jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame^] | 1 | /* $Id: reflect.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */ |
| 2 | |
| 3 | /* |
| 4 | * Demo of a reflective, texture-mapped surface with OpenGL. |
| 5 | * Brian Paul August 14, 1995 This file is in the public domain. |
| 6 | * |
| 7 | * Hardware texture mapping is highly recommended! |
| 8 | * |
| 9 | * The basic steps are: |
| 10 | * 1. Render the reflective object (a polygon) from the normal viewpoint, |
| 11 | * setting the stencil planes = 1. |
| 12 | * 2. Render the scene from a special viewpoint: the viewpoint which |
| 13 | * is on the opposite side of the reflective plane. Only draw where |
| 14 | * stencil = 1. This draws the objects in the reflective surface. |
| 15 | * 3. Render the scene from the original viewpoint. This draws the |
| 16 | * objects in the normal fashion. Use blending when drawing |
| 17 | * the reflective, textured surface. |
| 18 | * |
| 19 | * This is a very crude demo. It could be much better. |
| 20 | */ |
| 21 | |
| 22 | /* |
| 23 | * Dirk Reiners (reiners@igd.fhg.de) made some modifications to this code. |
| 24 | * |
| 25 | * August 1996 - A few optimizations by Brian |
| 26 | */ |
| 27 | |
| 28 | /* |
| 29 | * April, 1997 - Added Mark Kilgard's changes. |
| 30 | */ |
| 31 | |
| 32 | /* |
| 33 | * $Log: reflect.c,v $ |
| 34 | * Revision 1.1 1999/08/19 00:55:40 jtg |
| 35 | * Initial revision |
| 36 | * |
| 37 | * Revision 3.4 1999/03/28 18:22:05 brianp |
| 38 | * minor clean-up |
| 39 | * |
| 40 | * Revision 3.3 1998/11/22 02:54:29 brianp |
| 41 | * only draw one stack for gluCylinders |
| 42 | * |
| 43 | * Revision 3.2 1998/11/19 02:53:48 brianp |
| 44 | * changed texture image and background color |
| 45 | * |
| 46 | * Revision 3.1 1998/11/05 04:34:04 brianp |
| 47 | * moved image files to ../images/ directory |
| 48 | * |
| 49 | * Revision 3.0 1998/02/14 18:42:29 brianp |
| 50 | * initial rev |
| 51 | * |
| 52 | */ |
| 53 | |
| 54 | |
| 55 | #define USE_ZBUFFER |
| 56 | |
| 57 | |
| 58 | /* OK, without hardware support this is overkill. */ |
| 59 | #define USE_TEXTURE |
| 60 | |
| 61 | #include <math.h> |
| 62 | #include <stdio.h> |
| 63 | #include <stdlib.h> |
| 64 | #include "GL/glut.h" |
| 65 | |
| 66 | #include "../util/readtex.c" /* a hack, I know */ |
| 67 | |
| 68 | |
| 69 | #define DEG2RAD (3.14159/180.0) |
| 70 | |
| 71 | |
| 72 | #define TABLE_TEXTURE "../images/tile.rgb" |
| 73 | |
| 74 | static int ImgWidth, ImgHeight; |
| 75 | static GLenum ImgFormat; |
| 76 | static GLubyte *Image = NULL; |
| 77 | |
| 78 | #define MAX_OBJECTS 2 |
| 79 | |
| 80 | static GLint table_list; |
| 81 | static GLint objects_list[MAX_OBJECTS]; |
| 82 | |
| 83 | |
| 84 | static GLfloat xrot, yrot; |
| 85 | static GLfloat spin; |
| 86 | |
| 87 | |
| 88 | |
| 89 | static void make_table( void ) |
| 90 | { |
| 91 | static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 }; |
| 92 | static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 }; |
| 93 | |
| 94 | table_list = glGenLists(1); |
| 95 | glNewList( table_list, GL_COMPILE ); |
| 96 | |
| 97 | /* load table's texture */ |
| 98 | glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat ); |
| 99 | /* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/ |
