| /* Copyright (C) 2011 The Android Open Source Project |
| ** |
| ** This software is licensed under the terms of the GNU General Public |
| ** License version 2, as published by the Free Software Foundation, and |
| ** may be copied, distributed, and modified under those terms. |
| ** |
| ** This program is distributed in the hope that it will be useful, |
| ** but WITHOUT ANY WARRANTY; without even the implied warranty of |
| ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| ** GNU General Public License for more details. |
| */ |
| #include <signal.h> |
| #include <unistd.h> |
| #include <string.h> |
| #include <sys/time.h> |
| #include <errno.h> |
| #include <fcntl.h> |
| #ifdef _WIN32 |
| #include <process.h> |
| #endif |
| |
| #include <SDL.h> |
| #include <SDL_syswm.h> |
| |
| #include "console.h" |
| |
| #include "android/utils/debug.h" |
| #include "android/utils/path.h" |
| #include "android/utils/bufprint.h" |
| #include "android/main-common.h" |
| #include "android/globals.h" |
| #include "android/resource.h" |
| #include "android/user-config.h" |
| #include "android/qemulator.h" |
| #include "android/display.h" |
| #include "android/skin/image.h" |
| #include "android/skin/trackball.h" |
| #include "android/skin/keyboard.h" |
| #include "android/skin/file.h" |
| #include "android/skin/window.h" |
| |
| |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** U T I L I T Y R O U T I N E S *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| #define D(...) do { if (VERBOSE_CHECK(init)) dprint(__VA_ARGS__); } while (0) |
| |
| /*** CONFIGURATION |
| ***/ |
| |
| static AUserConfig* userConfig; |
| |
| void |
| emulator_config_init( void ) |
| { |
| userConfig = auserConfig_new( android_avdInfo ); |
| } |
| |
| /* only call this function on normal exits, so that ^C doesn't save the configuration */ |
| void |
| emulator_config_done( void ) |
| { |
| int win_x, win_y; |
| |
| if (!userConfig) { |
| D("no user configuration?"); |
| return; |
| } |
| |
| SDL_WM_GetPos( &win_x, &win_y ); |
| auserConfig_setWindowPos(userConfig, win_x, win_y); |
| auserConfig_save(userConfig); |
| } |
| |
| void |
| emulator_config_get_window_pos( int *window_x, int *window_y ) |
| { |
| *window_x = *window_y = 10; |
| |
| if (userConfig) |
| auserConfig_getWindowPos(userConfig, window_x, window_y); |
| } |
| |
| unsigned convertBytesToMB( uint64_t size ) |
| { |
| if (size == 0) |
| return 0; |
| |
| size = (size + ONE_MB-1) >> 20; |
| if (size > UINT_MAX) |
| size = UINT_MAX; |
| |
| return (unsigned) size; |
| } |
| |
| uint64_t convertMBToBytes( unsigned megaBytes ) |
| { |
| return ((uint64_t)megaBytes << 20); |
| } |
| |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** K E Y S E T R O U T I N E S *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| #define KEYSET_FILE "default.keyset" |
| |
| SkinKeyset* android_keyset = NULL; |
| |
| static int |
| load_keyset(const char* path) |
| { |
| if (path_can_read(path)) { |
| AConfig* root = aconfig_node("",""); |
| if (!aconfig_load_file(root, path)) { |
| android_keyset = skin_keyset_new(root); |
| if (android_keyset != NULL) { |
| D( "keyset loaded from: %s", path); |
| return 0; |
| } |
| } |
| } |
| return -1; |
| } |
| |
| void |
| parse_keyset(const char* keyset, AndroidOptions* opts) |
| { |
| char kname[MAX_PATH]; |
| char temp[MAX_PATH]; |
| char* p; |
| char* end; |
| |
| /* append .keyset suffix if needed */ |
