- 4b43054 added fsligght by Brian Paul · 18 years ago
- 24ea2c2 yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language by Brian Paul · 18 years ago
- 036173e test OpenGL 2.0 stencil funcs by Brian Paul · 18 years ago
- 48e6fff merge the (rest of) texmem branch by Keith Whitwell · 18 years ago
- e4298b9 Add missing call to glutInit. by Ian Romanick · 18 years ago
- 8dff54e Added -clip option to test glCopyPixels beyond window bounds. by Brian Paul · 18 years ago
- 07fd19f allow specifying image size on cmd line by Brian Paul · 18 years ago
- ea87987 Prepend #extension 'MESA_shader_debug: require' to each shader. by Michal Krol · 18 years ago
- 1ad1287 allocate larger TempImage, use COMBO var to choose test format/type by Brian Paul · 18 years ago
- 54d3ab4 npot version of redbook/mipmap.c by Keith Whitwell · 18 years ago
- c6f8176 make prog2 a legal program (texture reference fix) by Brian Paul · 18 years ago
- af1dc7e move initialization code aroudn so glPointParameter isn't called before checking the extension is present by Roland Scheidegger · 18 years ago
- a394f54 check for GL_ARB_point_parameters by Brian Paul · 18 years ago
- 0c46a12 delete buffers, destroy window upon exit by Brian Paul · 18 years ago
- 39f222a add point-position.c by Keith Whitwell · 18 years ago
- 28536e6 Test for fragment.position in points primitives. Currently renders by Keith Whitwell · 18 years ago
- 5208d93 Add test for GL_EXT_gpu_program_parameters. by Ian Romanick · 18 years ago
- edefc65 More GLSL code - more support for vec4 operations on x86 back-end. by Michal Krol · 18 years ago
- 1616f5b Change fragment shader to utilize faster vec4 operations. by Michal Krol · 18 years ago
- 7a70391 Add test for vec4 extension. by Michal Krol · 18 years ago
- cc738e0 casts and assertions by Brian Paul · 18 years ago
- f05e7eb code to draw engine block by Brian Paul · 18 years ago
- c26999f Fix dependencies. by Michal Krol · 18 years ago
- 39dd519 Optimize shaders. Use frame counter. by Michal Krol · 18 years ago
- 883f989 LIB_DIR is now just 'lib' or 'lib64' by Brian Paul · 18 years ago
- 59cfd3c destroy window upon exit, remove CVS log comment by Brian Paul · 18 years ago
- d8bb5ea call glutDestroyWindow() to allow checking for mem leaks upon exit by Brian Paul · 18 years ago
- 04f4322 fixup OSMESA_LIBS and make clean target by Brian Paul · 18 years ago
- 8c140c9 remove GLUT dependency by Brian Paul · 18 years ago
- 3ae1905 remove dependency on GLUT by Brian Paul · 18 years ago
- 1ff8daf New animated engine demo. by Brian Paul · 18 years ago
- 66c9be0 remove occlude.c demo since GL_HP_occlusion_test no longer available by Brian Paul · 18 years ago
- 4e06178 use trackball code for mouse rotation by Brian Paul · 18 years ago
- 9671548 virtual trackball code by Brian Paul · 18 years ago
- 0e794a1 New 'install' targets in makefile. See bug 2372. by Brian Paul · 18 years ago
- b451752 A bunch of tiny tests that I've found helpful bringing up drivers from by Keith Whitwell · 18 years ago
- 5fb9f80 exercise min/max lod by Keith Whitwell · 18 years ago
- 942b5b7 exercise position invarient vertex program by Keith Whitwell · 18 years ago
- 73e73ff Fix command line parsing. by Michel Dänzer · 18 years ago
- 18d0efb removed incorrect const qualifier by Brian Paul · 18 years ago
- ee34e6e Add support for GL_APPLE_vertex_array_object. Several test programs by Ian Romanick · 18 years ago
- 65ced47 Thomas Sondergaard's API tracer by Brian Paul · 18 years ago
- 1ec9b5a fix extension_supported() function, added comments by Brian Paul · 18 years ago
- fe94d0b Added some example progs using DirectFBGL. by Claudio Ciccani · 18 years ago
- 23b7c7d Make it running under Linux. by Michal Krol · 18 years ago
- 4e470db print 2D vs 3D in window by Brian Paul · 18 years ago
- 5ec34f0 also test 3D textures (press '2'/'3' to toggle) by Brian Paul · 18 years ago
- fd02ca7 Demonstrate rendering 8, 16 and 32-bit/channel images all in one program. by Brian Paul · 18 years ago
- 4c6319d call reshape() after init() to set initial projection/viewing transform (see bug 6941) by Brian Paul · 18 years ago