| 100 | glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat ); |
| 101 | glMaterialfv( GL_FRONT, GL_AMBIENT, gray ); |
| 102 | |
| 103 | /* draw textured square for the table */ |
| 104 | glPushMatrix(); |
| 105 | glScalef( 4.0, 4.0, 4.0 ); |
| 106 | glBegin( GL_POLYGON ); |
| 107 | glNormal3f( 0.0, 1.0, 0.0 ); |
| 108 | glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 ); |
| 109 | glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 ); |
| 110 | glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 ); |
| 111 | glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 ); |
| 112 | glEnd(); |
| 113 | glPopMatrix(); |
| 114 | |
| 115 | glDisable( GL_TEXTURE_2D ); |
| 116 | |
| 117 | glEndList(); |
| 118 | } |
| 119 | |
| 120 | |
| 121 | static void make_objects( void ) |
| 122 | { |
| 123 | GLUquadricObj *q; |
| 124 | |
| 125 | static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 }; |
| 126 | static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 }; |
| 127 | static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 }; |
| 128 | |
| 129 | q = gluNewQuadric(); |
| 130 | gluQuadricDrawStyle( q, GLU_FILL ); |
| 131 | gluQuadricNormals( q, GLU_SMOOTH ); |
| 132 | |
| 133 | objects_list[0] = glGenLists(1); |
| 134 | glNewList( objects_list[0], GL_COMPILE ); |
| 135 | glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan ); |
| 136 | glMaterialfv( GL_FRONT, GL_EMISSION, black ); |
| 137 | gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 ); |
| 138 | glEndList(); |
| 139 | |
| 140 | objects_list[1] = glGenLists(1); |
| 141 | glNewList( objects_list[1], GL_COMPILE ); |
| 142 | glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); |
| 143 | glMaterialfv( GL_FRONT, GL_EMISSION, black ); |
| 144 | gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 ); |
| 145 | glEndList(); |
| 146 | } |
| 147 | |
| 148 | |
| 149 | static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 }; |
| 150 | |
| 151 | static void init( void ) |
| 152 | { |
| 153 | make_table(); |
| 154 | make_objects(); |
| 155 | |
| 156 | /* Setup texture */ |
| 157 | #ifdef USE_TEXTURE |
| 158 | |
| 159 | Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat ); |
| 160 | if (!Image) { |
| 161 | printf("Couldn't read %s\n", TABLE_TEXTURE); |
| 162 | exit(0); |
| 163 | } |
| 164 | |
| 165 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight, |
| 166 | ImgFormat, GL_UNSIGNED_BYTE, Image); |
| 167 | |
| 168 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
| 169 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
| 170 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 171 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 172 | #endif |
| 173 | |
| 174 | |
| 175 | xrot = 30.0; |
| 176 | yrot = 50.0; |
| 177 | spin = 0.0; |
| 178 | |
| 179 | #ifndef USE_ZBUFFER |
| 180 | glEnable( GL_CULL_FACE ); |
| 181 | #endif |
| 182 | |
| 183 | glShadeModel( GL_FLAT ); |
| 184 | |
| 185 | glEnable( GL_LIGHT0 ); |
| 186 | glEnable( GL_LIGHTING ); |
| 187 | |
| 188 | glClearColor( 0.5, 0.5, 0.9, 1.0 ); |
| 189 | |
| 190 | glEnable( GL_NORMALIZE ); |
| 191 | } |
| 192 | |
| 193 | |
| 194 | |
| 195 | static void reshape(int w, int h) |
| 196 | { |
| 197 | GLfloat aspect = (float) w / (float) h; |
| 198 | |
| 199 | glViewport(0, 0, w, h); |
| 200 | glMatrixMode(GL_PROJECTION); |
