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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
mesa3d
/
3df65af849280863a15fefcb11f8304b83c9ffa0
/
src
/
mesa
/
pipe
/
draw
/
draw_private.h
3df65af
added comment
by Brian
· 17 years ago
e3444de
plug the wide prims code into the pipeline
by Brian
· 17 years ago
3eeef8a
Change 'drawing' field to boolean.
by Brian
· 17 years ago
344464b
Track fragment and vertex shader code generation via pipe shader state objects.
by Michel Dänzer
· 17 years ago
b46926c
Unify the definitions of the 4 component dot product into one location.
by Zack Rusin
· 17 years ago
cdd38d4
Unify handling of userplanes and regular planes to simplify
by Zack Rusin
· 17 years ago
0d13ade
Move tgsi machine state init/allocations so they're done less frequently.
by Brian
· 17 years ago
8731e39
Use sse only if GALLIUM_SSE is defined
by Zack Rusin
· 17 years ago
a1a989f
Redoing the way we handle vertex shaders for the draw module.
by Zack Rusin
· 17 years ago
901577e
Revert "Redoing the way we handle vertex shaders for the draw module."
by Zack Rusin
· 17 years ago
f2a33a6
Revert "Use sse only if GALLIUM_SSE is defined"
by Zack Rusin
· 17 years ago
57b5d36
Use sse only if GALLIUM_SSE is defined
by Zack Rusin
· 17 years ago
6dcfddb
Redoing the way we handle vertex shaders for the draw module.
by Zack Rusin
· 17 years ago
08589f7
Make flushing more lazy in the draw module.
by Keith Whitwell
· 17 years ago
a37e0da
First attempt at building vertex buffers post-clip.
by Keith Whitwell
· 17 years ago
0867345
Checkpoint: vertex attribute clean-up.
by Brian
· 17 years ago
de69fc1
Finishing up rename of the setup state to the rasterizer state.
by Zack Rusin
· 17 years ago
2944018
converting the setup state to immutable object and renaming it to rasterizer state
by Zack Rusin
· 17 years ago
63a51ae
Initial work for post-transformed vertex feedback buffers.
by Brian
· 17 years ago
9a11a4a
move some protos from draw_vertex.h to draw_private.h
by Brian
· 17 years ago
963b8a7
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
by Brian
· 17 years ago
f9a77a3
Fix user-defined clip planes. They seem to work properly now.
by Brian
· 17 years ago
d8b16d4
Checkpoint: new vertex/fragment attribute naming
by Brian
· 17 years ago
d3eb25c
Checkpoint commit: i915 texture works, use new vertex_info struct
by Brian
· 17 years ago
c0bb4ba
Rework of shader constant buffers.
by Brian
· 17 years ago
3cb6fc3
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer.
by Brian
· 17 years ago
766fa51
remove some of the #ifndef MESA stuff
by Brian
· 17 years ago
9d9e838
remove dead code related to vf module
by Brian
· 17 years ago
8175eaa
Checkpoint: remove more of the old draw_vb() code.
by Brian
· 17 years ago
0a26299
Move guts of vertex array drawing into the 'draw' module.
by Brian
· 17 years ago
1432770
Fix some draw_arrays issues.
by Brian
· 17 years ago
a309397
added pipe ptr to draw_context
by Brian
· 17 years ago
3fc926f
Remove many dependencies on mesa headers.
by Brian
· 17 years ago
fd0a6d6
Remove GL/mesa types, rearrange things into more logical groups
by Brian
· 17 years ago
59bd1e2
Drawing code refactoring.
by Brian
· 17 years ago
3e2be1c
added vertex array info fields
by Brian
· 17 years ago
4bb2134
Beginnings of a demand-filled post-tnl vertex cache.
by Keith Whitwell
· 17 years ago
0360b49
Implement line stippling.
by Brian
· 17 years ago
ea470ee
Rename prim_stage -> draw_stage
by Brian
· 17 years ago
279ffe3
New 'draw' module for primitive drawing (clipping, culling, etc).
by Brian
· 17 years ago
10f4b37
Rename/move some files to modularize the primitive/draw code.
by Brian
· 17 years ago
[Renamed from src/mesa/pipe/softpipe/sp_prim.h]
6393cda
Renamed softpipe directories and files to something less confusing.
by Keith Whitwell
· 17 years ago