Brian Paul | 1a89978 | 2003-09-24 20:41:53 +0000 | [diff] [blame] | 1 | |
| 2 | /* Copyright (c) Mark J. Kilgard, 1997. */ |
| 3 | |
| 4 | /* This program is freely distributable without licensing fees |
| 5 | and is provided without guarantee or warrantee expressed or |
| 6 | implied. This program is -not- in the public domain. */ |
| 7 | |
| 8 | /* This example demonstrates how to render particle effects |
| 9 | with OpenGL. A cloud of pinkish/orange particles explodes with the |
| 10 | particles bouncing off the ground. When the EXT_point_parameters |
| 11 | is present , the particle size is attenuated based on eye distance. */ |
| 12 | |
| 13 | |
| 14 | /* Modified by Brian Paul to test GL_ARB_point_sprite */ |
| 15 | |
| 16 | |
| 17 | #include <stdio.h> |
| 18 | #include <stdlib.h> |
| 19 | #include <string.h> |
| 20 | #include <math.h> /* for cos(), sin(), and sqrt() */ |
| 21 | #ifdef _WIN32 |
| 22 | #include <windows.h> |
| 23 | #endif |
| 24 | #define GL_GLEXT_PROTOTYPES |
| 25 | #include <GL/glut.h> |
| 26 | |
| 27 | /* Some <math.h> files do not define M_PI... */ |
| 28 | #ifndef M_PI |
| 29 | #define M_PI 3.14159265 |
| 30 | #endif |
| 31 | |
| 32 | #if 0 /* For debugging. */ |
| 33 | #undef GL_EXT_point_parameters |
| 34 | #endif |
| 35 | |
| 36 | static GLfloat angle = -150; /* in degrees */ |
| 37 | static int spin = 0; |
| 38 | static int moving, begin; |
| 39 | static int newModel = 1; |
| 40 | static float theTime; |
| 41 | static int repeat = 1; |
| 42 | static int blend = 1; |
| 43 | int useMipmaps = 1; |
| 44 | int linearFiltering = 1; |
| 45 | |
| 46 | static GLfloat constant[3] = { .2, 0.0, 0.0 }; |
| 47 | static GLfloat linear[3] = { .0, .1, 0.0 }; |
| 48 | static GLfloat theQuad[3] = { .005, 0.1, 1/600.0 }; |
| 49 | |
| 50 | #define MAX_POINTS 2000 |
| 51 | |
| 52 | static int numPoints = 200; |
| 53 | |
| 54 | static GLfloat pointList[MAX_POINTS][3]; |
| 55 | static GLfloat pointTime[MAX_POINTS]; |
| 56 | static GLfloat pointVelocity[MAX_POINTS][2]; |
| 57 | static GLfloat pointDirection[MAX_POINTS][2]; |
| 58 | static int colorList[MAX_POINTS]; |
| 59 | static int animate = 1, motion = 0; |
| 60 | |
| 61 | static GLfloat colorSet[][4] = { |
| 62 | /* Shades of red. */ |
| 63 | { 0.7, 0.2, 0.4, 0.5 }, |
| 64 | { 0.8, 0.0, 0.7, 0.5 }, |
| 65 | { 1.0, 0.0, 0.0, 0.5 }, |
| 66 | { 0.9, 0.3, 0.6, 0.5 }, |
| 67 | { 1.0, 0.4, 0.0, 0.5 }, |
| 68 | { 1.0, 0.0, 0.5, 0.5 }, |
| 69 | }; |
| 70 | |
| 71 | #define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0])) |
| 72 | |
| 73 | #define DEAD (NUM_COLORS+1) |
| 74 | |
| 75 | |
| 76 | /* GL */ |
| 77 | static GLint spritePattern[16][16] = { |
| 78 | { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, |
| 79 | { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, |
| 80 | { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, |
| 81 | { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, |
| 82 | { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, |
| 83 | { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 }, |
| 84 | { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, |
| 85 | { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, |
| 86 | { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 }, |
| 87 | { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 }, |
