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Brian Paul33a838b2009-08-10 13:35:58 -06001/*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * Meta operations. Some GL operations can be expressed in terms of
27 * other GL operations. For example, glBlitFramebuffer() can be done
28 * with texture mapping and glClear() can be done with polygon rendering.
29 *
30 * \author Brian Paul
31 */
32
33
34#include "main/glheader.h"
35#include "main/mtypes.h"
36#include "main/imports.h"
37#include "main/arrayobj.h"
38#include "main/blend.h"
39#include "main/bufferobj.h"
Brian Paul23663ae2009-09-06 09:39:47 -060040#include "main/buffers.h"
Brian Paul3e5a3522009-09-19 16:32:42 -060041#include "main/colortab.h"
Brian Paulb0e9ea62009-09-19 13:37:28 -060042#include "main/convolve.h"
Brian Paul33a838b2009-08-10 13:35:58 -060043#include "main/depth.h"
44#include "main/enable.h"
Brian Paul23663ae2009-09-06 09:39:47 -060045#include "main/fbobject.h"
Brian Paul2de76832009-09-27 19:51:45 -060046#include "main/formats.h"
Brian Paul73b150c2009-08-13 09:46:42 -060047#include "main/image.h"
Brian Paul33a838b2009-08-10 13:35:58 -060048#include "main/macros.h"
49#include "main/matrix.h"
Brian Paul23663ae2009-09-06 09:39:47 -060050#include "main/mipmap.h"
Brian Paul33a838b2009-08-10 13:35:58 -060051#include "main/polygon.h"
Brian Paul05661222009-08-31 21:13:41 -060052#include "main/readpix.h"
Brian Paul33a838b2009-08-10 13:35:58 -060053#include "main/scissor.h"
54#include "main/shaders.h"
Brian Paulb0e9ea62009-09-19 13:37:28 -060055#include "main/state.h"
Brian Paul33a838b2009-08-10 13:35:58 -060056#include "main/stencil.h"
57#include "main/texobj.h"
58#include "main/texenv.h"
Michel Dänzer4a6759b2009-10-03 18:01:57 +020059#include "main/texformat.h"
Brian Paul33a838b2009-08-10 13:35:58 -060060#include "main/teximage.h"
61#include "main/texparam.h"
62#include "main/texstate.h"
63#include "main/varray.h"
64#include "main/viewport.h"
65#include "shader/program.h"
Brian Paul1fc713a2009-08-31 19:28:11 -060066#include "shader/arbprogram.h"
Brian Paul33a838b2009-08-10 13:35:58 -060067#include "swrast/swrast.h"
68#include "drivers/common/meta.h"
69
70
Brian Paul0ef5b622009-09-10 19:56:35 -060071/** Return offset in bytes of the field within a vertex struct */
72#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
73
74
Brian Paul33a838b2009-08-10 13:35:58 -060075/**
Brian Paul1d8fbef2009-09-16 20:09:05 -060076 * Flags passed to _mesa_meta_begin().
77 */
78/*@{*/
79#define META_ALL ~0x0
80#define META_ALPHA_TEST 0x1
81#define META_BLEND 0x2 /**< includes logicop */
82#define META_COLOR_MASK 0x4
83#define META_DEPTH_TEST 0x8
84#define META_FOG 0x10
85#define META_PIXEL_STORE 0x20
86#define META_PIXEL_TRANSFER 0x40
87#define META_RASTERIZATION 0x80
88#define META_SCISSOR 0x100
89#define META_SHADER 0x200
90#define META_STENCIL_TEST 0x400
91#define META_TRANSFORM 0x800 /**< modelview, projection, clip planes */
92#define META_TEXTURE 0x1000
93#define META_VERTEX 0x2000
94#define META_VIEWPORT 0x4000
95/*@}*/
96
97
98/**
Brian Paul33a838b2009-08-10 13:35:58 -060099 * State which we may save/restore across meta ops.
100 * XXX this may be incomplete...
101 */
102struct save_state
103{
104 GLbitfield SavedState; /**< bitmask of META_* flags */
105
106 /** META_ALPHA_TEST */
107 GLboolean AlphaEnabled;
108
109 /** META_BLEND */
110 GLboolean BlendEnabled;
111 GLboolean ColorLogicOpEnabled;
112
113 /** META_COLOR_MASK */
114 GLubyte ColorMask[4];
115
116 /** META_DEPTH_TEST */
117 struct gl_depthbuffer_attrib Depth;
118
Brian Paulf8218662009-08-11 18:54:57 -0600119 /** META_FOG */
120 GLboolean Fog;
121
Brian Paul05661222009-08-31 21:13:41 -0600122 /** META_PIXEL_STORE */
123 struct gl_pixelstore_attrib Pack, Unpack;
Brian Paul33a838b2009-08-10 13:35:58 -0600124
Brian Paul1d8fbef2009-09-16 20:09:05 -0600125 /** META_PIXEL_TRANSFER */
126 GLfloat RedBias, RedScale;
127 GLfloat GreenBias, GreenScale;
128 GLfloat BlueBias, BlueScale;
129 GLfloat AlphaBias, AlphaScale;
130 GLfloat DepthBias, DepthScale;
131 GLboolean MapColorFlag;
132 GLboolean Convolution1DEnabled;
133 GLboolean Convolution2DEnabled;
134 GLboolean Separable2DEnabled;
135
Brian Paul33a838b2009-08-10 13:35:58 -0600136 /** META_RASTERIZATION */
137 GLenum FrontPolygonMode, BackPolygonMode;
138 GLboolean PolygonOffset;
139 GLboolean PolygonSmooth;
140 GLboolean PolygonStipple;
141 GLboolean PolygonCull;
142
143 /** META_SCISSOR */
144 struct gl_scissor_attrib Scissor;
145
146 /** META_SHADER */
147 GLboolean VertexProgramEnabled;
148 struct gl_vertex_program *VertexProgram;
149 GLboolean FragmentProgramEnabled;
150 struct gl_fragment_program *FragmentProgram;
151 GLuint Shader;
152
153 /** META_STENCIL_TEST */
154 struct gl_stencil_attrib Stencil;
155
156 /** META_TRANSFORM */
157 GLenum MatrixMode;
158 GLfloat ModelviewMatrix[16];
159 GLfloat ProjectionMatrix[16];
Brian Pauledb991b2009-08-10 15:44:05 -0600160 GLfloat TextureMatrix[16];
Brian Paul33a838b2009-08-10 13:35:58 -0600161 GLbitfield ClipPlanesEnabled;
162
163 /** META_TEXTURE */
164 GLuint ActiveUnit;
165 GLuint ClientActiveUnit;
166 /** for unit[0] only */
167 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
168 /** mask of TEXTURE_2D_BIT, etc */
169 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
170 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
171 GLuint EnvMode; /* unit[0] only */
172
173 /** META_VERTEX */
174 struct gl_array_object *ArrayObj;
175 struct gl_buffer_object *ArrayBufferObj;
176
177 /** META_VIEWPORT */
178 GLint ViewportX, ViewportY, ViewportW, ViewportH;
179 GLclampd DepthNear, DepthFar;
180
181 /** Miscellaneous (always disabled) */
182 GLboolean Lighting;
Brian Paul33a838b2009-08-10 13:35:58 -0600183};
184
185
186/**
Brian Paul886e7b32009-09-03 22:03:02 -0600187 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
188 * This is currently shared by all the meta ops. But we could create a
189 * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc.
190 */
191struct temp_texture
192{
193 GLuint TexObj;
194 GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
195 GLsizei MinSize; /**< Min texture size to allocate */
196 GLsizei MaxSize; /**< Max possible texture size */
197 GLboolean NPOT; /**< Non-power of two size OK? */
198 GLsizei Width, Height; /**< Current texture size */
199 GLenum IntFormat;
200 GLfloat Sright, Ttop; /**< right, top texcoords */
201};
202
203
204/**
Brian Paul33a838b2009-08-10 13:35:58 -0600205 * State for glBlitFramebufer()
206 */
207struct blit_state
208{
Brian Paul33a838b2009-08-10 13:35:58 -0600209 GLuint ArrayObj;
210 GLuint VBO;
Brian Paul05661222009-08-31 21:13:41 -0600211 GLuint DepthFP;
Brian Paul33a838b2009-08-10 13:35:58 -0600212};
213
214
215/**
216 * State for glClear()
217 */
218struct clear_state
219{
220 GLuint ArrayObj;
221 GLuint VBO;
Brian Paul33a838b2009-08-10 13:35:58 -0600222};
223
224
225/**
Brian Paulc16fa382009-08-10 14:43:15 -0600226 * State for glCopyPixels()
227 */
228struct copypix_state
229{
Brian Paulc16fa382009-08-10 14:43:15 -0600230 GLuint ArrayObj;
231 GLuint VBO;
Brian Paulc16fa382009-08-10 14:43:15 -0600232};
233
234
Brian Paulc16fa382009-08-10 14:43:15 -0600235/**
Brian Pauldba6d522009-08-11 18:56:26 -0600236 * State for glDrawPixels()
237 */
238struct drawpix_state
239{
Brian Pauldba6d522009-08-11 18:56:26 -0600240 GLuint ArrayObj;
Brian Paul1fc713a2009-08-31 19:28:11 -0600241
242 GLuint StencilFP; /**< Fragment program for drawing stencil images */
243 GLuint DepthFP; /**< Fragment program for drawing depth images */
Brian Pauldba6d522009-08-11 18:56:26 -0600244};
245
246
Brian Paul04f81932009-08-30 09:15:24 -0600247/**
Brian Paulbcb62ae2009-09-03 21:27:06 -0600248 * State for glBitmap()
249 */
250struct bitmap_state
251{
252 GLuint ArrayObj;
253 GLuint VBO;
Brian Paul886e7b32009-09-03 22:03:02 -0600254 struct temp_texture Tex; /**< separate texture from other meta ops */
Brian Paul04f81932009-08-30 09:15:24 -0600255};
256
Brian Pauldba6d522009-08-11 18:56:26 -0600257
258/**
Brian Paul23663ae2009-09-06 09:39:47 -0600259 * State for _mesa_meta_generate_mipmap()
260 */
261struct gen_mipmap_state
262{
263 GLuint ArrayObj;
264 GLuint VBO;
265 GLuint FBO;
266};
267
268
269/**
Brian Paul33a838b2009-08-10 13:35:58 -0600270 * All per-context meta state.
271 */
272struct gl_meta_state
273{
274 struct save_state Save; /**< state saved during meta-ops */
275
Brian Paul04f81932009-08-30 09:15:24 -0600276 struct temp_texture TempTex;
277
Brian Paul4de8e212009-09-19 17:06:15 -0600278 struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */
279 struct clear_state Clear; /**< For _mesa_meta_Clear() */
280 struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */
281 struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
282 struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
283 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
Brian Paul33a838b2009-08-10 13:35:58 -0600284};
285
286
287/**
288 * Initialize meta-ops for a context.
289 * To be called once during context creation.
290 */
291void
292_mesa_meta_init(GLcontext *ctx)
293{
294 ASSERT(!ctx->Meta);
295
296 ctx->Meta = CALLOC_STRUCT(gl_meta_state);
297}
298
299
300/**
301 * Free context meta-op state.
302 * To be called once during context destruction.
303 */
304void
305_mesa_meta_free(GLcontext *ctx)
306{
Brian Paul7dd2c0a2009-10-07 14:07:49 -0600307 /* Note: Any textures, VBOs, etc, that we allocate should get
308 * freed by the normal context destruction code. But this would be
309 * the place to free other meta data someday.
310 */
Brian Paul33a838b2009-08-10 13:35:58 -0600311 _mesa_free(ctx->Meta);
312 ctx->Meta = NULL;
313}
314
315
316/**
317 * Enter meta state. This is like a light-weight version of glPushAttrib
318 * but it also resets most GL state back to default values.
