- e4b2356 Major check-in of changes for GL_EXT_framebuffer_object extension. by Brian Paul · 20 years ago
- f5581bb don't call XTranslateCoordinates() if rendering to pixmap by Brian Paul · 20 years ago
- 82761cb DRI fbdev driver getting better. Now I can see something on the screen by Jon Smirl · 20 years ago
- 138b7ef Add support to external tnl switcher and disable hw tnl by default. by Aapo Tahkola · 20 years ago
- 3a93455 Bumped the Savage driver date (a bit late) to mark S3TC support. by Felix Kuehling · 20 years ago
- 5f0bf77 Fixed and cleaned up programming of watermark registers. There may be by Felix Kuehling · 20 years ago
- 8af7ff1 Improve the DRI fb driver, now it compiles. by Jon Smirl · 20 years ago
- 7d33053 r300 side support for fixed function pipeline. This isnt functional with current Mesa. by Aapo Tahkola · 20 years ago
- f1d053b Added S3TC support to the Savage driver with some help from Mark Cass's by Felix Kuehling · 20 years ago
- 5c81a4b Put back not-so-redundant #ifdef. by Keith Whitwell · 20 years ago
- a6ebcdf Remove redundant #ifdef, fix compiler warning by Keith Whitwell · 20 years ago
- c3259fa Fix as suggested by Ben Skeggs. by Aapo Tahkola · 20 years ago
- 576caad Minor changes to make linux-solo build again by Jon Smirl · 20 years ago
- cbc8d75 Software fallback for glColorMask. Can be avoided on Savage4 when all by Felix Kuehling · 20 years ago
- 6ffd0a4 Modifying to build against current Mesa. Disabled r200*.c files since they didnt want to build anymore. by Aapo Tahkola · 20 years ago
- 5c90692 Fixed a segfault introduced by Keith's pipeline changes. by Felix Kuehling · 20 years ago
- 9b4536a Texturing fixes for Savage3D/MX/IX: by Felix Kuehling · 20 years ago
- 0d4af83 Updates for pipeline_stage struct changes. by Keith Whitwell · 20 years ago
- bf87f86 First pass at updating these drivers with pipeline_stage struct changes. by Keith Whitwell · 20 years ago
- 963586b Added a French translation of option descriptions by Stephane Marchesin. by Felix Kuehling · 20 years ago
- a7fcac5 Fixed some suspicious pointer casts that caused lots of by Felix Kuehling · 20 years ago
- 07d91bb Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled by Felix Kuehling · 20 years ago
- b3474de Adding some comments. by Aapo Tahkola · 20 years ago
- 7c26b61 Reduce the size of mesa's internal fragment and vertex program by Keith Whitwell · 20 years ago
- 70375af Had some odd problems with add and temps so doing it with mad. Adding some MAD_2 cases. by Aapo Tahkola · 20 years ago
- 8d51bbf clean up buffer creation code by Brian Paul · 20 years ago
- fc8f202 Reorganized shader stuff. by Aapo Tahkola · 20 years ago
- c4e1fd5 Fixes for bugs that were nailed down when compairing against software vertex shading. by Aapo Tahkola · 20 years ago
- f8ed0aa Fixing and enabling elt buffers by default. by Aapo Tahkola · 20 years ago
- b714256 Alpha test fix by Peter Zubaj · 20 years ago
- f905145 comments and clean-up by Brian Paul · 20 years ago
- 509710c more gldirect compile fixes. Getting near the linking stage now. No build file yet. by Ben Crossman · 20 years ago
- b2b01a6 Some initial compile fixes. Still some left and warnings that need fixing. No where near runnable yet. by Ben Crossman · 20 years ago
- 60e2810 Disable CLOD (Lod constant) state emit. The values emitted were by Keith Whitwell · 20 years ago
- c604e45 Revert revision 1.13. This allows server-side libGLcore (in X.org) to build by Ian Romanick · 20 years ago
- 0ad2ef2 Added a Spanish translation by David Rubio Miguélezand a Dutch by Felix Kuehling · 20 years ago