| 88 | { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 }, |
| 89 | { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0 }, |
| 90 | { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0 }, |
| 91 | { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, |
| 92 | { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, |
| 93 | { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } |
| 94 | }; |
| 95 | |
| 96 | |
| 97 | |
| 98 | |
| 99 | #if 0 /* drand48 might be better on Unix machines */ |
| 100 | #define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48()) |
| 101 | #else |
| 102 | static float float_rand(void) { return rand() / (float) RAND_MAX; } |
| 103 | #define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand()) |
| 104 | #endif |
| 105 | |
| 106 | #define MEAN_VELOCITY 3.0 |
| 107 | #define GRAVITY 2.0 |
| 108 | #define TIME_DELTA 0.025 /* The speed of time. */ |
| 109 | |
| 110 | /* Modeling units of ground extent in each X and Z direction. */ |
| 111 | #define EDGE 12 |
| 112 | |
| 113 | static void |
| 114 | makePointList(void) |
| 115 | { |
| 116 | float angle, velocity, direction; |
| 117 | int i; |
| 118 | |
| 119 | motion = 1; |
| 120 | for (i=0; i<numPoints; i++) { |
| 121 | pointList[i][0] = 0.0; |
| 122 | pointList[i][1] = 0.0; |
| 123 | pointList[i][2] = 0.0; |
| 124 | pointTime[i] = 0.0; |
| 125 | angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0; |
| 126 | direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0; |
| 127 | pointDirection[i][0] = cos(direction); |
| 128 | pointDirection[i][1] = sin(direction); |
| 129 | velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0); |
| 130 | pointVelocity[i][0] = velocity * cos(angle); |
| 131 | pointVelocity[i][1] = velocity * sin(angle); |
| 132 | colorList[i] = rand() % NUM_COLORS; |
| 133 | } |
| 134 | theTime = 0.0; |
| 135 | } |
| 136 | |
| 137 | static void |
| 138 | updatePointList(void) |
| 139 | { |
| 140 | float distance; |
| 141 | int i; |
| 142 | |
| 143 | motion = 0; |
| 144 | for (i=0; i<numPoints; i++) { |
| 145 | distance = pointVelocity[i][0] * theTime; |
| 146 | |
| 147 | /* X and Z */ |
| 148 | pointList[i][0] = pointDirection[i][0] * distance; |
| 149 | pointList[i][2] = pointDirection[i][1] * distance; |
| 150 | |
| 151 | /* Z */ |
| 152 | pointList[i][1] = |
| 153 | (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i]; |
| 154 | |
| 155 | /* If we hit the ground, bounce the point upward again. */ |
| 156 | if (pointList[i][1] <= 0.0) { |
| 157 | if (distance > EDGE) { |
| 158 | /* Particle has hit ground past the distance duration of |
| 159 | the particles. Mark particle as dead. */ |
| 160 | colorList[i] = NUM_COLORS; /* Not moving. */ |
| 161 | continue; |
| 162 | } |
| 163 | |
| 164 | pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */ |
| 165 | pointTime[i] = 0.0; /* Reset the particles sense of up time. */ |
| 166 | } |
| 167 | motion = 1; |
| 168 | pointTime[i] += TIME_DELTA; |
| 169 | } |
| 170 | theTime += TIME_DELTA; |
| 171 | if (!motion && !spin) { |
| 172 | if (repeat) { |
| 173 | makePointList(); |
| 174 | } else { |
| 175 | glutIdleFunc(NULL); |
| 176 | } |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | static void |
| 181 | idle(void) |
| 182 | { |
| 183 | updatePointList(); |
| 184 | if (spin) { |