319 *
320 * \param state bitmask of META_* flags indicating which attribute groups
321 * to save and reset to their defaults
322 */
323static void
324_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
325{
326 struct save_state *save = &ctx->Meta->Save;
327
328 save->SavedState = state;
329
330 if (state & META_ALPHA_TEST) {
331 save->AlphaEnabled = ctx->Color.AlphaEnabled;
332 if (ctx->Color.AlphaEnabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600333 _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600334 }
335
336 if (state & META_BLEND) {
337 save->BlendEnabled = ctx->Color.BlendEnabled;
338 if (ctx->Color.BlendEnabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600339 _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600340 save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
341 if (ctx->Color.ColorLogicOpEnabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600342 _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600343 }
344
345 if (state & META_COLOR_MASK) {
346 COPY_4V(save->ColorMask, ctx->Color.ColorMask);
347 if (!ctx->Color.ColorMask[0] ||
348 !ctx->Color.ColorMask[1] ||
349 !ctx->Color.ColorMask[2] ||
350 !ctx->Color.ColorMask[3])
351 _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
352 }
353
354 if (state & META_DEPTH_TEST) {
355 save->Depth = ctx->Depth; /* struct copy */
356 if (ctx->Depth.Test)
Brian Paul0e5293a2009-09-03 21:30:06 -0600357 _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600358 }
359
Brian Paulf8218662009-08-11 18:54:57 -0600360 if (state & META_FOG) {
361 save->Fog = ctx->Fog.Enabled;
362 if (ctx->Fog.Enabled)
363 _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
364 }
365
Brian Paul05661222009-08-31 21:13:41 -0600366 if (state & META_PIXEL_STORE) {
367 save->Pack = ctx->Pack;
368 save->Unpack = ctx->Unpack;
369 ctx->Pack = ctx->DefaultPacking;
370 ctx->Unpack = ctx->DefaultPacking;
371 }
372
Brian Paul1d8fbef2009-09-16 20:09:05 -0600373 if (state & META_PIXEL_TRANSFER) {
374 save->RedScale = ctx->Pixel.RedScale;
375 save->RedBias = ctx->Pixel.RedBias;
376 save->GreenScale = ctx->Pixel.GreenScale;
377 save->GreenBias = ctx->Pixel.GreenBias;
378 save->BlueScale = ctx->Pixel.BlueScale;
379 save->BlueBias = ctx->Pixel.BlueBias;
380 save->AlphaScale = ctx->Pixel.AlphaScale;
381 save->AlphaBias = ctx->Pixel.AlphaBias;
382 save->MapColorFlag = ctx->Pixel.MapColorFlag;
383 save->Convolution1DEnabled = ctx->Pixel.Convolution1DEnabled;
384 save->Convolution2DEnabled = ctx->Pixel.Convolution2DEnabled;
385 save->Separable2DEnabled = ctx->Pixel.Separable2DEnabled;
386 ctx->Pixel.RedScale = 1.0F;
387 ctx->Pixel.RedBias = 0.0F;
388 ctx->Pixel.GreenScale = 1.0F;
389 ctx->Pixel.GreenBias = 0.0F;
390 ctx->Pixel.BlueScale = 1.0F;
391 ctx->Pixel.BlueBias = 0.0F;
392 ctx->Pixel.AlphaScale = 1.0F;
393 ctx->Pixel.AlphaBias = 0.0F;
394 ctx->Pixel.MapColorFlag = GL_FALSE;
395 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
396 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
397 ctx->Pixel.Separable2DEnabled = GL_FALSE;
398 /* XXX more state */
399 ctx->NewState |=_NEW_PIXEL;
400 }
401
Brian Paul33a838b2009-08-10 13:35:58 -0600402 if (state & META_RASTERIZATION) {
403 save->FrontPolygonMode = ctx->Polygon.FrontMode;
404 save->BackPolygonMode = ctx->Polygon.BackMode;
405 save->PolygonOffset = ctx->Polygon.OffsetFill;
406 save->PolygonSmooth = ctx->Polygon.SmoothFlag;
407 save->PolygonStipple = ctx->Polygon.StippleFlag;
408 save->PolygonCull = ctx->Polygon.CullFlag;
409 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
410 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
411 _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
412 _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
413 _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
414 }
415
416 if (state & META_SCISSOR) {
417 save->Scissor = ctx->Scissor; /* struct copy */
418 }
419
420 if (state & META_SHADER) {
421 if (ctx->Extensions.ARB_vertex_program) {
422 save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
423 save->VertexProgram = ctx->VertexProgram.Current;
424 _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
425 }
426
427 if (ctx->Extensions.ARB_fragment_program) {
428 save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
429 save->FragmentProgram = ctx->FragmentProgram.Current;
430 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
431 }
432
433 if (ctx->Extensions.ARB_shader_objects) {
434 save->Shader = ctx->Shader.CurrentProgram ?
435 ctx->Shader.CurrentProgram->Name : 0;
436 _mesa_UseProgramObjectARB(0);
437 }
438 }
439
440 if (state & META_STENCIL_TEST) {
441 save->Stencil = ctx->Stencil; /* struct copy */
442 if (ctx->Stencil.Enabled)
Brian Paul0e5293a2009-09-03 21:30:06 -0600443 _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600444 /* NOTE: other stencil state not reset */
445 }
446
447 if (state & META_TEXTURE) {
448 GLuint u, tgt;
449
450 save->ActiveUnit = ctx->Texture.CurrentUnit;
451 save->ClientActiveUnit = ctx->Array.ActiveTexture;
452 save->EnvMode = ctx->Texture.Unit[0].EnvMode;
453
454 /* Disable all texture units */
455 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
456 save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
457 save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
Brian Paulf8218662009-08-11 18:54:57 -0600458 if (ctx->Texture.Unit[u].Enabled ||
459 ctx->Texture.Unit[u].TexGenEnabled) {
460 _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
461 _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
462 _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
463 _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
464 _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
465 _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
466 _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
467 _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
468 _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
469 _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
470 }
Brian Paul33a838b2009-08-10 13:35:58 -0600471 }
472
473 /* save current texture objects for unit[0] only */
474 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
475 _mesa_reference_texobj(&save->CurrentTexture[tgt],
476 ctx->Texture.Unit[0].CurrentTex[tgt]);
477 }
478
479 /* set defaults for unit[0] */
480 _mesa_ActiveTextureARB(GL_TEXTURE0);
481 _mesa_ClientActiveTextureARB(GL_TEXTURE0);
482 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
Brian Paul33a838b2009-08-10 13:35:58 -0600483 }
484
485 if (state & META_TRANSFORM) {
Brian Pauledb991b2009-08-10 15:44:05 -0600486 GLuint activeTexture = ctx->Texture.CurrentUnit;
Brian Paul33a838b2009-08-10 13:35:58 -0600487 _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
488 16 * sizeof(GLfloat));
489 _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
490 16 * sizeof(GLfloat));
Brian Pauledb991b2009-08-10 15:44:05 -0600491 _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
492 16 * sizeof(GLfloat));
Brian Paul33a838b2009-08-10 13:35:58 -0600493 save->MatrixMode = ctx->Transform.MatrixMode;
494 /* set 1:1 vertex:pixel coordinate transform */
Brian Pauledb991b2009-08-10 15:44:05 -0600495 _mesa_ActiveTextureARB(GL_TEXTURE0);
496 _mesa_MatrixMode(GL_TEXTURE);
497 _mesa_LoadIdentity();
498 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
Brian Paul33a838b2009-08-10 13:35:58 -0600499 _mesa_MatrixMode(GL_MODELVIEW);
500 _mesa_LoadIdentity();
501 _mesa_MatrixMode(GL_PROJECTION);
502 _mesa_LoadIdentity();
503 _mesa_Ortho(0.0F, ctx->DrawBuffer->Width,
504 0.0F, ctx->DrawBuffer->Height,
505 -1.0F, 1.0F);
506 save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
507 if (ctx->Transform.ClipPlanesEnabled) {
508 GLuint i;
509 for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
510 _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
511 }
512 }
513 }
514
515 if (state & META_VERTEX) {
516 /* save vertex array object state */
517 _mesa_reference_array_object(ctx, &save->ArrayObj,
518 ctx->Array.ArrayObj);
519 _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
520 ctx->Array.ArrayBufferObj);
521 /* set some default state? */
522 }
523
524 if (state & META_VIEWPORT) {
Brian Paul0243f792009-08-27 14:47:24 -0600525 /* save viewport state */
Brian Paul33a838b2009-08-10 13:35:58 -0600526 save->ViewportX = ctx->Viewport.X;
527 save->ViewportY = ctx->Viewport.Y;
528 save->ViewportW = ctx->Viewport.Width;
529 save->ViewportH = ctx->Viewport.Height;
Brian Paul0243f792009-08-27 14:47:24 -0600530 /* set viewport to match window size */
531 if (ctx->Viewport.X != 0 ||
532 ctx->Viewport.Y != 0 ||
533 ctx->Viewport.Width != ctx->DrawBuffer->Width ||
534 ctx->Viewport.Height != ctx->DrawBuffer->Height) {
535 _mesa_set_viewport(ctx, 0, 0,
536 ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
537 }
538 /* save depth range state */
Brian Paul33a838b2009-08-10 13:35:58 -0600539 save->DepthNear = ctx->Viewport.Near;
540 save->DepthFar = ctx->Viewport.Far;
Brian Paul0243f792009-08-27 14:47:24 -0600541 /* set depth range to default */
Brian Paul33a838b2009-08-10 13:35:58 -0600542 _mesa_DepthRange(0.0, 1.0);
543 }
544
545 /* misc */
546 {
547 save->Lighting = ctx->Light.Enabled;
548 if (ctx->Light.Enabled)
549 _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -0600550 }
551}
552
553
554/**
555 * Leave meta state. This is like a light-weight version of glPopAttrib().
556 */
557static void
558_mesa_meta_end(GLcontext *ctx)
559{
560 struct save_state *save = &ctx->Meta->Save;
561 const GLbitfield state = save->SavedState;
562
563 if (state & META_ALPHA_TEST) {
564 if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
565 _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
566 }
567
568 if (state & META_BLEND) {
569 if (ctx->Color.BlendEnabled != save->BlendEnabled)
570 _mesa_set_enable(ctx, GL_BLEND, save->BlendEnabled);
571 if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
572 _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
573 }
574
575 if (state & META_COLOR_MASK) {
576 if (!TEST_EQ_4V(ctx->Color.ColorMask, save->ColorMask))
577 _mesa_ColorMask(save->ColorMask[0], save->ColorMask[1],
578 save->ColorMask[2], save->ColorMask[3]);
579 }
580
581 if (state & META_DEPTH_TEST) {
582 if (ctx->Depth.Test != save->Depth.Test)
583 _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
584 _mesa_DepthFunc(save->Depth.Func);
585 _mesa_DepthMask(save->Depth.Mask);
586 }
587
Brian Paulf8218662009-08-11 18:54:57 -0600588 if (state & META_FOG) {
589 _mesa_set_enable(ctx, GL_FOG, save->Fog);
590 }
591
Brian Paul05661222009-08-31 21:13:41 -0600592 if (state & META_PIXEL_STORE) {
593 ctx->Pack = save->Pack;
594 ctx->Unpack = save->Unpack;
595 }
596
Brian Paul1d8fbef2009-09-16 20:09:05 -0600597 if (state & META_PIXEL_TRANSFER) {
598 ctx->Pixel.RedScale = save->RedScale;
599 ctx->Pixel.RedBias = save->RedBias;
600 ctx->Pixel.GreenScale = save->GreenScale;
601 ctx->Pixel.GreenBias = save->GreenBias;
602 ctx->Pixel.BlueScale = save->BlueScale;
603 ctx->Pixel.BlueBias = save->BlueBias;
604 ctx->Pixel.AlphaScale = save->AlphaScale;
605 ctx->Pixel.AlphaBias = save->AlphaBias;
606 ctx->Pixel.MapColorFlag = save->MapColorFlag;
607 ctx->Pixel.Convolution1DEnabled = save->Convolution1DEnabled;
608 ctx->Pixel.Convolution2DEnabled = save->Convolution2DEnabled;
609 ctx->Pixel.Separable2DEnabled = save->Separable2DEnabled;
610 /* XXX more state */
611 ctx->NewState |=_NEW_PIXEL;
612 }
613
Brian Paul33a838b2009-08-10 13:35:58 -0600614 if (state & META_RASTERIZATION) {
615 _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
616 _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
617 _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
618 _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
619 _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
620 _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
621 }
622
623 if (state & META_SCISSOR) {
624 _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
625 _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
626 save->Scissor.Width, save->Scissor.Height);
627 }
628
629 if (state & META_SHADER) {
630 if (ctx->Extensions.ARB_vertex_program) {
631 _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
632 save->VertexProgramEnabled);
633 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
634 save->VertexProgram);
635 }
636
637 if (ctx->Extensions.ARB_fragment_program) {
638 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
639 save->FragmentProgramEnabled);
640 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
641 save->FragmentProgram);
642 }
643
644 if (ctx->Extensions.ARB_shader_objects) {
645 _mesa_UseProgramObjectARB(save->Shader);
646 }
647 }
648
649 if (state & META_STENCIL_TEST) {
650 const struct gl_stencil_attrib *stencil = &save->Stencil;
651
652 _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
653 _mesa_ClearStencil(stencil->Clear);
654 if (ctx->Extensions.EXT_stencil_two_side) {
655 _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
656 stencil->TestTwoSide);
657 _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
658 ? GL_BACK : GL_FRONT);
659 }
660 /* front state */
661 _mesa_StencilFuncSeparate(GL_FRONT,
662 stencil->Function[0],
663 stencil->Ref[0],
664 stencil->ValueMask[0]);
665 _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
666 _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
667 stencil->ZFailFunc[0],
668 stencil->ZPassFunc[0]);
669 /* back state */
670 _mesa_StencilFuncSeparate(GL_BACK,
671 stencil->Function[1],
672 stencil->Ref[1],
673 stencil->ValueMask[1]);
674 _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
675 _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
676 stencil->ZFailFunc[1],
677 stencil->ZPassFunc[1]);
678 }
679
680 if (state & META_TEXTURE) {
681 GLuint u, tgt;
682
683 ASSERT(ctx->Texture.CurrentUnit == 0);
684
685 /* restore texenv for unit[0] */
686 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
687
688 /* restore texture objects for unit[0] only */
689 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
690 _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
691 save->CurrentTexture[tgt]);
692 }
693
694 /* Re-enable textures, texgen */
695 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
696 if (save->TexEnabled[u]) {
697 _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
698
699 if (save->TexEnabled[u] & TEXTURE_1D_BIT)
700 _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
701 if (save->TexEnabled[u] & TEXTURE_2D_BIT)
702 _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
703 if (save->TexEnabled[u] & TEXTURE_3D_BIT)
704 _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
705 if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
706 _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
707 if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
708 _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
709 }
710
711 if (save->TexGenEnabled[u]) {
712 _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
713
714 if (save->TexGenEnabled[u] & S_BIT)
715 _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
716 if (save->TexGenEnabled[u] & T_BIT)
717 _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
718 if (save->TexGenEnabled[u] & R_BIT)
719 _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
720 if (save->TexGenEnabled[u] & Q_BIT)
721 _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
722 }
723 }
724
725 /* restore current unit state */
726 _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
727 _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
728 }
729
730 if (state & META_TRANSFORM) {
Brian Pauledb991b2009-08-10 15:44:05 -0600731 GLuint activeTexture = ctx->Texture.CurrentUnit;
732 _mesa_ActiveTextureARB(GL_TEXTURE0);
733 _mesa_MatrixMode(GL_TEXTURE);
734 _mesa_LoadMatrixf(save->TextureMatrix);
735 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
736
Brian Paul33a838b2009-08-10 13:35:58 -0600737 _mesa_MatrixMode(GL_MODELVIEW);
738 _mesa_LoadMatrixf(save->ModelviewMatrix);
Brian Pauledb991b2009-08-10 15:44:05 -0600739
Brian Paul33a838b2009-08-10 13:35:58 -0600740 _mesa_MatrixMode(GL_PROJECTION);
741 _mesa_LoadMatrixf(save->ProjectionMatrix);
Brian Pauledb991b2009-08-10 15:44:05 -0600742
Brian Paul33a838b2009-08-10 13:35:58 -0600743 _mesa_MatrixMode(save->MatrixMode);
Brian Pauledb991b2009-08-10 15:44:05 -0600744
Brian Paul33a838b2009-08-10 13:35:58 -0600745 if (save->ClipPlanesEnabled) {
746 GLuint i;
747 for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
748 if (save->ClipPlanesEnabled & (1 << i)) {
749 _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
750 }
751 }
752 }
753 }
754
755 if (state & META_VERTEX) {
756 /* restore vertex buffer object */
757 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
758 _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
759
760 /* restore vertex array object */
761 _mesa_BindVertexArray(save->ArrayObj->Name);
762 _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
763 }
764
765 if (state & META_VIEWPORT) {
Brian Paul0243f792009-08-27 14:47:24 -0600766 if (save->ViewportX != ctx->Viewport.X ||
767 save->ViewportY != ctx->Viewport.Y ||
768 save->ViewportW != ctx->Viewport.Width ||
769 save->ViewportH != ctx->Viewport.Height) {
770 _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY,
771 save->ViewportW, save->ViewportH);
772 }
Brian Paul33a838b2009-08-10 13:35:58 -0600773 _mesa_DepthRange(save->DepthNear, save->DepthFar);
774 }
775
776 /* misc */
777 if (save->Lighting) {
778 _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
779 }
Brian Paul33a838b2009-08-10 13:35:58 -0600780}
781
782
783/**
Brian Paulb2951ff2009-09-03 21:47:30 -0600784 * One-time init for a temp_texture object.
