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/* Copyright (C) 2011 The Android Open Source Project
**
** This software is licensed under the terms of the GNU General Public
** License version 2, as published by the Free Software Foundation, and
** may be copied, distributed, and modified under those terms.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
*/
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <sys/time.h>
#include <errno.h>
#include <fcntl.h>
#ifdef _WIN32
#include <process.h>
#endif
#include <SDL.h>
#include <SDL_syswm.h>
#include "console.h"
#include "android/utils/debug.h"
#include "android/utils/path.h"
#include "android/utils/bufprint.h"
#include "android/main-common.h"
#include "android/globals.h"
#include "android/resource.h"
#include "android/user-config.h"
#include "android/qemulator.h"
#include "android/display.h"
#include "android/skin/image.h"
#include "android/skin/trackball.h"
#include "android/skin/keyboard.h"
#include "android/skin/file.h"
#include "android/skin/window.h"
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** U T I L I T Y R O U T I N E S *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
#define D(...) do { if (VERBOSE_CHECK(init)) dprint(__VA_ARGS__); } while (0)
/*** CONFIGURATION
***/
static AUserConfig* userConfig;
void
emulator_config_init( void )
{
userConfig = auserConfig_new( android_avdInfo );
}
/* only call this function on normal exits, so that ^C doesn't save the configuration */
void
emulator_config_done( void )
{
int win_x, win_y;
if (!userConfig) {
D("no user configuration?");
return;
}
SDL_WM_GetPos( &win_x, &win_y );
auserConfig_setWindowPos(userConfig, win_x, win_y);
auserConfig_save(userConfig);
}
void
emulator_config_get_window_pos( int *window_x, int *window_y )
{
*window_x = *window_y = 10;
if (userConfig)
auserConfig_getWindowPos(userConfig, window_x, window_y);
}
unsigned convertBytesToMB( uint64_t size )
{
if (size == 0)
return 0;
size = (size + ONE_MB-1) >> 20;
if (size > UINT_MAX)
size = UINT_MAX;
return (unsigned) size;
}
uint64_t convertMBToBytes( unsigned megaBytes )
{
return ((uint64_t)megaBytes << 20);
}
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** K E Y S E T R O U T I N E S *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
#define KEYSET_FILE "default.keyset"
SkinKeyset* android_keyset = NULL;
static int
load_keyset(const char* path)
{
if (path_can_read(path)) {
AConfig* root = aconfig_node("","");
if (!aconfig_load_file(root, path)) {
android_keyset = skin_keyset_new(root);
if (android_keyset != NULL) {
D( "keyset loaded from: %s", path);
return 0;
}
}
}
return -1;
}
void
parse_keyset(const char* keyset, AndroidOptions* opts)
{
char kname[MAX_PATH];
char temp[MAX_PATH];
char* p;
char* end;
/* append .keyset suffix if needed */
if (strchr(keyset, '.') == NULL) {
p = kname;
end = p + sizeof(kname);
p = bufprint(p, end, "%s.keyset", keyset);
if (p >= end) {
derror( "keyset name too long: '%s'\n", keyset);
exit(1);
}
keyset = kname;
}
/* look for a the keyset file */
p = temp;
end = p + sizeof(temp);
p = bufprint_config_file(p, end, keyset);
if (p < end && load_keyset(temp) == 0)
return;
p = temp;
p = bufprint(p, end, "%s" PATH_SEP "keysets" PATH_SEP "%s", opts->sysdir, keyset);
if (p < end && load_keyset(temp) == 0)
return;
p = temp;
p = bufprint_app_dir(p, end);
p = bufprint(p, end, PATH_SEP "keysets" PATH_SEP "%s", keyset);
if (p < end && load_keyset(temp) == 0)
return;
return;
}
void
write_default_keyset( void )
{
char path[MAX_PATH];
bufprint_config_file( path, path+sizeof(path), KEYSET_FILE );
/* only write if there is no file here */
if ( !path_exists(path) ) {
int fd = open( path, O_WRONLY | O_CREAT, 0666 );
int ret;
const char* ks = skin_keyset_get_default();
D( "writing default keyset file to %s", path );
if (fd < 0) {
D( "%s: could not create file: %s", __FUNCTION__, strerror(errno) );
return;
}
