| jtg | afb833d | 1999-08-19 00:55:39 +0000 | [diff] [blame^] | 1 | /* $Id: drawpix.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ |
| 2 | |
| 3 | /* |
| 4 | * Mesa 3-D graphics library |
| 5 | * Version: 3.1 |
| 6 | * |
| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved. |
| 8 | * |
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 10 | * copy of this software and associated documentation files (the "Software"), |
| 11 | * to deal in the Software without restriction, including without limitation |
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 13 | * and/or sell copies of the Software, and to permit persons to whom the |
| 14 | * Software is furnished to do so, subject to the following conditions: |
| 15 | * |
| 16 | * The above copyright notice and this permission notice shall be included |
| 17 | * in all copies or substantial portions of the Software. |
| 18 | * |
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 25 | */ |
| 26 | |
| 27 | |
| 28 | |
| 29 | |
| 30 | |
| 31 | #ifdef PC_HEADER |
| 32 | #include "all.h" |
| 33 | #else |
| 34 | #include <assert.h> |
| 35 | #include <stdlib.h> |
| 36 | #include <string.h> |
| 37 | #include "context.h" |
| 38 | #include "drawpix.h" |
| 39 | #include "feedback.h" |
| 40 | #include "image.h" |
| 41 | #include "macros.h" |
| 42 | #include "mmath.h" |
| 43 | #include "pixel.h" |
| 44 | #include "span.h" |
| 45 | #include "stencil.h" |
| 46 | #include "types.h" |
| 47 | #include "zoom.h" |
| 48 | #ifdef XFree86Server |
| 49 | #include "GL/xf86glx.h" |
| 50 | #endif |
| 51 | #endif |
| 52 | |
| 53 | |
| 54 | |
| 55 | /* TODO: apply texture mapping to fragments */ |
| 56 | |
| 57 | |
| 58 | /* |
| 59 | * Try to do a fast glDrawPixels. Conditions include: |
| 60 | * not using a display list |
| 61 | * simple pixel unpacking |
| 62 | * no raster ops |
| 63 | * etc.... |
| 64 | * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead |
| 65 | */ |
| 66 | GLboolean gl_direct_DrawPixels( GLcontext *ctx, |
| 67 | const struct gl_pixelstore_attrib *unpack, |
| 68 | GLsizei width, GLsizei height, |
| 69 | GLenum format, GLenum type, |
| 70 | const GLvoid *pixels ) |
| 71 | { |
| 72 | GLubyte rgb[MAX_WIDTH][3]; |
| 73 | GLubyte rgba[MAX_WIDTH][4]; |
| 74 | |
| 75 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels", |
| 76 | GL_FALSE); |
| 77 | |
| 78 | |
| 79 | if (!ctx->Current.RasterPosValid) { |
| 80 | /* no-op */ |
| 81 | return GL_TRUE; |
| 82 | } |
| 83 | |
| 84 | if (ctx->NewState) { |
| 85 | gl_update_state(ctx); |
| 86 | } |
| 87 | |
| 88 | /* see if device driver can do the drawpix */ |
| 89 | if (ctx->Driver.DrawPixels) { |
| 90 | GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); |
| 91 | GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); |
| 92 | if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type, |
| 93 | unpack, pixels)) |
| 94 | return GL_TRUE; |
| 95 | } |
| 96 | |
| 97 | if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 |
| 98 | && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0 |
| 99 | && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0 |
| 100 | && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0 |
| 101 | && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0 |
| 102 | && ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0 |
| 103 | && ctx->Pixel.MapColorFlag==0 |
| 104 | && unpack->Alignment==1 |
| 105 | && !unpack->SwapBytes |
| 106 | && !unpack->LsbFirst) { |
| 107 | |
| 108 | GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F); |
| 109 | GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F); |
| 110 | GLint drawWidth = width; /* actual width drawn */ |
| 111 | GLint drawHeight = height; /* actual height drawn */ |
| 112 | GLint skipPixels = unpack->SkipPixels; |
| 113 | GLint skipRows = unpack->SkipRows; |