785 * Choose tex target, compute max tex size, etc.
786 */
787static void
788init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
789{
790 /* prefer texture rectangle */
791 if (ctx->Extensions.NV_texture_rectangle) {
792 tex->Target = GL_TEXTURE_RECTANGLE;
793 tex->MaxSize = ctx->Const.MaxTextureRectSize;
794 tex->NPOT = GL_TRUE;
795 }
796 else {
797 /* use 2D texture, NPOT if possible */
798 tex->Target = GL_TEXTURE_2D;
799 tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
800 tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
801 }
802 tex->MinSize = 16; /* 16 x 16 at least */
803 assert(tex->MaxSize > 0);
804
805 _mesa_GenTextures(1, &tex->TexObj);
806 _mesa_BindTexture(tex->Target, tex->TexObj);
807}
808
809
810/**
Brian Paul886e7b32009-09-03 22:03:02 -0600811 * Return pointer to temp_texture info for non-bitmap ops.
812 * This does some one-time init if needed.
Brian Paul04f81932009-08-30 09:15:24 -0600813 */
814static struct temp_texture *
815get_temp_texture(GLcontext *ctx)
816{
817 struct temp_texture *tex = &ctx->Meta->TempTex;
818
819 if (!tex->TexObj) {
Brian Paulb2951ff2009-09-03 21:47:30 -0600820 init_temp_texture(ctx, tex);
Brian Paul04f81932009-08-30 09:15:24 -0600821 }
822
823 return tex;
824}
825
826
827/**
Brian Paul886e7b32009-09-03 22:03:02 -0600828 * Return pointer to temp_texture info for _mesa_meta_bitmap().
829 * We use a separate texture for bitmaps to reduce texture
830 * allocation/deallocation.
831 */
832static struct temp_texture *
833get_bitmap_temp_texture(GLcontext *ctx)
834{
835 struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
836
837 if (!tex->TexObj) {
838 init_temp_texture(ctx, tex);
839 }
840
841 return tex;
842}
843
844
845/**
Brian Paul04f81932009-08-30 09:15:24 -0600846 * Compute the width/height of texture needed to draw an image of the
847 * given size. Return a flag indicating whether the current texture
848 * can be re-used (glTexSubImage2D) or if a new texture needs to be
849 * allocated (glTexImage2D).
850 * Also, compute s/t texcoords for drawing.
851 *
852 * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
853 */
854static GLboolean
855alloc_texture(struct temp_texture *tex,
856 GLsizei width, GLsizei height, GLenum intFormat)
857{
858 GLboolean newTex = GL_FALSE;
859
Brian Paulb2951ff2009-09-03 21:47:30 -0600860 ASSERT(width <= tex->MaxSize);
861 ASSERT(height <= tex->MaxSize);
862
Brian Paul7a78e6e2009-08-31 20:25:10 -0600863 if (width > tex->Width ||
Brian Paul04f81932009-08-30 09:15:24 -0600864 height > tex->Height ||
865 intFormat != tex->IntFormat) {
866 /* alloc new texture (larger or different format) */
867
868 if (tex->NPOT) {
869 /* use non-power of two size */
Brian Paulb2951ff2009-09-03 21:47:30 -0600870 tex->Width = MAX2(tex->MinSize, width);
871 tex->Height = MAX2(tex->MinSize, height);
Brian Paul04f81932009-08-30 09:15:24 -0600872 }
873 else {
874 /* find power of two size */
875 GLsizei w, h;
Brian Paulb2951ff2009-09-03 21:47:30 -0600876 w = h = tex->MinSize;
Brian Paul04f81932009-08-30 09:15:24 -0600877 while (w < width)
878 w *= 2;
879 while (h < height)
880 h *= 2;
881 tex->Width = w;
882 tex->Height = h;
883 }
884
885 tex->IntFormat = intFormat;
886
887 newTex = GL_TRUE;
888 }
889
890 /* compute texcoords */
891 if (tex->Target == GL_TEXTURE_RECTANGLE) {
892 tex->Sright = (GLfloat) width;
893 tex->Ttop = (GLfloat) height;
894 }
895 else {
896 tex->Sright = (GLfloat) width / tex->Width;
897 tex->Ttop = (GLfloat) height / tex->Height;
898 }
899
900 return newTex;
901}
902
903
904/**
905 * Setup/load texture for glCopyPixels or glBlitFramebuffer.
906 */
907static void
908setup_copypix_texture(struct temp_texture *tex,
909 GLboolean newTex,
910 GLint srcX, GLint srcY,
911 GLsizei width, GLsizei height, GLenum intFormat,
912 GLenum filter)
913{
914 _mesa_BindTexture(tex->Target, tex->TexObj);
915 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
916 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
917 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
918
919 /* copy framebuffer image to texture */
920 if (newTex) {
921 /* create new tex image */
922 if (tex->Width == width && tex->Height == height) {
923 /* create new tex with framebuffer data */
924 _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
925 srcX, srcY, width, height, 0);
926 }
927 else {
928 /* create empty texture */
929 _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
930 tex->Width, tex->Height, 0,
931 intFormat, GL_UNSIGNED_BYTE, NULL);
932 /* load image */
933 _mesa_CopyTexSubImage2D(tex->Target, 0,
934 0, 0, srcX, srcY, width, height);
935 }
936 }
937 else {
938 /* replace existing tex image */
939 _mesa_CopyTexSubImage2D(tex->Target, 0,
940 0, 0, srcX, srcY, width, height);
941 }
942}
943
944
945/**
946 * Setup/load texture for glDrawPixels.
947 */
948static void
Eric Anholtd492e7b2009-09-28 14:03:40 -0700949setup_drawpix_texture(GLcontext *ctx,
950 struct temp_texture *tex,
Brian Paul04f81932009-08-30 09:15:24 -0600951 GLboolean newTex,
952 GLenum texIntFormat,
953 GLsizei width, GLsizei height,
954 GLenum format, GLenum type,
955 const GLvoid *pixels)
956{
957 _mesa_BindTexture(tex->Target, tex->TexObj);
958 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
959 _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
960 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
961
962 /* copy pixel data to texture */
963 if (newTex) {
964 /* create new tex image */
965 if (tex->Width == width && tex->Height == height) {
966 /* create new tex and load image data */
967 _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
968 tex->Width, tex->Height, 0, format, type, pixels);
969 }
970 else {
Eric Anholtd492e7b2009-09-28 14:03:40 -0700971 struct gl_buffer_object *save_unpack_obj = NULL;
972
973 _mesa_reference_buffer_object(ctx, &save_unpack_obj,
974 ctx->Unpack.BufferObj);
975 _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
Brian Paul04f81932009-08-30 09:15:24 -0600976 /* create empty texture */
977 _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
978 tex->Width, tex->Height, 0, format, type, NULL);
Eric Anholtd492e7b2009-09-28 14:03:40 -0700979 if (save_unpack_obj != NULL)
980 _mesa_BindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB,
981 save_unpack_obj->Name);
Brian Paul04f81932009-08-30 09:15:24 -0600982 /* load image */
983 _mesa_TexSubImage2D(tex->Target, 0,
984 0, 0, width, height, format, type, pixels);
985 }
986 }
987 else {
988 /* replace existing tex image */
989 _mesa_TexSubImage2D(tex->Target, 0,
990 0, 0, width, height, format, type, pixels);
991 }
992}
993
994
995
996/**
Brian Paul05661222009-08-31 21:13:41 -0600997 * One-time init for drawing depth pixels.
998 */
999static void
1000init_blit_depth_pixels(GLcontext *ctx)
1001{
1002 static const char *program =
1003 "!!ARBfp1.0\n"
1004 "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
1005 "END \n";
1006 char program2[200];
1007 struct blit_state *blit = &ctx->Meta->Blit;
1008 struct temp_texture *tex = get_temp_texture(ctx);
1009 const char *texTarget;
1010
1011 assert(blit->DepthFP == 0);
1012
1013 /* replace %s with "RECT" or "2D" */
1014 assert(strlen(program) + 4 < sizeof(program2));
1015 if (tex->Target == GL_TEXTURE_RECTANGLE)
1016 texTarget = "RECT";
1017 else
1018 texTarget = "2D";
1019 _mesa_snprintf(program2, sizeof(program2), program, texTarget);
1020
1021 _mesa_GenPrograms(1, &blit->DepthFP);
1022 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
1023 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
1024 strlen(program2), (const GLubyte *) program2);
1025}
1026
1027
1028/**
Brian Paul05ec5862009-10-27 14:16:59 -06001029 * Try to do a glBlitFramebuffer using no-copy texturing.
Brian Paulbe16aca2009-10-02 13:59:41 -06001030 * We can do this when the src renderbuffer is actually a texture.
1031 * But if the src buffer == dst buffer we cannot do this.
1032 *
1033 * \return new buffer mask indicating the buffers left to blit using the
1034 * normal path.
1035 */
1036static GLbitfield
1037blitframebuffer_texture(GLcontext *ctx,
1038 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1039 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1040 GLbitfield mask, GLenum filter)
1041{
1042 if (mask & GL_COLOR_BUFFER_BIT) {
1043 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
1044 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
1045 const struct gl_renderbuffer_attachment *drawAtt =
1046 &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
1047 const struct gl_renderbuffer_attachment *readAtt =
1048 &readFb->Attachment[readFb->_ColorReadBufferIndex];
1049
1050 if (readAtt && readAtt->Texture) {
1051 const struct gl_texture_object *texObj = readAtt->Texture;
Brian Paul3f928b32009-10-12 18:11:31 -06001052 const GLuint srcLevel = readAtt->TextureLevel;
Brian Paulbe16aca2009-10-02 13:59:41 -06001053 const GLenum minFilterSave = texObj->MinFilter;
1054 const GLenum magFilterSave = texObj->MagFilter;
Brian Paul3f928b32009-10-12 18:11:31 -06001055 const GLint baseLevelSave = texObj->BaseLevel;
1056 const GLint maxLevelSave = texObj->MaxLevel;
1057 const GLenum wrapSSave = texObj->WrapS;
1058 const GLenum wrapTSave = texObj->WrapT;
Brian Paulbe16aca2009-10-02 13:59:41 -06001059 const GLenum target = texObj->Target;
1060
1061 if (drawAtt->Texture == readAtt->Texture) {
1062 /* Can't use same texture as both the source and dest. We need
1063 * to handle overlapping blits and besides, some hw may not
1064 * support this.
1065 */
1066 return mask;
1067 }
1068
1069 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
1070 /* Can't handle other texture types at this time */
1071 return mask;
1072 }
1073
1074 /*
1075 printf("Blit from texture!\n");
1076 printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
1077 printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
1078 */
1079
1080 /* Prepare src texture state */
1081 _mesa_BindTexture(target, texObj->Name);
1082 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
1083 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
Brian Paul3f928b32009-10-12 18:11:31 -06001084 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
1085 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
1086 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1087 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Brian Paulbe16aca2009-10-02 13:59:41 -06001088 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
Brian Paulbe16aca2009-10-02 13:59:41 -06001089 _mesa_set_enable(ctx, target, GL_TRUE);
1090
1091 /* Prepare vertex data (the VBO was previously created and bound) */
1092 {
1093 struct vertex {
1094 GLfloat x, y, s, t;
1095 };
1096 struct vertex verts[4];
1097 GLfloat s0, t0, s1, t1;
1098
1099 if (target == GL_TEXTURE_2D) {
1100 const struct gl_texture_image *texImage
Brian Paul3f928b32009-10-12 18:11:31 -06001101 = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
Brian Paulbe16aca2009-10-02 13:59:41 -06001102 s0 = srcX0 / (float) texImage->Width;
1103 s1 = srcX1 / (float) texImage->Width;
1104 t0 = srcY0 / (float) texImage->Height;
1105 t1 = srcY1 / (float) texImage->Height;
1106 }
1107 else {
1108 assert(target == GL_TEXTURE_RECTANGLE_ARB);
1109 s0 = srcX0;
1110 s1 = srcX1;
1111 t0 = srcY0;
1112 t1 = srcY1;
1113 }
1114
1115 verts[0].x = (GLfloat) dstX0;
1116 verts[0].y = (GLfloat) dstY0;
1117 verts[1].x = (GLfloat) dstX1;
1118 verts[1].y = (GLfloat) dstY0;
1119 verts[2].x = (GLfloat) dstX1;
1120 verts[2].y = (GLfloat) dstY1;
1121 verts[3].x = (GLfloat) dstX0;
1122 verts[3].y = (GLfloat) dstY1;
1123
1124 verts[0].s = s0;
1125 verts[0].t = t0;
1126 verts[1].s = s1;
1127 verts[1].t = t0;
1128 verts[2].s = s1;
1129 verts[2].t = t1;
1130 verts[3].s = s0;
1131 verts[3].t = t1;
1132
1133 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
1134 }
1135
1136 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1137
Brian Paul3f928b32009-10-12 18:11:31 -06001138 /* Restore texture object state, the texture binding will
Brian Paulbe16aca2009-10-02 13:59:41 -06001139 * be restored by _mesa_meta_end().
