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Alexander Gutkin0d4c5232013-02-28 13:47:27 +00001// Copyright 2008 The RE2 Authors. All Rights Reserved.
2// Use of this source code is governed by a BSD-style
3// license that can be found in the LICENSE file.
4
5// String generator: generates all possible strings of up to
6// maxlen letters using the set of letters in alpha.
7// Fetch strings using a Java-like Next()/HasNext() interface.
8
9#ifndef RE2_TESTING_STRING_GENERATOR_H__
10#define RE2_TESTING_STRING_GENERATOR_H__
11
12#include <string>
13#include <vector>
14#include "util/util.h"
15#include "util/random.h"
16#include "re2/stringpiece.h"
17
18namespace re2 {
19
20class StringGenerator {
21 public:
22 StringGenerator(int maxlen, const vector<string>& alphabet);
23 ~StringGenerator();
24 const StringPiece& Next();
25 bool HasNext() { return hasnext_; }
26
27 // Resets generator to start sequence over.
28 void Reset();
29
30 // Causes generator to emit random strings for next n calls to Next().
31 void Random(int32 seed, int n);
32
33 // Causes generator to emit a NULL as the next call.
34 void GenerateNULL();
35
36 private:
37 bool IncrementDigits();
38 bool RandomDigits();
39
40 // Global state.
41 int maxlen_; // Maximum length string to generate.
42 vector<string> alphabet_; // Alphabet, one string per letter.
43
44 // Iteration state.
45 StringPiece sp_; // Last StringPiece returned by Next().
46 string s_; // String data in last StringPiece returned by Next().
47 bool hasnext_; // Whether Next() can be called again.
48 vector<int> digits_; // Alphabet indices for next string.
49 bool generate_null_; // Whether to generate a NULL StringPiece next.
50 bool random_; // Whether generated strings are random.
51 int nrandom_; // Number of random strings left to generate.
52 ACMRandom* acm_; // Random number generator
53 DISALLOW_EVIL_CONSTRUCTORS(StringGenerator);
54};
55
56} // namespace re2
57
58#endif // RE2_TESTING_STRING_GENERATOR_H__