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jtgafb833d1999-08-19 00:55:39 +00001
2/*
3 * 3-D gear wheels. This program is in the public domain.
4 *
Brian Paulac126091999-10-21 16:39:06 +00005 * Command line options:
6 * -info print GL implementation information
Brian Paul1e355902000-03-29 23:57:20 +00007 * -exit automatically exit after 30 seconds
Brian Paulac126091999-10-21 16:39:06 +00008 *
9 *
jtgafb833d1999-08-19 00:55:39 +000010 * Brian Paul
11 */
12
13/* Conversion to GLUT by Mark J. Kilgard */
14
jtgafb833d1999-08-19 00:55:39 +000015
16
17#include <math.h>
18#include <stdlib.h>
19#include <stdio.h>
Brian Paulac126091999-10-21 16:39:06 +000020#include <string.h>
jtgafb833d1999-08-19 00:55:39 +000021#include <GL/glut.h>
22
23#ifndef M_PI
24#define M_PI 3.14159265
25#endif
26
27static GLint T0 = 0;
28static GLint Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +000029static GLint autoexit = 0;
jtgafb833d1999-08-19 00:55:39 +000030
31/**
32
33 Draw a gear wheel. You'll probably want to call this function when
34 building a display list since we do a lot of trig here.
35
36 Input: inner_radius - radius of hole at center
37 outer_radius - radius at center of teeth
38 width - width of gear
39 teeth - number of teeth
40 tooth_depth - depth of tooth
41
42 **/
43
44static void
45gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
46 GLint teeth, GLfloat tooth_depth)
47{
48 GLint i;
49 GLfloat r0, r1, r2;
50 GLfloat angle, da;
51 GLfloat u, v, len;
52
53 r0 = inner_radius;
54 r1 = outer_radius - tooth_depth / 2.0;
55 r2 = outer_radius + tooth_depth / 2.0;
56
57 da = 2.0 * M_PI / teeth / 4.0;
58
59 glShadeModel(GL_FLAT);
60
61 glNormal3f(0.0, 0.0, 1.0);
62
63 /* draw front face */
64 glBegin(GL_QUAD_STRIP);
65 for (i = 0; i <= teeth; i++) {
66 angle = i * 2.0 * M_PI / teeth;
67 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
68 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
69 if (i < teeth) {
70 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
71 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
72 }
73 }
74 glEnd();
75
76 /* draw front sides of teeth */
77 glBegin(GL_QUADS);
78 da = 2.0 * M_PI / teeth / 4.0;
79 for (i = 0; i < teeth; i++) {
80 angle = i * 2.0 * M_PI / teeth;
81
82 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
83 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
84 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
85 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
86 }
87 glEnd();
88
89 glNormal3f(0.0, 0.0, -1.0);
90
91 /* draw back face */
92 glBegin(GL_QUAD_STRIP);
93 for (i = 0; i <= teeth; i++) {
94 angle = i * 2.0 * M_PI / teeth;
95 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
96 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
97 if (i < teeth) {
98 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
99 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
100 }
101 }
102 glEnd();
103
104 /* draw back sides of teeth */
105 glBegin(GL_QUADS);
106 da = 2.0 * M_PI / teeth / 4.0;
107 for (i = 0; i < teeth; i++) {
108 angle = i * 2.0 * M_PI / teeth;
109
110 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
111 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
112 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
113 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
114 }
115 glEnd();
116
117 /* draw outward faces of teeth */
118 glBegin(GL_QUAD_STRIP);
119 for (i = 0; i < teeth; i++) {
120 angle = i * 2.0 * M_PI / teeth;
121
122 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
123 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
124 u = r2 * cos(angle + da) - r1 * cos(angle);
125 v = r2 * sin(angle + da) - r1 * sin(angle);
126 len = sqrt(u * u + v * v);
127 u /= len;
128 v /= len;
129 glNormal3f(v, -u, 0.0);
130 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
131 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
132 glNormal3f(cos(angle), sin(angle), 0.0);
133 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
134 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
135 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
136 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
137 glNormal3f(v, -u, 0.0);
138 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
139 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
140 glNormal3f(cos(angle), sin(angle), 0.0);
141 }
142
143 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
144 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
145
146 glEnd();
147
148 glShadeModel(GL_SMOOTH);
149
150 /* draw inside radius cylinder */
151 glBegin(GL_QUAD_STRIP);
152 for (i = 0; i <= teeth; i++) {
153 angle = i * 2.0 * M_PI / teeth;
154 glNormal3f(-cos(angle), -sin(angle), 0.0);
155 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
156 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
157 }
158 glEnd();
159
160}
161
162static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
Brian Paul1e355902000-03-29 23:57:20 +0000163static GLint gear1, gear2, gear3;
jtgafb833d1999-08-19 00:55:39 +0000164static GLfloat angle = 0.0;
165
166static void
167draw(void)
168{
169 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
170
171 glPushMatrix();
Brian Paul1e355902000-03-29 23:57:20 +0000172 glRotatef(view_rotx, 1.0, 0.0, 0.0);
