Brian | 52e4c8d | 2008-02-20 11:58:33 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Test glTexSubImage mid-way through a frame. |
| 3 | * |
| 4 | * The same texture is used for both quads but it gets redefined |
| 5 | * with glTexSubImage (or glTexImage) after the first quad. |
| 6 | */ |
| 7 | |
| 8 | |
| 9 | #include <assert.h> |
| 10 | #include <stdio.h> |
| 11 | #include <stdlib.h> |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 12 | #include "GL/glew.h" |
Brian | 52e4c8d | 2008-02-20 11:58:33 -0700 | [diff] [blame] | 13 | #include "GL/glut.h" |
| 14 | |
| 15 | static GLuint Window = 0; |
| 16 | static GLboolean Anim = GL_FALSE; |
| 17 | static GLfloat Angle = 0.0f; |
| 18 | |
| 19 | |
| 20 | |
| 21 | static void |
| 22 | first_texture(void) |
| 23 | { |
| 24 | static int width=8, height=8; |
| 25 | static GLubyte tex1[] = { |
| 26 | 0, 0, 0, 0, 0, 0, 0, 0, |
| 27 | 0, 0, 0, 0, 1, 0, 0, 0, |
| 28 | 0, 0, 0, 1, 1, 0, 0, 0, |
| 29 | 0, 0, 0, 0, 1, 0, 0, 0, |
| 30 | 0, 0, 0, 0, 1, 0, 0, 0, |
| 31 | 0, 0, 0, 0, 1, 0, 0, 0, |
| 32 | 0, 0, 0, 1, 1, 1, 0, 0, |
| 33 | 0, 0, 0, 0, 0, 0, 0, 0 }; |
| 34 | |
| 35 | GLubyte tex[64][3]; |
| 36 | GLint i, j; |
| 37 | |
| 38 | /* red on white */ |
| 39 | for (i=0;i<height;i++) { |
| 40 | for (j=0;j<width;j++) { |
| 41 | int p = i*width+j; |
| 42 | if (tex1[(height-i-1)*width+j]) { |
| 43 | tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; |
| 44 | } |
| 45 | else { |
| 46 | tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255; |
| 47 | } |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, |
| 52 | GL_RGB, GL_UNSIGNED_BYTE, tex ); |
| 53 | } |
| 54 | |
| 55 | |
| 56 | static void |
| 57 | second_texture(void) |
| 58 | { |
| 59 | static int width=8, height=8; |
| 60 | |
| 61 | static GLubyte tex2[] = { |
| 62 | 0, 0, 0, 0, 0, 0, 0, 0, |
| 63 | 0, 0, 0, 2, 2, 0, 0, 0, |
| 64 | 0, 0, 2, 0, 0, 2, 0, 0, |
| 65 | 0, 0, 0, 0, 0, 2, 0, 0, |
| 66 | 0, 0, 0, 0, 2, 0, 0, 0, |
| 67 | 0, 0, 0, 2, 0, 0, 0, 0, |
| 68 | 0, 0, 2, 2, 2, 2, 0, 0, |
| 69 | 0, 0, 0, 0, 0, 0, 0, 0 }; |
| 70 | |
| 71 | GLubyte tex[64][3]; |
| 72 | GLint i, j; |
| 73 | |
| 74 | /* green on blue */ |
| 75 | for (i=0;i<height;i++) { |
| 76 | for (j=0;j<width;j++) { |
| 77 | int p = i*width+j; |
| 78 | if (tex2[(height-i-1)*width+j]) { |
| 79 | tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; |
| 80 | } |
| 81 | else { |
| 82 | tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | #if 0 |
| 87 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, |
| 88 | GL_RGB, GL_UNSIGNED_BYTE, tex ); |
| 89 | #else |
| 90 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, |
| 91 | GL_RGB, GL_UNSIGNED_BYTE, tex ); |
| 92 | #endif |
| 93 | } |
| 94 | |
| 95 | |
| 96 | |
| 97 | static void draw( void ) |
| 98 | { |
| 99 | glClear( GL_COLOR_BUFFER_BIT ); |
| 100 | |
| 101 | glColor3f( 1.0, 1.0, 1.0 ); |
| 102 | |
| 103 | /* draw first polygon */ |
| 104 | glPushMatrix(); |
| 105 | glTranslatef( -1.0, 0.0, 0.0 ); |
| 106 | glRotatef( Angle, 0.0, 0.0, 1.0 ); |
| 107 | |
| 108 | first_texture(); |
| 109 | |
| 110 | glBegin( GL_POLYGON ); |
| 111 | glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); |
| 112 | glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); |
| 113 | glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); |