| 114 | GLint rowLength; |
| 115 | GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */ |
| 116 | GLint zoomY0; |
| 117 | |
| 118 | if (unpack->RowLength > 0) |
| 119 | rowLength = unpack->RowLength; |
| 120 | else |
| 121 | rowLength = width; |
| 122 | |
| 123 | /* If we're not using pixel zoom then do all clipping calculations |
| 124 | * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions |
| 125 | * handle the clipping. |
| 126 | */ |
| 127 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 128 | /* horizontal clipping */ |
| 129 | if (destX < ctx->Buffer->Xmin) { |
| 130 | skipPixels += (ctx->Buffer->Xmin - destX); |
| 131 | drawWidth -= (ctx->Buffer->Xmin - destX); |
| 132 | destX = ctx->Buffer->Xmin; |
| 133 | } |
| 134 | if (destX + drawWidth > ctx->Buffer->Xmax) |
| 135 | drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1); |
| 136 | if (drawWidth <= 0) |
| 137 | return GL_TRUE; |
| 138 | |
| 139 | /* vertical clipping */ |
| 140 | if (destY < ctx->Buffer->Ymin) { |
| 141 | skipRows += (ctx->Buffer->Ymin - destY); |
| 142 | drawHeight -= (ctx->Buffer->Ymin - destY); |
| 143 | destY = ctx->Buffer->Ymin; |
| 144 | } |
| 145 | if (destY + drawHeight > ctx->Buffer->Ymax) |
| 146 | drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1); |
| 147 | if (drawHeight <= 0) |
| 148 | return GL_TRUE; |
| 149 | } |
| 150 | else { |
| 151 | /* setup array of fragment Z value to pass to zoom function */ |
| 152 | GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); |
| 153 | GLint i; |
| 154 | assert(drawWidth < MAX_WIDTH); |
| 155 | for (i=0; i<drawWidth; i++) |
| 156 | zSpan[i] = z; |
| 157 | |
| 158 | /* save Y value of first row */ |
| 159 | zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F); |
| 160 | } |
| 161 | |
| 162 | |
| 163 | /* |
| 164 | * Ready to draw! |
| 165 | * The window region at (destX, destY) of size (drawWidth, drawHeight) |
| 166 | * will be written to. |
| 167 | * We'll take pixel data from buffer pointed to by "pixels" but we'll |
| 168 | * skip "skipRows" rows and skip "skipPixels" pixels/row. |
| 169 | */ |
| 170 | |
| 171 | if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) { |
| 172 | if (ctx->Visual->RGBAflag) { |
| 173 | GLubyte *src = (GLubyte *) pixels |
| 174 | + (skipRows * rowLength + skipPixels) * 4; |
| 175 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 176 | /* no zooming */ |
| 177 | GLint row; |
| 178 | for (row=0; row<drawHeight; row++) { |
| 179 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, |
| 180 | (void *) src, NULL); |
| 181 | src += rowLength * 4; |
| 182 | destY++; |
| 183 | } |
| 184 | } |
| 185 | else { |
| 186 | /* with zooming */ |
| 187 | GLint row; |
| 188 | for (row=0; row<drawHeight; row++) { |
| 189 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, |
| 190 | zSpan, (void *) src, zoomY0); |
| 191 | src += rowLength * 4; |
| 192 | destY++; |
| 193 | } |
| 194 | } |
| 195 | } |
| 196 | return GL_TRUE; |
| 197 | } |
| 198 | else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) { |
| 199 | if (ctx->Visual->RGBAflag) { |
| 200 | GLubyte *src = (GLubyte *) pixels |
| 201 | + (skipRows * rowLength + skipPixels) * 3; |
| 202 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 203 | GLint row; |
| 204 | for (row=0; row<drawHeight; row++) { |
| 205 | (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, |
| 206 | (void *) src, NULL); |
| 207 | src += rowLength * 3; |
| 208 | destY++; |
| 209 | } |
| 210 | } |
| 211 | else { |
| 212 | /* with zooming */ |
| 213 | GLint row; |
| 214 | for (row=0; row<drawHeight; row++) { |
| 215 | gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, |
| 216 | zSpan, (void *) src, zoomY0); |
| 217 | src += rowLength * 3; |
| 218 | destY++; |
| 219 | } |
| 220 | } |
| 221 | } |