| 185 | angle += 0.3; |
| 186 | newModel = 1; |
| 187 | } |
| 188 | glutPostRedisplay(); |
| 189 | } |
| 190 | |
| 191 | static void |
| 192 | visible(int vis) |
| 193 | { |
| 194 | if (vis == GLUT_VISIBLE) { |
| 195 | if (animate && (motion || spin)) { |
| 196 | glutIdleFunc(idle); |
| 197 | } |
| 198 | } else { |
| 199 | glutIdleFunc(NULL); |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | static void |
| 204 | recalcModelView(void) |
| 205 | { |
| 206 | glPopMatrix(); |
| 207 | glPushMatrix(); |
| 208 | glRotatef(angle, 0.0, 1.0, 0.0); |
| 209 | newModel = 0; |
| 210 | } |
| 211 | |
| 212 | static void |
| 213 | redraw(void) |
| 214 | { |
| 215 | int i; |
| 216 | |
| 217 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 218 | if (newModel) |
| 219 | recalcModelView(); |
| 220 | |
| 221 | glDepthMask(GL_FALSE); |
| 222 | |
| 223 | /* Draw the floor. */ |
| 224 | /* glEnable(GL_TEXTURE_2D);*/ |
| 225 | glColor3f(0.1, 0.5, 1.0); |
| 226 | glBegin(GL_QUADS); |
| 227 | glTexCoord2f(0.0, 0.0); |
| 228 | glVertex3f(-EDGE, -0.05, -EDGE); |
| 229 | glTexCoord2f(20.0, 0.0); |
| 230 | glVertex3f(EDGE, -0.05, -EDGE); |
| 231 | glTexCoord2f(20.0, 20.0); |
| 232 | glVertex3f(EDGE, -0.05, EDGE); |
| 233 | glTexCoord2f(0.0, 20.0); |
| 234 | glVertex3f(-EDGE, -0.05, EDGE); |
| 235 | glEnd(); |
| 236 | |
| 237 | /* Allow particles to blend with each other. */ |
| 238 | glDepthMask(GL_TRUE); |
| 239 | |
| 240 | if (blend) |
| 241 | glEnable(GL_BLEND); |
| 242 | |
| 243 | glEnable(GL_TEXTURE_2D); |
| 244 | #ifdef GL_ARB_point_sprite |
| 245 | glEnable(GL_POINT_SPRITE_ARB); |
| 246 | #endif |
| 247 | |
| 248 | glColor3f(1,1,1); |
| 249 | glBegin(GL_POINTS); |
| 250 | for (i=0; i<numPoints; i++) { |
| 251 | /* Draw alive particles. */ |
| 252 | if (colorList[i] != DEAD) { |
| 253 | /*glColor4fv(colorSet[colorList[i]]);*/ |
| 254 | glVertex3fv(pointList[i]); |
| 255 | } |
| 256 | } |
| 257 | glEnd(); |
| 258 | |
| 259 | glDisable(GL_TEXTURE_2D); |
| 260 | #ifdef GL_ARB_point_sprite |
| 261 | glDisable(GL_POINT_SPRITE_ARB); |
| 262 | #endif |
| 263 | glDisable(GL_BLEND); |
| 264 | |
| 265 | glutSwapBuffers(); |
| 266 | } |
| 267 | |
| 268 | /* ARGSUSED2 */ |
| 269 | static void |
| 270 | mouse(int button, int state, int x, int y) |
| 271 | { |
| 272 | /* Scene can be spun around Y axis using left |
| 273 | mouse button movement. */ |
| 274 | if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { |
| 275 | moving = 1; |
| 276 | begin = x; |
| 277 | } |
| 278 | if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) { |
| 279 | moving = 0; |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | /* ARGSUSED1 */ |
| 284 | static void |
| 285 | mouseMotion(int x, int y) |
| 286 | { |
| 287 | if (moving) { |
| 288 | angle = angle + (x - begin); |
| 289 | begin = x; |
| 290 | newModel = 1; |
| 291 | glutPostRedisplay(); |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | static void |
| 296 | menu(int option) |
| 297 | { |
| 298 | switch (option) { |
| 299 | case 0: |
| 300 | makePointList(); |
| 301 | break; |
| 302 | #if GL_ARB_point_parameters |
| 303 | case 1: |
| 304 | glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant); |
| 305 | break; |
| 306 | case 2: |
| 307 | glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear); |
| 308 | break; |
