1. 9181a75 docs: added Depth format cube textures to GL3.txt list by Brian Paul · 14 years ago
  2. 5650a71 r300g: decide whether a flush should be asynchronous when calling it by Marek Olšák · 14 years ago
  3. 6051f26 r300g: use pipelined transfers for RGTC textures by Marek Olšák · 14 years ago
  4. 4dfcf3c r300/compiler: fix equal and notequal shadow compare functions by Marek Olšák · 14 years ago
  5. 94818d4 r300/compiler: detect constants harder by Marek Olšák · 14 years ago
  6. 4f38261 r300/compiler: improve the detection of constants for constant folding by Marek Olšák · 14 years ago
  7. eb1acd1 r300/compiler: saturate Z before the shadow comparison by Marek Olšák · 14 years ago
  8. 2c1ef65 llvmpipe: clamp texcoords in lp_build_sample_compare() by Brian Paul · 14 years ago
  9. 0eef561 softpipe: clamp texcoords in sample_compare() by Philip Taylor · 14 years ago
  10. a674ef7 mesa: return after invalidating renderbuffer by Marek Olšák · 14 years ago
  11. fb5d9e1 st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails by Marek Olšák · 14 years ago
  12. df818d5 mesa: invalidate framebuffer if internal format of renderbuffer is changed by Marek Olšák · 14 years ago
  13. f4ca12c mesa: initialize DummyBufferObject's mutex by Brian Paul · 14 years ago
  14. ce6f16d st/mesa: fix incorrect version checking code by Brian Paul · 14 years ago
  15. 8329f4d st/glx: whitespace, 80-column fixes by Brian Paul · 14 years ago
  16. 51db204 mesa: remove stray _mesa_finish() call in _mesa_CopyPixels() by Brian Paul · 14 years ago
  17. 0e4750a r600g: Simplify some swizzle lookups. by Henri Verbeet · 14 years ago
  18. eac5029 r600g: Constant buffers can contain up to 4096 constants. by Henri Verbeet · 14 years ago
  19. a8bde5c i915: Only invert wpos when rendering to the system framebuffer. by Henri Verbeet · 14 years ago
  20. a99b237 i915: Derive the gl_fragment_program from i915_fragment_program. by Henri Verbeet · 14 years ago
  21. c3c91a0 glx: Take GLPROTO_CFLAGS into account. by Henri Verbeet · 14 years ago
  22. 6547253 intel: check for miptree allocation failure by Chris Wilson · 14 years ago
  23. de7678e intel: Add some defense against buffer allocation failure for subimage blits by Chris Wilson · 14 years ago
  24. f627d42 intel: Add some defense against bo allocation failure by Chris Wilson · 14 years ago
  25. 4f6fbfa egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE by Benjamin Franzke · 14 years ago
  26. e0cf847 r600g: use long long integers for instance addr calculation by Christian König · 14 years ago
  27. 6538b58 glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB. by Dave Airlie · 14 years ago
  28. b09b3e5 glx: add initial GLX_EXT_framebuffer_sRGB support. by Dave Airlie · 14 years ago
  29. 7cb1786 pb: Add is_buffer_busy for malloc buffers. by José Fonseca · 14 years ago
  30. e1510d4 st/wgl: No need to initialize OneTimeLock anymore. by José Fonseca · 14 years ago
  31. b531b01 mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows. by José Fonseca · 14 years ago
  32. e640eec trace: Use pipe_static_mutex. by José Fonseca · 14 years ago
  33. db6d0d9 os: Fix pipe_static_mutex on Windows. by José Fonseca · 14 years ago
  34. 5e1b310 graw-gdi: Silence gcc missing initialization warning. by José Fonseca · 14 years ago
  35. f95892b i915g: update TODO by Daniel Vetter · 14 years ago
  36. b6a9675 r300g/swtcl: advertise draw_instanced and primitive_restart by Marek Olšák · 14 years ago
  37. 65482f2 r300g: implement instanced arrays by Marek Olšák · 14 years ago
  38. 95c7881 gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISOR by Marek Olšák · 14 years ago
  39. 307408a r300g: cleanup parameters of draw functions by Marek Olšák · 14 years ago
  40. 533bf17 nv50: support the InstanceID system value by Christoph Bumiller · 14 years ago
  41. 17b9b75 r600g: simplify instance addr calculation by Christian König · 14 years ago
  42. 19355a4 nvc0: Update SConscript. by Vinson Lee · 14 years ago
  43. dbf4970 nv50: Update SConscript. by Vinson Lee · 14 years ago
  44. fd2409c r600g: fix fragment shader size calculation by Christian König · 14 years ago
  45. 09a4ba0 glsl: Process redeclarations before initializers by Ian Romanick · 14 years ago
  46. 0292ffb glsl: Refactor AST-to-HIR code handling variable initializers by Ian Romanick · 14 years ago
  47. 8e6cb9f glsl: Refactor AST-to-HIR code handling variable redeclarations by Ian Romanick · 14 years ago
  48. b069839 nv50,nvc0: get format desc for TIC entry from sampler view format by Christoph Bumiller · 14 years ago
  49. 1f5d6fc nv50,nvc0: share sampler state creation by Christoph Bumiller · 14 years ago
  50. e4c968c nv50,nvc0: update the format tables by Christoph Bumiller · 14 years ago