| 222 | return GL_TRUE; |
| 223 | } |
| 224 | else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) { |
| 225 | if (ctx->Visual->RGBAflag) { |
| 226 | GLubyte *src = (GLubyte *) pixels |
| 227 | + (skipRows * rowLength + skipPixels); |
| 228 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 229 | /* no zooming */ |
| 230 | GLint row; |
| 231 | assert(drawWidth < MAX_WIDTH); |
| 232 | for (row=0; row<drawHeight; row++) { |
| 233 | GLint i; |
| 234 | for (i=0;i<drawWidth;i++) { |
| 235 | rgb[i][0] = src[i]; |
| 236 | rgb[i][1] = src[i]; |
| 237 | rgb[i][2] = src[i]; |
| 238 | } |
| 239 | (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY, |
| 240 | (void *) rgb, NULL); |
| 241 | src += rowLength; |
| 242 | destY++; |
| 243 | } |
| 244 | } |
| 245 | else { |
| 246 | /* with zooming */ |
| 247 | GLint row; |
| 248 | assert(drawWidth < MAX_WIDTH); |
| 249 | for (row=0; row<drawHeight; row++) { |
| 250 | GLint i; |
| 251 | for (i=0;i<drawWidth;i++) { |
| 252 | rgb[i][0] = src[i]; |
| 253 | rgb[i][1] = src[i]; |
| 254 | rgb[i][2] = src[i]; |
| 255 | } |
| 256 | gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY, |
| 257 | zSpan, (void *) rgb, zoomY0); |
| 258 | src += rowLength; |
| 259 | destY++; |
| 260 | } |
| 261 | } |
| 262 | } |
| 263 | return GL_TRUE; |
| 264 | } |
| 265 | else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) { |
| 266 | if (ctx->Visual->RGBAflag) { |
| 267 | GLubyte *src = (GLubyte *) pixels |
| 268 | + (skipRows * rowLength + skipPixels)*2; |
| 269 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 270 | /* no zooming */ |
| 271 | GLint row; |
| 272 | assert(drawWidth < MAX_WIDTH); |
| 273 | for (row=0; row<drawHeight; row++) { |
| 274 | GLint i; |
| 275 | GLubyte *ptr = src; |
| 276 | for (i=0;i<drawWidth;i++) { |
| 277 | rgba[i][0] = *ptr; |
| 278 | rgba[i][1] = *ptr; |
| 279 | rgba[i][2] = *ptr++; |
| 280 | rgba[i][3] = *ptr++; |
| 281 | } |
| 282 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, |
| 283 | (void *) rgba, NULL); |
| 284 | src += rowLength*2; |
| 285 | destY++; |
| 286 | } |
| 287 | } |
| 288 | else { |
| 289 | /* with zooming */ |
| 290 | GLint row; |
| 291 | assert(drawWidth < MAX_WIDTH); |
| 292 | for (row=0; row<drawHeight; row++) { |
| 293 | GLubyte *ptr = src; |
| 294 | GLint i; |
| 295 | for (i=0;i<drawWidth;i++) { |
| 296 | rgba[i][0] = *ptr; |
| 297 | rgba[i][1] = *ptr; |
| 298 | rgba[i][2] = *ptr++; |
| 299 | rgba[i][3] = *ptr++; |
| 300 | } |
| 301 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, |
| 302 | zSpan, (void *) rgba, zoomY0); |
| 303 | src += rowLength*2; |
| 304 | destY++; |
| 305 | } |
| 306 | } |
| 307 | } |
| 308 | return GL_TRUE; |
| 309 | } |
| 310 | else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { |
| 311 | GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; |
| 312 | if (ctx->Visual->RGBAflag) { |
| 313 | /* convert CI data to RGBA */ |
| 314 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 315 | /* no zooming */ |
| 316 | GLint row; |
| 317 | for (row=0; row<drawHeight; row++) { |
| 318 | assert(drawWidth < MAX_WIDTH); |
| 319 | gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba); |
| 320 | (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, |
| 321 | (const GLubyte (*)[4])rgba, |
| 322 | NULL); |
| 323 | src += rowLength; |
| 324 | destY++; |
| 325 | } |
| 326 | return GL_TRUE; |
| 327 | } |
| 328 | else { |
| 329 | /* with zooming */ |
| 330 | GLint row; |
| 331 | for (row=0; row<drawHeight; row++) { |
| 332 | assert(drawWidth < MAX_WIDTH); |
| 333 | gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba); |
| 334 | gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY, |
| 335 | zSpan, (void *) rgba, zoomY0); |
| 336 | src += rowLength; |
| 337 | destY++; |
| 338 | } |
| 339 | return GL_TRUE; |