173 glRotatef(view_roty, 0.0, 1.0, 0.0);
174 glRotatef(view_rotz, 0.0, 0.0, 1.0);
jtgafb833d1999-08-19 00:55:39 +0000175
Brian Paul1e355902000-03-29 23:57:20 +0000176 glPushMatrix();
177 glTranslatef(-3.0, -2.0, 0.0);
178 glRotatef(angle, 0.0, 0.0, 1.0);
179 glCallList(gear1);
180 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000181
Brian Paul1e355902000-03-29 23:57:20 +0000182 glPushMatrix();
183 glTranslatef(3.1, -2.0, 0.0);
184 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
185 glCallList(gear2);
186 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000187
Brian Paul1e355902000-03-29 23:57:20 +0000188 glPushMatrix();
189 glTranslatef(-3.1, 4.2, 0.0);
190 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
191 glCallList(gear3);
192 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000193
194 glPopMatrix();
195
196 glutSwapBuffers();
197
198 Frames++;
Brian Paul1e355902000-03-29 23:57:20 +0000199
jtgafb833d1999-08-19 00:55:39 +0000200 {
201 GLint t = glutGet(GLUT_ELAPSED_TIME);
202 if (t - T0 >= 5000) {
203 GLfloat seconds = (t - T0) / 1000.0;
204 GLfloat fps = Frames / seconds;
Brian Paul1e355902000-03-29 23:57:20 +0000205 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
jtgafb833d1999-08-19 00:55:39 +0000206 T0 = t;
207 Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +0000208 if ((t >= 999.0 * autoexit) && (autoexit))
209 exit(0);
jtgafb833d1999-08-19 00:55:39 +0000210 }
211 }
212}
213
214
215static void
216idle(void)
217{
218 angle += 2.0;
219 glutPostRedisplay();
220}
221
222/* change view angle, exit upon ESC */
223/* ARGSUSED1 */
224static void
225key(unsigned char k, int x, int y)
226{
227 switch (k) {
228 case 'z':
229 view_rotz += 5.0;
230 break;
231 case 'Z':
232 view_rotz -= 5.0;
233 break;
234 case 27: /* Escape */
235 exit(0);
236 break;
237 default:
238 return;
239 }
240 glutPostRedisplay();
241}
242
243/* change view angle */
244/* ARGSUSED1 */
245static void
246special(int k, int x, int y)
247{
248 switch (k) {
249 case GLUT_KEY_UP:
250 view_rotx += 5.0;
251 break;
252 case GLUT_KEY_DOWN:
253 view_rotx -= 5.0;
254 break;
255 case GLUT_KEY_LEFT:
256 view_roty += 5.0;
257 break;
258 case GLUT_KEY_RIGHT:
259 view_roty -= 5.0;
260 break;
261 default:
262 return;
263 }
264 glutPostRedisplay();
265}
266
267/* new window size or exposure */
268static void
269reshape(int width, int height)
270{
271 GLfloat h = (GLfloat) height / (GLfloat) width;
272
273 glViewport(0, 0, (GLint) width, (GLint) height);
274 glMatrixMode(GL_PROJECTION);
275 glLoadIdentity();
276 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
277 glMatrixMode(GL_MODELVIEW);
278 glLoadIdentity();
279 glTranslatef(0.0, 0.0, -40.0);
280}
281
282static void
Brian Paulac126091999-10-21 16:39:06 +0000283init(int argc, char *argv[])
jtgafb833d1999-08-19 00:55:39 +0000284{
Brian Paul1e355902000-03-29 23:57:20 +0000285 static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
286 static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
287 static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
288 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
289 GLint i;
jtgafb833d1999-08-19 00:55:39 +0000290
291 glLightfv(GL_LIGHT0, GL_POSITION, pos);
292 glEnable(GL_CULL_FACE);
293 glEnable(GL_LIGHTING);
294 glEnable(GL_LIGHT0);
295 glEnable(GL_DEPTH_TEST);
296
297 /* make the gears */
298 gear1 = glGenLists(1);
299 glNewList(gear1, GL_COMPILE);
300 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
301 gear(1.0, 4.0, 1.0, 20, 0.7);
302 glEndList();
303
304 gear2 = glGenLists(1);
305 glNewList(gear2, GL_COMPILE);
306 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
307 gear(0.5, 2.0, 2.0, 10, 0.7);
308 glEndList();
309
310 gear3 = glGenLists(1);
311 glNewList(gear3, GL_COMPILE);
312 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
313 gear(1.3, 2.0, 0.5, 10, 0.7);
314 glEndList();
315
316 glEnable(GL_NORMALIZE);
Brian Paulac126091999-10-21 16:39:06 +0000317
Brian Paul1e355902000-03-29 23:57:20 +0000318 for ( i=1; i<argc; i++ ) {
319 if (strcmp(argv[i], "-info")==0) {
320 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
321 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
322 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
323 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
324 }
325 else if ( strcmp(argv[i], "-exit")==0) {
326 autoexit = 30;
327 printf("Auto Exit after %i seconds.\n", autoexit );
328 }
Brian Paulac126091999-10-21 16:39:06 +0000329 }
jtgafb833d1999-08-19 00:55:39 +0000330}
331
Brian Paul3cd77382000-04-06 02:22:59 +0000332static void
jtgafb833d1999-08-19 00:55:39 +0000333visible(int vis)
334{
335 if (vis == GLUT_VISIBLE)
336 glutIdleFunc(idle);
337 else
338 glutIdleFunc(NULL);
339}
340
341int main(int argc, char *argv[])
342{
343 glutInit(&argc, argv);
344 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
345
346 glutInitWindowPosition(0, 0);
347 glutInitWindowSize(300, 300);
348 glutCreateWindow("Gears");
Brian Paulac126091999-10-21 16:39:06 +0000349 init(argc, argv);
jtgafb833d1999-08-19 00:55:39 +0000350
351 glutDisplayFunc(draw);
352 glutReshapeFunc(reshape);
353 glutKeyboardFunc(key);
354 glutSpecialFunc(special);
355 glutVisibilityFunc(visible);
356
357 glutMainLoop();
358 return 0; /* ANSI C requires main to return int. */
359}