| if (strchr(keyset, '.') == NULL) { |
| p = kname; |
| end = p + sizeof(kname); |
| p = bufprint(p, end, "%s.keyset", keyset); |
| if (p >= end) { |
| derror( "keyset name too long: '%s'\n", keyset); |
| exit(1); |
| } |
| keyset = kname; |
| } |
| |
| /* look for a the keyset file */ |
| p = temp; |
| end = p + sizeof(temp); |
| p = bufprint_config_file(p, end, keyset); |
| if (p < end && load_keyset(temp) == 0) |
| return; |
| |
| p = temp; |
| p = bufprint(p, end, "%s" PATH_SEP "keysets" PATH_SEP "%s", opts->sysdir, keyset); |
| if (p < end && load_keyset(temp) == 0) |
| return; |
| |
| p = temp; |
| p = bufprint_app_dir(p, end); |
| p = bufprint(p, end, PATH_SEP "keysets" PATH_SEP "%s", keyset); |
| if (p < end && load_keyset(temp) == 0) |
| return; |
| |
| return; |
| } |
| |
| void |
| write_default_keyset( void ) |
| { |
| char path[MAX_PATH]; |
| |
| bufprint_config_file( path, path+sizeof(path), KEYSET_FILE ); |
| |
| /* only write if there is no file here */ |
| if ( !path_exists(path) ) { |
| int fd = open( path, O_WRONLY | O_CREAT, 0666 ); |
| int ret; |
| const char* ks = skin_keyset_get_default(); |
| |
| |
| D( "writing default keyset file to %s", path ); |
| |
| if (fd < 0) { |
| D( "%s: could not create file: %s", __FUNCTION__, strerror(errno) ); |
| return; |
| } |
| CHECKED(ret, write(fd, ks, strlen(ks))); |
| close(fd); |
| } |
| } |
| |
| |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** S D L S U P P O R T *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| void *readpng(const unsigned char* base, size_t size, unsigned *_width, unsigned *_height); |
| |
| #ifdef CONFIG_DARWIN |
| # define ANDROID_ICON_PNG "android_icon_256.png" |
| #else |
| # define ANDROID_ICON_PNG "android_icon_16.png" |
| #endif |
| |
| static void |
| sdl_set_window_icon( void ) |
| { |
| static int window_icon_set; |
| |
| if (!window_icon_set) |
| { |
| #ifdef _WIN32 |
| HANDLE handle = GetModuleHandle( NULL ); |
| HICON icon = LoadIcon( handle, MAKEINTRESOURCE(1) ); |
| SDL_SysWMinfo wminfo; |
| |
| SDL_GetWMInfo(&wminfo); |
| |
| SetClassLong( wminfo.window, GCL_HICON, (LONG)icon ); |
| #else /* !_WIN32 */ |
| unsigned icon_w, icon_h; |
| size_t icon_bytes; |
| const unsigned char* icon_data; |
| void* icon_pixels; |
| |
| window_icon_set = 1; |
| |
| icon_data = android_icon_find( ANDROID_ICON_PNG, &icon_bytes ); |
| if ( !icon_data ) |
| return; |
| |
| icon_pixels = readpng( icon_data, icon_bytes, &icon_w, &icon_h ); |
| if ( !icon_pixels ) |
| return; |
| |
| /* the data is loaded into memory as RGBA bytes by libpng. we want to manage |
| * the values as 32-bit ARGB pixels, so swap the bytes accordingly depending |
| * on our CPU endianess |
| */ |
| { |
| unsigned* d = icon_pixels; |
| unsigned* d_end = d + icon_w*icon_h; |
| |
| for ( ; d < d_end; d++ ) { |
| unsigned pix = d[0]; |
| #if HOST_WORDS_BIGENDIAN |
| /* R,G,B,A read as RGBA => ARGB */ |
| pix = ((pix >> 8) & 0xffffff) | (pix << 24); |
| #else |
| /* R,G,B,A read as ABGR => ARGB */ |
| pix = (pix & 0xff00ff00) | ((pix >> 16) & 0xff) | ((pix & 0xff) << 16); |
| #endif |
| d[0] = pix; |
| } |
| } |
| |
| SDL_Surface* icon = sdl_surface_from_argb32( icon_pixels, icon_w, icon_h ); |
| if (icon != NULL) { |
| SDL_WM_SetIcon(icon, NULL); |
| SDL_FreeSurface(icon); |
| free( icon_pixels ); |
| } |
| #endif /* !_WIN32 */ |
| } |
| } |
| |
| /***********************************************************************/ |
