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Randy Frank23ee0492000-03-28 16:59:39 +00001/* $Id: gears.c,v 1.3 2000/03/28 16:59:39 rjfrank Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * 3-D gear wheels. This program is in the public domain.
5 *
Brian Paulac126091999-10-21 16:39:06 +00006 * Command line options:
7 * -info print GL implementation information
8 *
9 *
jtgafb833d1999-08-19 00:55:39 +000010 * Brian Paul
11 */
12
13/* Conversion to GLUT by Mark J. Kilgard */
14
15/*
16 * $Log: gears.c,v $
Randy Frank23ee0492000-03-28 16:59:39 +000017 * Revision 1.3 2000/03/28 16:59:39 rjfrank
18 * Implemented support for the HP occlusion test extension (osmesa and X)
19 *
Brian Paulac126091999-10-21 16:39:06 +000020 * Revision 1.2 1999/10/21 16:39:06 brianp
21 * added -info command line option
22 *
23 * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
24 * Imported sources
jtgafb833d1999-08-19 00:55:39 +000025 *
26 * Revision 3.2 1999/06/03 17:07:36 brianp
27 * an extra quad was being drawn in front and back faces
28 *
29 * Revision 3.1 1998/11/03 02:49:10 brianp
30 * added fps output
31 *
32 * Revision 3.0 1998/02/14 18:42:29 brianp
33 * initial rev
34 *
35 */
36
37
38#include <math.h>
39#include <stdlib.h>
40#include <stdio.h>
Brian Paulac126091999-10-21 16:39:06 +000041#include <string.h>
jtgafb833d1999-08-19 00:55:39 +000042#include <GL/glut.h>
43
44#ifndef M_PI
45#define M_PI 3.14159265
46#endif
47
48static GLint T0 = 0;
49static GLint Frames = 0;
50
51
52/**
53
54 Draw a gear wheel. You'll probably want to call this function when
55 building a display list since we do a lot of trig here.
56
57 Input: inner_radius - radius of hole at center
58 outer_radius - radius at center of teeth
59 width - width of gear
60 teeth - number of teeth
61 tooth_depth - depth of tooth
62
63 **/
64
65static void
66gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
67 GLint teeth, GLfloat tooth_depth)
68{
69 GLint i;
70 GLfloat r0, r1, r2;
71 GLfloat angle, da;
72 GLfloat u, v, len;
73
74 r0 = inner_radius;
75 r1 = outer_radius - tooth_depth / 2.0;
76 r2 = outer_radius + tooth_depth / 2.0;
77
78 da = 2.0 * M_PI / teeth / 4.0;
79
80 glShadeModel(GL_FLAT);
81
82 glNormal3f(0.0, 0.0, 1.0);
83
84 /* draw front face */
85 glBegin(GL_QUAD_STRIP);
86 for (i = 0; i <= teeth; i++) {
87 angle = i * 2.0 * M_PI / teeth;
88 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
89 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
90 if (i < teeth) {
91 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
92 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
93 }
94 }
95 glEnd();
96
97 /* draw front sides of teeth */
98 glBegin(GL_QUADS);
99 da = 2.0 * M_PI / teeth / 4.0;
100 for (i = 0; i < teeth; i++) {
101 angle = i * 2.0 * M_PI / teeth;
102
103 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
104 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
105 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
106 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
107 }
108 glEnd();
109
110 glNormal3f(0.0, 0.0, -1.0);
111
112 /* draw back face */
113 glBegin(GL_QUAD_STRIP);
114 for (i = 0; i <= teeth; i++) {
115 angle = i * 2.0 * M_PI / teeth;
116 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
117 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
118 if (i < teeth) {
119 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
120 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
121 }
122 }
123 glEnd();
124
125 /* draw back sides of teeth */
126 glBegin(GL_QUADS);
127 da = 2.0 * M_PI / teeth / 4.0;
128 for (i = 0; i < teeth; i++) {
129 angle = i * 2.0 * M_PI / teeth;
130
131 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
132 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
133 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
134 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
135 }
136 glEnd();
137
138 /* draw outward faces of teeth */
139 glBegin(GL_QUAD_STRIP);
