| ifeq ($(TARGET_ARCH),arm) |
| LOCAL_PATH:= $(call my-dir) |
| |
| # determine the location of platform-specific directories |
| # |
| CONFIG_DIRS := \ |
| $(LOCAL_PATH)/android/config \ |
| $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) |
| |
| CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) |
| |
| MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \ |
| -fno-PIC \ |
| -falign-functions=0 \ |
| -fomit-frame-pointer \ |
| |
| :wqMY_LDFLAGS := |
| |
| # this is needed to build the emulator on 64-bit Linux systems |
| ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) |
| MY_CFLAGS += -Wa,--32 |
| endif |
| |
| ifeq ($(HOST_OS),freebsd) |
| MY_CFLAGS += -Wa,--32 -I /usr/local/include |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| MY_CFLAGS += -D_WIN32 -mno-cygwin |
| # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) |
| MY_CFLAGS += -DWINVER=0x501 |
| endif |
| |
| ifeq ($(HOST_ARCH),ppc) |
| MY_CFLAGS += -D__powerpc__ |
| endif |
| |
| ifeq ($(HOST_OS),darwin) |
| MY_CFLAGS += -mdynamic-no-pic |
| endif |
| MY_CC := $(HOST_CC) |
| |
| # BUILD_STANDALONE_EMULATOR is only defined when building with |
| # the android-rebuild.sh script. The script will also provide |
| # adequate values for HOST_CC |
| # |
| ifneq ($(BUILD_STANDALONE_EMULATOR),true) |
| |
| ifneq ($(USE_CCACHE),) |
| MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) |
| endif |
| endif |
| |
| |
| ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) |
| ifneq ($(HOST_ARCH),x86_64) |
| MY_CFLAGS += -m32 |
| MY_LDFLAGS += -m32 |
| endif |
| endif |
| |
| include $(CLEAR_VARS) |
| |
| ########################################################### |
| # Zlib configuration |
| # |
| ZLIB_DIR := distrib/zlib-1.2.3 |
| include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make |
| |
| ########################################################### |
| # Libpng configuration |
| # |
| LIBPNG_DIR := distrib/libpng-1.2.19 |
| include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make |
| |
| ############################################################################### |
| # build the TCG code generator |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| LOCAL_LDFLAGS := $(MY_LDFLAGS) |
| LOCAL_MODULE := emulator-tcg |
| |
| TCG_TARGET := $(HOST_ARCH) |
| ifeq ($(TCG_TARGET),x86) |
| TCG_TARGET := i386 |
| endif |
| |
| TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) |
| |
| LOCAL_CFLAGS += $(TCG_CFLAGS) \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| |
| LOCAL_SRC_FILES := \ |
| tcg/tcg.c \ |
| tcg/tcg-dyngen.c \ |
| tcg/tcg-runtime.c \ |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # build the HW emulation support |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := emulator-hw |
| |
| HW_CFLAGS := -I$(LOCAL_PATH)/hw |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) |
| LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) |
| |
| HW_SOURCES := \ |
| android_arm.c \ |
| arm_pic.c \ |
| cdrom.c \ |
| dma.c \ |
| irq.c \ |
| goldfish_audio.c \ |
| goldfish_battery.c \ |
| goldfish_device.c \ |
| goldfish_events_device.c \ |
| goldfish_fb.c \ |
| goldfish_interrupt.c \ |
| goldfish_memlog.c \ |
| goldfish_mmc.c \ |
| goldfish_nand.c \ |
| goldfish_switch.c \ |
| goldfish_timer.c \ |
| goldfish_trace.c \ |
| goldfish_tty.c \ |
| pci.c \ |
| scsi-disk.c \ |
| smc91c111.c \ |
| usb-hid.c \ |
| usb-hub.c \ |
| usb-msd.c \ |
| usb-ohci.c \ |
| usb.c \ |
| |
| LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # build the ARM-specific emulation engine sources |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := emulator-arm |
