1. e365932 WIN32_THREADS -> WIN32 by José Fonseca · 14 years ago
  2. af4f75c softpipe: increase max texture size to 16K by Brian Paul · 14 years ago
  3. 4b08f35 mesa: raise max texture sizes to 16K by Brian Paul · 14 years ago
  4. 23390e2 r300/compiler: disable the swizzle lowering pass in vertex shaders by Marek Olšák · 14 years ago
  5. 14e2dc9 wgl: Unreference the current framebuffer after the make_current call. by José Fonseca · 14 years ago
  6. 63c05c9 util: Don't try to use imagehlp on mingw. by José Fonseca · 14 years ago
  7. 50a52ba6 util: __builtin_frame_address() doesn't work on mingw. by José Fonseca · 14 years ago
  8. 744ef87 util: Plug leaks in util_destroy_gen_mipmap. by José Fonseca · 14 years ago
  9. e5ffa9a wgl: Fix double free. Remove dead code. by José Fonseca · 14 years ago
  10. f3021c6 r300g: fix up cubemap texture offset computation by Marek Olšák · 14 years ago
  11. 431c478 util: C++ safe. by José Fonseca · 14 years ago
  12. 27ba2eb retrace: Some fixes. by José Fonseca · 14 years ago
  13. cb27912 st/vega: polygon_array requires a deep free. by Chia-I Wu · 14 years ago
  14. b950d6f st/vega: Destroy the pipe context with vg_context. by Chia-I Wu · 14 years ago
  15. 7528f14 glsl: Fix linker bug in cross_validate_globals() by Chad Versace · 14 years ago
  16. 4c70014 gallium: support for array textures and related changes by Roland Scheidegger · 14 years ago
  17. 32e1e59 i965: add support for polygon mode on Sandybridge. by Xiang, Haihao · 14 years ago
  18. de3ff5a i915g: Make sure that new vbo gets updated by Jakob Bornecrantz · 14 years ago
  19. 442e567 i915g: Improve debug printing for textures by Jakob Bornecrantz · 14 years ago
  20. f647682 i915g: Fix closure of full batch buffers by Chris Wilson · 14 years ago
  21. 6004540 i915g: track TODO items by Daniel Vetter · 14 years ago
  22. 0246b2b i915g: assert(depth_surface->offset == 0) by Daniel Vetter · 14 years ago
  23. 1a47a25 i915g: enable x-tiling for render targets by Daniel Vetter · 14 years ago
  24. 8af684e i915g: switch rendering to mipmapped textures to (x,y) offsets by Daniel Vetter · 14 years ago
  25. 9493fe8 i915g: enable X-tiling for textures by Daniel Vetter · 14 years ago
  26. 3234561 i915g: don't pot-align stride for tiled buffers by Daniel Vetter · 14 years ago
  27. 6ae6e0c i915g: postpone mipmap/face offset calculation by Daniel Vetter · 14 years ago
  28. f34fd58 i915g: implement unfenced relocs for textures using tiling bits by Daniel Vetter · 14 years ago
  29. a95e694 i915g: implement unfenced color&depth buffer using tiling bits by Daniel Vetter · 14 years ago
  30. 2ff0879 i915g: return tiling in iws->buffer_from_handle by Daniel Vetter · 14 years ago
  31. 135b083 i915g: prepare winsys/batchbuffer for execbuf2 by Daniel Vetter · 14 years ago
  32. 1c60840 i915g: switch to tiled allocations, kill set_fence by Daniel Vetter · 14 years ago
  33. 4a66648 i915g: add winsys function to create tiled buffers by Daniel Vetter · 14 years ago
  34. c62f5c7 i915g: drop alignment parameter from iws->buffer_create by Daniel Vetter · 14 years ago
  35. b4f5856 glsl: Mark the array access for whole-array comparisons. by Eric Anholt · 14 years ago
  36. f361f8a i965: Add support for loops in the VS. by Eric Anholt · 14 years ago
  37. 251d15d i965: Enable IF statements in the VS. by Eric Anholt · 14 years ago
  38. 843a6a3 i965: Add support for gen6 CONTINUE instruction emit. by Eric Anholt · 14 years ago
  39. 00e5a74 i965: Add support for gen6 BREAK ISA emit. by Eric Anholt · 14 years ago
  40. 4890e0f i965: Add support for gen6 DO/WHILE ISA emit. by Eric Anholt · 14 years ago
  41. a9f6288 i965: Dump the WHILE jump distance on gen6. by Eric Anholt · 14 years ago
  42. fcf6b35 r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only by Marek Olšák · 14 years ago
  43. 6478a4d r300g: fix texture swizzling with compressed textures on r400-r500 by Marek Olšák · 14 years ago
  44. c92550b i915: Correctly generate unconditional KIL instructions by Ian Romanick · 14 years ago
  45. b6dbc06 i915: Request that POW instructions be lowered by Ian Romanick · 14 years ago
  46. c4285be glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2 by Ian Romanick · 14 years ago
  47. da61afa glsl: Use M_LOG2E constant instead of calling log2 by Ian Romanick · 14 years ago
  48. d2d7a27 glsl: Add comments to lower_jumps (from the commit message). by Kenneth Graunke · 14 years ago
  49. 1802cb9 glsl: Remove "discard" support from lower_jumps. by Kenneth Graunke · 14 years ago