| 201 | glLoadIdentity(); |
| 202 | glFrustum( -aspect, aspect, -1.0, 1.0, 4.0, 300.0 ); |
| 203 | glMatrixMode(GL_MODELVIEW); |
| 204 | glLoadIdentity(); |
| 205 | } |
| 206 | |
| 207 | |
| 208 | |
| 209 | static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez ) |
| 210 | { |
| 211 | (void) eyex; |
| 212 | (void) eyey; |
| 213 | (void) eyez; |
| 214 | #ifndef USE_ZBUFFER |
| 215 | if (eyex<0.5) |
| 216 | { |
| 217 | #endif |
| 218 | glPushMatrix(); |
| 219 | glTranslatef( 1.0, 1.5, 0.0 ); |
| 220 | glRotatef( spin, 1.0, 0.5, 0.0 ); |
| 221 | glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); |
| 222 | glCallList( objects_list[0] ); |
| 223 | glPopMatrix(); |
| 224 | |
| 225 | glPushMatrix(); |
| 226 | glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); |
| 227 | glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); |
| 228 | glRotatef( spin, 1.0, 0.5, 0.0 ); |
| 229 | glScalef( 0.5, 0.5, 0.5 ); |
| 230 | glCallList( objects_list[1] ); |
| 231 | glPopMatrix(); |
| 232 | #ifndef USE_ZBUFFER |
| 233 | } |
| 234 | else |
| 235 | { |
| 236 | glPushMatrix(); |
| 237 | glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); |
| 238 | glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); |
| 239 | glRotatef( spin, 1.0, 0.5, 0.0 ); |
| 240 | glScalef( 0.5, 0.5, 0.5 ); |
| 241 | glCallList( objects_list[1] ); |
| 242 | glPopMatrix(); |
| 243 | |
| 244 | glPushMatrix(); |
| 245 | glTranslatef( 1.0, 1.5, 0.0 ); |
| 246 | glRotatef( spin, 1.0, 0.5, 0.0 ); |
| 247 | glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); |
| 248 | glCallList( objects_list[0] ); |
| 249 | glPopMatrix(); |
| 250 | } |
| 251 | #endif |
| 252 | } |
| 253 | |
| 254 | |
| 255 | |
| 256 | static void draw_table( void ) |
| 257 | { |
| 258 | glCallList( table_list ); |
| 259 | } |
| 260 | |
| 261 | |
| 262 | |
| 263 | static void draw_scene( void ) |
| 264 | { |
| 265 | GLfloat dist = 20.0; |
| 266 | GLfloat eyex, eyey, eyez; |
| 267 | |
| 268 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 269 | |
| 270 | |
| 271 | eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD); |
| 272 | eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD); |
| 273 | eyey = dist * sin(xrot*DEG2RAD); |
| 274 | |
| 275 | /* view from top */ |
| 276 | glPushMatrix(); |
| 277 | gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); |
| 278 | |
| 279 | glLightfv( GL_LIGHT0, GL_POSITION, light_pos ); |
| 280 | |
| 281 | /* draw table into stencil planes */ |
| 282 | glEnable( GL_STENCIL_TEST ); |
| 283 | #ifdef USE_ZBUFFER |
| 284 | glDisable( GL_DEPTH_TEST ); |
| 285 | #endif |
| 286 | glStencilFunc( GL_ALWAYS, 1, 0xffffffff ); |
| 287 | glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE ); |
| 288 | glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); |
| 289 | draw_table(); |
| 290 | glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); |
| 291 | |
| 292 | #ifdef USE_ZBUFFER |
| 293 | glEnable( GL_DEPTH_TEST ); |
| 294 | #endif |
| 295 | |
| 296 | |
| 297 | /* render view from below (reflected viewport) */ |
| 298 | /* only draw where stencil==1 */ |
| 299 | if (eyey>0.0) { |
| 300 | glPushMatrix(); |
| 301 | |
| 302 | glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */ |
| 303 | glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); |