| LOCAL_LDFLAGS := $(MY_LDFLAGS) |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| LOCAL_STATIC_LIBRARIES := emulator-hw |
| |
| LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| |
| LOCAL_CFLAGS += -I$(LOCAL_PATH) \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| $(TCG_CFLAGS) \ |
| $(HW_CFLAGS) \ |
| |
| ifeq ($(HOST_ARCH),ppc) |
| LOCAL_CFLAGS += -D__powerpc__ |
| endif |
| |
| LOCAL_SRC_FILES += exec.c cpu-exec.c \ |
| target-arm/op_helper.c \ |
| target-arm/iwmmxt_helper.c \ |
| target-arm/neon_helper.c \ |
| target-arm/helper.c \ |
| target-arm/translate.c \ |
| target-arm/machine.c \ |
| translate-all.c \ |
| hw/armv7m.c \ |
| hw/armv7m_nvic.c \ |
| arm-semi.c \ |
| trace.c \ |
| varint.c \ |
| dcache.c \ |
| |
| LOCAL_SRC_FILES += fpu/softfloat.c |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| |
| ############################################################################## |
| # SDL-related definitions |
| # |
| |
| SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config |
| SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) |
| |
| # We need to filter out the _GNU_SOURCE variable because it breaks recent |
| # releases of Cygwin when using the -mno-cygwin option. Moreover, we don't |
| # need this macro at all to build the Android emulator. |
| SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) |
| SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) |
| |
| |
| ############################################################################## |
| # determine audio sources, build the prebuilt audio-library if needed |
| # |
| |
| # determine AUDIO sources based on current configuration |
| # |
| AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c |
| AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO |
| AUDIO_LDLIBS := |
| |
| ifeq ($(HOST_OS),darwin) |
| CONFIG_COREAUDIO ?= yes |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| CONFIG_WINAUDIO ?= yes |
| endif |
| |
| ifeq ($(HOST_OS),linux) |
| CONFIG_OSS ?= yes |
| CONFIG_ALSA ?= yes |
| CONFIG_ESD ?= yes |
| endif |
| |
| ifeq ($(HOST_OS),freebsd) |
| CONFIG_OSS ?= yes |
| endif |
| |
| ifeq ($(CONFIG_COREAUDIO),yes) |
| AUDIO_SOURCES += coreaudio.c |
| AUDIO_CFLAGS += -DCONFIG_COREAUDIO |
| AUDIO_LDLIBS += -Wl,-framework,CoreAudio |
| endif |
| |
| ifeq ($(CONFIG_WINAUDIO),yes) |
| AUDIO_SOURCES += winaudio.c |
| AUDIO_CFLAGS += -DCONFIG_WINAUDIO |
| endif |
| |
| ifeq ($(CONFIG_ALSA),yes) |
| AUDIO_SOURCES += alsaaudio.c audio_pt_int.c |
| AUDIO_CFLAGS += -DCONFIG_ALSA |
| endif |
| |
| ifeq ($(CONFIG_ESD),yes) |
| AUDIO_SOURCES += esdaudio.c |
| AUDIO_CFLAGS += -DCONFIG_ESD |
| endif |
| |
| ifeq ($(CONFIG_OSS),yes) |
| AUDIO_SOURCES += ossaudio.c |
| AUDIO_CFLAGS += -DCONFIG_OSS |
| endif |
| |
| AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%) |
| |
| # determine whether we're going to use the prebuilt |
| # audio library (this is useful on Linux to avoid requiring |
| # all sound-related development packages to be installed on |
| # the build and developer machines). |
| # |
| # note that you can define BUILD_QEMU_AUDIO_LIB to true |
| # in your environment to force recompilation. |
| # |
| QEMU_AUDIO_LIB := |
| |
| ifneq ($(BUILD_STANDALONE_EMULATOR),true) |
| QEMU_AUDIO_LIB := $(wildcard \ |
| prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a) |
| endif |
| |
| ifeq ($(BUILD_QEMU_AUDIO_LIB),true) |
| include $(CLEAR_VARS) |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := libqemu-audio |
| LOCAL_LDFLAGS := $(MY_LDFLAGS) |
| |