1140 */
1141 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
1142 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
Brian Paul3f928b32009-10-12 18:11:31 -06001143 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
1144 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
1145 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
1146 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
Brian Paulbe16aca2009-10-02 13:59:41 -06001147
1148 /* Done with color buffer */
1149 mask &= ~GL_COLOR_BUFFER_BIT;
1150 }
1151 }
1152
1153 return mask;
1154}
1155
1156
1157/**
Brian Paul33a838b2009-08-10 13:35:58 -06001158 * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
1159 * of texture mapping and polygon rendering.
Brian Paul33a838b2009-08-10 13:35:58 -06001160 */
1161void
Brian Paul4de8e212009-09-19 17:06:15 -06001162_mesa_meta_BlitFramebuffer(GLcontext *ctx,
1163 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1164 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1165 GLbitfield mask, GLenum filter)
Brian Paul33a838b2009-08-10 13:35:58 -06001166{
1167 struct blit_state *blit = &ctx->Meta->Blit;
Brian Paul04f81932009-08-30 09:15:24 -06001168 struct temp_texture *tex = get_temp_texture(ctx);
1169 const GLsizei maxTexSize = tex->MaxSize;
Brian Paul33a838b2009-08-10 13:35:58 -06001170 const GLint srcX = MIN2(srcX0, srcX1);
1171 const GLint srcY = MIN2(srcY0, srcY1);
1172 const GLint srcW = abs(srcX1 - srcX0);
1173 const GLint srcH = abs(srcY1 - srcY0);
Brian Paul04f81932009-08-30 09:15:24 -06001174 const GLboolean srcFlipX = srcX1 < srcX0;
1175 const GLboolean srcFlipY = srcY1 < srcY0;
Brian Paul0ef5b622009-09-10 19:56:35 -06001176 struct vertex {
1177 GLfloat x, y, s, t;
1178 };
1179 struct vertex verts[4];
Brian Paul04f81932009-08-30 09:15:24 -06001180 GLboolean newTex;
Brian Paul33a838b2009-08-10 13:35:58 -06001181
Brian Paul04f81932009-08-30 09:15:24 -06001182 if (srcW > maxTexSize || srcH > maxTexSize) {
Brian Paul2ad10c92009-08-10 15:05:53 -06001183 /* XXX avoid this fallback */
1184 _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
1185 dstX0, dstY0, dstX1, dstY1, mask, filter);
1186 return;
1187 }
1188
Brian Paul33a838b2009-08-10 13:35:58 -06001189 if (srcFlipX) {
1190 GLint tmp = dstX0;
1191 dstX0 = dstX1;
1192 dstX1 = tmp;
1193 }
1194
1195 if (srcFlipY) {
1196 GLint tmp = dstY0;
1197 dstY0 = dstY1;
1198 dstY1 = tmp;
1199 }
1200
1201 /* only scissor effects blit so save/clear all other relevant state */
1202 _mesa_meta_begin(ctx, ~META_SCISSOR);
1203
Brian Paul33a838b2009-08-10 13:35:58 -06001204 if (blit->ArrayObj == 0) {
1205 /* one-time setup */
1206
1207 /* create vertex array object */
1208 _mesa_GenVertexArrays(1, &blit->ArrayObj);
1209 _mesa_BindVertexArray(blit->ArrayObj);
1210
1211 /* create vertex array buffer */
1212 _mesa_GenBuffersARB(1, &blit->VBO);
1213 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
Brian Paul5b0f7c62009-08-31 19:49:40 -06001214 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1215 NULL, GL_DYNAMIC_DRAW_ARB);
Brian Paul33a838b2009-08-10 13:35:58 -06001216
1217 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001218 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1219 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paul33a838b2009-08-10 13:35:58 -06001220 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1221 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1222 }
1223 else {
1224 _mesa_BindVertexArray(blit->ArrayObj);
1225 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
1226 }
1227
Brian Paulbe16aca2009-10-02 13:59:41 -06001228 /* Try faster, direct texture approach first */
1229 mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1,
1230 dstX0, dstY0, dstX1, dstY1, mask, filter);
1231 if (mask == 0x0) {
1232 _mesa_meta_end(ctx);
1233 return;
1234 }
1235
1236 /* Continue with "normal" approach which involves copying the src rect
1237 * into a temporary texture and is "blitted" by drawing a textured quad.
1238 */
1239
Brian Paul04f81932009-08-30 09:15:24 -06001240 newTex = alloc_texture(tex, srcW, srcH, GL_RGBA);
Brian Paul33a838b2009-08-10 13:35:58 -06001241
Brian Paul04f81932009-08-30 09:15:24 -06001242 /* vertex positions/texcoords (after texture allocation!) */
1243 {
Brian Paul0ef5b622009-09-10 19:56:35 -06001244 verts[0].x = (GLfloat) dstX0;
1245 verts[0].y = (GLfloat) dstY0;
1246 verts[1].x = (GLfloat) dstX1;
1247 verts[1].y = (GLfloat) dstY0;
1248 verts[2].x = (GLfloat) dstX1;
1249 verts[2].y = (GLfloat) dstY1;
1250 verts[3].x = (GLfloat) dstX0;
1251 verts[3].y = (GLfloat) dstY1;
Brian Paul33a838b2009-08-10 13:35:58 -06001252
Brian Paul0ef5b622009-09-10 19:56:35 -06001253 verts[0].s = 0.0F;
1254 verts[0].t = 0.0F;
1255 verts[1].s = tex->Sright;
1256 verts[1].t = 0.0F;
1257 verts[2].s = tex->Sright;
1258 verts[2].t = tex->Ttop;
1259 verts[3].s = 0.0F;
1260 verts[3].t = tex->Ttop;
Brian Paul33a838b2009-08-10 13:35:58 -06001261
Brian Paul04f81932009-08-30 09:15:24 -06001262 /* upload new vertex data */
Brian Paul5b0f7c62009-08-31 19:49:40 -06001263 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
Brian Paul33a838b2009-08-10 13:35:58 -06001264 }
1265
Brian Paul0e5293a2009-09-03 21:30:06 -06001266 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
Brian Paul33a838b2009-08-10 13:35:58 -06001267
Brian Paul04f81932009-08-30 09:15:24 -06001268 if (mask & GL_COLOR_BUFFER_BIT) {
1269 setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH,
1270 GL_RGBA, filter);
1271 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1272 mask &= ~GL_COLOR_BUFFER_BIT;
1273 }
Brian Paul05661222009-08-31 21:13:41 -06001274
Brian Paul04f81932009-08-30 09:15:24 -06001275 if (mask & GL_DEPTH_BUFFER_BIT) {
Brian Paul05661222009-08-31 21:13:41 -06001276 GLuint *tmp = (GLuint *) _mesa_malloc(srcW * srcH * sizeof(GLuint));
1277 if (tmp) {
1278 if (!blit->DepthFP)
1279 init_blit_depth_pixels(ctx);
1280
1281 /* maybe change tex format here */
1282 newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT);
1283
1284 _mesa_ReadPixels(srcX, srcY, srcW, srcH,
1285 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
1286
Eric Anholtd492e7b2009-09-28 14:03:40 -07001287 setup_drawpix_texture(ctx, tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
Brian Paul05661222009-08-31 21:13:41 -06001288 GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
1289
1290 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
1291 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
1292 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1293 _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1294 _mesa_DepthFunc(GL_ALWAYS);
1295 _mesa_DepthMask(GL_TRUE);
1296
1297 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1298 mask &= ~GL_DEPTH_BUFFER_BIT;
1299
1300 _mesa_free(tmp);
1301 }
Brian Paul04f81932009-08-30 09:15:24 -06001302 }
Brian Paul05661222009-08-31 21:13:41 -06001303
Brian Paul04f81932009-08-30 09:15:24 -06001304 if (mask & GL_STENCIL_BUFFER_BIT) {
1305 /* XXX can't easily do stencil */
1306 }
Brian Paul33a838b2009-08-10 13:35:58 -06001307
Brian Paul0e5293a2009-09-03 21:30:06 -06001308 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
Brian Paul33a838b2009-08-10 13:35:58 -06001309
1310 _mesa_meta_end(ctx);
1311
Brian Paul05661222009-08-31 21:13:41 -06001312 if (mask) {
Brian Paul33a838b2009-08-10 13:35:58 -06001313 _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
1314 dstX0, dstY0, dstX1, dstY1, mask, filter);
1315 }
Brian Paul33a838b2009-08-10 13:35:58 -06001316}
1317
1318
1319/**
1320 * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
1321 */
1322void
Brian Paul4de8e212009-09-19 17:06:15 -06001323_mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
Brian Paul33a838b2009-08-10 13:35:58 -06001324{
1325 struct clear_state *clear = &ctx->Meta->Clear;
Brian Paul0ef5b622009-09-10 19:56:35 -06001326 struct vertex {
1327 GLfloat x, y, z, r, g, b, a;
1328 };
1329 struct vertex verts[4];
Brian Paul05661222009-08-31 21:13:41 -06001330 /* save all state but scissor, pixel pack/unpack */
1331 GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE;
Brian Paul33a838b2009-08-10 13:35:58 -06001332
Brian Paul1fc713a2009-08-31 19:28:11 -06001333 if (buffers & BUFFER_BITS_COLOR) {
1334 /* if clearing color buffers, don't save/restore colormask */
1335 metaSave -= META_COLOR_MASK;
1336 }
1337
1338 _mesa_meta_begin(ctx, metaSave);
Brian Paul33a838b2009-08-10 13:35:58 -06001339
1340 if (clear->ArrayObj == 0) {
1341 /* one-time setup */
1342
1343 /* create vertex array object */
1344 _mesa_GenVertexArrays(1, &clear->ArrayObj);
1345 _mesa_BindVertexArray(clear->ArrayObj);
1346
1347 /* create vertex array buffer */
1348 _mesa_GenBuffersARB(1, &clear->VBO);
1349 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
Brian Paul33a838b2009-08-10 13:35:58 -06001350
1351 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001352 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1353 _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
Brian Paul33a838b2009-08-10 13:35:58 -06001354 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1355 _mesa_EnableClientState(GL_COLOR_ARRAY);
1356 }
1357 else {
1358 _mesa_BindVertexArray(clear->ArrayObj);
1359 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
1360 }
1361
1362 /* GL_COLOR_BUFFER_BIT */
1363 if (buffers & BUFFER_BITS_COLOR) {
1364 /* leave colormask, glDrawBuffer state as-is */
1365 }
1366 else {
Brian Paul1fc713a2009-08-31 19:28:11 -06001367 ASSERT(metaSave & META_COLOR_MASK);
Brian Paul33a838b2009-08-10 13:35:58 -06001368 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1369 }
1370
1371 /* GL_DEPTH_BUFFER_BIT */
1372 if (buffers & BUFFER_BIT_DEPTH) {
1373 _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1374 _mesa_DepthFunc(GL_ALWAYS);
1375 _mesa_DepthMask(GL_TRUE);
1376 }
1377 else {
1378 assert(!ctx->Depth.Test);
1379 }
1380
1381 /* GL_STENCIL_BUFFER_BIT */
1382 if (buffers & BUFFER_BIT_STENCIL) {
1383 _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
1384 _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
1385 GL_REPLACE, GL_REPLACE, GL_REPLACE);
1386 _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
1387 ctx->Stencil.Clear & 0x7fffffff,
1388 ctx->Stencil.WriteMask[0]);
1389 }
1390 else {
1391 assert(!ctx->Stencil.Enabled);
1392 }
1393
Brian Paul04f81932009-08-30 09:15:24 -06001394 /* vertex positions/colors */
1395 {
1396 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
1397 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
1398 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
1399 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
1400 const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
1401 GLuint i;
Brian Paul33a838b2009-08-10 13:35:58 -06001402
Brian Paul0ef5b622009-09-10 19:56:35 -06001403 verts[0].x = x0;
1404 verts[0].y = y0;
1405 verts[0].z = z;
1406 verts[1].x = x1;
1407 verts[1].y = y0;
1408 verts[1].z = z;
1409 verts[2].x = x1;
1410 verts[2].y = y1;
1411 verts[2].z = z;
1412 verts[3].x = x0;
1413 verts[3].y = y1;
1414 verts[3].z = z;
Brian Paul04f81932009-08-30 09:15:24 -06001415
1416 /* vertex colors */
1417 for (i = 0; i < 4; i++) {
Brian Paul0ef5b622009-09-10 19:56:35 -06001418 verts[i].r = ctx->Color.ClearColor[0];
1419 verts[i].g = ctx->Color.ClearColor[1];
1420 verts[i].b = ctx->Color.ClearColor[2];
1421 verts[i].a = ctx->Color.ClearColor[3];
Brian Paul04f81932009-08-30 09:15:24 -06001422 }
1423
1424 /* upload new vertex data */
Eric Anholtcbd20e12009-10-19 17:54:42 -07001425 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
1426 GL_DYNAMIC_DRAW_ARB);
Brian Paul33a838b2009-08-10 13:35:58 -06001427 }
1428
Brian Paul33a838b2009-08-10 13:35:58 -06001429 /* draw quad */
1430 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1431
1432 _mesa_meta_end(ctx);
1433}
1434
Brian Paulc16fa382009-08-10 14:43:15 -06001435
1436/**
1437 * Meta implementation of ctx->Driver.CopyPixels() in terms
1438 * of texture mapping and polygon rendering.