- ad0dbe6 Changed escaping of double quotes. by Felix Kuehling · 20 years ago
- 41bddcf PF_8A8R8G8B pixel format (Dave Reveman) by Brian Paul · 20 years ago
- 55ba0dc Manage option translations in separate .po files to make translations by Felix Kuehling · 20 years ago
- db382c5 Remove all the radeon_subset files. They were completely unused. Keith by Ian Romanick · 20 years ago
- 481bdd3 Fix Fake_glXChooseFBConfig so passing NULL attribList causes a list of all by Brian Paul · 20 years ago
- bfc8a8d Make linux-dri-x86-64 more like linux-dri-x86. Add ARCH_FLAGS. This is by Ian Romanick · 20 years ago
- 5234d17 Don't call PrimitiveNotify with an invalid primitive. Fix ipers wireframe mode. by Keith Whitwell · 20 years ago
- a92100a updated warning string to match patch in bug report 2868 by Brian Paul · 20 years ago
- 116986b Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS. by Felix Kuehling · 20 years ago
- 798e753 Initialize texture addresses to something valid. by Felix Kuehling · 20 years ago
- ce1d7ee remove file after merge by Keith Whitwell · 20 years ago
- 8fb17f5 rename mesaVis to try and improve clarity by Keith Whitwell · 20 years ago
- 3e62d3a add FreeTexImageData hook to help single-copy texturing in drivers by Keith Whitwell · 20 years ago
- 050b77a merge unichrome changes from branch by Keith Whitwell · 20 years ago
- 59b4b7e Remove test for defined(DRM_USE_MALLOC) around definition of drmSIGIOHandler(). by Keith Whitwell · 20 years ago
- 7f8e10f Calculate haveAccumBuffer, haveDepthBuffer and haveStencilBuffer in by Keith Whitwell · 20 years ago
- e7c7a0f Add support for production version of ATI RN50/ES1000. (ATI Technologies Inc.) by Michel Dänzer · 20 years ago
- 6bd3907 Misc fixes. by Aapo Tahkola · 20 years ago
- a890cee Fix to get doom3 started. by Aapo Tahkola · 20 years ago
- a78bbd0 Simple TCL stage and ability to disable vps. by Aapo Tahkola · 20 years ago
- c1aa3d1 Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and broke arbvptorus(takes no input color but produces output color). Also removing some useless code. by Aapo Tahkola · 20 years ago
- dd9da8c Fixed some strangeness when mixing textured/flat primitives. Skipping texture units should render correctly also. Aapo, I dont think I broke glxgears again on you... by Ben Skeggs · 20 years ago
- fbe5296 add support for user-configurable brilinear filtering on r200 by Roland Scheidegger · 20 years ago
- 7541794 Fix to get glxgears display anything. by Aapo Tahkola · 20 years ago
- 3c4c86a For some reason the Makefile didn't commit.. by Ben Skeggs · 20 years ago
- 34dd484 Initial multitexturing support. Old behaviour can be re-enabled by changing ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update. by Ben Skeggs · 20 years ago
- bd5bba8 When timestamping textures, need to emit the event with SAVAGE_WAIT_3D by Felix Kuehling · 20 years ago
- e2e4a5c Stencil support by Peter Zubaj · 20 years ago
- 278c602 Replacing alpha test bits with values that give desired results as compaired to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games. by Aapo Tahkola · 20 years ago
- 4f05e61 Updated savage_dri.h from Xorg CVS. This removes definitions that are by Felix Kuehling · 20 years ago
- 45f26f9 Removed savagedma.[ch]. They have been unused for a while and were only by Felix Kuehling · 20 years ago
- 203bd3e Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes. by Aapo Tahkola · 20 years ago
- e24a9c1 Add suitable definitions for the _REV formats, plus a comment by Paul Mackerras · 20 years ago
- 96035d5 - Flush before updating the timestamp of a texture heap from a bound texture. by Felix Kuehling · 20 years ago
