- 1db6371 intel: Fix glBitmap top/bottom clipping. by Eric Anholt · 16 years ago
- e67350d intel: Don't forget the source bitmap size when clipping the size we draw. by Eric Anholt · 16 years ago
- b9752a2 intel: Update mesa state in blit operations that want post-scissor draw bounds. by Eric Anholt · 16 years ago
- d091ebd intel: don't clip to scissor-clipped read framebuffer bounds in copypixels. by Eric Anholt · 16 years ago
- 1e7785f intel: Move copyteximage source clipping out of copytexsubimage. by Eric Anholt · 16 years ago
- d01c44a mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region. by Eric Anholt · 16 years ago
- aa09e0a mesa: Correct _mesa_clip_to_region() off-by-one. by Eric Anholt · 16 years ago
- d9b92b1 glsl: Fix handling of nested parens in macro actual arguments. by Michal Krol · 16 years ago
- f43019b demos: all glutDestroyWindow() upon exit to test query object clean-up by Brian Paul · 16 years ago
- cb45324 i915: check WRAP_T instead of WRAP_R for cube map texture. by Xiang, Haihao · 16 years ago
- df73363 i915: fix abort issue. (bug #19147) by Xiang, Haihao · 16 years ago
- 35aebf4 mesa: remove unneeded _mesa_reference_fragprog() call by Brian Paul · 16 years ago
- 8e75998 dri: fix for Cygwin compilation, bug 19144 by Jon Turney · 16 years ago
- 2055583 mesa: updated comments by Brian Paul · 16 years ago
- 1cb680d demos: add test of vertex-only and fragment-only shader programs by Brian Paul · 16 years ago
- 637f06d util: check for frag/vertShader=0 before attaching by Brian Paul · 16 years ago
- 3be8d6d mesa: disable debug output by Brian Paul · 16 years ago
- 368df16 mesa: fix some GLSL array regressions by Brian Paul · 16 years ago
- 702b5b0 mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions by Brian Paul · 16 years ago
- c4341fe mesa: updated GLSL docs by Brian Paul · 16 years ago
- ec8cdc7 Merge branch 'glsl-1.20-v2' by Brian Paul · 16 years ago
- 4561307 mesa: bump glsl grammar revision by Brian Paul · 16 years ago
- 63fc119 mesa: in slang linker, replace assertion with link error when max samplers exceeded by Brian Paul · 16 years ago
- b8bfddf demos: updated tests/floattex.c (doesn't work just yet). by Brian Paul · 16 years ago
- c573b9f mesa: move _mesa_dlopen(), etc into separate dlopen.c file by Brian Paul · 16 years ago
- 1221921 glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file by Brian Paul · 16 years ago
- 49543d7 mesa: more re-org of variable declarations in glsl compiler by Brian Paul · 16 years ago
- a1229cc mesa: more comments, clean up by Brian Paul · 16 years ago
- a66ff04 mesa: added comments, remove unused code by Brian Paul · 16 years ago
- aa1b904 mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() by Brian Paul · 16 years ago
- dc58da3e intel: stub out CompressedTexSubImage2D instead of segfaulting. by Eric Anholt · 16 years ago
- 095c3a5 i965: Update state before checking for fallbacks in brw_try_draw_prims. by Eric Anholt · 16 years ago
- e72a442 intel: Don't steal renderbuffer from caller in intel_miptree_create_for_region by Pierre Willenbrock · 16 years ago
- 0dfec4a i965: Add decode of index/vertex buffer and primitive emit. by Eric Anholt · 16 years ago
- bc3b8a3 intel: Add batchbuffer assertions to hopefully catch future mistakes. by Eric Anholt · 16 years ago
- 1126aa8 Perform range checking on app supplied texture base level by Ian Romanick · 16 years ago
- 63cca2b GLX: Include glapi.h before glapitable.h by Ian Romanick · 16 years ago
- 2dd0c16 GLX: Change resulting from previous commit by Ian Romanick · 16 years ago
- 1709ab0 Return 0 as the request size when the pixels parameter is NULL by Neil Roberts · 16 years ago
- 0f73302 GLX: Fix protocol for glTexSubImage#D by Ian Romanick · 16 years ago
- 8be02fc Add OSMesa pkg-config file by Dan Nicholson · 16 years ago
- 71e208b Add more package metadata to the pkg-config files by Dan Nicholson · 16 years ago
- a42342c Fix silly type mismatch error in multinoise demo. by Gary Wong · 16 years ago
- d28e852 i965: Finish OPCODE_NOISEn instructions. by Gary Wong · 16 years ago
- d427a29 Add "multinoise" demo, to test 1/2/3/4 dimensional noise. by Gary Wong · 16 years ago
- 0df3dfa Ensure p.w is initialised in noise demo. by Gary Wong · 16 years ago
- a9475cc mesa: use IFLOOR(x) instead of (int) FLOORF(x) by Brian Paul · 16 years ago
- 3b61e9c mesa: place glsl constant arrays in constant memory by Brian Paul · 16 years ago
- 0da44c6 mesa: remove old size=4 limit by Brian Paul · 16 years ago
- d4be09f mesa: code clean-up in glsl compiler by Brian Paul · 16 years ago
- 240e211 mesa: remove unneeded swizzle init code in glsl compiler by Brian Paul · 16 years ago