140 for (i = 0; i < teeth; i++) {
141 angle = i * 2.0 * M_PI / teeth;
142
143 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
144 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
145 u = r2 * cos(angle + da) - r1 * cos(angle);
146 v = r2 * sin(angle + da) - r1 * sin(angle);
147 len = sqrt(u * u + v * v);
148 u /= len;
149 v /= len;
150 glNormal3f(v, -u, 0.0);
151 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
152 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
153 glNormal3f(cos(angle), sin(angle), 0.0);
154 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
155 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
156 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
157 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
158 glNormal3f(v, -u, 0.0);
159 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
160 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
161 glNormal3f(cos(angle), sin(angle), 0.0);
162 }
163
164 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
165 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
166
167 glEnd();
168
169 glShadeModel(GL_SMOOTH);
170
171 /* draw inside radius cylinder */
172 glBegin(GL_QUAD_STRIP);
173 for (i = 0; i <= teeth; i++) {
174 angle = i * 2.0 * M_PI / teeth;
175 glNormal3f(-cos(angle), -sin(angle), 0.0);
176 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
177 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
178 }
179 glEnd();
180
181}
182
183static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
Randy Frank23ee0492000-03-28 16:59:39 +0000184static GLint gear1, gear2, gear3, gear3box;
jtgafb833d1999-08-19 00:55:39 +0000185static GLfloat angle = 0.0;
186
187static void
188draw(void)
189{
Randy Frank23ee0492000-03-28 16:59:39 +0000190 GLboolean bRet = GL_TRUE;
191
jtgafb833d1999-08-19 00:55:39 +0000192 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
193
194 glPushMatrix();
195 glRotatef(view_rotx, 1.0, 0.0, 0.0);
196 glRotatef(view_roty, 0.0, 1.0, 0.0);
197 glRotatef(view_rotz, 0.0, 0.0, 1.0);
198
199 glPushMatrix();
200 glTranslatef(-3.0, -2.0, 0.0);
201 glRotatef(angle, 0.0, 0.0, 1.0);
202 glCallList(gear1);
203 glPopMatrix();
204
205 glPushMatrix();
206 glTranslatef(3.1, -2.0, 0.0);
207 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
208 glCallList(gear2);
209 glPopMatrix();
210
211 glPushMatrix();
212 glTranslatef(-3.1, 4.2, 0.0);
213 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
Randy Frank23ee0492000-03-28 16:59:39 +0000214
215#ifdef GL_HP_occlusion_test
216 glDepthMask(GL_FALSE);
217 glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
218 glEnable(GL_OCCLUSION_TEST_HP);
219 glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet);
220 glCallList(gear3box);
221 glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet);
222 glDepthMask(GL_TRUE);
223 glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
224 glDisable(GL_OCCLUSION_TEST_HP);
225#endif
226
227 if (bRet) glCallList(gear3);
jtgafb833d1999-08-19 00:55:39 +0000228 glPopMatrix();
229
230 glPopMatrix();
231
232 glutSwapBuffers();
233
234 Frames++;
235 {
236 GLint t = glutGet(GLUT_ELAPSED_TIME);
237 if (t - T0 >= 5000) {
238 GLfloat seconds = (t - T0) / 1000.0;
239 GLfloat fps = Frames / seconds;
240 printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
241 T0 = t;
242 Frames = 0;
243 }
244 }
245}
246
247
248static void
249idle(void)
250{
251 angle += 2.0;
252 glutPostRedisplay();
253}
254
255/* change view angle, exit upon ESC */
256/* ARGSUSED1 */
257static void
258key(unsigned char k, int x, int y)
259{
260 switch (k) {
261 case 'z':
262 view_rotz += 5.0;
263 break;
264 case 'Z':
265 view_rotz -= 5.0;
266 break;
267 case 27: /* Escape */
268 exit(0);
269 break;
270 default:
271 return;
272 }
273 glutPostRedisplay();
274}
275
276/* change view angle */
277/* ARGSUSED1 */
278static void
279special(int k, int x, int y)
280{
281 switch (k) {
282 case GLUT_KEY_UP:
283 view_rotx += 5.0;
