blob: 4a6dbd35a8a482d50a1854fd9d3cffed9189bfd9 [file] [log] [blame]
sm0a9f43c1e67e2010-04-02 17:29:14 +00001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 package com.replica.replicaisland;
sm0a9f4cfd74d62010-03-18 09:32:06 +000018
19import android.content.Context;
20
21public class GameFlowEvent implements Runnable {
22 public static final int EVENT_INVALID = -1;
23 public static final int EVENT_RESTART_LEVEL = 0;
24 public static final int EVENT_END_GAME = 1;
25 public static final int EVENT_GO_TO_NEXT_LEVEL = 2;
26
27 public static final int EVENT_SHOW_DIARY = 3;
28 public static final int EVENT_SHOW_DIALOG_CHARACTER1 = 4;
29 public static final int EVENT_SHOW_DIALOG_CHARACTER2 = 5;
30 public static final int EVENT_SHOW_ANIMATION = 6;
31
32 private int mEventCode;
33 private int mDataIndex;
34 private AndouKun mMainActivity;
35
36 public void post(int event, int index, Context context) {
37 if (context instanceof AndouKun) {
38 DebugLog.d("GameFlowEvent", "Post Game Flow Event: " + event + ", " + index);
39 mEventCode = event;
40 mDataIndex = index;
41 mMainActivity = (AndouKun)context;
42 mMainActivity.runOnUiThread(this);
43 }
44 }
45
46 public void postImmediate(int event, int index, Context context) {
47 if (context instanceof AndouKun) {
48 DebugLog.d("GameFlowEvent", "Execute Immediate Game Flow Event: " + event + ", " + index);
49 mEventCode = event;
50 mDataIndex = index;
51 mMainActivity = (AndouKun)context;
52 mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
53 }
54 }
55
56 public void run() {
57 if (mMainActivity != null) {
58 DebugLog.d("GameFlowEvent", "Execute Game Flow Event: " + mEventCode + ", " + mDataIndex);
59 mMainActivity.onGameFlowEvent(mEventCode, mDataIndex);
60 mMainActivity = null;
61 }
62 }
63
64}