Brian Paulc16fa382009-08-10 14:43:15 -06001439 */
1440void
Brian Paul4de8e212009-09-19 17:06:15 -06001441_mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
1442 GLsizei width, GLsizei height,
1443 GLint dstX, GLint dstY, GLenum type)
Brian Paulc16fa382009-08-10 14:43:15 -06001444{
Brian Paulc16fa382009-08-10 14:43:15 -06001445 struct copypix_state *copypix = &ctx->Meta->CopyPix;
Brian Paul04f81932009-08-30 09:15:24 -06001446 struct temp_texture *tex = get_temp_texture(ctx);
Brian Paul0ef5b622009-09-10 19:56:35 -06001447 struct vertex {
1448 GLfloat x, y, z, s, t;
1449 };
1450 struct vertex verts[4];
Brian Paul04f81932009-08-30 09:15:24 -06001451 GLboolean newTex;
1452 GLenum intFormat = GL_RGBA;
Brian Paulc16fa382009-08-10 14:43:15 -06001453
1454 if (type != GL_COLOR ||
1455 ctx->_ImageTransferState ||
Brian Paulf8218662009-08-11 18:54:57 -06001456 ctx->Fog.Enabled ||
Brian Paul04f81932009-08-30 09:15:24 -06001457 width > tex->MaxSize ||
1458 height > tex->MaxSize) {
Brian Paulc16fa382009-08-10 14:43:15 -06001459 /* XXX avoid this fallback */
1460 _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
1461 return;
1462 }
1463
1464 /* Most GL state applies to glCopyPixels, but a there's a few things
1465 * we need to override:
1466 */
1467 _mesa_meta_begin(ctx, (META_RASTERIZATION |
1468 META_SHADER |
Brian Pauledb991b2009-08-10 15:44:05 -06001469 META_TEXTURE |
Brian Paulc16fa382009-08-10 14:43:15 -06001470 META_TRANSFORM |
Brian Pauledb991b2009-08-10 15:44:05 -06001471 META_VERTEX |
1472 META_VIEWPORT));
Brian Paulc16fa382009-08-10 14:43:15 -06001473
Brian Paulc16fa382009-08-10 14:43:15 -06001474 if (copypix->ArrayObj == 0) {
1475 /* one-time setup */
1476
1477 /* create vertex array object */
1478 _mesa_GenVertexArrays(1, &copypix->ArrayObj);
1479 _mesa_BindVertexArray(copypix->ArrayObj);
1480
1481 /* create vertex array buffer */
1482 _mesa_GenBuffersARB(1, &copypix->VBO);
1483 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
Brian Paul5b0f7c62009-08-31 19:49:40 -06001484 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1485 NULL, GL_DYNAMIC_DRAW_ARB);
Brian Paulc16fa382009-08-10 14:43:15 -06001486
1487 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001488 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1489 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paulc16fa382009-08-10 14:43:15 -06001490 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1491 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1492 }
1493 else {
1494 _mesa_BindVertexArray(copypix->ArrayObj);
1495 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
1496 }
1497
Brian Paul04f81932009-08-30 09:15:24 -06001498 newTex = alloc_texture(tex, width, height, intFormat);
Brian Paulc16fa382009-08-10 14:43:15 -06001499
Brian Paul04f81932009-08-30 09:15:24 -06001500 /* vertex positions, texcoords (after texture allocation!) */
1501 {
1502 const GLfloat dstX0 = (GLfloat) dstX;
1503 const GLfloat dstY0 = (GLfloat) dstY;
1504 const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
1505 const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
1506 const GLfloat z = ctx->Current.RasterPos[2];
Brian Paulc16fa382009-08-10 14:43:15 -06001507
Brian Paul0ef5b622009-09-10 19:56:35 -06001508 verts[0].x = dstX0;
1509 verts[0].y = dstY0;
1510 verts[0].z = z;
1511 verts[0].s = 0.0F;
1512 verts[0].t = 0.0F;
1513 verts[1].x = dstX1;
1514 verts[1].y = dstY0;
1515 verts[1].z = z;
1516 verts[1].s = tex->Sright;
1517 verts[1].t = 0.0F;
1518 verts[2].x = dstX1;
1519 verts[2].y = dstY1;
1520 verts[2].z = z;
1521 verts[2].s = tex->Sright;
1522 verts[2].t = tex->Ttop;
1523 verts[3].x = dstX0;
1524 verts[3].y = dstY1;
1525 verts[3].z = z;
1526 verts[3].s = 0.0F;
1527 verts[3].t = tex->Ttop;
Brian Paul04f81932009-08-30 09:15:24 -06001528
1529 /* upload new vertex data */
Brian Paul5b0f7c62009-08-31 19:49:40 -06001530 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
Brian Paulc16fa382009-08-10 14:43:15 -06001531 }
1532
Brian Paul04f81932009-08-30 09:15:24 -06001533 /* Alloc/setup texture */
1534 setup_copypix_texture(tex, newTex, srcX, srcY, width, height,
1535 GL_RGBA, GL_NEAREST);
1536
Brian Paul0e5293a2009-09-03 21:30:06 -06001537 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
Brian Paulc16fa382009-08-10 14:43:15 -06001538
1539 /* draw textured quad */
1540 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1541
Brian Paul0e5293a2009-09-03 21:30:06 -06001542 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
Brian Paulc16fa382009-08-10 14:43:15 -06001543
1544 _mesa_meta_end(ctx);
1545}
Brian Pauldba6d522009-08-11 18:56:26 -06001546
1547
1548
1549/**
Brian Paulfd90d802009-08-11 19:30:05 -06001550 * When the glDrawPixels() image size is greater than the max rectangle
1551 * texture size we use this function to break the glDrawPixels() image
1552 * into tiles which fit into the max texture size.
1553 */
1554static void
1555tiled_draw_pixels(GLcontext *ctx,
Brian Paul04f81932009-08-30 09:15:24 -06001556 GLint tileSize,
Brian Paulfd90d802009-08-11 19:30:05 -06001557 GLint x, GLint y, GLsizei width, GLsizei height,
1558 GLenum format, GLenum type,
1559 const struct gl_pixelstore_attrib *unpack,
1560 const GLvoid *pixels)
1561{
Brian Paulfd90d802009-08-11 19:30:05 -06001562 struct gl_pixelstore_attrib tileUnpack = *unpack;
1563 GLint i, j;
1564
Brian Paul04f81932009-08-30 09:15:24 -06001565 if (tileUnpack.RowLength == 0)
1566 tileUnpack.RowLength = width;
1567
1568 for (i = 0; i < width; i += tileSize) {
1569 const GLint tileWidth = MIN2(tileSize, width - i);
Brian Paulfd90d802009-08-11 19:30:05 -06001570 const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
1571
1572 tileUnpack.SkipPixels = unpack->SkipPixels + i;
1573
Brian Paul04f81932009-08-30 09:15:24 -06001574 for (j = 0; j < height; j += tileSize) {
1575 const GLint tileHeight = MIN2(tileSize, height - j);
Brian Paulfd90d802009-08-11 19:30:05 -06001576 const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
1577
1578 tileUnpack.SkipRows = unpack->SkipRows + j;
1579
Brian Paul4de8e212009-09-19 17:06:15 -06001580 _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
1581 format, type, &tileUnpack, pixels);
Brian Paulfd90d802009-08-11 19:30:05 -06001582 }
1583 }
1584}
1585
1586
1587/**
Brian Paul1fc713a2009-08-31 19:28:11 -06001588 * One-time init for drawing stencil pixels.
1589 */
1590static void
1591init_draw_stencil_pixels(GLcontext *ctx)
1592{
1593 /* This program is run eight times, once for each stencil bit.
1594 * The stencil values to draw are found in an 8-bit alpha texture.
1595 * We read the texture/stencil value and test if bit 'b' is set.
1596 * If the bit is not set, use KIL to kill the fragment.
1597 * Finally, we use the stencil test to update the stencil buffer.
1598 *
1599 * The basic algorithm for checking if a bit is set is:
1600 * if (is_odd(value / (1 << bit)))
1601 * result is one (or non-zero).
1602 * else
1603 * result is zero.
1604 * The program parameter contains three values:
1605 * parm.x = 255 / (1 << bit)
1606 * parm.y = 0.5
1607 * parm.z = 0.0
1608 */
1609 static const char *program =
1610 "!!ARBfp1.0\n"
1611 "PARAM parm = program.local[0]; \n"
1612 "TEMP t; \n"
1613 "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */
1614 "# t = t * 255 / bit \n"
1615 "MUL t.x, t.a, parm.x; \n"
1616 "# t = (int) t \n"
1617 "FRC t.y, t.x; \n"
1618 "SUB t.x, t.x, t.y; \n"
1619 "# t = t * 0.5 \n"
1620 "MUL t.x, t.x, parm.y; \n"
1621 "# t = fract(t.x) \n"
1622 "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
1623 "# t.x = (t.x == 0 ? 1 : 0) \n"
1624 "SGE t.x, -t.x, parm.z; \n"
1625 "KIL -t.x; \n"
1626 "# for debug only \n"
1627 "#MOV result.color, t.x; \n"
1628 "END \n";
1629 char program2[1000];
1630 struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
1631 struct temp_texture *tex = get_temp_texture(ctx);
1632 const char *texTarget;
1633
1634 assert(drawpix->StencilFP == 0);
1635
1636 /* replace %s with "RECT" or "2D" */
1637 assert(strlen(program) + 4 < sizeof(program2));
1638 if (tex->Target == GL_TEXTURE_RECTANGLE)
1639 texTarget = "RECT";
1640 else
1641 texTarget = "2D";
1642 _mesa_snprintf(program2, sizeof(program2), program, texTarget);
1643
1644 _mesa_GenPrograms(1, &drawpix->StencilFP);
1645 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
1646 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
1647 strlen(program2), (const GLubyte *) program2);
1648}
1649
1650
1651/**
1652 * One-time init for drawing depth pixels.
1653 */
1654static void
1655init_draw_depth_pixels(GLcontext *ctx)
1656{
1657 static const char *program =
1658 "!!ARBfp1.0\n"
1659 "PARAM color = program.local[0]; \n"
1660 "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
1661 "MOV result.color, color; \n"
1662 "END \n";
1663 char program2[200];
1664 struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
1665 struct temp_texture *tex = get_temp_texture(ctx);
1666 const char *texTarget;
1667
1668 assert(drawpix->DepthFP == 0);
1669
1670 /* replace %s with "RECT" or "2D" */
1671 assert(strlen(program) + 4 < sizeof(program2));
1672 if (tex->Target == GL_TEXTURE_RECTANGLE)
1673 texTarget = "RECT";
1674 else
1675 texTarget = "2D";
1676 _mesa_snprintf(program2, sizeof(program2), program, texTarget);
1677
1678 _mesa_GenPrograms(1, &drawpix->DepthFP);
1679 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
1680 _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
1681 strlen(program2), (const GLubyte *) program2);
1682}
1683
1684
1685/**
Brian Pauldba6d522009-08-11 18:56:26 -06001686 * Meta implementation of ctx->Driver.DrawPixels() in terms
1687 * of texture mapping and polygon rendering.
Brian Pauldba6d522009-08-11 18:56:26 -06001688 */
1689void
Brian Paul4de8e212009-09-19 17:06:15 -06001690_mesa_meta_DrawPixels(GLcontext *ctx,
1691 GLint x, GLint y, GLsizei width, GLsizei height,
1692 GLenum format, GLenum type,
1693 const struct gl_pixelstore_attrib *unpack,
1694 const GLvoid *pixels)
Brian Pauldba6d522009-08-11 18:56:26 -06001695{
Brian Pauldba6d522009-08-11 18:56:26 -06001696 struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
Brian Paul04f81932009-08-30 09:15:24 -06001697 struct temp_texture *tex = get_temp_texture(ctx);
Brian Pauldba6d522009-08-11 18:56:26 -06001698 const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
Brian Paul92d63932009-09-01 12:24:30 -06001699 const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
Brian Paul0ef5b622009-09-10 19:56:35 -06001700 struct vertex {
1701 GLfloat x, y, z, s, t;
1702 };
1703 struct vertex verts[4];
Brian Pauldba6d522009-08-11 18:56:26 -06001704 GLenum texIntFormat;
Brian Paul04f81932009-08-30 09:15:24 -06001705 GLboolean fallback, newTex;
Brian Paul1fc713a2009-08-31 19:28:11 -06001706 GLbitfield metaExtraSave = 0x0;
Brian Paul926b9652009-09-22 15:58:12 -06001707 GLuint vbo;
Brian Pauldba6d522009-08-11 18:56:26 -06001708
1709 /*
1710 * Determine if we can do the glDrawPixels with texture mapping.
1711 */
1712 fallback = GL_FALSE;
1713 if (ctx->_ImageTransferState ||
Brian Paulfd90d802009-08-11 19:30:05 -06001714 ctx->Fog.Enabled) {
Brian Pauldba6d522009-08-11 18:56:26 -06001715 fallback = GL_TRUE;
1716 }
1717
1718 if (_mesa_is_color_format(format)) {
Brian Paul1fc713a2009-08-31 19:28:11 -06001719 /* use more compact format when possible */
Brian Paul89a765e2009-09-09 08:23:11 -06001720 /* XXX disable special case for GL_LUMINANCE for now to work around
1721 * apparent i965 driver bug (see bug #23670).
1722 */
1723 if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
Brian Paul1fc713a2009-08-31 19:28:11 -06001724 texIntFormat = format;
1725 else
1726 texIntFormat = GL_RGBA;
1727 }
1728 else if (_mesa_is_stencil_format(format)) {
1729 if (ctx->Extensions.ARB_fragment_program &&
Brian Paulc5f85942009-09-10 10:17:07 -06001730 ctx->Pixel.IndexShift == 0 &&
1731 ctx->Pixel.IndexOffset == 0 &&
Brian Paul1fc713a2009-08-31 19:28:11 -06001732 type == GL_UNSIGNED_BYTE) {
1733 /* We'll store stencil as alpha. This only works for GLubyte
1734 * image data because of how incoming values are mapped to alpha
1735 * in [0,1].