- 601c02f bug 6941: fixed initial rendering problems in glxgears by Tilman Sauerbeck · 18 years ago
- 32c2f93 GLSL regression test suite. by Michal Krol · 18 years ago
- 2ca741a added a few extension #ifdef tests by Brian Paul · 18 years ago
- c8ea111 usage() function by Brian Paul · 18 years ago
- ad7805d Expanded output with -l option: vertex/fragment program and vertex/fragment by Brian Paul · 18 years ago
- fa489dd simplify image setup code, added LOD Bias control (l/L keys) by Brian Paul · 18 years ago
- aecd02b simple texture compression test by Brian Paul · 18 years ago
- 932c2fc new test image - Delicate Arch, Utah by Brian Paul · 18 years ago
- bb2dd38 Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL. by Brian Paul · 18 years ago
- 9ecd280 fptest1 requires GL_NV_fragment_program by Tilman Sauerbeck · 18 years ago
- 6acf1e9 Remove carriage returns. by Michal Krol · 18 years ago
- 9cd1cc0 fprintf() clean-up (bug 6730) by Brian Paul · 18 years ago
- a95dd10 fix indentation by Brian Paul · 18 years ago
- fb87976 use vertex.attrib[3] instead of vertex.color by Brian Paul · 18 years ago
- 8743d00 s/NV/ARB/ by Brian Paul · 18 years ago
- 28bc3cd another simple FBO test by Brian Paul · 18 years ago
- 3adee08 test glReadPixels speed w/ various formats/types, PBOs by Brian Paul · 18 years ago
- 1d886a8 If the image file is RGB, convert to RGBA (fixes segfault). by Brian Paul · 18 years ago
- ecc0d10 Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore) by Brian Paul · 18 years ago
- c4a4864 compile fix from Dan Schikore by Brian Paul · 18 years ago
- 68ad7ca allow rotation w/ mouse by Brian Paul · 18 years ago
- e099ce8 re-enable animation by Brian Paul · 18 years ago
- 762c361 Added render to depth texture support with GL_EXT_framebuffer_object. by Brian Paul · 18 years ago
- 1979b6b set the texture border color for the depth texture by Brian Paul · 18 years ago
- ec83f38 fix bad call to FindLine() by Brian Paul · 18 years ago
- 197d725 added -f option for full-screeen by Brian Paul · 18 years ago
- 693a66a press '0' for glDrawBuffer(GL_NONE) by Brian Paul · 18 years ago
- 62c325a fix GETPROCADDRESS usage, remove carriage return chars (bug 6430) by Brian Paul · 18 years ago
- 32244ac s/glslnose.c/glslnoise/ (bug 6430) by Brian Paul · 18 years ago
- b7a5a9d Windows makefile to easily build all demo programs. by Karl Schultz · 18 years ago
- b687531 Undef a conflicting symbol in Windows. by Karl Schultz · 18 years ago
- 54b65e0 add showbuffer.[ch] which could be in this dir after the targets are built. by Karl Schultz · 18 years ago
- 4f21180 Remove unneeded includes of time.h by Karl Schultz · 18 years ago
- 6494541 lots of debug options, some code movement, etc by Brian Paul · 18 years ago
- c4f2710 Added -l option for explicit locking around Xlib and GLX calls in by Brian Paul · 18 years ago
- 436d72e Added -p option to create a display connection per thread. by Brian Paul · 18 years ago
- 30655c2 updated some printfs, added comment about sched_yield by Brian Paul · 18 years ago
- 10f08cc use 'p' key to toggle use of GL_EXT_packed_depth_stencil by Brian Paul · 18 years ago
- 448d233 Display the correct bug number in the information text. by Ian Romanick · 19 years ago
- 66df173 Don't try to bind to proxy texture target. This is defined by the spec to be by Ian Romanick · 19 years ago
- 5820f79 Build test for bugzilla #3050 by Ian Romanick · 19 years ago
- 780d270 Test case for bugzilla #3050. by Ian Romanick · 19 years ago
- 81b8aa9 test glBlitFramebufferEXT w/ -blit flag by Brian Paul · 19 years ago
- cc15916 More GLSL code: by Michal Krol · 19 years ago
- 3654193 More GLSL code. by Michal Krol · 19 years ago
- 3699751 Demonstrate GLSL fragment and vertex shaders. by Michal Krol · 19 years ago
- 111281f s/malloc/calloc/, fix mem leak by Brian Paul · 19 years ago
- 4b4cc65 updated comment by Brian Paul · 19 years ago
- 781c54a silence warning about duplicate M_PI definition by Brian Paul · 19 years ago
- 6a36407 added more tests (Pedro Maia) by Brian Paul · 19 years ago
- 7905b19 use fmod() when incrementing CubeRot by Brian Paul · 19 years ago