| 340 | } |
| 341 | } |
| 342 | else { |
| 343 | /* write CI data to CI frame buffer */ |
| 344 | GLint row; |
| 345 | if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { |
| 346 | /* no zooming */ |
| 347 | for (row=0; row<drawHeight; row++) { |
| 348 | (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY, |
| 349 | src, NULL); |
| 350 | src += rowLength; |
| 351 | destY++; |
| 352 | } |
| 353 | return GL_TRUE; |
| 354 | } |
| 355 | else { |
| 356 | /* with zooming */ |
| 357 | return GL_FALSE; |
| 358 | } |
| 359 | } |
| 360 | } |
| 361 | else { |
| 362 | /* can't handle this pixel format and/or data type here */ |
| 363 | return GL_FALSE; |
| 364 | } |
| 365 | } |
| 366 | else { |
| 367 | /* can't do direct render, have to use slow path */ |
| 368 | return GL_FALSE; |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | |
| 373 | |
| 374 | /* |
| 375 | * Do glDrawPixels of index pixels. |
| 376 | */ |
| 377 | static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, |
| 378 | const struct gl_image *image ) |
| 379 | { |
| 380 | GLint width, height, widthInBytes; |
| 381 | const GLint desty = y; |
| 382 | GLint i, j; |
| 383 | GLdepth zspan[MAX_WIDTH]; |
| 384 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; |
| 385 | |
| 386 | assert(image); |
| 387 | assert(image->Format == GL_COLOR_INDEX); |
| 388 | |
| 389 | width = image->Width; |
| 390 | height = image->Height; |
| 391 | if (image->Type == GL_BITMAP) |
| 392 | widthInBytes = (width + 7) / 8; |
| 393 | else |
| 394 | widthInBytes = width; |
| 395 | |
| 396 | /* Fragment depth values */ |
| 397 | if (ctx->Depth.Test) { |
| 398 | GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); |
| 399 | for (i=0;i<width;i++) { |
| 400 | zspan[i] = zval; |
| 401 | } |
| 402 | } |
| 403 | |
| 404 | /* process the image row by row */ |
| 405 | for (i=0;i<height;i++,y++) { |
| 406 | GLuint ispan[MAX_WIDTH]; |
| 407 | |
| 408 | /* convert to uints */ |
| 409 | switch (image->Type) { |
| 410 | case GL_UNSIGNED_BYTE: |
| 411 | { |
| 412 | GLubyte *src = (GLubyte *) image->Data + i * width; |
| 413 | for (j=0;j<width;j++) { |
| 414 | ispan[j] = (GLuint) *src++; |
| 415 | } |
| 416 | } |
| 417 | break; |
| 418 | case GL_FLOAT: |
| 419 | { |
| 420 | GLfloat *src = (GLfloat *) image->Data + i * width; |
| 421 | for (j=0;j<width;j++) { |
| 422 | ispan[j] = (GLuint) (GLint) *src++; |
| 423 | } |
| 424 | } |
| 425 | break; |
| 426 | case GL_BITMAP: |
| 427 | { |
| 428 | GLubyte *src = (GLubyte *) image->Data + i * widthInBytes; |
| 429 | for (j=0;j<width;j++) { |
| 430 | ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; |
| 431 | } |
| 432 | } |
| 433 | break; |
| 434 | default: |
| 435 | gl_problem( ctx, "draw_index_pixels type" ); |
| 436 | return; |
| 437 | } |
| 438 | |
| 439 | /* apply shift and offset */ |
| 440 | if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { |
| 441 | gl_shift_and_offset_ci( ctx, width, ispan ); |
| 442 | } |
| 443 | |
| 444 | if (ctx->Visual->RGBAflag) { |
| 445 | /* Convert index to RGBA and write to frame buffer */ |
| 446 | GLubyte rgba[MAX_WIDTH][4]; |
| 447 | gl_map_ci_to_rgba( ctx, width, ispan, rgba ); |
| 448 | if (zoom) { |
| 449 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, |
| 450 | (const GLubyte (*)[4])rgba, desty ); |
| 451 | } |
| 452 | else { |
| 453 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); |
| 454 | } |
| 455 | } |
| 456 | else { |
| 457 | /* optionally apply index map then write to frame buffer */ |
| 458 | if (ctx->Pixel.MapColorFlag) { |
| 459 | gl_map_ci(ctx, width, ispan); |
| 460 | } |
| 461 | if (zoom) { |
| 462 | gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty ); |
| 463 | } |
| 464 | else { |
| 465 | gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); |