CHECKED(ret, write(fd, ks, strlen(ks)));
close(fd);
}
}
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** S D L S U P P O R T *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
void *readpng(const unsigned char* base, size_t size, unsigned *_width, unsigned *_height);
#ifdef CONFIG_DARWIN
# define ANDROID_ICON_PNG "android_icon_256.png"
#else
# define ANDROID_ICON_PNG "android_icon_16.png"
#endif
static void
sdl_set_window_icon( void )
{
static int window_icon_set;
if (!window_icon_set)
{
#ifdef _WIN32
HANDLE handle = GetModuleHandle( NULL );
HICON icon = LoadIcon( handle, MAKEINTRESOURCE(1) );
SDL_SysWMinfo wminfo;
SDL_GetWMInfo(&wminfo);
SetClassLong( wminfo.window, GCL_HICON, (LONG)icon );
#else /* !_WIN32 */
unsigned icon_w, icon_h;
size_t icon_bytes;
const unsigned char* icon_data;
void* icon_pixels;
window_icon_set = 1;
icon_data = android_icon_find( ANDROID_ICON_PNG, &icon_bytes );
if ( !icon_data )
return;
icon_pixels = readpng( icon_data, icon_bytes, &icon_w, &icon_h );
if ( !icon_pixels )
return;
/* the data is loaded into memory as RGBA bytes by libpng. we want to manage
* the values as 32-bit ARGB pixels, so swap the bytes accordingly depending
* on our CPU endianess
*/
{
unsigned* d = icon_pixels;
unsigned* d_end = d + icon_w*icon_h;
for ( ; d < d_end; d++ ) {
unsigned pix = d[0];
#if HOST_WORDS_BIGENDIAN
/* R,G,B,A read as RGBA => ARGB */
pix = ((pix >> 8) & 0xffffff) | (pix << 24);
#else
/* R,G,B,A read as ABGR => ARGB */
pix = (pix & 0xff00ff00) | ((pix >> 16) & 0xff) | ((pix & 0xff) << 16);
#endif
d[0] = pix;
}
}
SDL_Surface* icon = sdl_surface_from_argb32( icon_pixels, icon_w, icon_h );
if (icon != NULL) {
SDL_WM_SetIcon(icon, NULL);
SDL_FreeSurface(icon);
free( icon_pixels );
}
#endif /* !_WIN32 */
}
}
/***********************************************************************/
/***********************************************************************/
/***** *****/
/***** S K I N S U P P O R T *****/
/***** *****/
/***********************************************************************/
/***********************************************************************/
const char* skin_network_speed = NULL;
const char* skin_network_delay = NULL;
static void sdl_at_exit(void)
{
emulator_config_done();
qemulator_done(qemulator_get());
SDL_Quit();
}
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
{
QEmulator* emulator = qemulator_get();
SkinDisplay* disp = skin_layout_get_display(emulator->layout);
int width, height;
char buf[128];
if (disp->rotation & 1) {
width = disp->rect.size.h;
height = disp->rect.size.w;
} else {
width = disp->rect.size.w;
height = disp->rect.size.h;
}
snprintf(buf, sizeof buf, "width=%d,height=%d", width, height);
android_display_init(ds, qframebuffer_fifo_get());
}
/* list of skin aliases */
static const struct {
const char* name;
const char* alias;
} skin_aliases[] = {
{ "QVGA-L", "320x240" },
{ "QVGA-P", "240x320" },
{ "HVGA-L", "480x320" },
{ "HVGA-P", "320x480" },
{ "QVGA", "320x240" },
{ "HVGA", "320x480" },
{ NULL, NULL }
};
/* this is used by hw/events_device.c to send the charmap name to the system */
const char* android_skin_keycharmap = NULL;
void init_skinned_ui(const char *path, const char *name, AndroidOptions* opts)
{
char tmp[1024];
AConfig* root;
AConfig* n;
int win_x, win_y, flags;
signal(SIGINT, SIG_DFL);
#ifndef _WIN32
signal(SIGQUIT, SIG_DFL);
#endif
/* we're not a game, so allow the screensaver to run */
putenv("SDL_VIDEO_ALLOW_SCREENSAVER=1");
flags = SDL_INIT_NOPARACHUTE;
if (!opts->no_window)
flags |= SDL_INIT_VIDEO;
if(SDL_Init(flags)){
fprintf(stderr, "SDL init failure, reason is: %s\n", SDL_GetError() );
exit(1);
}
if (!opts->no_window) {
SDL_EnableUNICODE(!opts->raw_keys);
SDL_EnableKeyRepeat(0,0);
sdl_set_window_icon();
}
else
{
#ifndef _WIN32
/* prevent SIGTTIN and SIGTTOUT from stopping us. this is necessary to be
* able to run the emulator in the background (e.g. "emulator &").