  50. 940df10 glsl: Add a lowering pass to move discards out of if-statements. by Kenneth Graunke · 14 years ago
  51. 9a1d063 glsl: Add an optimization pass to simplify discards. by Kenneth Graunke · 14 years ago
  52. ead2ea8 ir_to_mesa: Add support for conditional discards. by Marek Olšák · 14 years ago
  53. 2ca9256 r600c: fix some opcodes on evergreen by Alex Deucher · 14 years ago
  54. e6d7989 r300/compiler: implement and lower OPCODE_CLAMP by Marek Olšák · 14 years ago
  55. 6f7c8c3 vega: Remove extraneous ; by José Fonseca · 14 years ago
  56. 792caeb scons: Move MSVS_VERSION option to common module. by José Fonseca · 14 years ago
  57. 2aa3203 svga: Silence debug printf. by José Fonseca · 14 years ago
  58. 0dadc0b st/vega: Avoid unnecessary constant bufer upload. by Chia-I Wu · 14 years ago
  59. d7a6901 st/vega: Initialize pipe states with renderer. by Chia-I Wu · 14 years ago
  60. c91c386 st/vega: Create drawing surface mask as needed. by Chia-I Wu · 14 years ago
  61. 04f342b st/vega: Delay blend texture creation until needed. by Chia-I Wu · 14 years ago
  62. f8e0dd2 st/vega: Remove st_inlines.h. by Chia-I Wu · 14 years ago
  63. 2bb788c st/vega: Simplify radial gradient. by Chia-I Wu · 14 years ago
  64. d7aa03b st/vega: Fix degenerate paints. by Chia-I Wu · 14 years ago
  65. c530fd3 i965: also using align1 mode for math2 on sandybridge by Zhenyu Wang · 14 years ago
  66. 06e7a55 st/vega: Fix negated logic in image_draw. by Chia-I Wu · 14 years ago
  67. b06de80 st/vega: Fix paint coordinates transformations. by Chia-I Wu · 14 years ago
  68. ca8bc9c st/vega: Bump version to 1.1. by Chia-I Wu · 14 years ago
  69. e360f91 st/vega: Add color transformation support. by Chia-I Wu · 14 years ago
  70. 213e288 st/vega: More flexible shader selection. by Chia-I Wu · 14 years ago
  71. 30cab4b st/vega: Revive mask layer support. by Chia-I Wu · 14 years ago
  72. 5d64a06 st/vega: Add primitive text support. by Chia-I Wu · 14 years ago
  73. 34f466d st/vega: Make image_draw take a matrix. by Chia-I Wu · 14 years ago
  74. 165cb19 st/vega: Make path_render and path_stroke take a matrix. by Chia-I Wu · 14 years ago
  75. d873f1f st/vega: Fix image sampler views for alpha-only formats. by Chia-I Wu · 14 years ago
  76. 56f02ce st/vega: Update to latest headers. by Chia-I Wu · 15 years ago
  77. 20ce148 st/vega: Get rid of renderer_copy_texture. by Chia-I Wu · 14 years ago
  78. 33ca973 st/vega: vg_copy_texture and vg_copy_surface should share code. by Chia-I Wu · 14 years ago
  79. 4690cdf st/vega: Clean up renderer fields and functions. by Chia-I Wu · 14 years ago
  80. ace4539 st/vega: Clean up vg_context fields and functions. by Chia-I Wu · 14 years ago
  81. 635fe3e st/vega: vg_manager should care about only the color buffer. by Chia-I Wu · 14 years ago
  82. ee0f1ab st/vega: Make shader_bind call into the renderer. by Chia-I Wu · 14 years ago
  83. b730f0f st/vega: Move g3d states to renderer. by Chia-I Wu · 14 years ago
  84. 96c6637 st/vega: Use st_framebuffer for fb width/height. by Chia-I Wu · 14 years ago
  85. 4383595 st/vega: Delay fb state update to vg_validate_state. by Chia-I Wu · 14 years ago
  86. 3b71cb6 st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state. by Chia-I Wu · 14 years ago
  87. b23f732 st/vega: Use the renderer for vgMask. by Chia-I Wu · 14 years ago
  88. e5968a5 st/vega: Add FILTER renderer state for image filtering. by Chia-I Wu · 14 years ago
  89. 6b241f5 st/vega: Add CLEAR renderer state for vgClear. by Chia-I Wu · 14 years ago
  90. 54cb382 st/vega: Add SCISSOR renderer state. by Chia-I Wu · 14 years ago
  91. e31a04e st/vega: Add DRAWTEX renderer state. by Chia-I Wu · 14 years ago
  92. 5930933 st/vega: Overhaul renderer with renderer states. by Chia-I Wu · 14 years ago
  93. 709e57a llvmpipe: Fix build errors on x86. by Chia-I Wu · 14 years ago
  94. 7db4985 docs: Fix MESA_drm_image typo by Kristian Høgsberg · 14 years ago
  95. efc82ae gallivm/llvmpipe: squash merge of the llvm-context branch by Brian Paul · 14 years ago
  96. 1f1375d r300g: fix texture border color once again by Marek Olšák · 14 years ago
  97. 2da02e7 glsl/linker: Free any IR discarded by optimization passes. by Kenneth Graunke · 14 years ago
  98. ff994ee glsl: Remove anti-built-in hacks from the print visitor. by Kenneth Graunke · 14 years ago
  99. f5692f4 glsl: Lazily import built-in function prototypes. by Kenneth Graunke · 14 years ago
  100. 01a25bb glsl: Refactor out cloning of function prototypes. by Kenneth Graunke · 14 years ago