| 466 | } |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | } |
| 471 | |
| 472 | |
| 473 | |
| 474 | /* |
| 475 | * Do glDrawPixels of stencil image. The image datatype may either |
| 476 | * be GLubyte or GLbitmap. |
| 477 | */ |
| 478 | static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, |
| 479 | const struct gl_image *image ) |
| 480 | { |
| 481 | GLint widthInBytes, width, height; |
| 482 | const GLint desty = y; |
| 483 | GLint i; |
| 484 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; |
| 485 | |
| 486 | assert(image); |
| 487 | assert(image->Format == GL_STENCIL_INDEX); |
| 488 | assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP); |
| 489 | |
| 490 | if (image->Type == GL_UNSIGNED_BYTE) |
| 491 | widthInBytes = image->Width; |
| 492 | else |
| 493 | widthInBytes = (image->Width + 7) / 8; |
| 494 | width = image->Width; |
| 495 | height = image->Height; |
| 496 | |
| 497 | /* process the image row by row */ |
| 498 | for (i=0;i<height;i++,y++) { |
| 499 | GLstencil *src = (GLstencil*)image->Data + i * widthInBytes; |
| 500 | GLstencil *stencilValues; |
| 501 | GLstencil stencilCopy[MAX_WIDTH]; |
| 502 | |
| 503 | if (image->Type == GL_BITMAP) { |
| 504 | /* convert bitmap data to GLubyte (0 or 1) data */ |
| 505 | GLint j; |
| 506 | for (j = 0; j < width; j++) { |
| 507 | stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; |
| 508 | } |
| 509 | src = stencilCopy; |
| 510 | } |
| 511 | |
| 512 | if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift |
| 513 | || ctx->Pixel.MapStencilFlag) { |
| 514 | |
| 515 | /* make copy of stencil values */ |
| 516 | if (src != stencilCopy) |
| 517 | MEMCPY( stencilCopy, src, width * sizeof(GLstencil)); |
| 518 | |
| 519 | /* apply shift and offset */ |
| 520 | if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { |
| 521 | gl_shift_and_offset_stencil( ctx, width, stencilCopy ); |
| 522 | } |
| 523 | |
| 524 | /* mapping */ |
| 525 | if (ctx->Pixel.MapStencilFlag) { |
| 526 | gl_map_stencil( ctx, width, stencilCopy ); |
| 527 | } |
| 528 | |
| 529 | stencilValues = stencilCopy; |
| 530 | } |
| 531 | else { |
| 532 | /* use stencil values in-place */ |
| 533 | stencilValues = src; |
| 534 | } |
| 535 | |
| 536 | /* write stencil values to stencil buffer */ |
| 537 | if (zoom) { |
| 538 | gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y, |
| 539 | stencilValues, desty ); |
| 540 | } |
| 541 | else { |
| 542 | gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues ); |
| 543 | } |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | |
| 548 | |
| 549 | /* |
| 550 | * Do a glDrawPixels of depth values. |
| 551 | */ |
| 552 | static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, |
| 553 | const struct gl_image *image ) |
| 554 | { |
| 555 | GLint width, height; |
| 556 | const GLint desty = y; |
| 557 | GLubyte rgba[MAX_WIDTH][4]; |
| 558 | GLuint ispan[MAX_WIDTH]; |
| 559 | const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; |
| 560 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; |
| 561 | |
| 562 | assert(image); |
| 563 | assert(image->Format == GL_DEPTH_COMPONENT); |
| 564 | |
| 565 | width = image->Width; |
| 566 | height = image->Height; |
| 567 | |
| 568 | /* Color or index */ |
| 569 | if (ctx->Visual->RGBAflag) { |
| 570 | GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); |
| 571 | GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); |
| 572 | GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); |
| 573 | GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F); |
| 574 | GLint i; |
| 575 | for (i=0; i<width; i++) { |
| 576 | rgba[i][RCOMP] = r; |
| 577 | rgba[i][GCOMP] = g; |
| 578 | rgba[i][BCOMP] = b; |
| 579 | rgba[i][ACOMP] = a; |
| 580 | } |
| 581 | } |
| 582 | else { |
| 583 | GLint i; |
| 584 | for (i=0;i<width;i++) { |