1736 */
1737 texIntFormat = GL_ALPHA;
1738 metaExtraSave = (META_COLOR_MASK |
1739 META_DEPTH_TEST |
1740 META_SHADER |
1741 META_STENCIL_TEST);
1742 }
1743 else {
1744 fallback = GL_TRUE;
1745 }
1746 }
1747 else if (_mesa_is_depth_format(format)) {
1748 if (ctx->Extensions.ARB_depth_texture &&
1749 ctx->Extensions.ARB_fragment_program) {
1750 texIntFormat = GL_DEPTH_COMPONENT;
1751 metaExtraSave = (META_SHADER);
1752 }
1753 else {
1754 fallback = GL_TRUE;
1755 }
Brian Pauldba6d522009-08-11 18:56:26 -06001756 }
1757 else {
1758 fallback = GL_TRUE;
1759 }
1760
1761 if (fallback) {
1762 _swrast_DrawPixels(ctx, x, y, width, height,
1763 format, type, unpack, pixels);
1764 return;
1765 }
1766
Brian Paulfd90d802009-08-11 19:30:05 -06001767 /*
1768 * Check image size against max texture size, draw as tiles if needed.
1769 */
Brian Paul04f81932009-08-30 09:15:24 -06001770 if (width > tex->MaxSize || height > tex->MaxSize) {
1771 tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
Brian Paulfd90d802009-08-11 19:30:05 -06001772 format, type, unpack, pixels);
1773 return;
1774 }
1775
Brian Paul04f81932009-08-30 09:15:24 -06001776 /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
1777 * but a there's a few things we need to override:
Brian Pauldba6d522009-08-11 18:56:26 -06001778 */
1779 _mesa_meta_begin(ctx, (META_RASTERIZATION |
1780 META_SHADER |
1781 META_TEXTURE |
1782 META_TRANSFORM |
1783 META_VERTEX |
Brian Paul1fc713a2009-08-31 19:28:11 -06001784 META_VIEWPORT |
1785 metaExtraSave));
Brian Pauldba6d522009-08-11 18:56:26 -06001786
Brian Paul04f81932009-08-30 09:15:24 -06001787 newTex = alloc_texture(tex, width, height, texIntFormat);
Brian Pauldba6d522009-08-11 18:56:26 -06001788
Brian Paul04f81932009-08-30 09:15:24 -06001789 /* vertex positions, texcoords (after texture allocation!) */
1790 {
1791 const GLfloat x0 = (GLfloat) x;
1792 const GLfloat y0 = (GLfloat) y;
1793 const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
1794 const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
1795 const GLfloat z = ctx->Current.RasterPos[2];
1796
Brian Paul0ef5b622009-09-10 19:56:35 -06001797 verts[0].x = x0;
1798 verts[0].y = y0;
1799 verts[0].z = z;
1800 verts[0].s = 0.0F;
1801 verts[0].t = 0.0F;
1802 verts[1].x = x1;
1803 verts[1].y = y0;
1804 verts[1].z = z;
1805 verts[1].s = tex->Sright;
1806 verts[1].t = 0.0F;
1807 verts[2].x = x1;
1808 verts[2].y = y1;
1809 verts[2].z = z;
1810 verts[2].s = tex->Sright;
1811 verts[2].t = tex->Ttop;
1812 verts[3].x = x0;
1813 verts[3].y = y1;
1814 verts[3].z = z;
1815 verts[3].s = 0.0F;
1816 verts[3].t = tex->Ttop;
Brian Paul04f81932009-08-30 09:15:24 -06001817 }
Brian Pauldba6d522009-08-11 18:56:26 -06001818
Brian Paul926b9652009-09-22 15:58:12 -06001819 if (drawpix->ArrayObj == 0) {
1820 /* one-time setup: create vertex array object */
1821 _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
1822 }
1823 _mesa_BindVertexArray(drawpix->ArrayObj);
1824
1825 /* create vertex array buffer */
1826 _mesa_GenBuffersARB(1, &vbo);
1827 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo);
1828 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1829 verts, GL_DYNAMIC_DRAW_ARB);
1830
1831 /* setup vertex arrays */
Brian Paul02f2bcd2009-09-22 16:06:18 -06001832 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1833 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paul926b9652009-09-22 15:58:12 -06001834 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1835 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1836
Brian Pauldba6d522009-08-11 18:56:26 -06001837 /* set given unpack params */
Brian Paul04f81932009-08-30 09:15:24 -06001838 ctx->Unpack = *unpack;
Brian Pauldba6d522009-08-11 18:56:26 -06001839
Brian Paul0e5293a2009-09-03 21:30:06 -06001840 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
Brian Paul1fc713a2009-08-31 19:28:11 -06001841
1842 if (_mesa_is_stencil_format(format)) {
1843 /* Drawing stencil */
1844 GLint bit;
1845
1846 if (!drawpix->StencilFP)
1847 init_draw_stencil_pixels(ctx);
1848
Eric Anholtd492e7b2009-09-28 14:03:40 -07001849 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paul1fc713a2009-08-31 19:28:11 -06001850 GL_ALPHA, type, pixels);
1851
1852 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1853
1854 _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
Brian Paulc5f85942009-09-10 10:17:07 -06001855
1856 /* set all stencil bits to 0 */
1857 _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1858 _mesa_StencilFunc(GL_ALWAYS, 0, 255);
1859 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1860
1861 /* set stencil bits to 1 where needed */
Brian Paul1fc713a2009-08-31 19:28:11 -06001862 _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
1863
1864 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
1865 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
1866
1867 for (bit = 0; bit < ctx->Visual.stencilBits; bit++) {
1868 const GLuint mask = 1 << bit;
Brian Paul92d63932009-09-01 12:24:30 -06001869 if (mask & origStencilMask) {
1870 _mesa_StencilFunc(GL_ALWAYS, mask, mask);
1871 _mesa_StencilMask(mask);
Brian Paul1fc713a2009-08-31 19:28:11 -06001872
Brian Paul92d63932009-09-01 12:24:30 -06001873 _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
1874 255.0 / mask, 0.5, 0.0, 0.0);
Brian Paul1fc713a2009-08-31 19:28:11 -06001875
Brian Paul92d63932009-09-01 12:24:30 -06001876 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1877 }
Brian Paul1fc713a2009-08-31 19:28:11 -06001878 }
1879 }
1880 else if (_mesa_is_depth_format(format)) {
1881 /* Drawing depth */
1882 if (!drawpix->DepthFP)
1883 init_draw_depth_pixels(ctx);
1884
1885 _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
1886 _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
1887
1888 /* polygon color = current raster color */
1889 _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
1890 ctx->Current.RasterColor);
1891
Eric Anholtd492e7b2009-09-28 14:03:40 -07001892 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paul1fc713a2009-08-31 19:28:11 -06001893 format, type, pixels);
1894
1895 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1896 }
1897 else {
1898 /* Drawing RGBA */
Eric Anholtd492e7b2009-09-28 14:03:40 -07001899 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paul1fc713a2009-08-31 19:28:11 -06001900 format, type, pixels);
1901 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1902 }
1903
Brian Paul0e5293a2009-09-03 21:30:06 -06001904 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
Brian Pauldba6d522009-08-11 18:56:26 -06001905
Brian Paul926b9652009-09-22 15:58:12 -06001906 _mesa_DeleteBuffersARB(1, &vbo);
1907
Brian Pauldba6d522009-08-11 18:56:26 -06001908 /* restore unpack params */
Brian Paul04f81932009-08-30 09:15:24 -06001909 ctx->Unpack = unpackSave;
Brian Pauldba6d522009-08-11 18:56:26 -06001910
Brian Pauldba6d522009-08-11 18:56:26 -06001911 _mesa_meta_end(ctx);
1912}
Brian Paulbcb62ae2009-09-03 21:27:06 -06001913
1914
1915/**
1916 * Do glBitmap with a alpha texture quad. Use the alpha test to
1917 * cull the 'off' bits. If alpha test is already enabled, fall back
1918 * to swrast (should be a rare case).
1919 * A bitmap cache as in the gallium/mesa state tracker would
1920 * improve performance a lot.
1921 */
1922void
Brian Paul4de8e212009-09-19 17:06:15 -06001923_mesa_meta_Bitmap(GLcontext *ctx,
Brian Paulbcb62ae2009-09-03 21:27:06 -06001924 GLint x, GLint y, GLsizei width, GLsizei height,
1925 const struct gl_pixelstore_attrib *unpack,
1926 const GLubyte *bitmap1)
1927{
1928 struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
Brian Paul886e7b32009-09-03 22:03:02 -06001929 struct temp_texture *tex = get_bitmap_temp_texture(ctx);
Brian Paulbcb62ae2009-09-03 21:27:06 -06001930 const GLenum texIntFormat = GL_ALPHA;
1931 const struct gl_pixelstore_attrib unpackSave = *unpack;
Brian Paul0ef5b622009-09-10 19:56:35 -06001932 struct vertex {
1933 GLfloat x, y, z, s, t, r, g, b, a;
1934 };
1935 struct vertex verts[4];
Brian Paulbcb62ae2009-09-03 21:27:06 -06001936 GLboolean newTex;
1937 GLubyte *bitmap8;
1938
1939 /*
1940 * Check if swrast fallback is needed.
1941 */
1942 if (ctx->_ImageTransferState ||
1943 ctx->Color.AlphaEnabled ||
1944 ctx->Fog.Enabled ||
1945 ctx->Texture._EnabledUnits ||
1946 width > tex->MaxSize ||
1947 height > tex->MaxSize) {
1948 _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
1949 return;
1950 }
1951
1952 /* Most GL state applies to glBitmap (like blending, stencil, etc),
1953 * but a there's a few things we need to override:
1954 */
1955 _mesa_meta_begin(ctx, (META_ALPHA_TEST |
1956 META_PIXEL_STORE |
1957 META_RASTERIZATION |
1958 META_SHADER |
1959 META_TEXTURE |
1960 META_TRANSFORM |
1961 META_VERTEX |
1962 META_VIEWPORT));
1963
1964 if (bitmap->ArrayObj == 0) {
1965 /* one-time setup */
1966
1967 /* create vertex array object */
1968 _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj);
1969 _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj);
1970
1971 /* create vertex array buffer */
1972 _mesa_GenBuffersARB(1, &bitmap->VBO);
1973 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
1974 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
1975 NULL, GL_DYNAMIC_DRAW_ARB);
1976
1977 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06001978 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1979 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
1980 _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
Brian Paulbcb62ae2009-09-03 21:27:06 -06001981 _mesa_EnableClientState(GL_VERTEX_ARRAY);
1982 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
1983 _mesa_EnableClientState(GL_COLOR_ARRAY);
1984 }
1985 else {
1986 _mesa_BindVertexArray(bitmap->ArrayObj);
1987 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO);
1988 }
1989
1990 newTex = alloc_texture(tex, width, height, texIntFormat);
1991
1992 /* vertex positions, texcoords, colors (after texture allocation!) */
1993 {
1994 const GLfloat x0 = (GLfloat) x;
1995 const GLfloat y0 = (GLfloat) y;
1996 const GLfloat x1 = (GLfloat) (x + width);
1997 const GLfloat y1 = (GLfloat) (y + height);
1998 const GLfloat z = ctx->Current.RasterPos[2];
1999 GLuint i;
2000
Brian Paul0ef5b622009-09-10 19:56:35 -06002001 verts[0].x = x0;
2002 verts[0].y = y0;
2003 verts[0].z = z;
2004 verts[0].s = 0.0F;
2005 verts[0].t = 0.0F;
2006 verts[1].x = x1;
2007 verts[1].y = y0;
2008 verts[1].z = z;
2009 verts[1].s = tex->Sright;
2010 verts[1].t = 0.0F;
2011 verts[2].x = x1;
2012 verts[2].y = y1;
2013 verts[2].z = z;
2014 verts[2].s = tex->Sright;
2015 verts[2].t = tex->Ttop;
2016 verts[3].x = x0;
2017 verts[3].y = y1;
2018 verts[3].z = z;
2019 verts[3].s = 0.0F;
2020 verts[3].t = tex->Ttop;
Brian Paulbcb62ae2009-09-03 21:27:06 -06002021
2022 for (i = 0; i < 4; i++) {
Brian Paul0ef5b622009-09-10 19:56:35 -06002023 verts[i].r = ctx->Current.RasterColor[0];
2024 verts[i].g = ctx->Current.RasterColor[1];
2025 verts[i].b = ctx->Current.RasterColor[2];
2026 verts[i].a = ctx->Current.RasterColor[3];
Brian Paulbcb62ae2009-09-03 21:27:06 -06002027 }
2028
2029 /* upload new vertex data */
2030 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
2031 }
2032
2033 bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
2034 if (!bitmap1)
2035 return;
2036
2037 bitmap8 = (GLubyte *) _mesa_calloc(width * height);
2038 if (bitmap8) {
2039 _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
2040 bitmap8, width, 0xff);
2041
2042 _mesa_set_enable(ctx, tex->Target, GL_TRUE);
2043
2044 _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
2045 _mesa_AlphaFunc(GL_GREATER, 0.0);
2046
Eric Anholtd492e7b2009-09-28 14:03:40 -07002047 setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height,
Brian Paulbcb62ae2009-09-03 21:27:06 -06002048 GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
2049
2050 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2051
2052 _mesa_set_enable(ctx, tex->Target, GL_FALSE);
2053
2054 _mesa_free(bitmap8);
2055 }
2056
2057 _mesa_unmap_pbo_source(ctx, &unpackSave);
2058
2059 _mesa_meta_end(ctx);
2060}
Brian Paul23663ae2009-09-06 09:39:47 -06002061
2062
Brian Paul08766182009-09-24 19:33:22 -06002063/**
Brian Paulf1cab802009-10-02 08:54:55 -06002064 * Check if the call to _mesa_meta_GenerateMipmap() will require a
2065 * software fallback. The fallback path will require that the texture
2066 * images are mapped.