| LOCAL_CFLAGS := -Wno-sign-compare \ |
| -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ |
| -I$(LOCAL_PATH) \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) |
| |
| LOCAL_CFLAGS += $(SDL_CFLAGS) |
| |
| LOCAL_SRC_FILES += $(AUDIO_SOURCES) |
| |
| include $(BUILD_HOST_STATIC_LIBRARY) |
| QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) |
| |
| endif # !QEMU_AUDIO_LIB |
| |
| ############################################################################## |
| # now build the emulator itself |
| # |
| include $(CLEAR_VARS) |
| |
| LOCAL_NO_DEFAULT_COMPILER_FLAGS := true |
| LOCAL_CC := $(MY_CC) |
| LOCAL_MODULE := emulator |
| LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg |
| LOCAL_LDFLAGS := $(MY_LDFLAGS) |
| |
| # don't remove the -fno-strict-aliasing, or you'll break things |
| # (e.g. slirp2/network support) |
| # |
| LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \ |
| -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter |
| |
| LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) |
| |
| # add the build ID to the default macro definitions |
| LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" |
| |
| # include the Zlib sources |
| # |
| LOCAL_SRC_FILES += $(ZLIB_SOURCES) |
| LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) |
| |
| # include the Libpng sources |
| # |
| LOCAL_SRC_FILES += $(LIBPNG_SOURCES) |
| LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) |
| |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \ |
| -I$(LOCAL_PATH)/target-arm \ |
| -I$(LOCAL_PATH)/fpu \ |
| $(TCG_CFLAGS) \ |
| $(HW_CFLAGS) \ |
| |
| # include telephony stuff |
| # |
| TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c |
| LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony |
| |
| # include sound support source files. we first try to see if we have a prebuilt audio |
| # library. if not, we build things the "hard" way. |
| # |
| # note that to generate the prebuilt audio library, you should do the following: |
| # |
| # cd tools/qemu |
| # ./android-rebuild.sh |
| # distrib/update-audio.sh |
| # |
| ifeq ($(QEMU_AUDIO_LIB),) |
| LOCAL_SRC_FILES += $(AUDIO_SOURCES) |
| endif # !QEMU_AUDIO_LIB |
| |
| LOCAL_CFLAGS += $(AUDIO_CFLAGS) |
| LOCAL_LDLIBS += $(AUDIO_LDLIBS) |
| |
| # include slirp2 code, i.e. the user-level networking stuff |
| # |
| SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ |
| mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ |
| tcp_subr.c tcp_timer.c tftp.c udp.c |
| |
| LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%) |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2 |
| |
| # socket proxy support |
| # |
| PROXY_SOURCES := \ |
| proxy_common.c \ |
| proxy_http.c \ |
| proxy_http_connector.c \ |
| proxy_http_rewriter.c \ |
| |
| LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy |
| |
| # the linux-user sources, I doubt we really need these |
| # |
| #LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c |
| #LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) |
| |
| # the skin support sources |
| # |
| SKIN_SOURCES := rect.c \ |
| region.c \ |
| image.c \ |
| trackball.c \ |
| keyboard.c \ |
| keyset.c \ |
| file.c \ |
| window.c \ |
| scaler.c \ |
| composer.c \ |
| surface.c \ |
| |
| LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) |
| #LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin |
| |
| ifeq ($(HOST_ARCH),x86) |
| # enable MMX code for our skin scaler |
| LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx |
| endif |
| |
| # include other sources |
| # |
| VL_SOURCES := vl.c osdep.c cutils.c \ |