| 585 | ispan[i] = ctx->Current.RasterIndex; |
| 586 | } |
| 587 | } |
| 588 | |
| 589 | if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) |
| 590 | && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { |
| 591 | /* Special case: directly write 16-bit depth values */ |
| 592 | GLint j; |
| 593 | for (j=0;j<height;j++,y++) { |
| 594 | GLdepth *zptr = (GLdepth *) image->Data + j * width; |
| 595 | gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP ); |
| 596 | } |
| 597 | } |
| 598 | else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint) |
| 599 | && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { |
| 600 | /* Special case: directly write 32-bit depth values */ |
| 601 | GLint i, j; |
| 602 | /* Compute shift value to scale 32-bit uints down to depth values. */ |
| 603 | GLuint shift = 0; |
| 604 | GLuint max = MAX_DEPTH; |
| 605 | while ((max&0x80000000)==0) { |
| 606 | max = max << 1; |
| 607 | shift++; |
| 608 | } |
| 609 | for (j=0;j<height;j++,y++) { |
| 610 | GLdepth zspan[MAX_WIDTH]; |
| 611 | GLuint *zptr = (GLuint *) image->Data + j * width; |
| 612 | for (i=0;i<width;i++) { |
| 613 | zspan[i] = zptr[i] >> shift; |
| 614 | } |
| 615 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); |
| 616 | } |
| 617 | } |
| 618 | else { |
| 619 | /* General case (slower) */ |
| 620 | GLint i, j; |
| 621 | |
| 622 | /* process image row by row */ |
| 623 | for (i=0;i<height;i++,y++) { |
| 624 | GLfloat depth[MAX_WIDTH]; |
| 625 | GLdepth zspan[MAX_WIDTH]; |
| 626 | |
| 627 | switch (image->Type) { |
| 628 | case GL_UNSIGNED_SHORT: |
| 629 | { |
| 630 | GLushort *src = (GLushort *) image->Data + i * width; |
| 631 | for (j=0;j<width;j++) { |
| 632 | depth[j] = USHORT_TO_FLOAT( *src++ ); |
| 633 | } |
| 634 | } |
| 635 | break; |
| 636 | case GL_UNSIGNED_INT: |
| 637 | { |
| 638 | GLuint *src = (GLuint *) image->Data + i * width; |
| 639 | for (j=0;j<width;j++) { |
| 640 | depth[j] = UINT_TO_FLOAT( *src++ ); |
| 641 | } |
| 642 | } |
| 643 | break; |
| 644 | case GL_FLOAT: |
| 645 | { |
| 646 | GLfloat *src = (GLfloat *) image->Data + i * width; |
| 647 | for (j=0;j<width;j++) { |
| 648 | depth[j] = *src++; |
| 649 | } |
| 650 | } |
| 651 | break; |
| 652 | default: |
| 653 | gl_problem(ctx, "Bad type in draw_depth_pixels"); |
| 654 | return; |
| 655 | } |
| 656 | |
| 657 | /* apply depth scale and bias */ |
| 658 | if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) { |
| 659 | for (j=0;j<width;j++) { |
| 660 | depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; |
| 661 | } |
| 662 | } |
| 663 | |
| 664 | /* clamp depth values to [0,1] and convert from floats to integers */ |
| 665 | for (j=0;j<width;j++) { |
| 666 | zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE); |
| 667 | } |
| 668 | |
| 669 | if (ctx->Visual->RGBAflag) { |
| 670 | if (zoom) { |
| 671 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, |
| 672 | (const GLubyte (*)[4])rgba, desty ); |
| 673 | } |
| 674 | else { |
| 675 | gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); |
| 676 | } |
| 677 | } |
| 678 | else { |
| 679 | if (zoom) { |
| 680 | gl_write_zoomed_index_span( ctx, width, x, y, zspan, |
| 681 | ispan, GL_BITMAP ); |
| 682 | } |
| 683 | else { |
| 684 | gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); |
| 685 | } |
| 686 | } |
| 687 | |
| 688 | } |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | |
| 693 | |
| 694 | /* Simple unpacking parameters: */ |
| 695 | static struct gl_pixelstore_attrib NoUnpack = { |
| 696 | 1, /* Alignment */ |
| 697 | 0, /* RowLength */ |
| 698 | 0, /* SkipPixels */ |
| 699 | 0, /* SkipRows */ |
| 700 | 0, /* ImageHeight */ |
| 701 | 0, /* SkipImages */ |
| 702 | GL_FALSE, /* SwapBytes */ |
| 703 | GL_FALSE /* LsbFirst */ |
| 704 | }; |
| 705 | |
| 706 | |
