49 | November 1994: I contact SGI to ask permission to distribute my OpenGL-like |
| 50 | graphics library on the internet. SGI was generally receptive to the |
| 51 | idea and after negotiations with SGI's legal department, I get permission |
| 52 | to release it. |
| 53 | </p> |
| 54 | |
| 55 | <p> |
| 56 | February 1995: Mesa 1.0 is released on the internet. I expected that |
| 57 | a few people would be interested in it, but not thousands. |
| 58 | I was soon receiving patches, new features and thank-you notes on a |
| 59 | daily basis. That encouraged me to continue working on Mesa. The |
| 60 | name Mesa just popped into my head one day. SGI had asked me not to use |
| 61 | the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't |
| 62 | want to make up a new acronym. Later, I heard of the Mesa programming |
| 63 | language and the Mesa spreadsheet for NeXTStep. |
| 64 | </p> |
| 65 | |
| 66 | <p> |
| 67 | In the early days, OpenGL wasn't available on too many systems. |
| 68 | It even took a while for SGI to support it across their product line. |
| 69 | Mesa filled a big hole during that time. |
| 70 | For a lot of people, Mesa was their first introduction to OpenGL. |
| 71 | I think SGI recognized that Mesa actually helped to promote |
| 72 | the OpenGL API, so they didn't feel threatened by the project. |
| 73 | </p> |
| 74 | |
| 75 | |
| 76 | <p> |
| 77 | 1995-1996: I continue working on Mesa both during my spare time and during |
| 78 | my work hours at the Space Science and Engineering Center at the University |
| 79 | of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because |
| 80 | Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project. |
| 81 | </p><p> |
Brian Paul | 30aea49 | 2005-07-01 01:04:31 +0000 | [diff] [blame] | 82 | October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 83 | </p> |
| 84 | |
| 85 | <p> |
| 86 | March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics |
| 87 | card via the Glide library. It's the first really popular hardware OpenGL |
| 88 | implementation for Linux. |
| 89 | </p> |
| 90 | |
| 91 | <p> |
| 92 | September 1998: Mesa 3.0 is released. It's the first publicly-available |
| 93 | implementation of the OpenGL 1.2 API. |
| 94 | </p> |
| 95 | |
| 96 | <p> |
| 97 | March 1999: I attend my first OpenGL ARB meeting. I contribute to the |
| 98 | development of several official OpenGL extensions over the years. |
| 99 | </p> |
| 100 | |
| 101 | <p> |
| 102 | September 1999: I'm hired by Precision Insight, Inc. Mesa is a key |
| 103 | component of 3D hardware acceleration in the new DRI project for XFree86. |
| 104 | Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow. |
| 105 | </p> |
| 106 | |
| 107 | <p> |
| 108 | October 2001: Mesa 4.0 is released. |
| 109 | It implements the OpenGL 1.3 specification. |
| 110 | </p> |
| 111 | |
| 112 | |
| 113 | <p> |
| 114 | November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent"> |
| 115 | Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and |
| 116 | Frank LaMonica. |
| 117 | I continue to develop Mesa as part of my resposibilities with Tungsten |
| 118 | Graphics and as a spare-time project. |
| 119 | </p> |
| 120 | |
| 121 | <p> |
| 122 | November 2002: Mesa 5.0 is released. |
| 123 | It implements the OpenGL 1.4 specification. |
| 124 | </p> |
| 125 | |
| 126 | <p> |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 127 | January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5 |
