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sm0a9f4cfd74d62010-03-18 09:32:06 +00001/*
sm0a9f43c1e67e2010-04-02 17:29:14 +00002 * Copyright (C) 2010 The Android Open Source Project
sm0a9f4cfd74d62010-03-18 09:32:06 +00003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.replica.replicaisland;
18
19public class GenericAnimationComponent extends GameComponent {
20 private SpriteComponent mSprite;
21
22 public GenericAnimationComponent() {
23 super();
24 setPhase(ComponentPhases.ANIMATION.ordinal());
25 reset();
26 }
27
28 @Override
29 public void reset() {
30 mSprite = null;
31 }
32
33 @Override
34 public void update(float timeDelta, BaseObject parent) {
35 if (mSprite != null) {
36 GameObject parentObject = (GameObject) parent;
37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
39 }
40 switch(parentObject.getCurrentAction()) {
41
42 case IDLE:
43 mSprite.playAnimation(Animation.IDLE);
44 break;
45 case MOVE:
46 mSprite.playAnimation(Animation.MOVE);
47 break;
48 case ATTACK:
49 mSprite.playAnimation(Animation.ATTACK);
50 break;
51 case HIT_REACT:
52 mSprite.playAnimation(Animation.HIT_REACT);
53 break;
54 case DEATH:
55 mSprite.playAnimation(Animation.DEATH);
56 break;
57 case HIDE:
58 mSprite.playAnimation(Animation.HIDE);
59 break;
60 case FROZEN:
61 mSprite.playAnimation(Animation.FROZEN);
62 break;
63 case INVALID:
64 default:
65 mSprite.playAnimation(-1);
66 break;
67 }
68 }
69 }
70
71 public void setSprite(SpriteComponent sprite) {
72 mSprite = sprite;
73 }
74
75
76 public static final class Animation {
77 public static final int IDLE = 0;
78 public static final int MOVE = 1;
79 public static final int ATTACK = 2;
80 public static final int HIT_REACT = 3;
81 public static final int DEATH = 4;
82 public static final int HIDE = 5;
83 public static final int FROZEN = 6;
84 }
85}