Ian Romanick | e5700a1 | 2005-11-14 23:31:05 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * (C) Copyright IBM Corporation 2005 |
| 3 | * All Rights Reserved. |
| 4 | * |
| 5 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 6 | * copy of this software and associated documentation files (the "Software"), |
| 7 | * to deal in the Software without restriction, including without limitation |
| 8 | * on the rights to use, copy, modify, merge, publish, distribute, sub |
| 9 | * license, and/or sell copies of the Software, and to permit persons to whom |
| 10 | * the Software is furnished to do so, subject to the following conditions: |
| 11 | * |
| 12 | * The above copyright notice and this permission notice (including the next |
| 13 | * paragraph) shall be included in all copies or substantial portions of the |
| 14 | * Software. |
| 15 | * |
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| 19 | * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| 20 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| 21 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| 22 | * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | */ |
| 24 | |
| 25 | /** |
| 26 | * \file interleave.c |
| 27 | * |
| 28 | * Simple test of glInterleavedArrays functionality. For each mode, two |
| 29 | * meshes are drawn. One is drawn using interleaved arrays and the othe is |
| 30 | * drawn using immediate mode. Both should look identical. |
| 31 | * |
| 32 | * \author Ian Romanick <idr@us.ibm.com> |
| 33 | */ |
| 34 | |
| 35 | #include <stdio.h> |
| 36 | #include <stdlib.h> |
| 37 | #include <string.h> |
| 38 | #include <GL/glut.h> |
| 39 | |
| 40 | static int Width = 400; |
| 41 | static int Height = 300; |
| 42 | static const GLfloat Near = 5.0, Far = 25.0; |
| 43 | |
| 44 | static const GLfloat t[][4] = { |
| 45 | { 0.5, 0.0, 0.0, 1.0 }, |
| 46 | |
| 47 | { 0.25, 0.5, 0.0, 1.0 }, |
| 48 | { 0.75, 0.5, 0.0, 1.0 }, |
| 49 | |
| 50 | { 0.0, 1.0, 0.0, 1.0 }, |
| 51 | { 0.5, 1.0, 0.0, 1.0 }, |
| 52 | { 1.0, 1.0, 0.0, 1.0 }, |
| 53 | }; |
| 54 | |
| 55 | static const GLfloat c_f[][4] = { |
| 56 | { 1.0, 0.0, 0.0, 1.0 }, |
| 57 | |
| 58 | { 0.0, 1.0, 0.0, 1.0 }, |
| 59 | { 0.0, 1.0, 0.0, 1.0 }, |
| 60 | |
| 61 | { 0.0, 0.0, 1.0, 1.0 }, |
| 62 | { 1.0, 0.0, 1.0, 1.0 }, |
| 63 | { 0.0, 0.0, 1.0, 1.0 }, |
| 64 | }; |
| 65 | |
| 66 | static const GLubyte c_ub[][4] = { |
| 67 | { 0xff, 0x00, 0x00, 0xff }, |
| 68 | |
| 69 | { 0x00, 0xff, 0x00, 0xff }, |
| 70 | { 0x00, 0xff, 0x00, 0xff }, |
| 71 | |
| 72 | { 0x00, 0x00, 0xff, 0xff }, |
| 73 | { 0xff, 0x00, 0xff, 0xff }, |
| 74 | { 0x00, 0x00, 0xff, 0xff }, |
| 75 | }; |
| 76 | |
| 77 | static const GLfloat n[][3] = { |
| 78 | { 0.0, 0.0, -1.0 }, |
| 79 | |
| 80 | { 0.0, 0.0, -1.0 }, |
| 81 | { 0.0, 0.0, -1.0 }, |
| 82 | |
| 83 | { 0.0, 0.0, -1.0 }, |
| 84 | { 0.0, 0.0, -1.0 }, |
| 85 | { 0.0, 0.0, -1.0 }, |
| 86 | }; |
| 87 | |
| 88 | static const GLfloat v[][4] = { |
| 89 | { 0.0, 1.0, 0.0, 1.0, }, |
| 90 | |
| 91 | { -0.5, 0.0, 0.0, 1.0, }, |
| 92 | { 0.5, 0.0, 0.0, 1.0, }, |
| 93 | |
| 94 | { -1.0, -1.0, 0.0, 1.0, }, |
| 95 | { 0.0, -1.0, 0.0, 1.0, }, |
| 96 | { 1.0, -1.0, 0.0, 1.0, }, |
| 97 | }; |
| 98 | |
| 99 | static const unsigned indicies[12] = { |
| 100 | 0, 1, 2, |
| 101 | 1, 3, 4, |
| 102 | 2, 4, 5, |
| 103 | 1, 4, 2 |
| 104 | }; |
| 105 | |
| 106 | #define NONE { NULL, 0, 0, 0 } |
| 107 | #define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } |
| 108 | #define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } |
| 109 | #define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } |
| 110 | |
| 111 | #define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) } |