| 707 | /* |
| 708 | * Do glDrawPixels of RGBA pixels. |
| 709 | */ |
| 710 | static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, |
| 711 | const struct gl_image *image ) |
| 712 | { |
| 713 | GLint width, height; |
| 714 | GLint i, j; |
| 715 | const GLint desty = y; |
| 716 | GLdepth zspan[MAX_WIDTH]; |
| 717 | GLboolean quickDraw; |
| 718 | const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; |
| 719 | |
| 720 | assert(image); |
| 721 | |
| 722 | /* Try an optimized glDrawPixels first */ |
| 723 | if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height, |
| 724 | image->Format, image->Type, image->Data )) |
| 725 | return; |
| 726 | |
| 727 | width = image->Width; |
| 728 | height = image->Height; |
| 729 | |
| 730 | /* Fragment depth values */ |
| 731 | if (ctx->Depth.Test) { |
| 732 | /* fill in array of z values */ |
| 733 | GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); |
| 734 | for (i=0;i<width;i++) { |
| 735 | zspan[i] = z; |
| 736 | } |
| 737 | } |
| 738 | |
| 739 | if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0 |
| 740 | && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) { |
| 741 | quickDraw = GL_TRUE; |
| 742 | } |
| 743 | else { |
| 744 | quickDraw = GL_FALSE; |
| 745 | } |
| 746 | |
| 747 | { |
| 748 | /* General solution */ |
| 749 | GLboolean r_flag, g_flag, b_flag, a_flag, l_flag; |
| 750 | GLuint components; |
| 751 | GLubyte rgba[MAX_WIDTH][4]; |
| 752 | GLfloat rf[MAX_WIDTH]; |
| 753 | GLfloat gf[MAX_WIDTH]; |
| 754 | GLfloat bf[MAX_WIDTH]; |
| 755 | DEFARRAY(GLfloat,af,MAX_WIDTH); |
| 756 | CHECKARRAY(af,return); |
| 757 | |
| 758 | r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE; |
| 759 | switch (image->Format) { |
| 760 | case GL_RED: |
| 761 | r_flag = GL_TRUE; |
| 762 | components = 1; |
| 763 | break; |
| 764 | case GL_GREEN: |
| 765 | g_flag = GL_TRUE; |
| 766 | components = 1; |
| 767 | break; |
| 768 | case GL_BLUE: |
| 769 | b_flag = GL_TRUE; |
| 770 | components = 1; |
| 771 | break; |
| 772 | case GL_ALPHA: |
| 773 | a_flag = GL_TRUE; |
| 774 | components = 1; |
| 775 | break; |
| 776 | case GL_RGB: |
| 777 | r_flag = g_flag = b_flag = GL_TRUE; |
| 778 | components = 3; |
| 779 | break; |
| 780 | case GL_LUMINANCE: |
| 781 | l_flag = GL_TRUE; |
| 782 | components = 1; |
| 783 | break; |
| 784 | case GL_LUMINANCE_ALPHA: |
| 785 | l_flag = a_flag = GL_TRUE; |
| 786 | components = 2; |
| 787 | break; |
| 788 | case GL_RGBA: |
| 789 | r_flag = g_flag = b_flag = a_flag = GL_TRUE; |
| 790 | components = 4; |
| 791 | break; |
| 792 | default: |
| 793 | gl_problem(ctx, "Bad type in draw_rgba_pixels"); |
| 794 | goto cleanup; |
| 795 | } |
| 796 | |
| 797 | /* process the image row by row */ |
| 798 | for (i=0;i<height;i++,y++) { |
| 799 | /* convert to floats */ |
| 800 | switch (image->Type) { |
| 801 | case GL_UNSIGNED_BYTE: |
| 802 | { |
| 803 | GLubyte *src = (GLubyte *) image->Data + i * width * components; |
| 804 | for (j=0;j<width;j++) { |
| 805 | if (l_flag) { |
| 806 | rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++); |
| 807 | } |
| 808 | else { |
| 809 | rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; |
| 810 | gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; |
| 811 | bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; |
| 812 | } |
| 813 | af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0; |
| 814 | } |
| 815 | } |
| 816 | break; |
| 817 | case GL_FLOAT: |
| 818 | { |
| 819 | GLfloat *src = (GLfloat *) image->Data + i * width * components; |
| 820 | for (j=0;j<width;j++) { |
| 821 | if (l_flag) { |
| 822 | rf[j] = gf[j] = bf[j] = *src++; |
| 823 | } |
| 824 | else { |
| 825 | rf[j] = r_flag ? *src++ : 0.0; |
| 826 | gf[j] = g_flag ? *src++ : 0.0; |
| 827 | bf[j] = b_flag ? *src++ : 0.0; |
| 828 | } |
