Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 1 | /* |
| 2 | * (C) Copyright IBM Corporation 2005 |
| 3 | * All Rights Reserved. |
| 4 | * |
| 5 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 6 | * copy of this software and associated documentation files (the "Software"), |
| 7 | * to deal in the Software without restriction, including without limitation |
| 8 | * on the rights to use, copy, modify, merge, publish, distribute, sub |
| 9 | * license, and/or sell copies of the Software, and to permit persons to whom |
| 10 | * the Software is furnished to do so, subject to the following conditions: |
| 11 | * |
| 12 | * The above copyright notice and this permission notice (including the next |
| 13 | * paragraph) shall be included in all copies or substantial portions of the |
| 14 | * Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| 19 | * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| 20 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| 21 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| 22 | * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | |
| 26 | #include <stdio.h> |
| 27 | #include <stdlib.h> |
| 28 | #include <string.h> |
| 29 | #include <math.h> |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 30 | #include <GL/glew.h> |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 31 | #include <GL/glut.h> |
| 32 | |
| 33 | const GLenum filter_modes[] = { |
| 34 | GL_NEAREST, |
| 35 | GL_LINEAR, |
| 36 | GL_NEAREST_MIPMAP_NEAREST, |
| 37 | GL_NEAREST_MIPMAP_LINEAR, |
| 38 | GL_LINEAR_MIPMAP_NEAREST, |
| 39 | GL_LINEAR_MIPMAP_LINEAR, |
| 40 | }; |
| 41 | |
| 42 | static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR; |
| 43 | static GLenum mag_filter = GL_LINEAR; |
| 44 | |
| 45 | static unsigned segments = 64; |
| 46 | static GLfloat * position_data = NULL; |
| 47 | static GLfloat * texcoord_data = NULL; |
| 48 | static GLfloat max_anisotropy = 0.0; |
| 49 | static GLfloat anisotropy = 1.0; |
| 50 | |
| 51 | static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data, |
| 52 | GLfloat ** tex_data ); |
| 53 | static void generate_textures( unsigned mode ); |
| 54 | |
| 55 | #define min(a,b) ( (a) < (b) ) ? (a) : (b) |
| 56 | #define max(a,b) ( (a) > (b) ) ? (a) : (b) |
| 57 | |
| 58 | |
| 59 | static void Display( void ) |
| 60 | { |
| 61 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter ); |
| 62 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter ); |
| 63 | |
| 64 | if ( max_anisotropy > 0.0 ) { |
| 65 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, |
| 66 | anisotropy ); |
| 67 | } |
| 68 | |
| 69 | glClear( GL_COLOR_BUFFER_BIT ); |
| 70 | glLoadIdentity(); |
| 71 | glTranslatef( 0.0f, 0.0f, -19.0f ); |
| 72 | |
| 73 | glVertexPointer( 4, GL_FLOAT, 0, position_data ); |
| 74 | glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data ); |
| 75 | glEnableClientState( GL_VERTEX_ARRAY ); |
| 76 | glEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
| 77 | glDrawArrays( GL_QUADS, 0, 4 * segments ); |
| 78 | glutSwapBuffers(); |
| 79 | } |
| 80 | |
| 81 | |
| 82 | static void Reshape( int width, int height ) |
| 83 | { |
| 84 | glViewport(0, 0, width, height); |
| 85 | glMatrixMode(GL_PROJECTION); |
| 86 | glLoadIdentity(); |
| 87 | gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f); |
| 88 | glMatrixMode(GL_MODELVIEW); |
| 89 | glLoadIdentity(); |
| 90 | } |
| 91 | |
| 92 | |
| 93 | static void Key( unsigned char key, int x, int y ) |
| 94 | { |
| 95 | GLfloat new_anisotropy = anisotropy; |
