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Brian Paul49a3fab2008-12-30 07:57:16 -07003<TITLE>Compiling and Installing</TITLE>
Brian Paul0b27ace2003-03-08 17:38:57 +00004
Brian Paul36da0452005-01-20 03:55:10 +00005<link rel="stylesheet" type="text/css" href="mesa.css"></head>
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7<BODY>
Brian Paul0b27ace2003-03-08 17:38:57 +00008
Brian Paul5f37abf2003-09-05 14:47:07 +00009
Brian Paul49a3fab2008-12-30 07:57:16 -070010<H1>Compiling and Installing</H1>
Brian Paul5f37abf2003-09-05 14:47:07 +000011
12<ol>
Brian Paul7103a182012-04-19 09:56:36 -060013<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070014 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060015 <li><a href="#prereq-general">General prerequisites</a>
16 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070017 </ul>
Brian Paul7103a182012-04-19 09:56:36 -060018<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
Brian Pauladc58e92012-06-01 09:19:36 -060019<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#other">Building for other systems</a>
21<li><a href="#libs">Library Information</a>
22<li><a href="#pkg-config">Building OpenGL programs with pkg-config
Brian Paul5f37abf2003-09-05 14:47:07 +000023</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000024
Brian Paul8bd70a72008-05-27 13:27:57 -060025
Brian Paul32a11e52011-04-04 11:30:46 -060026<a name="prereq-general">
Brian Paul7103a182012-04-19 09:56:36 -060027<h1>1. Prerequisites for building</h1>
Brian Paul32a11e52011-04-04 11:30:46 -060028
Brian Paul7103a182012-04-19 09:56:36 -060029<h2>1.1 General</h2>
Brian Paul32a11e52011-04-04 11:30:46 -060030<ul>
31<li>lex / yacc - for building the GLSL compiler.
32On Linux systems, flex and bison are used.
33Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070034<br>
35<br>
36On Windows with MinGW, install flex and bison with:
37<pre>mingw-get install msys-flex msys-bison</pre>
Brian Paul32a11e52011-04-04 11:30:46 -060038</li>
39<li>python - Python is needed for building the Gallium components.
40Version 2.6.4 or later should work.
Brian Paul4f869e92012-03-05 13:02:59 -070041<br>
42<br>
43To build OpenGL ES 1.1 and 2.0 you'll also need
44<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
Brian Paul32a11e52011-04-04 11:30:46 -060045</li>
46</ul>
47
48
49<a name="prereq-dri">
Brian Paul7103a182012-04-19 09:56:36 -060050<h3>1.2 For DRI and hardware acceleration</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000051
52<p>
Brian Paul90692482009-10-08 20:49:32 -060053The following are required for DRI-based hardware acceleration with Mesa:
Brian Paul8bd70a72008-05-27 13:27:57 -060054</p>
55
Brian Paul49a3fab2008-12-30 07:57:16 -070056<ul>
Brian Paul7103a182012-04-19 09:56:36 -060057<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
58target="_parent">dri2proto</a> version 2.6 or later
Brian Paul2c56dd72009-01-10 11:52:55 -070059<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
Brian Paul7103a182012-04-19 09:56:36 -060060version 2.4.33 or later
Brian Paul2c56dd72009-01-10 11:52:55 -070061<li>Xorg server version 1.5 or later
Brian Paul7103a182012-04-19 09:56:36 -060062<li>Linux 2.6.28 or later
Brian Paul49a3fab2008-12-30 07:57:16 -070063</ul>
Brian Paul8bd70a72008-05-27 13:27:57 -060064</p>
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060065<p>
66If you're using a fedora distro the following command should install all
67the needed dependencies:
68<pre>
69 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
70 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
71 expat-devel llvm-devel
72</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -060073
74
Brian Paul7103a182012-04-19 09:56:36 -060075
Brian Paul49a3fab2008-12-30 07:57:16 -070076<a name="autoconf">
Brian Paul7103a182012-04-19 09:56:36 -060077<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
Brian Paul8bd70a72008-05-27 13:27:57 -060078
79<p>
Brian Paul7103a182012-04-19 09:56:36 -060080The primary method to build Mesa on Unix systems is with autoconf.
81</p>
Brian Paul8bd70a72008-05-27 13:27:57 -060082
83<p>
Brian Paul7103a182012-04-19 09:56:36 -060084The general approach is the standard:
85<pre>
86 ./configure
87 make
88 sudo make install
89</pre>
90But please read the <a href="autoconf.html">detailed autoconf instructions</a>
91for more details.
92</p>
93
94
95
96<a name="scons">
Brian Pauladc58e92012-06-01 09:19:36 -060097<H1>3. Building with SCons (Windows/Linux)</H1>
Brian Paul7103a182012-04-19 09:56:36 -060098
99<p>
100To build Mesa with SCons on Linux or Windows do
101</p>
102<pre>
103 scons
104</pre>
105<p>
106The build output will be placed in
107build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
108example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
109by -debug for debug builds.
110</p>
111
112<p>
113To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
114</p>
115<pre>
116 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
117</pre>
118<p>
119This will create:
120</p>
121<ul>
122<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
123<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
124</ul>
125<p>
126Put them all in the same directory to test them.
127</p>
128
129
130
Brian Paul7103a182012-04-19 09:56:36 -0600131<a name="other">
Brian Pauladc58e92012-06-01 09:19:36 -0600132<H1>4. Building for other systems</H1>
Brian Paul7103a182012-04-19 09:56:36 -0600133
134<p>
135Documentation for other environments (some may be very out of date):
136</p>
137
138<UL>
139<li><A HREF="README.VMS">README.VMS</A> - VMS
140<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
141<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
142</UL>
143
144
145
146<a name="libs">
Brian Pauladc58e92012-06-01 09:19:36 -0600147<H1>5. Library Information</H1>
Brian Paul7103a182012-04-19 09:56:36 -0600148
149<p>
150When compilation has finished, look in the top-level <code>lib/</code>
151(or <code>lib64/</code>) directory.
152You'll see a set of library files similar to this:
153</p>
154<pre>
155lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
156lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
157-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
158lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
159lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
160-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
161lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
162lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
163-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
164</pre>
165
166<p>
167<b>libGL</b> is the main OpenGL library (i.e. Mesa).
168<br>
169<b>libGLU</b> is the OpenGL Utility library.
170<br>
171<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
172</p>
173
174<p>
175If you built the DRI hardware drivers, you'll also see the DRI drivers:
176</p>
177<pre>
178-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
179-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
180-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
181-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
182-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
183</pre>
184
185<p>
186If you built with Gallium support, look in lib/gallium/ for Gallium-based
187versions of libGL and device drivers.
188</p>
189
190
Brian Paul49a3fab2008-12-30 07:57:16 -0700191<a name="pkg-config">
Brian Pauladc58e92012-06-01 09:19:36 -0600192<H1>6. Building OpenGL programs with pkg-config</H1>
Brian5bba58c2007-09-12 10:11:49 -0600193
194<p>
195Running <code>make install</code> will install package configuration files
196for the pkg-config utility.
197</p>
198
199<p>
200When compiling your OpenGL application you can use pkg-config to determine
201the proper compiler and linker flags.
202</p>
203
204<p>
205For example, compiling and linking a GLUT application can be done with:
206</p>
207<pre>
208 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
209</pre>
210
211<br>
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Brian Paul0b27ace2003-03-08 17:38:57 +0000214</body>
215</html>