| 309 | case 3: |
| 310 | glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); |
| 311 | break; |
| 312 | #endif |
| 313 | case 4: |
| 314 | blend = 1; |
| 315 | break; |
| 316 | case 5: |
| 317 | blend = 0; |
| 318 | break; |
| 319 | #if GL_ARB_point_parameters |
| 320 | case 6: |
| 321 | glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0); |
| 322 | break; |
| 323 | case 7: |
| 324 | glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0); |
| 325 | break; |
| 326 | #endif |
| 327 | case 8: |
| 328 | glEnable(GL_POINT_SMOOTH); |
| 329 | break; |
| 330 | case 9: |
| 331 | glDisable(GL_POINT_SMOOTH); |
| 332 | break; |
| 333 | case 10: |
| 334 | glPointSize(4.0); |
| 335 | break; |
| 336 | case 11: |
| 337 | glPointSize(8.0); |
| 338 | break; |
| 339 | case 12: |
| 340 | glPointSize(16.0); |
| 341 | break; |
| 342 | case 13: |
| 343 | spin = 1 - spin; |
| 344 | if (animate && (spin || motion)) { |
| 345 | glutIdleFunc(idle); |
| 346 | } else { |
| 347 | glutIdleFunc(NULL); |
| 348 | } |
| 349 | break; |
| 350 | case 14: |
| 351 | numPoints = 200; |
| 352 | break; |
| 353 | case 15: |
| 354 | numPoints = 500; |
| 355 | break; |
| 356 | case 16: |
| 357 | numPoints = 1000; |
| 358 | break; |
| 359 | case 17: |
| 360 | numPoints = 2000; |
| 361 | break; |
| 362 | case 666: |
| 363 | exit(0); |
| 364 | } |
| 365 | glutPostRedisplay(); |
| 366 | } |
| 367 | |
| 368 | /* ARGSUSED1 */ |
| 369 | static void |
| 370 | key(unsigned char c, int x, int y) |
| 371 | { |
| 372 | switch (c) { |
| 373 | case 13: |
| 374 | animate = 1 - animate; /* toggle. */ |
| 375 | if (animate && (motion || spin)) { |
| 376 | glutIdleFunc(idle); |
| 377 | } else { |
| 378 | glutIdleFunc(NULL); |
| 379 | } |
| 380 | break; |
| 381 | case ' ': |
| 382 | animate = 1; |
| 383 | makePointList(); |
| 384 | glutIdleFunc(idle); |
| 385 | break; |
| 386 | case 27: |
| 387 | exit(0); |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | |
| 392 | |
| 393 | static void |
| 394 | makeSprite(void) |
| 395 | { |
| 396 | GLubyte texture[16][16][4]; |
| 397 | int i, j; |
| 398 | |
| 399 | if (!glutExtensionSupported("GL_ARB_point_sprite")) { |
| 400 | printf("Sorry, this demo requires GL_ARB_point_sprite.\n"); |
| 401 | exit(0); |
| 402 | } |
| 403 | if (!glutExtensionSupported("GL_ARB_point_parameters")) { |
| 404 | printf("Sorry, this demo requires GL_ARB_point_parameters.\n"); |
| 405 | exit(0); |
| 406 | } |
| 407 | |
| 408 | for (i = 0; i < 16; i++) { |
| 409 | for (j = 0; j < 16; j++) { |
| 410 | if (spritePattern[i][j]) { |
| 411 | texture[i][j][0] = 255; |
| 412 | texture[i][j][1] = 255; |
| 413 | texture[i][j][2] = 255; |
| 414 | texture[i][j][3] = 255; |
| 415 | } |
| 416 | else { |
| 417 | texture[i][j][0] = 255; |
| 418 | texture[i][j][1] = 0; |
| 419 | texture[i][j][2] = 0; |
| 420 | texture[i][j][3] = 0; |
| 421 | } |
| 422 | } |
| 423 | } |
| 424 | |
| 425 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 426 | texture); |
| 427 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 428 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 429 | #ifdef GL_ARB_point_sprite |
| 430 | glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); |
| 431 | #endif |
| 432 | } |
| 433 | |
| 434 | |
| 435 | static void |
| 436 | reshape(int width, int height) |
| 437 | { |