| 96 | |
| 97 | (void) x; |
| 98 | (void) y; |
| 99 | |
| 100 | |
| 101 | switch( key ) { |
| 102 | case 'a': { |
| 103 | new_anisotropy = anisotropy - 1.0; |
| 104 | break; |
| 105 | } |
| 106 | |
| 107 | case 'A': { |
| 108 | new_anisotropy = anisotropy + 1.0; |
| 109 | break; |
| 110 | } |
| 111 | |
| 112 | case 's': { |
| 113 | segments--; |
| 114 | if ( segments < 3 ) { |
| 115 | segments = 3; |
| 116 | } |
| 117 | generate_tunnel( segments, & position_data, & texcoord_data ); |
| 118 | break; |
| 119 | } |
| 120 | |
| 121 | case 'S': { |
| 122 | segments++; |
| 123 | if ( segments > 128 ) { |
| 124 | segments = 128; |
| 125 | } |
| 126 | generate_tunnel( segments, & position_data, & texcoord_data ); |
| 127 | break; |
| 128 | } |
| 129 | case 'q': |
| 130 | case 'Q': |
| 131 | case 27: |
| 132 | exit(0); |
| 133 | break; |
| 134 | } |
| 135 | |
| 136 | new_anisotropy = max( new_anisotropy, 1.0 ); |
| 137 | new_anisotropy = min( new_anisotropy, max_anisotropy ); |
| 138 | if ( new_anisotropy != anisotropy ) { |
| 139 | anisotropy = new_anisotropy; |
| 140 | printf( "Texture anisotropy: %f%s\n", anisotropy, |
| 141 | (anisotropy == 1.0) ? " (disabled)" : "" ); |
| 142 | } |
| 143 | |
| 144 | glutPostRedisplay(); |
| 145 | } |
| 146 | |
| 147 | |
| 148 | static void SpecialKey( int key, int x, int y ) |
| 149 | { |
| 150 | (void) x; |
| 151 | (void) y; |
| 152 | (void) key; |
| 153 | glutPostRedisplay(); |
| 154 | } |
| 155 | |
| 156 | |
| 157 | static void menu_handler( int selection ) |
| 158 | { |
| 159 | switch( selection >> 3 ) { |
| 160 | case 0: |
| 161 | glBindTexture( GL_TEXTURE_2D, selection ); |
| 162 | break; |
| 163 | |
| 164 | case 1: |
| 165 | min_filter = filter_modes[ selection & 7 ]; |
| 166 | break; |
| 167 | |
| 168 | case 2: |
| 169 | mag_filter = filter_modes[ selection & 7 ]; |
| 170 | break; |
| 171 | } |
| 172 | |
| 173 | glutPostRedisplay(); |
| 174 | } |
| 175 | |
| 176 | |
| 177 | static void Init( void ) |
| 178 | { |
| 179 | glDisable(GL_CULL_FACE); |
| 180 | glEnable(GL_TEXTURE_2D); |
| 181 | glClearColor(0.0f, 0.0f, 0.4f, 0.0f); |
| 182 | glShadeModel(GL_SMOOTH); |
| 183 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
| 184 | |
| 185 | generate_tunnel( segments, & position_data, & texcoord_data ); |
| 186 | |
| 187 | glBindTexture( GL_TEXTURE_2D, 1 ); |
| 188 | generate_textures(1); |
| 189 | |
| 190 | glBindTexture( GL_TEXTURE_2D, 2 ); |
| 191 | generate_textures(2); |
| 192 | |
| 193 | glBindTexture( GL_TEXTURE_2D, 3 ); |
| 194 | generate_textures(3); |
| 195 | |
| 196 | if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) { |
| 197 | glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy ); |
| 198 | } |
| 199 | |
| 200 | printf("Maximum texture anisotropy: %f\n", max_anisotropy ); |
| 201 | |
| 202 | /* Create the menus. */ |
| 203 | |
| 204 | glutCreateMenu( menu_handler ); |
| 205 | glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 ); |
| 206 | glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 ); |
| 207 | glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 ); |
| 208 | glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 ); |
| 209 | glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 ); |
| 210 | glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 ); |
| 211 | glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 ); |
| 212 | glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 ); |
| 213 | glutAddMenuEntry( "Texture: regular mipmaps", 1 ); |
| 214 | glutAddMenuEntry( "Texture: blended mipmaps", 2 ); |