| /***********************************************************************/ |
| /***** *****/ |
| /***** S K I N S U P P O R T *****/ |
| /***** *****/ |
| /***********************************************************************/ |
| /***********************************************************************/ |
| |
| const char* skin_network_speed = NULL; |
| const char* skin_network_delay = NULL; |
| |
| |
| static void sdl_at_exit(void) |
| { |
| emulator_config_done(); |
| qemulator_done(qemulator_get()); |
| SDL_Quit(); |
| } |
| |
| |
| void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) |
| { |
| QEmulator* emulator = qemulator_get(); |
| SkinDisplay* disp = skin_layout_get_display(emulator->layout); |
| int width, height; |
| char buf[128]; |
| |
| if (disp->rotation & 1) { |
| width = disp->rect.size.h; |
| height = disp->rect.size.w; |
| } else { |
| width = disp->rect.size.w; |
| height = disp->rect.size.h; |
| } |
| |
| snprintf(buf, sizeof buf, "width=%d,height=%d", width, height); |
| android_display_init(ds, qframebuffer_fifo_get()); |
| } |
| |
| /* list of skin aliases */ |
| static const struct { |
| const char* name; |
| const char* alias; |
| } skin_aliases[] = { |
| { "QVGA-L", "320x240" }, |
| { "QVGA-P", "240x320" }, |
| { "HVGA-L", "480x320" }, |
| { "HVGA-P", "320x480" }, |
| { "QVGA", "320x240" }, |
| { "HVGA", "320x480" }, |
| { NULL, NULL } |
| }; |
| |
| /* this is used by hw/events_device.c to send the charmap name to the system */ |
| const char* android_skin_keycharmap = NULL; |
| |
| void init_skinned_ui(const char *path, const char *name, AndroidOptions* opts) |
| { |
| char tmp[1024]; |
| AConfig* root; |
| AConfig* n; |
| int win_x, win_y, flags; |
| |
| signal(SIGINT, SIG_DFL); |
| #ifndef _WIN32 |
| signal(SIGQUIT, SIG_DFL); |
| #endif |
| |
| /* we're not a game, so allow the screensaver to run */ |
| putenv("SDL_VIDEO_ALLOW_SCREENSAVER=1"); |
| |
| flags = SDL_INIT_NOPARACHUTE; |
| if (!opts->no_window) |
| flags |= SDL_INIT_VIDEO; |
| |
| if(SDL_Init(flags)){ |
| fprintf(stderr, "SDL init failure, reason is: %s\n", SDL_GetError() ); |
| exit(1); |
| } |
| |
| if (!opts->no_window) { |
| SDL_EnableUNICODE(!opts->raw_keys); |
| SDL_EnableKeyRepeat(0,0); |
| |
| sdl_set_window_icon(); |
| } |
| else |
| { |
| #ifndef _WIN32 |
| /* prevent SIGTTIN and SIGTTOUT from stopping us. this is necessary to be |
| * able to run the emulator in the background (e.g. "emulator &"). |
| * despite the fact that the emulator should not grab input or try to |
| * write to the output in normal cases, we're stopped on some systems |
| * (e.g. OS X) |
| */ |
| signal(SIGTTIN, SIG_IGN); |
| signal(SIGTTOU, SIG_IGN); |
| #endif |
| } |
| atexit(sdl_at_exit); |
| |
| root = aconfig_node("", ""); |
| |
| if(name) { |
| /* Support skin aliases like QVGA-H QVGA-P, etc... |
| But first we check if it's a directory that exist before applying |
| the alias */ |
| int checkAlias = 1; |
| |
| if (path != NULL) { |
| bufprint(tmp, tmp+sizeof(tmp), "%s/%s", path, name); |
| if (path_exists(tmp)) { |
| checkAlias = 0; |
| } else { |
| D("there is no '%s' skin in '%s'", name, path); |
| } |
| } |
| |
| if (checkAlias) { |
| int nn; |
| |
| for (nn = 0; ; nn++ ) { |
| const char* skin_name = skin_aliases[nn].name; |
| const char* skin_alias = skin_aliases[nn].alias; |
| |
| if ( !skin_name ) |
| break; |
| |
| if ( !strcasecmp( skin_name, name ) ) { |