| 128 | specification as well as the GL_ARB_vertex_program and |
| 129 | GL_ARB_fragment_program extensions. |
| 130 | </p> |
| 131 | |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 132 | <p> |
Brian | 02dd222 | 2007-06-28 16:44:24 -0600 | [diff] [blame] | 133 | June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 134 | and OpenGL Shading Language. |
| 135 | </p> |
| 136 | |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 137 | |
| 138 | <p> |
Brian Paul | 30aea49 | 2005-07-01 01:04:31 +0000 | [diff] [blame] | 139 | Ongoing: Mesa is used as the core of many hardware OpenGL drivers for |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 140 | the XFree86 and X.org X servers within the |
Adam Jackson | d78834b | 2005-11-03 20:49:07 +0000 | [diff] [blame] | 141 | <A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 142 | I continue to enhance Mesa with new extensions and features. |
| 143 | </p> |
| 144 | |
| 145 | |
| 146 | |
| 147 | <H1>Major Versions</H1> |
| 148 | |
| 149 | <p> |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 150 | This is a summary of the major versions of Mesa. |
| 151 | Mesa's major version number has been incremented whenever a new version |
| 152 | of the OpenGL specification is implemented. |
| 153 | </p> |
| 154 | |
| 155 | |
| 156 | <H2>Version 7.x features</H2> |
| 157 | <p> |
| 158 | Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature |
| 159 | of OpenGL 2.x is the OpenGL Shading Language. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 160 | </p> |
| 161 | |
| 162 | |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 163 | <H2>Version 6.x features</H2> |
| 164 | <p> |
| 165 | Version 6.x of Mesa implements the OpenGL 1.5 API with the following |
| 166 | extensions incorporated as standard features: |
| 167 | </p> |
| 168 | <ul> |
| 169 | <li>GL_ARB_occlusion_query |
| 170 | <li>GL_ARB_vertex_buffer_object |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 171 | <li>GL_EXT_shadow_funcs |
| 172 | </ul> |
| 173 | <p> |
| 174 | Also note that several OpenGL tokens were renamed in OpenGL 1.5 |
Brian Paul | b7c727e | 2005-08-19 16:57:50 +0000 | [diff] [blame] | 175 | for the sake of consistency. |
| 176 | The old tokens are still available. |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 177 | </p> |
| 178 | <pre> |
Brian Paul | b7c727e | 2005-08-19 16:57:50 +0000 | [diff] [blame] | 179 | New Token Old Token |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 180 | ------------------------------------------------------------ |
| 181 | GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
| 182 | GL_FOG_COORD GL_FOG_COORDINATE |
| 183 | GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
| 184 | GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
| 185 | GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
| 186 | GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
| 187 | GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
| 188 | GL_SRC0_RGB GL_SOURCE0_RGB |
| 189 | GL_SRC1_RGB GL_SOURCE1_RGB |
| 190 | GL_SRC2_RGB GL_SOURCE2_RGB |
| 191 | GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
| 192 | GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
| 193 | GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
| 194 | </pre> |
| 195 | <p> |
| 196 | See the |
| 197 | <a href="http://www.opengl.org/documentation/spec.html" target="_parent"> |
| 198 | OpenGL specification</a> for more details. |
| 199 | </p> |
| 200 | |
| 201 | |