| 112 | #define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } |
| 113 | #define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } |
| 114 | |
| 115 | #define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } |
| 116 | #define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } |
| 117 | |
| 118 | #define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) } |
| 119 | |
| 120 | struct interleave_info { |
| 121 | const void * data; |
| 122 | unsigned count; |
| 123 | unsigned size; |
| 124 | GLenum type; |
| 125 | unsigned stride; |
| 126 | }; |
| 127 | |
| 128 | #define NUM_MODES 14 |
| 129 | |
| 130 | struct interleave_info info[ NUM_MODES ][4] = { |
| 131 | { NONE, NONE, NONE, V2F }, |
| 132 | { NONE, NONE, NONE, V3F }, |
| 133 | { NONE, C4UB, NONE, V2F }, |
| 134 | { NONE, C4UB, NONE, V3F }, |
| 135 | { NONE, C3F, NONE, V3F }, |
| 136 | |
| 137 | { NONE, NONE, N3F, V3F }, |
| 138 | { NONE, C4F, N3F, V3F }, |
| 139 | |
| 140 | { T2F, NONE, NONE, V3F }, |
| 141 | { T4F, NONE, NONE, V4F }, |
| 142 | |
| 143 | { T2F, C4UB, NONE, V3F }, |
| 144 | { T2F, C3F, NONE, V3F }, |
| 145 | { T2F, NONE, N3F, V3F }, |
| 146 | { T2F, C4F, N3F, V3F }, |
| 147 | { T4F, C4F, N3F, V4F }, |
| 148 | }; |
| 149 | |
| 150 | const char * const mode_names[ NUM_MODES ] = { |
| 151 | "GL_V2F", |
| 152 | "GL_V3F", |
| 153 | "GL_C4UB_V2F", |
| 154 | "GL_C4UB_V3F", |
| 155 | "GL_C3F_V3F", |
| 156 | "GL_N3F_V3F", |
| 157 | "GL_C4F_N3F_V3F", |
| 158 | "GL_T2F_V3F", |
| 159 | "GL_T4F_V4F", |
| 160 | "GL_T2F_C4UB_V3F", |
| 161 | "GL_T2F_C3F_V3F", |
| 162 | "GL_T2F_N3F_V3F", |
| 163 | "GL_T2F_C4F_N3F_V3F", |
| 164 | "GL_T4F_C4F_N3F_V4F", |
| 165 | }; |
| 166 | |
| 167 | unsigned interleave_mode = 0; |
| 168 | |
| 169 | #define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride] |
| 170 | |
| 171 | static void Display( void ) |
| 172 | { |
| 173 | const struct interleave_info * const curr_info = info[ interleave_mode ]; |
| 174 | |
| 175 | /* 4 floats for 12 verticies for 4 data elements. |
| 176 | */ |
| 177 | char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ]; |
| 178 | |
| 179 | unsigned i; |
| 180 | unsigned offset; |
| 181 | |
| 182 | |
| 183 | glClearColor(0.2, 0.2, 0.8, 0); |
| 184 | glClear( GL_COLOR_BUFFER_BIT ); |
| 185 | |
| 186 | glPushMatrix(); |
| 187 | |
| 188 | glTranslatef(-1.5, 0, 0); |
| 189 | |
| 190 | glColor3fv( c_f[0] ); |
| 191 | |
| 192 | if ( curr_info[0].data != NULL ) { |
| 193 | glEnable( GL_TEXTURE_2D ); |
| 194 | } |
| 195 | else { |
| 196 | glDisable( GL_TEXTURE_2D ); |
| 197 | } |
| 198 | |
| 199 | |
| 200 | offset = 0; |
| 201 | glBegin(GL_TRIANGLES); |
| 202 | for ( i = 0 ; i < 12 ; i++ ) { |
| 203 | const unsigned index = indicies[i]; |
| 204 | |
| 205 | |
| 206 | /* Handle the vertex texture coordinate. |
| 207 | */ |
| 208 | if ( curr_info[0].data != NULL ) { |
| 209 | if ( curr_info[0].count == 2 ) { |
| 210 | glTexCoord2fv( DEREF(0, index) ); |
| 211 | } |
| 212 | else { |
| 213 | glTexCoord4fv( DEREF(0, index) ); |
| 214 | } |
| 215 | |
| 216 | (void) memcpy( & data[ offset ], DEREF(0, index), |
| 217 | curr_info[0].size ); |
| 218 | offset += curr_info[0].size; |
| 219 | } |
| 220 | |
| 221 | |
| 222 | /* Handle the vertex color. |
| 223 | */ |
| 224 | if ( curr_info[1].data != NULL ) { |
| 225 | if ( curr_info[1].type == GL_FLOAT ) { |
| 226 | if ( curr_info[1].count == 3 ) { |
| 227 | glColor3fv( DEREF(1, index) ); |
| 228 | } |
| 229 | else { |
| 230 | glColor4fv( DEREF(1, index) ); |
| 231 | } |
| 232 | } |
| 233 | else { |
| 234 | glColor4ubv( DEREF(1, index) ); |
| 235 | } |
| 236 | |
| 237 | (void) memcpy( & data[ offset ], DEREF(1, index), |
| 238 | curr_info[1].size ); |
| 239 | offset += curr_info[1].size; |
| 240 | } |