  51. f556b89 nvc0: use m2mf for resource_copy_region if formats are equal by Christoph Bumiller · 14 years ago
  52. 4fae7da nv50,nvc0: fix texture layer issues by Christoph Bumiller · 14 years ago
  53. 9f0acfe i915g: Use tgsi_info from fragment shader instead by Jakob Bornecrantz · 14 years ago
  54. 98b418e i915g: use passthough shader for empty fragment programs by Daniel Vetter · 14 years ago
  55. 22d9ae1 egl_dri2: Fix incompatible vfunc-pointer warning by Benjamin Franzke · 14 years ago
  56. e719209 egl/wayland: Move wayland-egl into a subdir by Benjamin Franzke · 14 years ago
  57. 1a57717 i965: Apply a workaround for the Ironlake "vertex flashing". by Eric Anholt · 14 years ago
  58. bdb8117 r300g: preliminary implementation of clamping controls by Marek Olšák · 14 years ago
  59. 10a8931 r300g: implement FP16 alpha test by Marek Olšák · 14 years ago
  60. 910bac6 r300g: implement blending for some of non-RGBA8 formats by Marek Olšák · 14 years ago
  61. 4a4f6a3 draw: Silence tgsi_emit_sse2 failed messages. by José Fonseca · 14 years ago
  62. 6838c9c tgsi: Disable SSE2 code generation. by José Fonseca · 14 years ago
  63. c8e904e scons: Unbreak mingw cross compilation. by José Fonseca · 14 years ago
  64. ba48811 st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supported by Marek Olšák · 14 years ago
  65. 5378983 scons: Get glsl2 and glcpp programs building correctly. by José Fonseca · 14 years ago
  66. 12d17bc glsl/glcpp: Use stdio.h instead of unistd.h. by José Fonseca · 14 years ago
  67. f52660c glsl: Define YY_NO_UNISTD_H on MSVC. by José Fonseca · 14 years ago
  68. d40b868 gallium: Define __func__ on MSVC. by José Fonseca · 14 years ago
  69. cf143c1 Merge remote branch 'origin/nvc0' by Christoph Bumiller · 14 years ago
  70. 9d31138 i965: Fix extending VB packets by Chris Wilson · 14 years ago
  71. 18dd793 i965: Handle URB_FENCE erratum for Broadwater by Chris Wilson · 14 years ago
  72. 1546291 i965: Align index to type size and flush if the type changes by Chris Wilson · 14 years ago
  73. 1c0d09c intel: Add couple of missing gen6 commands to decode by Chris Wilson · 14 years ago
  74. b93684f i965: Prevent using a zero sized (or of unknown type) vertex array by Chris Wilson · 14 years ago
  75. 137d44e r600g: disable tiling by default again. by Dave Airlie · 14 years ago
  76. 9f3c59a tgsi: Update assert. by José Fonseca · 14 years ago
  77. 09e1beb glcpp: Remove trailing contexts from #if rules. by Kenneth Graunke · 14 years ago
  78. f20656e glcpp: Rework lexer to use a SKIP state rather than REJECT. by Kenneth Graunke · 14 years ago
  79. b56f30c glcpp/tests: Update 063-comments.c.expected to match output. by Kenneth Graunke · 14 years ago
  80. 4bd27cf rbug: Fix depth stencil surface not being sent to the client by Jakob Bornecrantz · 14 years ago
  81. 5d0e8be scons: More tweaks to fix MinGW build. by José Fonseca · 14 years ago
  82. dbfbb8c scons: Ensure generated headers are in the include path. by José Fonseca · 14 years ago
  83. 54d8c5e scons: Add human friendlier build messages for lex/yacc. by José Fonseca · 14 years ago
  84. 8987109 scons: Always load lex/yacc tool. by José Fonseca · 14 years ago
  85. 3bf92a2 nv50: check grclass instead of chipset for 3D caps by Christoph Bumiller · 14 years ago
  86. 7048ad6 nv50: increase size of shader code bo by Christoph Bumiller · 14 years ago
  87. 6b4e3e8 nouveau: allow pipe driver to define which buffers should start in sysmem by Ben Skeggs · 14 years ago
  88. 118ecb1 i965: SNB GT1 has only 32k urb and max 128 urb entries. by Zou Nan hai · 14 years ago
  89. 2e756f3 glsl: Remove unused glcpp/Makefile.am. by Kenneth Graunke · 14 years ago
  90. 8be828c glsl: Remove 'tests' subfolder. by Kenneth Graunke · 14 years ago
  91. 8d9ea4c r600g: correct mega_fetch_count in fetch shader by Christian König · 14 years ago
  92. ff2a0fa tgsi: defer allocation of huge inputs/outputs until we have a gs by Zack Rusin · 14 years ago
  93. d569cc4 docs: added news item for 7.9.2 and 7.10.1 releases by Ian Romanick · 14 years ago
  94. 910820d docs: All links to 7.9.2 and 7.10.1 release notes by Ian Romanick · 14 years ago
  95. 8010c35 docs: Import 7.10.1 release notes from 7.10 branch by Ian Romanick · 14 years ago
  96. 198e9bb docs: Import 7.9.2 release notes from 7.9 branch by Ian Romanick · 14 years ago
  97. 0c0e996 nv50: fix IB index buffer path by Christoph Bumiller · 14 years ago
  98. fa94f8b nv50: fix POINT_COORD_REPLACE_MAP method size by Christoph Bumiller · 14 years ago
  99. 47a62b1 nv50: primitive restart trick for vertex data through FIFO mode by Christoph Bumiller · 14 years ago
  100. b8646bc nv50: fix depth clamp for disabled primitive clipping by Christoph Bumiller · 14 years ago