- 746df56 If the texture image changed force emitting the texture address, even by Felix Kuehling · 20 years ago
- 5737fda Don't use R200 texture constants - R300 fields are all different. by Vladimir Dergachev · 20 years ago
- 439f7fe Deal with texture formats in a more robust way. by Vladimir Dergachev · 20 years ago
- f0d484f Replacing some RADEON cmd types with r300 counterparts. by Aapo Tahkola · 20 years ago
- 2579c32 Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt correctly disable alpha test. Vertex programs with high vertex count now run a lot faster as software fallback is no longer on. Also disabling 'temp to result'-instructions as they probably violate the spec and dont seem to be something thats needed. by Aapo Tahkola · 20 years ago
- 9d05d3d Don't synchronize after each frame. Allow the GPU to be one frame by Felix Kuehling · 20 years ago
- e6aa211 - Fixed two bugs related to DMA buffer handling that showed up with the by Felix Kuehling · 20 years ago
- a30402b Add format 15. It turned out to be X,X,X,X,X8. by Vladimir Dergachev · 20 years ago
- 07561c6 Fixing memset on ia64 & other archs From: Stephane Marchesin by Dave Airlie · 20 years ago
- a429623 Enable VB mode rendering by default. If anyone thinks this is wrong, *please* feel free to change it back. by Vladimir Dergachev · 20 years ago
- 3f9467c Do properly initialize ALPHA_TEST register instead of carefully preserving bogus value. This fixes many, many rendering issues which I wrongly blamed on texture programming or performance.. by Vladimir Dergachev · 20 years ago
- 87030f6 remove one of the two _tnl_isolate_materials function calls by Roland Scheidegger · 20 years ago
- bc6bf40 Set pipes for R420 cards. Gives a nice speedup. This needs to be tested on r420 cards with less than 16 pipes. by Rune Petersen · 20 years ago
- 984d527 Add a couple of helper functions for completeness. by Vladimir Dergachev · 20 years ago
- 6e776f2 When building in the X-Server, attr.depth doesn't exist. Instead, use by Ian Romanick · 20 years ago
- 7cd2ae9 added stub functions for GLX_MESA_allocate_memory by Brian Paul · 20 years ago
- d1e40c9 fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping VSF_MAX_FRAGMENT_LENGTH as it seems a bit low otherwise. by Aapo Tahkola · 20 years ago
- 87a2f3d by hmarson · 20 years ago
- ab7312e precedence precedence precedence.. add some brackets by Dave Airlie · 20 years ago
- 4932ba2 Add a dri config option to enable the max texture level hack by Dave Airlie · 20 years ago
- ac8020e Another nasty struct size bug found. by Aapo Tahkola · 20 years ago
- 2c6f911 More GL_EXT_framebuffer_object: rename some things, added device driver hooks. by Brian Paul · 20 years ago
- 7b7d00c Don't forget to update a heap's timestamp when a texture image is by Felix Kuehling · 20 years ago
- ba0fe18 minor changes to aid debugging, and a new comment by Brian Paul · 20 years ago
- 540b260 With Savage DRM version 2.3.x or later use event counters for texture by Felix Kuehling · 20 years ago
- 3c69df8 New elt buffer code should be fairly stable. by Aapo Tahkola · 20 years ago
- e00b729 Add code to autogenerate vertex shaders. by Vladimir Dergachev · 20 years ago
- eb6560b Adding support for front buffer mode, removing some code we dont really need and some new debugging stuff. by Aapo Tahkola · 20 years ago
- 35bc4ac Minor fix to border and blend color. by Aapo Tahkola · 20 years ago
- ff3ce3d Disabling some fallbacks as they cause misc programs not to start and adding some comments. by Aapo Tahkola · 20 years ago