- 4d49fc8 mesa: disable glsl debug output by Brian Paul · 16 years ago
- 81253be mesa: remove unused varpool code in glsl compiler by Brian Paul · 16 years ago
- 5c0c5e5 mesa: basic array constructors work now by Brian Paul · 16 years ago
- c20d00f mesa: copy array_len in slang_fully_specified_type_copy() by Brian Paul · 16 years ago
- 9016331 mesa: remove incorrect array_len assignment by Brian Paul · 16 years ago
- 87a0095 mesa: array size fix in _slang_typeof_operation() by Brian Paul · 16 years ago
- 8571401 mesa: fix some more GLSL 1.20 array things. by Brian Paul · 16 years ago
- d536762 mesa: more glsl function renaming by Brian Paul · 16 years ago
- b401948 mesa: use _slang_alloc() by Brian Paul · 16 years ago
- 456a4e2 mesa: glsl compiler function renaming by Brian Paul · 16 years ago
- 9a174ef mesa: more glsl type/function movement by Brian Paul · 16 years ago
- aeeb9bc mesa: move some glsl compiler functions to different files to be more consistant by Brian Paul · 16 years ago
- ea9dc38 mesa: move _slang_locate_function() to different file by Brian Paul · 16 years ago
- 19ca290 mesa: remove unused fixup table code in glsl compiler by Brian Paul · 16 years ago
- ade777e mesa: checkpoint: GLSL 1.20 array constructors by Brian Paul · 16 years ago
- 1737f2d mesa: consolidate variable declaration initializer code for globals too by Brian Paul · 16 years ago
- 2760bca mesa: move variable initializer IR generation into _slang_gen_var_decl() by Brian Paul · 16 years ago
- 05ed9f7 mesa: simplify some glsl variable declaration code by Brian Paul · 16 years ago
- 8b69c42 intel: check for null texture. (fix #13902) by Xiang, Haihao · 16 years ago
- 929eb00 mesa: glsl clean-ups by Brian Paul · 16 years ago
- 2dc3de0 mesa: checkpoint commit of GLSL 1.20 array syntax. by Brian Paul · 16 years ago
- c8b505d i915: fallback for cube map texture. by Xiang, Haihao · 16 years ago
- e8f5c1a mesa: in slang linker, replace assertion with link error when max samplers exceeded by Brian Paul · 16 years ago
- 3c7419d demos: updated tests/floattex.c (doesn't work just yet). by Brian Paul · 16 years ago
- c89690f mesa: move _mesa_dlopen(), etc into separate dlopen.c file by Brian Paul · 16 years ago
- 3b9bc82 tnl: Fix zeroing of the 3ub part of a 3ub+1ub attrib pair in SSE. by Guillaume Melquiond · 16 years ago
- b66495a tnl: Optimize SSE load[23]f_1 since they don't need the identity swizzle. by Guillaume Melquiond · 16 years ago
- 6e29a3c tnl: Fix typo that resulted in fallback from SSE for EMIT_3UB_3F_RGB/BGR. by Guillaume Melquiond · 16 years ago
- d507cd7 tnl: Avoid undefined input value use in insert_3f_viewport_2(). by Guillaume Melquiond · 16 years ago
- 5295f9a glut: added GLUT_PPM_FILE env var to dump first frame to a PPM file by Brian Paul · 16 years ago
- a0d5c3c intel: Require the right amount of space in glBitmap blit acceleration. by Pierre Willenbrock · 16 years ago
- f849d36 mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB). by Eric Anholt · 16 years ago
- 8b661a5 intel: Fall back on rendering to a texture attachment with a border. by Eric Anholt · 16 years ago
- 75b26e1 intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image. by Eric Anholt · 16 years ago
- a0625fa intel: Fix glCopyPixels blit acceleration for FBO destinations. by Eric Anholt · 16 years ago
- cb433d9 intel: Fix glBitmap blit acceleration for FBO destinations. by Eric Anholt · 16 years ago
- bdc8ac44 intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE. by Eric Anholt · 16 years ago
- 6e0f8b1 mesa: assorted clean-ups, updated comments, etc. by Brian · 16 years ago
- 249e1e4 mesa: replace large macros with inline functions by Brian · 16 years ago
- 39091cc demos: added simple vertex shader texture test. by Brian · 16 years ago
- f188800 darwin: Use -Os instead of -O2 by Jeremy Huddleston · 16 years ago
- 264cba6 i965: Fix failure to upload new constant data when changing programs. by Eric Anholt · 16 years ago
- 8a1e708 i965: Fix stray character that the compile whined about. by Eric Anholt · 16 years ago
- 154a9e5 Bump dri2proto requirement to 1.99.3, drop CopyRegion bitmask from protocol. by Kristian Høgsberg · 16 years ago
- cd03174 intel: restore old vertex submit paths for i8xx hardware. by Dave Airlie · 16 years ago
- 1e2f574 mesa: fix conditional in save_Lightfv(), bug 18838 by Brian · 16 years ago
- e476acb i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACE by Eric Anholt · 16 years ago
- 8e56395 i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER. by Eric Anholt · 16 years ago
- 287d719 i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs. by Eric Anholt · 16 years ago