| 241 | |
| 242 | |
| 243 | /* Handle the vertex normal. |
| 244 | */ |
| 245 | if ( curr_info[2].data != NULL ) { |
| 246 | glNormal3fv( DEREF(2, index) ); |
| 247 | |
| 248 | (void) memcpy( & data[ offset ], DEREF(2, index), |
| 249 | curr_info[2].size ); |
| 250 | offset += curr_info[2].size; |
| 251 | } |
| 252 | |
| 253 | |
| 254 | switch( curr_info[3].count ) { |
| 255 | case 2: |
| 256 | glVertex2fv( DEREF(3, index) ); |
| 257 | break; |
| 258 | case 3: |
| 259 | glVertex3fv( DEREF(3, index) ); |
| 260 | break; |
| 261 | case 4: |
| 262 | glVertex4fv( DEREF(3, index) ); |
| 263 | break; |
| 264 | } |
| 265 | |
| 266 | (void) memcpy( & data[ offset ], DEREF(3, index), |
| 267 | curr_info[3].size ); |
| 268 | offset += curr_info[3].size; |
| 269 | } |
| 270 | glEnd(); |
| 271 | |
| 272 | |
| 273 | glTranslatef(3.0, 0, 0); |
| 274 | glInterleavedArrays( GL_V2F + interleave_mode, 0, data ); |
| 275 | glDrawArrays( GL_TRIANGLES, 0, 12 ); |
| 276 | |
| 277 | glPopMatrix(); |
| 278 | |
| 279 | glutSwapBuffers(); |
| 280 | } |
| 281 | |
| 282 | |
| 283 | static void Reshape( int width, int height ) |
| 284 | { |
| 285 | GLfloat ar = (float) width / (float) height; |
| 286 | Width = width; |
| 287 | Height = height; |
| 288 | glViewport( 0, 0, width, height ); |
| 289 | glMatrixMode( GL_PROJECTION ); |
| 290 | glLoadIdentity(); |
| 291 | glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); |
| 292 | glMatrixMode( GL_MODELVIEW ); |
| 293 | glLoadIdentity(); |
| 294 | glTranslatef( 0.0, 0.0, -15.0 ); |
| 295 | } |
| 296 | |
| 297 | |
| 298 | static void Key( unsigned char key, int x, int y ) |
| 299 | { |
| 300 | (void) x; |
| 301 | (void) y; |
| 302 | switch (key) { |
| 303 | case 27: |
| 304 | exit(0); |
| 305 | break; |
| 306 | } |
| 307 | glutPostRedisplay(); |
| 308 | } |
| 309 | |
| 310 | |
| 311 | static void ModeMenu( int entry ) |
| 312 | { |
| 313 | interleave_mode = entry; |
| 314 | } |
| 315 | |
| 316 | static void Init( void ) |
| 317 | { |
| 318 | const char * const ver_string = (const char * const) |
| 319 | glGetString( GL_VERSION ); |
| 320 | const GLubyte tex[16] = { |
| 321 | 0xff, 0x00, 0xff, 0x00, |
| 322 | 0x00, 0xff, 0x00, 0xff, |
| 323 | 0xff, 0x00, 0xff, 0x00, |
| 324 | 0x00, 0xff, 0x00, 0xff, |
| 325 | }; |
| 326 | |
| 327 | printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| 328 | printf("GL_VERSION = %s\n", ver_string); |
| 329 | |
| 330 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 331 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 332 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
| 333 | glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, |
| 334 | GL_LUMINANCE, GL_UNSIGNED_BYTE, tex ); |
| 335 | |
| 336 | printf("Use the context menu (right click) to select the interleaved array mode.\n"); |
| 337 | printf("Press ESCAPE to exit.\n\n"); |
| 338 | printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n"); |
| 339 | } |
| 340 | |
| 341 | |
| 342 | int main( int argc, char *argv[] ) |
| 343 | { |
| 344 | unsigned i; |
| 345 | |
| 346 | glutInit( &argc, argv ); |
| 347 | glutInitWindowPosition( 0, 0 ); |
| 348 | glutInitWindowSize( Width, Height ); |
| 349 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 350 | glutCreateWindow( "glInterleavedArrays test" ); |
| 351 | glutReshapeFunc( Reshape ); |
| 352 | glutKeyboardFunc( Key ); |
| 353 | glutDisplayFunc( Display ); |
| 354 | |
| 355 | glutCreateMenu( ModeMenu ); |
| 356 | for ( i = 0 ; i < NUM_MODES ; i++ ) { |
| 357 | glutAddMenuEntry( mode_names[i], i); |
| 358 | } |
| 359 | |
| 360 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
| 361 | |
| 362 | Init(); |
| 363 | glutMainLoop(); |
| 364 | return 0; |
| 365 | } |