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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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mesa3d
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e3659329e0b91ea78afe32e231f2f75d3d728af9
e365932
WIN32_THREADS -> WIN32
by José Fonseca
· 14 years ago
af4f75c
softpipe: increase max texture size to 16K
by Brian Paul
· 14 years ago
4b08f35
mesa: raise max texture sizes to 16K
by Brian Paul
· 14 years ago
23390e2
r300/compiler: disable the swizzle lowering pass in vertex shaders
by Marek Olšák
· 14 years ago
14e2dc9
wgl: Unreference the current framebuffer after the make_current call.
by José Fonseca
· 14 years ago
63c05c9
util: Don't try to use imagehlp on mingw.
by José Fonseca
· 14 years ago
50a52ba6
util: __builtin_frame_address() doesn't work on mingw.
by José Fonseca
· 14 years ago
744ef87
util: Plug leaks in util_destroy_gen_mipmap.
by José Fonseca
· 14 years ago
e5ffa9a
wgl: Fix double free. Remove dead code.
by José Fonseca
· 14 years ago
f3021c6
r300g: fix up cubemap texture offset computation
by Marek Olšák
· 14 years ago
431c478
util: C++ safe.
by José Fonseca
· 14 years ago
27ba2eb
retrace: Some fixes.
by José Fonseca
· 14 years ago
cb27912
st/vega: polygon_array requires a deep free.
by Chia-I Wu
· 14 years ago
b950d6f
st/vega: Destroy the pipe context with vg_context.
by Chia-I Wu
· 14 years ago
7528f14
glsl: Fix linker bug in cross_validate_globals()
by Chad Versace
· 14 years ago
4c70014
gallium: support for array textures and related changes
by Roland Scheidegger
· 14 years ago
32e1e59
i965: add support for polygon mode on Sandybridge.
by Xiang, Haihao
· 14 years ago
de3ff5a
i915g: Make sure that new vbo gets updated
by Jakob Bornecrantz
· 14 years ago
442e567
i915g: Improve debug printing for textures
by Jakob Bornecrantz
· 14 years ago
f647682
i915g: Fix closure of full batch buffers
by Chris Wilson
· 14 years ago
6004540
i915g: track TODO items
by Daniel Vetter
· 14 years ago
0246b2b
i915g: assert(depth_surface->offset == 0)
by Daniel Vetter
· 14 years ago
1a47a25
i915g: enable x-tiling for render targets
by Daniel Vetter
· 14 years ago
8af684e
i915g: switch rendering to mipmapped textures to (x,y) offsets
by Daniel Vetter
· 14 years ago
9493fe8
i915g: enable X-tiling for textures
by Daniel Vetter
· 14 years ago
3234561
i915g: don't pot-align stride for tiled buffers
by Daniel Vetter
· 14 years ago
6ae6e0c
i915g: postpone mipmap/face offset calculation
by Daniel Vetter
· 14 years ago
f34fd58
i915g: implement unfenced relocs for textures using tiling bits
by Daniel Vetter
· 14 years ago
a95e694
i915g: implement unfenced color&depth buffer using tiling bits
by Daniel Vetter
· 14 years ago
2ff0879
i915g: return tiling in iws->buffer_from_handle
by Daniel Vetter
· 14 years ago
135b083
i915g: prepare winsys/batchbuffer for execbuf2
by Daniel Vetter
· 14 years ago
1c60840
i915g: switch to tiled allocations, kill set_fence
by Daniel Vetter
· 14 years ago
4a66648
i915g: add winsys function to create tiled buffers
by Daniel Vetter
· 14 years ago
c62f5c7
i915g: drop alignment parameter from iws->buffer_create
by Daniel Vetter
· 14 years ago
b4f5856
glsl: Mark the array access for whole-array comparisons.
by Eric Anholt
· 14 years ago
f361f8a
i965: Add support for loops in the VS.
by Eric Anholt
· 14 years ago
251d15d
i965: Enable IF statements in the VS.
by Eric Anholt
· 14 years ago
843a6a3
i965: Add support for gen6 CONTINUE instruction emit.
by Eric Anholt
· 14 years ago
00e5a74
i965: Add support for gen6 BREAK ISA emit.
by Eric Anholt
· 14 years ago
4890e0f
i965: Add support for gen6 DO/WHILE ISA emit.
by Eric Anholt
· 14 years ago
a9f6288
i965: Dump the WHILE jump distance on gen6.
by Eric Anholt
· 14 years ago
fcf6b35
r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
by Marek Olšák
· 14 years ago
6478a4d
r300g: fix texture swizzling with compressed textures on r400-r500
by Marek Olšák
· 14 years ago
c92550b
i915: Correctly generate unconditional KIL instructions
by Ian Romanick
· 14 years ago
b6dbc06
i915: Request that POW instructions be lowered
by Ian Romanick
· 14 years ago
c4285be
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
by Ian Romanick
· 14 years ago
da61afa
glsl: Use M_LOG2E constant instead of calling log2
by Ian Romanick
· 14 years ago
d2d7a27
glsl: Add comments to lower_jumps (from the commit message).
by Kenneth Graunke
· 14 years ago
1802cb9
glsl: Remove "discard" support from lower_jumps.
by Kenneth Graunke
· 14 years ago
940df10
glsl: Add a lowering pass to move discards out of if-statements.