* despite the fact that the emulator should not grab input or try to
* write to the output in normal cases, we're stopped on some systems
* (e.g. OS X)
*/
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
#endif
}
atexit(sdl_at_exit);
root = aconfig_node("", "");
if(name) {
/* Support skin aliases like QVGA-H QVGA-P, etc...
But first we check if it's a directory that exist before applying
the alias */
int checkAlias = 1;
if (path != NULL) {
bufprint(tmp, tmp+sizeof(tmp), "%s/%s", path, name);
if (path_exists(tmp)) {
checkAlias = 0;
} else {
D("there is no '%s' skin in '%s'", name, path);
}
}
if (checkAlias) {
int nn;
for (nn = 0; ; nn++ ) {
const char* skin_name = skin_aliases[nn].name;
const char* skin_alias = skin_aliases[nn].alias;
if ( !skin_name )
break;
if ( !strcasecmp( skin_name, name ) ) {
D("skin name '%s' aliased to '%s'", name, skin_alias);
name = skin_alias;
break;
}
}
}
/* Magically support skins like "320x240" or "320x240x16" */
if(isdigit(name[0])) {
char *x = strchr(name, 'x');
if(x && isdigit(x[1])) {
int width = atoi(name);
int height = atoi(x+1);
int bpp = 16;
char* y = strchr(x+1, 'x');
if (y && isdigit(y[1])) {
bpp = atoi(y+1);
}
sprintf(tmp,"display {\n width %d\n height %d\n bpp %d}\n",
width, height,bpp);
aconfig_load(root, strdup(tmp));
path = ":";
goto found_a_skin;
}
}
if (path == NULL) {
derror("unknown skin name '%s'", name);
exit(1);
}
sprintf(tmp, "%s/%s/layout", path, name);
D("trying to load skin file '%s'", tmp);
if(aconfig_load_file(root, tmp) >= 0) {
sprintf(tmp, "%s/%s/", path, name);
path = tmp;
goto found_a_skin;
} else {
dwarning("could not load skin file '%s', using built-in one\n",
tmp);
}
}
{
const unsigned char* layout_base;
size_t layout_size;
name = "<builtin>";
layout_base = android_resource_find( "layout", &layout_size );
if (layout_base != NULL) {
char* base = malloc( layout_size+1 );
memcpy( base, layout_base, layout_size );
base[layout_size] = 0;
D("parsing built-in skin layout file (size=%d)", (int)layout_size);
aconfig_load(root, base);
path = ":";
} else {
fprintf(stderr, "Couldn't load builtin skin\n");
exit(1);
}
}
found_a_skin:
emulator_config_get_window_pos(&win_x, &win_y);
if ( qemulator_init(qemulator_get(), root, path, win_x, win_y, opts ) < 0 ) {
fprintf(stderr, "### Error: could not load emulator skin '%s'\n", name);
exit(1);
}
android_skin_keycharmap = skin_keyboard_charmap_name(qemulator_get()->keyboard);
/* the default network speed and latency can now be specified by the device skin */
n = aconfig_find(root, "network");
if (n != NULL) {
skin_network_speed = aconfig_str(n, "speed", 0);
skin_network_delay = aconfig_str(n, "delay", 0);
}
#if 0
/* create a trackball if needed */
n = aconfig_find(root, "trackball");
if (n != NULL) {
SkinTrackBallParameters params;
params.x = aconfig_unsigned(n, "x", 0);
params.y = aconfig_unsigned(n, "y", 0);
params.diameter = aconfig_unsigned(n, "diameter", 20);
params.ring = aconfig_unsigned(n, "ring", 1);
params.ball_color = aconfig_unsigned(n, "ball-color", 0xffe0e0e0);
params.dot_color = aconfig_unsigned(n, "dot-color", 0xff202020 );
params.ring_color = aconfig_unsigned(n, "ring-color", 0xff000000 );
qemu_disp->trackball = skin_trackball_create( &params );
skin_trackball_refresh( qemu_disp->trackball );
}
#endif
/* add an onion overlay image if needed */
if (opts->onion) {
SkinImage* onion = skin_image_find_simple( opts->onion );
int alpha, rotate;
if ( opts->onion_alpha && 1 == sscanf( opts->onion_alpha, "%d", &alpha ) ) {
alpha = (256*alpha)/100;
} else
alpha = 128;
if ( opts->onion_rotation && 1 == sscanf( opts->onion_rotation, "%d", &rotate ) ) {
rotate &= 3;
} else
rotate = SKIN_ROTATION_0;
qemulator_get()->onion = onion;
qemulator_get()->onion_alpha = alpha;
qemulator_get()->onion_rotation = rotate;
}
}