| 438 | GLfloat h = (GLfloat) height / (GLfloat) width; |
| 439 | |
| 440 | glViewport(0, 0, (GLint) width, (GLint) height); |
| 441 | glMatrixMode(GL_PROJECTION); |
| 442 | glLoadIdentity(); |
| 443 | glFrustum(-1.0, 1.0, -h, h, 2.0, 20.0); |
| 444 | glMatrixMode(GL_MODELVIEW); |
| 445 | glLoadIdentity(); |
| 446 | glTranslatef(0.0, 0.0, -60.0); |
| 447 | } |
| 448 | |
| 449 | int |
| 450 | main(int argc, char **argv) |
| 451 | { |
| 452 | int i; |
| 453 | glutInit(&argc, argv); |
| 454 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); |
| 455 | |
| 456 | for (i=1; i<argc; i++) { |
| 457 | if(!strcmp("-noms", argv[i])) { |
| 458 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 459 | printf("forcing no multisampling\n"); |
| 460 | } else if(!strcmp("-nomipmaps", argv[i])) { |
| 461 | useMipmaps = 0; |
| 462 | } else if(!strcmp("-nearest", argv[i])) { |
| 463 | linearFiltering = 0; |
| 464 | } |
| 465 | } |
Keith Whitwell | eabe7be | 2004-01-28 10:09:59 +0000 | [diff] [blame^] | 466 | glutInitWindowPosition(0, 0); |
Brian Paul | 1a89978 | 2003-09-24 20:41:53 +0000 | [diff] [blame] | 467 | glutInitWindowSize(600,300); |
| 468 | glutCreateWindow("sprite blast"); |
| 469 | glutReshapeFunc(reshape); |
| 470 | glutDisplayFunc(redraw); |
| 471 | glutMouseFunc(mouse); |
| 472 | glutMotionFunc(mouseMotion); |
| 473 | glutVisibilityFunc(visible); |
| 474 | glutKeyboardFunc(key); |
| 475 | glutCreateMenu(menu); |
| 476 | glutAddMenuEntry("Reset time", 0); |
| 477 | glutAddMenuEntry("Constant", 1); |
| 478 | glutAddMenuEntry("Linear", 2); |
| 479 | glutAddMenuEntry("Quadratic", 3); |
| 480 | glutAddMenuEntry("Blend on", 4); |
| 481 | glutAddMenuEntry("Blend off", 5); |
| 482 | glutAddMenuEntry("Threshold 1", 6); |
| 483 | glutAddMenuEntry("Threshold 10", 7); |
| 484 | glutAddMenuEntry("Point smooth on", 8); |
| 485 | glutAddMenuEntry("Point smooth off", 9); |
| 486 | glutAddMenuEntry("Point size 4", 10); |
| 487 | glutAddMenuEntry("Point size 8", 11); |
| 488 | glutAddMenuEntry("Point size 16", 12); |
| 489 | glutAddMenuEntry("Toggle spin", 13); |
| 490 | glutAddMenuEntry("200 points ", 14); |
| 491 | glutAddMenuEntry("500 points ", 15); |
| 492 | glutAddMenuEntry("1000 points ", 16); |
| 493 | glutAddMenuEntry("2000 points ", 17); |
| 494 | glutAddMenuEntry("Quit", 666); |
| 495 | glutAttachMenu(GLUT_RIGHT_BUTTON); |
| 496 | |
| 497 | glShadeModel(GL_FLAT); |
| 498 | glEnable(GL_DEPTH_TEST); |
| 499 | glEnable(GL_POINT_SMOOTH); |
| 500 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 501 | glPointSize(16.0); |
| 502 | #if GL_ARB_point_parameters |
| 503 | glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); |
| 504 | #endif |
| 505 | glMatrixMode(GL_PROJECTION); |
| 506 | gluPerspective( /* field of view in degree */ 40.0, |
| 507 | /* aspect ratio */ 1.0, |
| 508 | /* Z near */ 0.5, /* Z far */ 40.0); |
| 509 | glMatrixMode(GL_MODELVIEW); |
| 510 | gluLookAt(0.0, 1.0, 8.0, /* eye location */ |
| 511 | 0.0, 1.0, 0.0, /* center is at (0,0,0) */ |
| 512 | 0.0, 1.0, 0.); /* up is in postivie Y direction */ |
| 513 | glPushMatrix(); /* dummy push so we can pop on model |
| 514 | recalc */ |
| 515 | |
| 516 | makePointList(); |
| 517 | makeSprite(); |
| 518 | |
| 519 | glutMainLoop(); |
| 520 | return 0; /* ANSI C requires main to return int. */ |
| 521 | } |