| 215 | glutAddMenuEntry( "Texture: color mipmaps", 3 ); |
| 216 | glutAttachMenu( GLUT_RIGHT_BUTTON ); |
| 217 | } |
| 218 | |
| 219 | |
| 220 | static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data, |
| 221 | GLfloat ** tex_data ) |
| 222 | { |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 223 | const GLfloat far_distance = 20.0f; |
| 224 | const GLfloat near_distance = -90.0f; |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 225 | const GLfloat far_tex = 30.0f; |
| 226 | const GLfloat near_tex = 0.0f; |
| 227 | const GLfloat angle_step = (2 * M_PI) / num_segs; |
| 228 | const GLfloat tex_coord_step = 2.0 / num_segs; |
| 229 | GLfloat angle = 0.0f; |
| 230 | GLfloat tex_coord = 0.0f; |
| 231 | unsigned i; |
| 232 | GLfloat * position; |
| 233 | GLfloat * texture; |
| 234 | |
| 235 | |
| 236 | position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 ); |
| 237 | texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 ); |
| 238 | |
| 239 | *pos_data = position; |
| 240 | *tex_data = texture; |
| 241 | |
| 242 | for ( i = 0 ; i < num_segs ; i++ ) { |
| 243 | position[0] = 2.5 * sinf( angle ); |
| 244 | position[1] = 2.5 * cosf( angle ); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 245 | position[2] = (i & 1) ? far_distance : near_distance; |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 246 | position[3] = 1.0f; |
| 247 | |
| 248 | position[4] = position[0]; |
| 249 | position[5] = position[1]; |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 250 | position[6] = (i & 1) ? near_distance : far_distance; |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 251 | position[7] = 1.0f; |
| 252 | |
| 253 | position += 8; |
| 254 | |
| 255 | texture[0] = tex_coord; |
| 256 | texture[1] = (i & 1) ? far_tex : near_tex; |
| 257 | texture += 2; |
| 258 | |
| 259 | texture[0] = tex_coord; |
| 260 | texture[1] = (i & 1) ? near_tex : far_tex; |
| 261 | texture += 2; |
| 262 | |
| 263 | angle += angle_step; |
| 264 | tex_coord += tex_coord_step; |
| 265 | |
| 266 | position[0] = 2.5 * sinf( angle ); |
| 267 | position[1] = 2.5 * cosf( angle ); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 268 | position[2] = (i & 1) ? near_distance : far_distance; |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 269 | position[3] = 1.0f; |
| 270 | |
| 271 | position[4] = position[0]; |
| 272 | position[5] = position[1]; |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 273 | position[6] = (i & 1) ? far_distance : near_distance; |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 274 | position[7] = 1.0f; |
| 275 | |
| 276 | position += 8; |
| 277 | |
| 278 | texture[0] = tex_coord; |
| 279 | texture[1] = (i & 1) ? near_tex : far_tex; |
| 280 | texture += 2; |
| 281 | |
| 282 | texture[0] = tex_coord; |
| 283 | texture[1] = (i & 1) ? far_tex : near_tex; |
| 284 | texture += 2; |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | |
| 289 | static void generate_textures( unsigned mode ) |
| 290 | { |
| 291 | #define LEVEL_COLORS 6 |
| 292 | const GLfloat colors[LEVEL_COLORS][3] = { |
| 293 | { 1.0, 0.0, 0.0 }, /* 32 x 32 */ |
| 294 | { 0.0, 1.0, 0.0 }, /* 16 x 16 */ |
| 295 | { 0.0, 0.0, 1.0 }, /* 8 x 8 */ |
| 296 | { 1.0, 0.0, 1.0 }, /* 4 x 4 */ |
| 297 | { 1.0, 1.0, 1.0 }, /* 2 x 2 */ |
| 298 | { 1.0, 1.0, 0.0 } /* 1 x 1 */ |
| 299 | }; |
| 300 | const unsigned checkers_per_level = 2; |
| 301 | GLfloat * tex; |
| 302 | unsigned level; |
| 303 | unsigned size; |
| 304 | GLint max_size; |
| 305 | |
| 306 | |