284 break;
285 case GLUT_KEY_DOWN:
286 view_rotx -= 5.0;
287 break;
288 case GLUT_KEY_LEFT:
289 view_roty += 5.0;
290 break;
291 case GLUT_KEY_RIGHT:
292 view_roty -= 5.0;
293 break;
294 default:
295 return;
296 }
297 glutPostRedisplay();
298}
299
300/* new window size or exposure */
301static void
302reshape(int width, int height)
303{
304 GLfloat h = (GLfloat) height / (GLfloat) width;
305
306 glViewport(0, 0, (GLint) width, (GLint) height);
307 glMatrixMode(GL_PROJECTION);
308 glLoadIdentity();
309 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
310 glMatrixMode(GL_MODELVIEW);
311 glLoadIdentity();
312 glTranslatef(0.0, 0.0, -40.0);
313}
314
315static void
Brian Paulac126091999-10-21 16:39:06 +0000316init(int argc, char *argv[])
jtgafb833d1999-08-19 00:55:39 +0000317{
318 static GLfloat pos[4] =
319 {5.0, 5.0, 10.0, 0.0};
320 static GLfloat red[4] =
321 {0.8, 0.1, 0.0, 1.0};
322 static GLfloat green[4] =
323 {0.0, 0.8, 0.2, 1.0};
324 static GLfloat blue[4] =
325 {0.2, 0.2, 1.0, 1.0};
Randy Frank23ee0492000-03-28 16:59:39 +0000326 static float cube[8][3] = {
327 {-2.35,-2.35,-0.5},
328 { 2.35,-2.35,-0.5},
329 { 2.35, 2.35,-0.5},
330 {-2.35, 2.35,-0.5},
331 {-2.35,-2.35, 0.5},
332 { 2.35,-2.35, 0.5},
333 { 2.35, 2.35, 0.5},
334 {-2.35, 2.35, 0.5},
335 };
jtgafb833d1999-08-19 00:55:39 +0000336
337 glLightfv(GL_LIGHT0, GL_POSITION, pos);
338 glEnable(GL_CULL_FACE);
339 glEnable(GL_LIGHTING);
340 glEnable(GL_LIGHT0);
341 glEnable(GL_DEPTH_TEST);
342
343 /* make the gears */
344 gear1 = glGenLists(1);
345 glNewList(gear1, GL_COMPILE);
346 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
347 gear(1.0, 4.0, 1.0, 20, 0.7);
348 glEndList();
349
350 gear2 = glGenLists(1);
351 glNewList(gear2, GL_COMPILE);
352 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
353 gear(0.5, 2.0, 2.0, 10, 0.7);
354 glEndList();
355
356 gear3 = glGenLists(1);
357 glNewList(gear3, GL_COMPILE);
358 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
359 gear(1.3, 2.0, 0.5, 10, 0.7);
360 glEndList();
361
Randy Frank23ee0492000-03-28 16:59:39 +0000362 gear3box = glGenLists(1);
363 glNewList(gear3box, GL_COMPILE);
364 glDisable(GL_LIGHTING);
365 glBegin(GL_QUADS);
366 glVertex3fv(cube[3]); glVertex3fv(cube[2]);
367 glVertex3fv(cube[1]); glVertex3fv(cube[0]);
368 glVertex3fv(cube[4]); glVertex3fv(cube[5]);
369 glVertex3fv(cube[6]); glVertex3fv(cube[7]);
370 glVertex3fv(cube[0]); glVertex3fv(cube[1]);
371 glVertex3fv(cube[5]); glVertex3fv(cube[4]);
372 glVertex3fv(cube[1]); glVertex3fv(cube[2]);
373 glVertex3fv(cube[6]); glVertex3fv(cube[5]);
374 glVertex3fv(cube[2]); glVertex3fv(cube[3]);
375 glVertex3fv(cube[7]); glVertex3fv(cube[6]);
376 glVertex3fv(cube[3]); glVertex3fv(cube[0]);
377 glVertex3fv(cube[4]); glVertex3fv(cube[7]);
378 glEnd();
379 glEnable(GL_LIGHTING);
380 glEndList();
381
jtgafb833d1999-08-19 00:55:39 +0000382 glEnable(GL_NORMALIZE);
Brian Paulac126091999-10-21 16:39:06 +0000383
384 if (argc > 1 && strcmp(argv[1], "-info")==0) {
385 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
386 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
387 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
388 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
389 }
jtgafb833d1999-08-19 00:55:39 +0000390}
391
392void
393visible(int vis)
394{
395 if (vis == GLUT_VISIBLE)
396 glutIdleFunc(idle);
397 else
398 glutIdleFunc(NULL);
399}
400
401int main(int argc, char *argv[])
402{
403 glutInit(&argc, argv);
404 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
405
406 glutInitWindowPosition(0, 0);
407 glutInitWindowSize(300, 300);
408 glutCreateWindow("Gears");
Brian Paulac126091999-10-21 16:39:06 +0000409 init(argc, argv);
jtgafb833d1999-08-19 00:55:39 +0000410
411 glutDisplayFunc(draw);
412 glutReshapeFunc(reshape);
413 glutKeyboardFunc(key);
414 glutSpecialFunc(special);
415 glutVisibilityFunc(visible);
416
417 glutMainLoop();
418 return 0; /* ANSI C requires main to return int. */
419}