by Kenneth Graunke
· 14 years ago
9a1d063
glsl: Add an optimization pass to simplify discards.
by Kenneth Graunke
· 14 years ago
ead2ea8
ir_to_mesa: Add support for conditional discards.
by Marek Olšák
· 14 years ago
2ca9256
r600c: fix some opcodes on evergreen
by Alex Deucher
· 14 years ago
e6d7989
r300/compiler: implement and lower OPCODE_CLAMP
by Marek Olšák
· 14 years ago
6f7c8c3
vega: Remove extraneous ;
by José Fonseca
· 14 years ago
792caeb
scons: Move MSVS_VERSION option to common module.
by José Fonseca
· 14 years ago
2aa3203
svga: Silence debug printf.
by José Fonseca
· 14 years ago
0dadc0b
st/vega: Avoid unnecessary constant bufer upload.
by Chia-I Wu
· 14 years ago
d7a6901
st/vega: Initialize pipe states with renderer.
by Chia-I Wu
· 14 years ago
c91c386
st/vega: Create drawing surface mask as needed.
by Chia-I Wu
· 14 years ago
04f342b
st/vega: Delay blend texture creation until needed.
by Chia-I Wu
· 14 years ago
f8e0dd2
st/vega: Remove st_inlines.h.
by Chia-I Wu
· 14 years ago
2bb788c
st/vega: Simplify radial gradient.
by Chia-I Wu
· 14 years ago
d7aa03b
st/vega: Fix degenerate paints.
by Chia-I Wu
· 14 years ago
c530fd3
i965: also using align1 mode for math2 on sandybridge
by Zhenyu Wang
· 14 years ago
06e7a55
st/vega: Fix negated logic in image_draw.
by Chia-I Wu
· 14 years ago
b06de80
st/vega: Fix paint coordinates transformations.
by Chia-I Wu
· 14 years ago
ca8bc9c
st/vega: Bump version to 1.1.
by Chia-I Wu
· 14 years ago
e360f91
st/vega: Add color transformation support.
by Chia-I Wu
· 14 years ago
213e288
st/vega: More flexible shader selection.
by Chia-I Wu
· 14 years ago
30cab4b
st/vega: Revive mask layer support.
by Chia-I Wu
· 14 years ago
5d64a06
st/vega: Add primitive text support.
by Chia-I Wu
· 14 years ago
34f466d
st/vega: Make image_draw take a matrix.
by Chia-I Wu
· 14 years ago
165cb19
st/vega: Make path_render and path_stroke take a matrix.
by Chia-I Wu
· 14 years ago
d873f1f
st/vega: Fix image sampler views for alpha-only formats.
by Chia-I Wu
· 14 years ago
56f02ce
st/vega: Update to latest headers.
by Chia-I Wu
· 15 years ago
20ce148
st/vega: Get rid of renderer_copy_texture.
by Chia-I Wu
· 14 years ago
33ca973
st/vega: vg_copy_texture and vg_copy_surface should share code.
by Chia-I Wu
· 14 years ago
4690cdf
st/vega: Clean up renderer fields and functions.
by Chia-I Wu
· 14 years ago
ace4539
st/vega: Clean up vg_context fields and functions.
by Chia-I Wu
· 14 years ago
635fe3e
st/vega: vg_manager should care about only the color buffer.
by Chia-I Wu
· 14 years ago
ee0f1ab
st/vega: Make shader_bind call into the renderer.
by Chia-I Wu
· 14 years ago
b730f0f
st/vega: Move g3d states to renderer.
by Chia-I Wu
· 14 years ago
96c6637
st/vega: Use st_framebuffer for fb width/height.
by Chia-I Wu
· 14 years ago
4383595
st/vega: Delay fb state update to vg_validate_state.
by Chia-I Wu
· 14 years ago
3b71cb6
st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
by Chia-I Wu
· 14 years ago
b23f732
st/vega: Use the renderer for vgMask.
by Chia-I Wu
· 14 years ago
e5968a5
st/vega: Add FILTER renderer state for image filtering.
by Chia-I Wu
· 14 years ago
6b241f5
st/vega: Add CLEAR renderer state for vgClear.
by Chia-I Wu
· 14 years ago
54cb382
st/vega: Add SCISSOR renderer state.
by Chia-I Wu
· 14 years ago
e31a04e
st/vega: Add DRAWTEX renderer state.
by Chia-I Wu
· 14 years ago
5930933
st/vega: Overhaul renderer with renderer states.
by Chia-I Wu
· 14 years ago
709e57a
llvmpipe: Fix build errors on x86.
by Chia-I Wu
· 14 years ago
7db4985
docs: Fix MESA_drm_image typo
by Kristian Høgsberg
· 14 years ago
efc82ae
gallivm/llvmpipe: squash merge of the llvm-context branch
by Brian Paul
· 14 years ago
1f1375d
r300g: fix texture border color once again
by Marek Olšák
· 14 years ago
2da02e7
glsl/linker: Free any IR discarded by optimization passes.
by Kenneth Graunke
· 14 years ago
ff994ee
glsl: Remove anti-built-in hacks from the print visitor.
by Kenneth Graunke
· 14 years ago
f5692f4
glsl: Lazily import built-in function prototypes.
by Kenneth Graunke
· 14 years ago
01a25bb
glsl: Refactor out cloning of function prototypes.
by Kenneth Graunke
· 14 years ago
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