| 307 | glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size ); |
| 308 | if ( max_size > 512 ) { |
| 309 | max_size = 512; |
| 310 | } |
| 311 | |
| 312 | tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size ); |
| 313 | |
| 314 | level = 0; |
| 315 | for ( size = max_size ; size > 0 ; size >>= 1 ) { |
| 316 | unsigned divisor = size / checkers_per_level; |
| 317 | unsigned i; |
| 318 | unsigned j; |
| 319 | GLfloat checkers[2][3]; |
| 320 | |
| 321 | |
| 322 | if ((level == 0) || (mode == 1)) { |
| 323 | checkers[0][0] = 1.0; |
| 324 | checkers[0][1] = 1.0; |
| 325 | checkers[0][2] = 1.0; |
| 326 | checkers[1][0] = 0.0; |
| 327 | checkers[1][1] = 0.0; |
| 328 | checkers[1][2] = 0.0; |
| 329 | } |
| 330 | else if (mode == 2) { |
| 331 | checkers[0][0] = colors[level % LEVEL_COLORS][0]; |
| 332 | checkers[0][1] = colors[level % LEVEL_COLORS][1]; |
| 333 | checkers[0][2] = colors[level % LEVEL_COLORS][2]; |
| 334 | checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5; |
| 335 | checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5; |
| 336 | checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5; |
| 337 | } |
| 338 | else { |
| 339 | checkers[0][0] = colors[level % LEVEL_COLORS][0]; |
| 340 | checkers[0][1] = colors[level % LEVEL_COLORS][1]; |
| 341 | checkers[0][2] = colors[level % LEVEL_COLORS][2]; |
| 342 | checkers[1][0] = colors[level % LEVEL_COLORS][0]; |
| 343 | checkers[1][1] = colors[level % LEVEL_COLORS][1]; |
| 344 | checkers[1][2] = colors[level % LEVEL_COLORS][2]; |
| 345 | } |
| 346 | |
| 347 | if ( divisor == 0 ) { |
| 348 | divisor = 1; |
| 349 | |
| 350 | checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2; |
| 351 | checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2; |
| 352 | checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2; |
| 353 | checkers[1][0] = checkers[0][0]; |
| 354 | checkers[1][1] = checkers[0][1]; |
| 355 | checkers[1][2] = checkers[0][2]; |
| 356 | } |
| 357 | |
| 358 | |
| 359 | for ( i = 0 ; i < size ; i++ ) { |
| 360 | for ( j = 0 ; j < size ; j++ ) { |
| 361 | const unsigned idx = ((i ^ j) / divisor) & 1; |
| 362 | |
| 363 | tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0]; |
| 364 | tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1]; |
| 365 | tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2]; |
| 366 | } |
| 367 | } |
| 368 | |
| 369 | glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0, |
| 370 | GL_RGB, GL_FLOAT, tex ); |
| 371 | level++; |
| 372 | } |
| 373 | |
| 374 | free( tex ); |
| 375 | } |
| 376 | |
| 377 | |
| 378 | int main( int argc, char ** argv ) |
| 379 | { |
| 380 | glutInit( &argc, argv ); |
| 381 | glutInitWindowPosition( 0, 0 ); |
| 382 | glutInitWindowSize( 800, 600 ); |
| 383 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 384 | glutCreateWindow( "Texture Filter Test" ); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame^] | 385 | glewInit(); |
Ian Romanick | d7d41ce | 2005-10-28 18:41:03 +0000 | [diff] [blame] | 386 | glutReshapeFunc( Reshape ); |
| 387 | glutKeyboardFunc( Key ); |
| 388 | glutSpecialFunc( SpecialKey ); |
| 389 | glutDisplayFunc( Display ); |
| 390 | |
| 391 | Init(); |
| 392 | |
| 393 | printf("\nUse the right-button menu to select the texture and filter mode.\n"); |
| 394 | printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n"); |
| 395 | printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n"); |
| 396 | printf("Use 'q' to exit.\n\n"); |
| 397 | |
| 398 | glutMainLoop(); |
| 399 | return 0; |
| 400 | } |