1. 3443b58 draw: Remove unnecessary header. by Vinson Lee · 14 years ago
  2. 8ebfcf3 draw: limit the number of vertex shader variants kept around by Zack Rusin · 14 years ago
  3. 373f03e draw: Remove draw_vs_llvm.c. by José Fonseca · 14 years ago
  4. ea532f0 scons: Make LLVM a black-white dependency. by José Fonseca · 14 years ago
  5. c5c5cd7 gallium/draw: initial code to properly support llvm in the draw module by Zack Rusin · 15 years ago
  6. c61bf36 llvmpipe: export the tgsi translation code to a common layer by Zack Rusin · 15 years ago
  7. 7c5f255 gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS. by Michal Krol · 15 years ago
  8. 9851644 gallium: Enable multiple constant buffers for vertex and geometry shaders. by Michal Krol · 15 years ago
  9. aa99a76 draw: correct address for machine struct in llvm path by Keith Whitwell · 15 years ago
  10. 3f477e1 Gallivm: make it compile again, add some opcodes. by Stephane Marchesin · 16 years ago
  11. 4f25420 gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h by Brian Paul · 16 years ago
  12. c208a2c Merge tgsi/exec and tgsi/util directories. by José Fonseca · 16 years ago
  13. 92d711e llvm: build fixes. by Stephane Marchesin · 16 years ago
  14. 7c99d7f draw: create specialized vs varients incorporating fetch & emit by Keith Whitwell · 16 years ago
  15. aeae576 move the swizzling code to gallivm in preperation for code-generating it by Zack Rusin · 16 years ago
  16. 9671f7a gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state() by Brian Paul · 16 years ago
  17. 0824fb1 actually write the results by Zack Rusin · 16 years ago
  18. 201ac41 make llvm draw paths compile with the latest changes by Zack Rusin · 16 years ago
  19. 415e8e0 draw: remove draw_vertex_fetch.c by Keith Whitwell · 16 years ago
  20. dd903d8 draw: remove old vertex_shader->run() functions by Keith Whitwell · 16 years ago
  21. a773f06 draw: split off all the extra functionality in the vertex shader by Keith Whitwell · 16 years ago
  22. 280bcff draw: add vertex shader run_linear function by Keith Whitwell · 16 years ago
  23. e106b2d draw: move vertex header init out of fetch_shade_pipeline.c by Keith Whitwell · 16 years ago
  24. 3f7a3dd Make shaders operate on a block of memory instead of arrays of vertex_header's by Zack Rusin · 16 years ago
  25. 808f968 return true if one of the vertices has been clipped by Zack Rusin · 16 years ago
  26. 2ebc99f gallium: move duplicated compute_clipmask() code to draw_vs.h by Brian · 16 years ago
  27. 52f40dc draw: associate rhw divide with clipping not viewport flag by Keith Whitwell · 16 years ago
  28. 594dab4 gallium: move the test for bypass_vs into the vs_XXX_run() functions by Brian · 16 years ago
  29. 39038c1 gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS by Brian · 16 years ago
  30. ae146e4 gallium: make a copy of the vertex shader's token array. by Brian · 16 years ago
  31. 3f5b9f4 gallium: use the same bypass_clipping logic on all vs paths by Keith Whitwell · 17 years ago
  32. 0448dbd Update for llvm -> gallivm rename. by José Fonseca · 17 years ago
  33. b29d8d2 draw: subclass vertex shaders according to execution method by Keith Whitwell · 17 years ago