Brian Paulc8413352009-10-13 09:04:14 -06002067 * \return GL_TRUE if a fallback is needed, GL_FALSE otherwise
Brian Paulf1cab802009-10-02 08:54:55 -06002068 */
2069GLboolean
2070_mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target,
2071 struct gl_texture_object *texObj)
2072{
Brian Paulc8413352009-10-13 09:04:14 -06002073 const GLuint fboSave = ctx->DrawBuffer->Name;
2074 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
2075 struct gl_texture_image *baseImage;
2076 GLuint srcLevel;
2077 GLenum status;
Brian Paulf1cab802009-10-02 08:54:55 -06002078
2079 /* check for fallbacks */
2080 if (!ctx->Extensions.EXT_framebuffer_object ||
Brian Paulc8413352009-10-13 09:04:14 -06002081 target == GL_TEXTURE_3D) {
Brian Paulf1cab802009-10-02 08:54:55 -06002082 return GL_TRUE;
2083 }
Brian Paulc8413352009-10-13 09:04:14 -06002084
2085 srcLevel = texObj->BaseLevel;
2086 baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
Brian Paul1f196b72009-10-28 21:24:11 -06002087 if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
Brian Paulc8413352009-10-13 09:04:14 -06002088 return GL_TRUE;
2089 }
2090
2091 /*
2092 * Test that we can actually render in the texture's format.
2093 */
2094 if (!mipmap->FBO)
2095 _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
2096 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
2097
2098 if (target == GL_TEXTURE_1D) {
2099 _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
2100 GL_COLOR_ATTACHMENT0_EXT,
2101 target, texObj->Name, srcLevel);
2102 }
2103 else if (target == GL_TEXTURE_3D) {
2104 GLint zoffset = 0;
2105 _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
2106 GL_COLOR_ATTACHMENT0_EXT,
2107 target, texObj->Name, srcLevel, zoffset);
2108 }
2109 else {
2110 /* 2D / cube */
2111 _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
2112 GL_COLOR_ATTACHMENT0_EXT,
2113 target, texObj->Name, srcLevel);
2114 }
2115
Brian Pauleefecf52009-10-13 09:04:54 -06002116 status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
Brian Paulc8413352009-10-13 09:04:14 -06002117
2118 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
2119
2120 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
Brian Paulc8413352009-10-13 09:04:14 -06002121 return GL_TRUE;
2122 }
2123
Brian Paulf1cab802009-10-02 08:54:55 -06002124 return GL_FALSE;
2125}
2126
2127
2128/**
Brian Paul08766182009-09-24 19:33:22 -06002129 * Called via ctx->Driver.GenerateMipmap()
2130 * Note: texture borders and 3D texture support not yet complete.
2131 */
Brian Paul23663ae2009-09-06 09:39:47 -06002132void
Brian Paul4de8e212009-09-19 17:06:15 -06002133_mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
2134 struct gl_texture_object *texObj)
Brian Paul23663ae2009-09-06 09:39:47 -06002135{
2136 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap;
Brian Paul0ef5b622009-09-10 19:56:35 -06002137 struct vertex {
2138 GLfloat x, y, s, t, r;
2139 };
2140 struct vertex verts[4];
Brian Paul23663ae2009-09-06 09:39:47 -06002141 const GLuint baseLevel = texObj->BaseLevel;
2142 const GLuint maxLevel = texObj->MaxLevel;
2143 const GLenum minFilterSave = texObj->MinFilter;
2144 const GLenum magFilterSave = texObj->MagFilter;
Brian Paul08766182009-09-24 19:33:22 -06002145 const GLint baseLevelSave = texObj->BaseLevel;
2146 const GLint maxLevelSave = texObj->MaxLevel;
2147 const GLboolean genMipmapSave = texObj->GenerateMipmap;
2148 const GLenum wrapSSave = texObj->WrapS;
2149 const GLenum wrapTSave = texObj->WrapT;
2150 const GLenum wrapRSave = texObj->WrapR;
Brian Paul23663ae2009-09-06 09:39:47 -06002151 const GLuint fboSave = ctx->DrawBuffer->Name;
2152 GLenum faceTarget;
Brian Paul08766182009-09-24 19:33:22 -06002153 GLuint dstLevel;
Brian Paul23663ae2009-09-06 09:39:47 -06002154 GLuint border = 0;
2155
Brian Paulf1cab802009-10-02 08:54:55 -06002156 if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
Brian Paul23663ae2009-09-06 09:39:47 -06002157 _mesa_generate_mipmap(ctx, target, texObj);
2158 return;
2159 }
2160
2161 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
2162 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
2163 faceTarget = target;
2164 target = GL_TEXTURE_CUBE_MAP;
2165 }
2166 else {
2167 faceTarget = target;
2168 }
2169
2170 _mesa_meta_begin(ctx, META_ALL);
2171
2172 if (mipmap->ArrayObj == 0) {
2173 /* one-time setup */
2174
2175 /* create vertex array object */
2176 _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj);
2177 _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj);
2178
2179 /* create vertex array buffer */
2180 _mesa_GenBuffersARB(1, &mipmap->VBO);
2181 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
2182 _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
2183 NULL, GL_DYNAMIC_DRAW_ARB);
2184
2185 /* setup vertex arrays */
Brian Paul0ef5b622009-09-10 19:56:35 -06002186 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
2187 _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
Brian Paul23663ae2009-09-06 09:39:47 -06002188 _mesa_EnableClientState(GL_VERTEX_ARRAY);
2189 _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
2190 }
2191 else {
2192 _mesa_BindVertexArray(mipmap->ArrayObj);
2193 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
2194 }
2195
2196 if (!mipmap->FBO) {
Brian Paul23663ae2009-09-06 09:39:47 -06002197 _mesa_GenFramebuffersEXT(1, &mipmap->FBO);
2198 }
Brian Paul23663ae2009-09-06 09:39:47 -06002199 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO);
2200
2201 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2202 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Brian Paul08766182009-09-24 19:33:22 -06002203 _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
2204 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2205 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2206 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
2207
Brian Paul23663ae2009-09-06 09:39:47 -06002208 _mesa_set_enable(ctx, target, GL_TRUE);
2209
2210 /* setup texcoords once (XXX what about border?) */
2211 switch (faceTarget) {
Brian Paul08766182009-09-24 19:33:22 -06002212 case GL_TEXTURE_1D:
Brian Paul23663ae2009-09-06 09:39:47 -06002213 case GL_TEXTURE_2D:
2214 verts[0].s = 0.0F;
2215 verts[0].t = 0.0F;
2216 verts[0].r = 0.0F;
2217 verts[1].s = 1.0F;
2218 verts[1].t = 0.0F;
Mathias Frohlichf89751e2009-09-10 08:50:01 -06002219 verts[1].r = 0.0F;
2220 verts[2].s = 1.0F;
2221 verts[2].t = 1.0F;
Brian Paul23663ae2009-09-06 09:39:47 -06002222 verts[2].r = 0.0F;
Mathias Frohlichf89751e2009-09-10 08:50:01 -06002223 verts[3].s = 0.0F;
Brian Paul23663ae2009-09-06 09:39:47 -06002224 verts[3].t = 1.0F;
2225 verts[3].r = 0.0F;
Brian Paul23663ae2009-09-06 09:39:47 -06002226 break;
Brian Paul08766182009-09-24 19:33:22 -06002227 case GL_TEXTURE_3D:
2228 abort();
2229 break;
2230 default:
2231 /* cube face */
2232 {
2233 static const GLfloat st[4][2] = {
2234 {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
2235 };
2236 GLuint i;
2237
2238 /* loop over quad verts */
2239 for (i = 0; i < 4; i++) {
2240 /* Compute sc = +/-scale and tc = +/-scale.
2241 * Not +/-1 to avoid cube face selection ambiguity near the edges,
2242 * though that can still sometimes happen with this scale factor...
2243 */
2244 const GLfloat scale = 0.9999f;
2245 const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
2246 const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
2247
2248 switch (faceTarget) {
2249 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2250 verts[i].s = 1.0f;
2251 verts[i].t = -tc;
2252 verts[i].r = -sc;
2253 break;
2254 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2255 verts[i].s = -1.0f;
2256 verts[i].t = -tc;
2257 verts[i].r = sc;
2258 break;
2259 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2260 verts[i].s = sc;
2261 verts[i].t = 1.0f;
2262 verts[i].r = tc;
2263 break;
2264 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2265 verts[i].s = sc;
2266 verts[i].t = -1.0f;
2267 verts[i].r = -tc;
2268 break;
2269 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2270 verts[i].s = sc;
2271 verts[i].t = -tc;
2272 verts[i].r = 1.0f;
2273 break;
2274 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2275 verts[i].s = -sc;
2276 verts[i].t = -tc;
2277 verts[i].r = -1.0f;
2278 break;
2279 default:
2280 assert(0);
2281 }
2282 }
2283 }
Brian Paul23663ae2009-09-06 09:39:47 -06002284 }
2285
Brian Paul08766182009-09-24 19:33:22 -06002286 _mesa_set_enable(ctx, target, GL_TRUE);
Brian Paul23663ae2009-09-06 09:39:47 -06002287
Brian Paul08766182009-09-24 19:33:22 -06002288 /* texture is already locked, unlock now */
2289 _mesa_unlock_texture(ctx, texObj);
2290
2291 for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) {
Brian Paul23663ae2009-09-06 09:39:47 -06002292 const struct gl_texture_image *srcImage;
Brian Paul08766182009-09-24 19:33:22 -06002293 const GLuint srcLevel = dstLevel - 1;
2294 GLsizei srcWidth, srcHeight, srcDepth;
2295 GLsizei dstWidth, dstHeight, dstDepth;
Brian Paul23663ae2009-09-06 09:39:47 -06002296 GLenum status;
2297
Brian Paul08766182009-09-24 19:33:22 -06002298 srcImage = _mesa_select_tex_image(ctx, texObj, faceTarget, srcLevel);
Brian Paul23663ae2009-09-06 09:39:47 -06002299 assert(srcImage->Border == 0); /* XXX we can fix this */
2300
Brian Paul08766182009-09-24 19:33:22 -06002301 /* src size w/out border */
Brian Paul23663ae2009-09-06 09:39:47 -06002302 srcWidth = srcImage->Width - 2 * border;
2303 srcHeight = srcImage->Height - 2 * border;
Brian Paul08766182009-09-24 19:33:22 -06002304 srcDepth = srcImage->Depth - 2 * border;
Brian Paul23663ae2009-09-06 09:39:47 -06002305
Brian Paul08766182009-09-24 19:33:22 -06002306 /* new dst size w/ border */
2307 dstWidth = MAX2(1, srcWidth / 2) + 2 * border;
2308 dstHeight = MAX2(1, srcHeight / 2) + 2 * border;
2309 dstDepth = MAX2(1, srcDepth / 2) + 2 * border;
Brian Paul23663ae2009-09-06 09:39:47 -06002310
Brian Paul08766182009-09-24 19:33:22 -06002311 if (dstWidth == srcImage->Width &&
2312 dstHeight == srcImage->Height &&
2313 dstDepth == srcImage->Depth) {
2314 /* all done */
2315 break;
Brian Paul23663ae2009-09-06 09:39:47 -06002316 }
2317
Brian Paul08766182009-09-24 19:33:22 -06002318 /* Create empty dest image */
2319 if (target == GL_TEXTURE_1D) {
2320 _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
2321 dstWidth, border,
2322 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2323 }
2324 else if (target == GL_TEXTURE_3D) {
2325 _mesa_TexImage3D(target, dstLevel, srcImage->InternalFormat,
2326 dstWidth, dstHeight, dstDepth, border,
2327 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2328 }
2329 else {
2330 /* 2D or cube */
2331 _mesa_TexImage2D(faceTarget, dstLevel, srcImage->InternalFormat,
2332 dstWidth, dstHeight, border,
2333 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Brian Paul23663ae2009-09-06 09:39:47 -06002334
Brian Paul08766182009-09-24 19:33:22 -06002335 if (target == GL_TEXTURE_CUBE_MAP) {
2336 /* If texturing from a cube, we need to make sure all src faces
2337 * have been defined (even if we're not sampling from them.)
2338 * Otherwise the texture object will be 'incomplete' and
2339 * texturing from it will not be allowed.
2340 */
2341 GLuint face;
2342 for (face = 0; face < 6; face++) {
2343 if (!texObj->Image[face][srcLevel] ||
2344 texObj->Image[face][srcLevel]->Width != srcWidth) {
2345 _mesa_TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
2346 srcLevel, srcImage->InternalFormat,
2347 srcWidth, srcHeight, border,
2348 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2349 }
2350 }
2351 }
2352 }
2353
2354 /* setup vertex positions */
Brian Paul23663ae2009-09-06 09:39:47 -06002355 {
2356 verts[0].x = 0.0F;
2357 verts[0].y = 0.0F;
Brian Paul08766182009-09-24 19:33:22 -06002358 verts[1].x = (GLfloat) dstWidth;
Brian Paul23663ae2009-09-06 09:39:47 -06002359 verts[1].y = 0.0F;
Brian Paul08766182009-09-24 19:33:22 -06002360 verts[2].x = (GLfloat) dstWidth;
2361 verts[2].y = (GLfloat) dstHeight;
Brian Paul23663ae2009-09-06 09:39:47 -06002362 verts[3].x = 0.0F;
Brian Paul08766182009-09-24 19:33:22 -06002363 verts[3].y = (GLfloat) dstHeight;
Brian Paul23663ae2009-09-06 09:39:47 -06002364
2365 /* upload new vertex data */
2366 _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
2367 }
2368
2369 /* limit sampling to src level */
Brian Paul08766182009-09-24 19:33:22 -06002370 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
2371 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
Brian Paul23663ae2009-09-06 09:39:47 -06002372
Brian Paul08766182009-09-24 19:33:22 -06002373 /* Set to draw into the current dstLevel */
2374 if (target == GL_TEXTURE_1D) {
2375 _mesa_FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT,
2376 GL_COLOR_ATTACHMENT0_EXT,
2377 target,
2378 texObj->Name,
2379 dstLevel);
2380 }
2381 else if (target == GL_TEXTURE_3D) {
2382 GLint zoffset = 0; /* XXX unfinished */
2383 _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT,
2384 GL_COLOR_ATTACHMENT0_EXT,
2385 target,
2386 texObj->Name,
2387 dstLevel, zoffset);
2388 }
2389 else {
2390 /* 2D / cube */
2391 _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
2392 GL_COLOR_ATTACHMENT0_EXT,
2393 faceTarget,
2394 texObj->Name,
2395 dstLevel);
2396 }
Brian Paul23663ae2009-09-06 09:39:47 -06002397
Brian Paul23663ae2009-09-06 09:39:47 -06002398 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
2399
Brian Paul08766182009-09-24 19:33:22 -06002400 /* sanity check */
Brian Pauleefecf52009-10-13 09:04:54 -06002401 status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
Brian Paul23663ae2009-09-06 09:39:47 -06002402 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2403 abort();
2404 break;
2405 }
2406
2407 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2408 }
2409
Brian Paul08766182009-09-24 19:33:22 -06002410 _mesa_lock_texture(ctx, texObj); /* relock */
2411
Brian Paul23663ae2009-09-06 09:39:47 -06002412 _mesa_meta_end(ctx);
2413
2414 _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
2415 _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
Brian Paul08766182009-09-24 19:33:22 -06002416 _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
2417 _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
2418 _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, genMipmapSave);
2419 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
2420 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
2421 _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, wrapRSave);
Brian Paul23663ae2009-09-06 09:39:47 -06002422
Brian Paul23663ae2009-09-06 09:39:47 -06002423 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
2424}
Brian Paul1d8fbef2009-09-16 20:09:05 -06002425
2426
2427/**
2428 * Determine the GL data type to use for the temporary image read with
2429 * ReadPixels() and passed to Tex[Sub]Image().