| 114 | glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); |
| 115 | glEnd(); |
| 116 | glPopMatrix(); |
| 117 | |
| 118 | /* draw second polygon */ |
| 119 | glPushMatrix(); |
| 120 | glTranslatef( 1.0, 0.0, 0.0 ); |
| 121 | glRotatef( Angle-90.0, 0.0, 1.0, 0.0 ); |
| 122 | |
| 123 | second_texture(); |
| 124 | |
| 125 | glBegin( GL_POLYGON ); |
| 126 | glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); |
| 127 | glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); |
| 128 | glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); |
| 129 | glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); |
| 130 | glEnd(); |
| 131 | glPopMatrix(); |
| 132 | |
| 133 | glutSwapBuffers(); |
| 134 | } |
| 135 | |
| 136 | |
| 137 | |
| 138 | static void idle( void ) |
| 139 | { |
| 140 | static double t0 = -1.; |
| 141 | double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; |
| 142 | if (t0 < 0.0) |
| 143 | t0 = t; |
| 144 | dt = t - t0; |
| 145 | t0 = t; |
| 146 | Angle += 120.0*dt; |
| 147 | glutPostRedisplay(); |
| 148 | } |
| 149 | |
| 150 | |
| 151 | |
| 152 | /* change view Angle, exit upon ESC */ |
| 153 | static void key(unsigned char k, int x, int y) |
| 154 | { |
| 155 | (void) x; |
| 156 | (void) y; |
| 157 | switch (k) { |
| 158 | case 'a': |
| 159 | Anim = !Anim; |
| 160 | if (Anim) |
| 161 | glutIdleFunc( idle ); |
| 162 | else |
| 163 | glutIdleFunc( NULL ); |
| 164 | break; |
| 165 | case 27: |
| 166 | glutDestroyWindow(Window); |
| 167 | exit(0); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | |
| 172 | |
| 173 | /* new window size or exposure */ |
| 174 | static void reshape( int width, int height ) |
| 175 | { |
| 176 | glViewport(0, 0, (GLint)width, (GLint)height); |
| 177 | glMatrixMode(GL_PROJECTION); |
| 178 | glLoadIdentity(); |
| 179 | /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ |
| 180 | glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); |
| 181 | glMatrixMode(GL_MODELVIEW); |
| 182 | glLoadIdentity(); |
| 183 | glTranslatef( 0.0, 0.0, -8.0 ); |
| 184 | } |
| 185 | |
| 186 | |
| 187 | static void init( void ) |
| 188 | { |
| 189 | /* Setup texturing */ |
| 190 | glEnable( GL_TEXTURE_2D ); |
| 191 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); |
| 192 | |
| 193 | |
| 194 | glBindTexture( GL_TEXTURE_2D, 0 ); |
| 195 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 196 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 197 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
| 198 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
| 199 | } |
| 200 | |
| 201 | |
| 202 | |
| 203 | int main( int argc, char *argv[] ) |
| 204 | { |
| 205 | glutInit(&argc, argv); |
| 206 | glutInitWindowPosition(0, 0); |
| 207 | glutInitWindowSize(300, 300); |
| 208 | glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); |
| 209 | |
| 210 | Window = glutCreateWindow("Texture Objects"); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 211 | glewInit(); |
Brian | 52e4c8d | 2008-02-20 11:58:33 -0700 | [diff] [blame] | 212 | if (!Window) { |
| 213 | exit(1); |
| 214 | } |
| 215 | |
| 216 | init(); |
| 217 | |
| 218 | glutReshapeFunc( reshape ); |
| 219 | glutKeyboardFunc( key ); |
| 220 | if (Anim) |
| 221 | glutIdleFunc( idle ); |
| 222 | glutDisplayFunc( draw ); |
| 223 | glutMainLoop(); |
| 224 | return 0; |
| 225 | } |