1. 3df65af added comment by Brian · 17 years ago
  2. e3444de plug the wide prims code into the pipeline by Brian · 17 years ago
  3. 3eeef8a Change 'drawing' field to boolean. by Brian · 17 years ago
  4. 344464b Track fragment and vertex shader code generation via pipe shader state objects. by Michel Dänzer · 17 years ago
  5. b46926c Unify the definitions of the 4 component dot product into one location. by Zack Rusin · 17 years ago
  6. cdd38d4 Unify handling of userplanes and regular planes to simplify by Zack Rusin · 17 years ago
  7. 0d13ade Move tgsi machine state init/allocations so they're done less frequently. by Brian · 17 years ago
  8. 8731e39 Use sse only if GALLIUM_SSE is defined by Zack Rusin · 17 years ago
  9. a1a989f Redoing the way we handle vertex shaders for the draw module. by Zack Rusin · 17 years ago
  10. 901577e Revert "Redoing the way we handle vertex shaders for the draw module." by Zack Rusin · 17 years ago
  11. f2a33a6 Revert "Use sse only if GALLIUM_SSE is defined" by Zack Rusin · 17 years ago
  12. 57b5d36 Use sse only if GALLIUM_SSE is defined by Zack Rusin · 17 years ago
  13. 6dcfddb Redoing the way we handle vertex shaders for the draw module. by Zack Rusin · 17 years ago
  14. 08589f7 Make flushing more lazy in the draw module. by Keith Whitwell · 17 years ago
  15. a37e0da First attempt at building vertex buffers post-clip. by Keith Whitwell · 17 years ago
  16. 0867345 Checkpoint: vertex attribute clean-up. by Brian · 17 years ago
  17. de69fc1 Finishing up rename of the setup state to the rasterizer state. by Zack Rusin · 17 years ago
  18. 2944018 converting the setup state to immutable object and renaming it to rasterizer state by Zack Rusin · 17 years ago
  19. 63a51ae Initial work for post-transformed vertex feedback buffers. by Brian · 17 years ago
  20. 9a11a4a move some protos from draw_vertex.h to draw_private.h by Brian · 17 years ago
  21. 963b8a7 Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c by Brian · 17 years ago
  22. f9a77a3 Fix user-defined clip planes. They seem to work properly now. by Brian · 17 years ago
  23. d8b16d4 Checkpoint: new vertex/fragment attribute naming by Brian · 17 years ago
  24. d3eb25c Checkpoint commit: i915 texture works, use new vertex_info struct by Brian · 17 years ago
  25. c0bb4ba Rework of shader constant buffers. by Brian · 17 years ago
  26. 3cb6fc3 Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer. by Brian · 17 years ago
  27. 766fa51 remove some of the #ifndef MESA stuff by Brian · 17 years ago
  28. 9d9e838 remove dead code related to vf module by Brian · 17 years ago
  29. 8175eaa Checkpoint: remove more of the old draw_vb() code. by Brian · 17 years ago
  30. 0a26299 Move guts of vertex array drawing into the 'draw' module. by Brian · 17 years ago
  31. 1432770 Fix some draw_arrays issues. by Brian · 17 years ago
  32. a309397 added pipe ptr to draw_context by Brian · 17 years ago
  33. 3fc926f Remove many dependencies on mesa headers. by Brian · 17 years ago
  34. fd0a6d6 Remove GL/mesa types, rearrange things into more logical groups by Brian · 17 years ago
  35. 59bd1e2 Drawing code refactoring. by Brian · 17 years ago
  36. 3e2be1c added vertex array info fields by Brian · 17 years ago
  37. 4bb2134 Beginnings of a demand-filled post-tnl vertex cache. by Keith Whitwell · 17 years ago
  38. 0360b49 Implement line stippling. by Brian · 17 years ago
  39. ea470ee Rename prim_stage -> draw_stage by Brian · 17 years ago
  40. 279ffe3 New 'draw' module for primitive drawing (clipping, culling, etc). by Brian · 17 years ago
  41. 10f4b37 Rename/move some files to modularize the primitive/draw code. by Brian · 17 years ago[Renamed from src/mesa/pipe/softpipe/sp_prim.h]
  42. 6393cda Renamed softpipe directories and files to something less confusing. by Keith Whitwell · 17 years ago