| 304 | glScalef( 1.0, -1.0, 1.0 ); |
| 305 | |
| 306 | /* Reposition light in reflected space. */ |
| 307 | glLightfv(GL_LIGHT0, GL_POSITION, light_pos); |
| 308 | |
| 309 | draw_objects(eyex, eyey, eyez); |
| 310 | glPopMatrix(); |
| 311 | |
| 312 | /* Restore light's original unreflected position. */ |
| 313 | glLightfv(GL_LIGHT0, GL_POSITION, light_pos); |
| 314 | } |
| 315 | |
| 316 | glDisable( GL_STENCIL_TEST ); |
| 317 | |
| 318 | glEnable( GL_BLEND ); |
| 319 | glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
| 320 | |
| 321 | #ifdef USE_TEXTURE |
| 322 | glEnable( GL_TEXTURE_2D ); |
| 323 | #endif |
| 324 | draw_table(); |
| 325 | glDisable( GL_TEXTURE_2D ); |
| 326 | glDisable( GL_BLEND ); |
| 327 | |
| 328 | /* view from top */ |
| 329 | glPushMatrix(); |
| 330 | |
| 331 | draw_objects(eyex, eyey, eyez); |
| 332 | |
| 333 | glPopMatrix(); |
| 334 | |
| 335 | glPopMatrix(); |
| 336 | |
| 337 | glutSwapBuffers(); |
| 338 | } |
| 339 | |
| 340 | |
| 341 | |
| 342 | #if 0 |
| 343 | void draw_scene(void) |
| 344 | { |
| 345 | GLfloat dist = 20.0; |
| 346 | GLfloat eyex, eyey, eyez; |
| 347 | |
| 348 | glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 349 | |
| 350 | |
| 351 | eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD); |
| 352 | eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD); |
| 353 | eyey = dist * sin(xrot*DEG2RAD); |
| 354 | |
| 355 | /* view from top */ |
| 356 | glPushMatrix(); |
| 357 | gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ); |
| 358 | |
| 359 | draw_table(); |
| 360 | |
| 361 | glPopMatrix(); |
| 362 | |
| 363 | glutSwapBuffers(); |
| 364 | } |
| 365 | #endif |
| 366 | |
| 367 | |
| 368 | static void Key( unsigned char key, int x, int y ) |
| 369 | { |
| 370 | (void) x; |
| 371 | (void) y; |
| 372 | if (key==27) |
| 373 | exit(0); |
| 374 | } |
| 375 | |
| 376 | |
| 377 | static void SpecialKey( int key, int x, int y ) |
| 378 | { |
| 379 | (void) x; |
| 380 | (void) y; |
| 381 | switch (key) { |
| 382 | case GLUT_KEY_UP: |
| 383 | xrot += 3.0; |
| 384 | #ifndef USE_ZBUFFER |
| 385 | if ( xrot > 180 ) xrot = 180; |
| 386 | #endif |
| 387 | break; |
| 388 | case GLUT_KEY_DOWN: |
| 389 | xrot -= 3.0; |
| 390 | #ifndef USE_ZBUFFER |
| 391 | if ( xrot < 0 ) xrot = 0; |
| 392 | #endif |
| 393 | break; |
| 394 | case GLUT_KEY_LEFT: |
| 395 | yrot += 3.0; |
| 396 | break; |
| 397 | case GLUT_KEY_RIGHT: |
| 398 | yrot -= 3.0; |
| 399 | break; |
| 400 | } |
| 401 | glutPostRedisplay(); |
| 402 | } |
| 403 | |
| 404 | |
| 405 | |
| 406 | static void idle( void ) |
| 407 | { |
| 408 | spin += 2.0; |
| 409 | yrot += 3.0; |
| 410 | glutPostRedisplay(); |
| 411 | } |
| 412 | |
| 413 | |
| 414 | |
| 415 | int main( int argc, char *argv[] ) |
| 416 | { |
| 417 | glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB |
| 418 | #ifdef USE_ZBUFFER |
| 419 | | GLUT_DEPTH |
| 420 | #endif |
| 421 | | GLUT_STENCIL); |
| 422 | glutInitWindowPosition( 0, 0 ); |
| 423 | glutInitWindowSize(400, 300 ); |
| 424 | glutCreateWindow(argv[0]); |
| 425 | glutReshapeFunc(reshape); |
| 426 | glutDisplayFunc(draw_scene); |
| 427 | glutKeyboardFunc(Key); |
| 428 | glutSpecialFunc(SpecialKey); |
| 429 | glutIdleFunc(idle); |
| 430 | |
| 431 | init(); |
| 432 | |
| 433 | glutMainLoop(); |
| 434 | return 0; |
| 435 | } |