| block.c readline.c monitor.c console.c loader.c sockets.c \ |
| block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \ |
| block-qcow2.c block-cow.c \ |
| cbuffer.c \ |
| gdbstub.c usb-linux.c \ |
| vnc.c disas.c arm-dis.c \ |
| shaper.c charpipe.c loadpng.c \ |
| framebuffer.c \ |
| tcpdump.c \ |
| android/charmap.c \ |
| android/cmdline-option.c \ |
| android/config.c \ |
| android/console.c \ |
| android/gps.c \ |
| android/help.c \ |
| android/hw-control.c \ |
| android/hw-events.c \ |
| android/hw-kmsg.c \ |
| android/hw-qemud.c \ |
| android/hw-sensors.c \ |
| android/main.c \ |
| android/resource.c \ |
| android/user-config.c \ |
| android/utils/bufprint.c \ |
| android/utils/debug.c \ |
| android/utils/dirscanner.c \ |
| android/utils/display.c \ |
| android/utils/ini.c \ |
| android/utils/filelock.c \ |
| android/utils/misc.c \ |
| android/utils/path.c \ |
| android/utils/reflist.c \ |
| android/utils/stralloc.c \ |
| android/utils/system.c \ |
| android/utils/tempfile.c \ |
| android/utils/timezone.c \ |
| android/avd/hw-config.c \ |
| android/avd/info.c \ |
| |
| # we need to add a Quartz-specific file |
| ifeq ($(HOST_OS),darwin) |
| # Alas, the Android build system doesn't know how to deal |
| # with Objective C sources yet. |
| ifeq ($(BUILD_STANDALONE_EMULATOR),true) |
| VL_SOURCES += android/utils/display-quartz.m |
| else |
| LOCAL_CFLAGS += -DCONFIG_NO_COCOA |
| endif |
| endif |
| |
| VL_SOURCES += hw/arm_boot.c \ |
| hw/android_arm.c \ |
| |
| ifeq ($(HOST_OS),windows) |
| VL_SOURCES += block-raw-win32.c |
| else |
| VL_SOURCES += block-raw-posix.c |
| endif |
| |
| ifeq ($(HOST_OS),linux) |
| LOCAL_LDLIBS += -lX11 |
| endif |
| |
| ifeq ($(HOST_ARCH),x86) |
| VL_SOURCES += i386-dis.c |
| endif |
| ifeq ($(HOST_ARCH),x86_64) |
| VL_SOURCES += i386-dis.c |
| endif |
| ifeq ($(HOST_ARCH),ppc) |
| VL_SOURCES += ppc-dis.c |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| #VL_SOURCES += tap-win32.c |
| LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole |
| endif |
| |
| LOCAL_SRC_FILES += $(VL_SOURCES) |
| |
| ifeq ($(HOST_OS),linux) |
| LOCAL_LDLIBS += -lutil -lrt |
| endif |
| |
| # add SDL-specific flags |
| # |
| LOCAL_CFLAGS += $(SDL_CFLAGS) |
| LOCAL_LDLIBS += $(SDL_LDLIBS) |
| LOCAL_STATIC_LIBRARIES += libSDL libSDLmain |
| LOCAL_STATIC_LIBRARIES += libSDL libSDLmain |
| |
| # on Windows, link the icon file as well into the executable |
| # unfortunately, our build system doesn't help us much, so we need |
| # to use some weird pathnames to make this work... |
| # |
| ifeq ($(HOST_OS),windows) |
| INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| ANDROID_ICON_OBJ := android_icon.o |
| ANDROID_ICON_PATH := $(LOCAL_PATH)/images |
| $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc |
| windres $< -I $(ANDROID_ICON_PATH) -o $@ |
| |
| # seems to be the only way to add an object file that was not generated from |
| # a C/C++/Java source file to our build system. and very unfortunately, |
| # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces |
| # us to put the object file in the source directory... |
| # |
| LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) |
| endif |
| |
| # other flags |
| LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE |
| LOCAL_LDLIBS += -lm -lpthread |
| |
| ifeq ($(HOST_OS),windows) |
| LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi |
| endif |
| |
| LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) |
| |
| LOCAL_MODULE := emulator |
| |
| include $(BUILD_HOST_EXECUTABLE) |
| |
| endif # TARGET_ARCH == arm |