| D("skin name '%s' aliased to '%s'", name, skin_alias); |
| name = skin_alias; |
| break; |
| } |
| } |
| } |
| |
| /* Magically support skins like "320x240" or "320x240x16" */ |
| if(isdigit(name[0])) { |
| char *x = strchr(name, 'x'); |
| if(x && isdigit(x[1])) { |
| int width = atoi(name); |
| int height = atoi(x+1); |
| int bpp = 16; |
| char* y = strchr(x+1, 'x'); |
| if (y && isdigit(y[1])) { |
| bpp = atoi(y+1); |
| } |
| sprintf(tmp,"display {\n width %d\n height %d\n bpp %d}\n", |
| width, height,bpp); |
| aconfig_load(root, strdup(tmp)); |
| path = ":"; |
| goto found_a_skin; |
| } |
| } |
| |
| if (path == NULL) { |
| derror("unknown skin name '%s'", name); |
| exit(1); |
| } |
| |
| sprintf(tmp, "%s/%s/layout", path, name); |
| D("trying to load skin file '%s'", tmp); |
| |
| if(aconfig_load_file(root, tmp) >= 0) { |
| sprintf(tmp, "%s/%s/", path, name); |
| path = tmp; |
| goto found_a_skin; |
| } else { |
| dwarning("could not load skin file '%s', using built-in one\n", |
| tmp); |
| } |
| } |
| |
| { |
| const unsigned char* layout_base; |
| size_t layout_size; |
| |
| name = "<builtin>"; |
| |
| layout_base = android_resource_find( "layout", &layout_size ); |
| if (layout_base != NULL) { |
| char* base = malloc( layout_size+1 ); |
| memcpy( base, layout_base, layout_size ); |
| base[layout_size] = 0; |
| |
| D("parsing built-in skin layout file (size=%d)", (int)layout_size); |
| aconfig_load(root, base); |
| path = ":"; |
| } else { |
| fprintf(stderr, "Couldn't load builtin skin\n"); |
| exit(1); |
| } |
| } |
| |
| found_a_skin: |
| emulator_config_get_window_pos(&win_x, &win_y); |
| |
| if ( qemulator_init(qemulator_get(), root, path, win_x, win_y, opts ) < 0 ) { |
| fprintf(stderr, "### Error: could not load emulator skin '%s'\n", name); |
| exit(1); |
| } |
| |
| android_skin_keycharmap = skin_keyboard_charmap_name(qemulator_get()->keyboard); |
| |
| /* the default network speed and latency can now be specified by the device skin */ |
| n = aconfig_find(root, "network"); |
| if (n != NULL) { |
| skin_network_speed = aconfig_str(n, "speed", 0); |
| skin_network_delay = aconfig_str(n, "delay", 0); |
| } |
| |
| #if 0 |
| /* create a trackball if needed */ |
| n = aconfig_find(root, "trackball"); |
| if (n != NULL) { |
| SkinTrackBallParameters params; |
| |
| params.x = aconfig_unsigned(n, "x", 0); |
| params.y = aconfig_unsigned(n, "y", 0); |
| params.diameter = aconfig_unsigned(n, "diameter", 20); |
| params.ring = aconfig_unsigned(n, "ring", 1); |
| |
| params.ball_color = aconfig_unsigned(n, "ball-color", 0xffe0e0e0); |
| params.dot_color = aconfig_unsigned(n, "dot-color", 0xff202020 ); |
| params.ring_color = aconfig_unsigned(n, "ring-color", 0xff000000 ); |
| |
| qemu_disp->trackball = skin_trackball_create( ¶ms ); |
| skin_trackball_refresh( qemu_disp->trackball ); |
| } |
| #endif |
| |
| /* add an onion overlay image if needed */ |
| if (opts->onion) { |
| SkinImage* onion = skin_image_find_simple( opts->onion ); |
| int alpha, rotate; |
| |
| if ( opts->onion_alpha && 1 == sscanf( opts->onion_alpha, "%d", &alpha ) ) { |
| alpha = (256*alpha)/100; |
| } else |
| alpha = 128; |
| |
| if ( opts->onion_rotation && 1 == sscanf( opts->onion_rotation, "%d", &rotate ) ) { |
| rotate &= 3; |
| } else |
| rotate = SKIN_ROTATION_0; |
| |
| qemulator_get()->onion = onion; |
| qemulator_get()->onion_alpha = alpha; |
| qemulator_get()->onion_rotation = rotate; |
| } |
| } |
| |