| 829 | af[j] = a_flag ? *src++ : 1.0; |
| 830 | } |
| 831 | } |
| 832 | break; |
| 833 | default: |
| 834 | gl_problem( ctx, "draw_rgba_pixels type" ); |
| 835 | goto cleanup; |
| 836 | } |
| 837 | |
| 838 | /* apply scale and bias */ |
| 839 | if (ctx->Pixel.ScaleOrBiasRGBA) { |
| 840 | gl_scale_and_bias_color(ctx, width, rf, gf, bf, af); |
| 841 | } |
| 842 | |
| 843 | /* apply pixel mappings */ |
| 844 | if (ctx->Pixel.MapColorFlag) { |
| 845 | gl_map_color(ctx, width, rf, gf, bf, af); |
| 846 | } |
| 847 | |
| 848 | /* convert to integers */ |
| 849 | for (j=0;j<width;j++) { |
| 850 | rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F); |
| 851 | rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F); |
| 852 | rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F); |
| 853 | rgba[j][ACOMP] = (GLint) (af[j] * 255.0F); |
| 854 | } |
| 855 | |
| 856 | /* write to frame buffer */ |
| 857 | if (quickDraw) { |
| 858 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, |
| 859 | (const GLubyte (*)[4])rgba, NULL); |
| 860 | } |
| 861 | else if (zoom) { |
| 862 | gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, |
| 863 | (const GLubyte (*)[4])rgba, desty ); |
| 864 | } |
| 865 | else { |
| 866 | gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP); |
| 867 | } |
| 868 | } |
| 869 | cleanup: |
| 870 | UNDEFARRAY(af); |
| 871 | } |
| 872 | } |
| 873 | |
| 874 | |
| 875 | |
| 876 | /* |
| 877 | * Execute glDrawPixels |
| 878 | */ |
| 879 | void gl_DrawPixels( GLcontext* ctx, struct gl_image *image ) |
| 880 | { |
| 881 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels"); |
| 882 | |
| 883 | |
| 884 | if (gl_image_error_test( ctx, image, "glDrawPixels" )) |
| 885 | return; |
| 886 | |
| 887 | if (ctx->RenderMode==GL_RENDER) { |
| 888 | GLint x, y; |
| 889 | if (!ctx->Current.RasterPosValid) { |
| 890 | return; |
| 891 | } |
| 892 | |
| 893 | x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); |
| 894 | y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); |
| 895 | |
| 896 | switch (image->Format) { |
| 897 | case GL_COLOR_INDEX: |
| 898 | draw_index_pixels( ctx, x, y, image ); |
| 899 | break; |
| 900 | case GL_STENCIL_INDEX: |
| 901 | draw_stencil_pixels( ctx, x, y, image ); |
| 902 | break; |
| 903 | case GL_DEPTH_COMPONENT: |
| 904 | draw_depth_pixels( ctx, x, y, image ); |
| 905 | break; |
| 906 | case GL_RED: |
| 907 | case GL_GREEN: |
| 908 | case GL_BLUE: |
| 909 | case GL_ALPHA: |
| 910 | case GL_RGB: |
| 911 | case GL_LUMINANCE: |
| 912 | case GL_LUMINANCE_ALPHA: |
| 913 | case GL_RGBA: |
| 914 | draw_rgba_pixels( ctx, x, y, image ); |
| 915 | break; |
| 916 | default: |
| 917 | gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" ); |
| 918 | return; |
| 919 | } |
| 920 | } |
| 921 | else if (ctx->RenderMode==GL_FEEDBACK) { |
| 922 | if (ctx->Current.RasterPosValid) { |
| 923 | GLfloat color[4]; |
| 924 | GLfloat texcoord[4], invq; |
| 925 | UBYTE_RGBA_TO_FLOAT_RGBA(color, ctx->Current.ByteColor); |
| 926 | invq = 1.0F / ctx->Current.Texcoord[0][3]; |
| 927 | texcoord[0] = ctx->Current.Texcoord[0][0] * invq; |
| 928 | texcoord[1] = ctx->Current.Texcoord[0][1] * invq; |
| 929 | texcoord[2] = ctx->Current.Texcoord[0][2] * invq; |
| 930 | texcoord[3] = ctx->Current.Texcoord[0][3]; |
| 931 | FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); |
| 932 | gl_feedback_vertex( ctx, |
| 933 | ctx->Current.RasterPos[0], |
| 934 | ctx->Current.RasterPos[1], |
| 935 | ctx->Current.RasterPos[2], |
| 936 | ctx->Current.RasterPos[3], |
| 937 | color, ctx->Current.Index, texcoord ); |
| 938 | } |
| 939 | } |
| 940 | else if (ctx->RenderMode==GL_SELECT) { |
| 941 | if (ctx->Current.RasterPosValid) { |
| 942 | gl_update_hitflag( ctx, ctx->Current.RasterPos[2] ); |
| 943 | } |
| 944 | } |
| 945 | } |
| 946 | |