| 202 | |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 203 | <H2>Version 5.x features</H2> |
| 204 | <p> |
| 205 | Version 5.x of Mesa implements the OpenGL 1.4 API with the following |
| 206 | extensions incorporated as standard features: |
| 207 | </p> |
| 208 | <ul> |
| 209 | <li>GL_ARB_depth_texture |
| 210 | <li>GL_ARB_shadow |
| 211 | <li>GL_ARB_texture_env_crossbar |
| 212 | <li>GL_ARB_texture_mirror_repeat |
| 213 | <li>GL_ARB_window_pos |
| 214 | <li>GL_EXT_blend_color |
| 215 | <li>GL_EXT_blend_func_separate |
| 216 | <li>GL_EXT_blend_logic_op |
| 217 | <li>GL_EXT_blend_minmax |
| 218 | <li>GL_EXT_blend_subtract |
| 219 | <li>GL_EXT_fog_coord |
| 220 | <li>GL_EXT_multi_draw_arrays |
| 221 | <li>GL_EXT_point_parameters |
| 222 | <li>GL_EXT_secondary_color |
| 223 | <li>GL_EXT_stencil_wrap |
Brian Paul | 3a604da | 2003-08-28 03:10:00 +0000 | [diff] [blame] | 224 | <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter) |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 225 | <li>GL_SGIS_generate_mipmap |
| 226 | </ul> |
| 227 | |
| 228 | |
| 229 | <H2>Version 4.x features</H2> |
| 230 | |
| 231 | <p> |
| 232 | Version 4.x of Mesa implements the OpenGL 1.3 API with the following |
| 233 | extensions incorporated as standard features: |
| 234 | </p> |
| 235 | |
| 236 | <ul> |
| 237 | <li>GL_ARB_multisample |
| 238 | <li>GL_ARB_multitexture |
| 239 | <li>GL_ARB_texture_border_clamp |
| 240 | <li>GL_ARB_texture_compression |
| 241 | <li>GL_ARB_texture_cube_map |
| 242 | <li>GL_ARB_texture_env_add |
| 243 | <li>GL_ARB_texture_env_combine |
| 244 | <li>GL_ARB_texture_env_dot3 |
| 245 | <li>GL_ARB_transpose_matrix |
| 246 | </ul> |
| 247 | |
| 248 | <H2>Version 3.x features</H2> |
| 249 | |
| 250 | <p> |
| 251 | Version 3.x of Mesa implements the OpenGL 1.2 API with the following |
| 252 | features: |
| 253 | </p> |
| 254 | <ul> |
| 255 | <li>BGR, BGRA and packed pixel formats |
| 256 | <li>New texture border clamp mode |
| 257 | <li>glDrawRangeElements() |
| 258 | <li>standard 3-D texturing |
| 259 | <li>advanced MIPMAP control |
| 260 | <li>separate specular color interpolation |
| 261 | </ul> |
| 262 | |
| 263 | |
| 264 | <H2>Version 2.x features</H2> |
| 265 | <p> |
| 266 | Version 2.x of Mesa implements the OpenGL 1.1 API with the following |
| 267 | features. |
| 268 | </p> |
| 269 | <ul> |
| 270 | <li>Texture mapping: |
| 271 | <ul> |
| 272 | <li>glAreTexturesResident |
| 273 | <li>glBindTexture |
| 274 | <li>glCopyTexImage1D |
| 275 | <li>glCopyTexImage2D |
| 276 | <li>glCopyTexSubImage1D |
| 277 | <li>glCopyTexSubImage2D |
| 278 | <li>glDeleteTextures |
| 279 | <li>glGenTextures |
| 280 | <li>glIsTexture |
| 281 | <li>glPrioritizeTextures |
| 282 | <li>glTexSubImage1D |
| 283 | <li>glTexSubImage2D |
| 284 | </ul> |
| 285 | <li>Vertex Arrays: |
| 286 | <ul> |
| 287 | <li>glArrayElement |
| 288 | <li>glColorPointer |
| 289 | <li>glDrawElements |
| 290 | <li>glEdgeFlagPointer |
| 291 | <li>glIndexPointer |
| 292 | <li>glInterleavedArrays |
| 293 | <li>glNormalPointer |
| 294 | <li>glTexCoordPointer |
| 295 | <li>glVertexPointer |
| 296 | </ul> |
| 297 | <li>Client state management: |
| 298 | <ul> |
| 299 | <li>glDisableClientState |
| 300 | <li>glEnableClientState |
| 301 | <li>glPopClientAttrib |
| 302 | <li>glPushClientAttrib |
| 303 | </ul> |
| 304 | <li>Misc: |
| 305 | <ul> |
| 306 | <li>glGetPointer |
| 307 | <li>glIndexub |
| 308 | <li>glIndexubv |
| 309 | <li>glPolygonOffset |
| 310 | </ul> |
| 311 | </ul> |
| 312 | |
| 313 | |
| 314 | </body> |
| 315 | </html> |