2430 */
2431static GLenum
2432get_temp_image_type(GLcontext *ctx, GLenum baseFormat)
2433{
2434 switch (baseFormat) {
2435 case GL_RGBA:
2436 case GL_RGB:
2437 case GL_ALPHA:
2438 case GL_LUMINANCE:
2439 case GL_LUMINANCE_ALPHA:
2440 case GL_INTENSITY:
2441 if (ctx->DrawBuffer->Visual.redBits <= 8)
2442 return GL_UNSIGNED_BYTE;
2443 else if (ctx->DrawBuffer->Visual.redBits <= 8)
2444 return GL_UNSIGNED_SHORT;
2445 else
2446 return GL_FLOAT;
2447 case GL_DEPTH_COMPONENT:
2448 return GL_UNSIGNED_INT;
2449 case GL_DEPTH_STENCIL:
2450 return GL_UNSIGNED_INT_24_8;
2451 default:
2452 _mesa_problem(ctx, "Unexpected format in get_temp_image_type()");
2453 return 0;
2454 }
2455}
2456
2457
2458/**
2459 * Helper for _mesa_meta_CopyTexImage1/2D() functions.
2460 * Have to be careful with locking and meta state for pixel transfer.
2461 */
2462static void
2463copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
2464 GLenum internalFormat, GLint x, GLint y,
2465 GLsizei width, GLsizei height, GLint border)
2466{
Brian Paul1d8fbef2009-09-16 20:09:05 -06002467 struct gl_texture_object *texObj;
2468 struct gl_texture_image *texImage;
Brian Paulb0e9ea62009-09-19 13:37:28 -06002469 GLsizei postConvWidth = width, postConvHeight = height;
Brian Paul1d8fbef2009-09-16 20:09:05 -06002470 GLenum format, type;
2471 GLint bpp;
2472 void *buf;
2473
Brian Paul71574792009-10-31 08:08:05 -06002474 texObj = _mesa_get_current_tex_object(ctx, target);
Brian Paul1d8fbef2009-09-16 20:09:05 -06002475 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
2476
2477 format = _mesa_base_tex_format(ctx, internalFormat);
2478 type = get_temp_image_type(ctx, format);
2479 bpp = _mesa_bytes_per_pixel(format, type);
2480 if (bpp <= 0) {
2481 _mesa_problem(ctx, "Bad bpp in meta copy_tex_image()");
2482 return;
2483 }
2484
2485 /*
2486 * Alloc image buffer (XXX could use a PBO)
2487 */
2488 buf = _mesa_malloc(width * height * bpp);
2489 if (!buf) {
2490 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
2491 return;
2492 }
2493
Brian Paul1f196b72009-10-28 21:24:11 -06002494 if (texImage->TexFormat == MESA_FORMAT_NONE)
2495 texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx,
2496 internalFormat,
2497 format,
2498 type);
Michel Dänzer4a6759b2009-10-03 18:01:57 +02002499
Brian Paul1d8fbef2009-09-16 20:09:05 -06002500 _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
2501
2502 /*
2503 * Read image from framebuffer (disable pixel transfer ops)
2504 */
2505 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2506 ctx->Driver.ReadPixels(ctx, x, y, width, height,
2507 format, type, &ctx->Pack, buf);
2508 _mesa_meta_end(ctx);
2509
2510 /*
Brian Paulb0e9ea62009-09-19 13:37:28 -06002511 * Prepare for new texture image size/data
2512 */
2513#if FEATURE_convolve
2514 if (_mesa_is_color_format(internalFormat)) {
2515 _mesa_adjust_image_for_convolution(ctx, 2,
2516 &postConvWidth, &postConvHeight);
2517 }
2518#endif
2519
2520 if (texImage->Data) {
2521 ctx->Driver.FreeTexImageData(ctx, texImage);
2522 }
2523
2524 _mesa_init_teximage_fields(ctx, target, texImage,
2525 postConvWidth, postConvHeight, 1,
2526 border, internalFormat);
2527
2528 /*
Brian Paul1d8fbef2009-09-16 20:09:05 -06002529 * Store texture data (with pixel transfer ops)
2530 */
2531 _mesa_meta_begin(ctx, META_PIXEL_STORE);
Brian Paulb0e9ea62009-09-19 13:37:28 -06002532
2533 _mesa_update_state(ctx); /* to update pixel transfer state */
2534
Brian Paul1d8fbef2009-09-16 20:09:05 -06002535 if (target == GL_TEXTURE_1D) {
2536 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
2537 width, border, format, type,
2538 buf, &ctx->Unpack, texObj, texImage);
2539 }
2540 else {
2541 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
2542 width, height, border, format, type,
2543 buf, &ctx->Unpack, texObj, texImage);
2544 }
2545 _mesa_meta_end(ctx);
2546
2547 _mesa_lock_texture(ctx, texObj); /* re-lock */
2548
2549 _mesa_free(buf);
2550}
2551
2552
2553void
2554_mesa_meta_CopyTexImage1D(GLcontext *ctx, GLenum target, GLint level,
2555 GLenum internalFormat, GLint x, GLint y,
2556 GLsizei width, GLint border)
2557{
2558 copy_tex_image(ctx, 1, target, level, internalFormat, x, y,
2559 width, 1, border);
2560}
2561
2562
2563void
2564_mesa_meta_CopyTexImage2D(GLcontext *ctx, GLenum target, GLint level,
2565 GLenum internalFormat, GLint x, GLint y,
2566 GLsizei width, GLsizei height, GLint border)
2567{
2568 copy_tex_image(ctx, 2, target, level, internalFormat, x, y,
2569 width, height, border);
2570}
2571
2572
2573
2574/**
2575 * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
2576 * Have to be careful with locking and meta state for pixel transfer.
2577 */
2578static void
2579copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
2580 GLint xoffset, GLint yoffset, GLint zoffset,
2581 GLint x, GLint y,
2582 GLsizei width, GLsizei height)
2583{
Brian Paul1d8fbef2009-09-16 20:09:05 -06002584 struct gl_texture_object *texObj;
2585 struct gl_texture_image *texImage;
2586 GLenum format, type;
2587 GLint bpp;
2588 void *buf;
2589
Brian Paul71574792009-10-31 08:08:05 -06002590 texObj = _mesa_get_current_tex_object(ctx, target);
Brian Paul1d8fbef2009-09-16 20:09:05 -06002591 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
2592
Brian Paul1f7c9142009-09-30 20:28:45 -06002593 format = _mesa_get_format_base_format(texImage->TexFormat);
Brian Paul1d8fbef2009-09-16 20:09:05 -06002594 type = get_temp_image_type(ctx, format);
2595 bpp = _mesa_bytes_per_pixel(format, type);
2596 if (bpp <= 0) {
2597 _mesa_problem(ctx, "Bad bpp in meta copy_tex_sub_image()");
2598 return;
2599 }
2600
2601 /*
2602 * Alloc image buffer (XXX could use a PBO)
2603 */
2604 buf = _mesa_malloc(width * height * bpp);
2605 if (!buf) {
2606 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
2607 return;
2608 }
2609
2610 _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
2611
2612 /*
2613 * Read image from framebuffer (disable pixel transfer ops)
2614 */
2615 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2616 ctx->Driver.ReadPixels(ctx, x, y, width, height,
2617 format, type, &ctx->Pack, buf);
2618 _mesa_meta_end(ctx);
2619
Brian Paulb0e9ea62009-09-19 13:37:28 -06002620 _mesa_update_state(ctx); /* to update pixel transfer state */
2621
Brian Paul1d8fbef2009-09-16 20:09:05 -06002622 /*
2623 * Store texture data (with pixel transfer ops)
2624 */
2625 _mesa_meta_begin(ctx, META_PIXEL_STORE);
2626 if (target == GL_TEXTURE_1D) {
2627 ctx->Driver.TexSubImage1D(ctx, target, level, xoffset,
2628 width, format, type, buf,
2629 &ctx->Unpack, texObj, texImage);
2630 }
2631 else if (target == GL_TEXTURE_3D) {
2632 ctx->Driver.TexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset,
2633 width, height, 1, format, type, buf,
2634 &ctx->Unpack, texObj, texImage);
2635 }
2636 else {
2637 ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset,
2638 width, height, format, type, buf,
2639 &ctx->Unpack, texObj, texImage);
2640 }
2641 _mesa_meta_end(ctx);
2642
2643 _mesa_lock_texture(ctx, texObj); /* re-lock */
2644
2645 _mesa_free(buf);
2646}
2647
2648
2649void
2650_mesa_meta_CopyTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
2651 GLint xoffset,
2652 GLint x, GLint y, GLsizei width)
2653{
2654 copy_tex_sub_image(ctx, 1, target, level, xoffset, 0, 0,
2655 x, y, width, 1);
2656}
2657
2658
2659void
2660_mesa_meta_CopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
2661 GLint xoffset, GLint yoffset,
2662 GLint x, GLint y,
2663 GLsizei width, GLsizei height)
2664{
2665 copy_tex_sub_image(ctx, 2, target, level, xoffset, yoffset, 0,
2666 x, y, width, height);
2667}
2668
2669
2670void
2671_mesa_meta_CopyTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
2672 GLint xoffset, GLint yoffset, GLint zoffset,
2673 GLint x, GLint y,
2674 GLsizei width, GLsizei height)
2675{
2676 copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
2677 x, y, width, height);
2678}
Brian Paul3e5a3522009-09-19 16:32:42 -06002679
2680
2681void
2682_mesa_meta_CopyColorTable(GLcontext *ctx,
2683 GLenum target, GLenum internalformat,
2684 GLint x, GLint y, GLsizei width)
2685{
2686 GLfloat *buf;
2687
2688 buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat));
2689 if (!buf) {
2690 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable");
2691 return;
2692 }
2693
2694 /*
2695 * Read image from framebuffer (disable pixel transfer ops)
2696 */
2697 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2698 ctx->Driver.ReadPixels(ctx, x, y, width, 1,
2699 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2700
2701 _mesa_ColorTable(target, internalformat, width, GL_RGBA, GL_FLOAT, buf);
2702
2703 _mesa_meta_end(ctx);
2704
2705 _mesa_free(buf);
2706}
2707
2708
2709void
2710_mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start,
2711 GLint x, GLint y, GLsizei width)
2712{
2713 GLfloat *buf;
2714
2715 buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat));
2716 if (!buf) {
2717 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable");
2718 return;
2719 }
2720
2721 /*
2722 * Read image from framebuffer (disable pixel transfer ops)
2723 */
2724 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2725 ctx->Driver.ReadPixels(ctx, x, y, width, 1,
2726 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2727
2728 _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_FLOAT, buf);
2729
2730 _mesa_meta_end(ctx);
2731
2732 _mesa_free(buf);
2733}
2734
2735
2736void
2737_mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target,
2738 GLenum internalFormat,
2739 GLint x, GLint y, GLsizei width)
2740{
2741 GLfloat *buf;
2742
2743 buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat));
2744 if (!buf) {
2745 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D");
2746 return;
2747 }
2748
2749 /*
2750 * Read image from framebuffer (disable pixel transfer ops)
2751 */
2752 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2753 _mesa_update_state(ctx);
2754 ctx->Driver.ReadPixels(ctx, x, y, width, 1,
2755 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2756
2757 _mesa_ConvolutionFilter1D(target, internalFormat, width,
2758 GL_RGBA, GL_FLOAT, buf);
2759
2760 _mesa_meta_end(ctx);
2761
2762 _mesa_free(buf);
2763}
2764
2765
2766void
2767_mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target,
2768 GLenum internalFormat, GLint x, GLint y,
2769 GLsizei width, GLsizei height)
2770{
2771 GLfloat *buf;
2772
Brian Paul3e5a3522009-09-19 16:32:42 -06002773 buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
2774 if (!buf) {
2775 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D");
2776 return;
2777 }
2778
2779 /*
2780 * Read image from framebuffer (disable pixel transfer ops)
2781 */
2782 _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER);
2783 _mesa_update_state(ctx);
2784
2785 ctx->Driver.ReadPixels(ctx, x, y, width, height,
2786 GL_RGBA, GL_FLOAT, &ctx->Pack, buf);
2787
2788 _mesa_ConvolutionFilter2D(target, internalFormat, width, height,
2789 GL_RGBA, GL_FLOAT, buf);
2790
2791 _mesa_meta_end(ctx);
2792
2793 _mesa_free(buf);
2794}