sm0a9f4 | cfd74d6 | 2010-03-18 09:32:06 +0000 | [diff] [blame] | 1 | /* |
sm0a9f4 | 3c1e67e | 2010-04-02 17:29:14 +0000 | [diff] [blame] | 2 | * Copyright (C) 2010 The Android Open Source Project |
sm0a9f4 | cfd74d6 | 2010-03-18 09:32:06 +0000 | [diff] [blame] | 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package com.replica.replicaisland; |
| 18 | |
| 19 | |
| 20 | public class OrbitalMagnetComponent extends GameComponent { |
| 21 | private final static float DEFAULT_STRENGTH = 15.0f; |
| 22 | |
| 23 | private float mStrength; |
| 24 | private Vector2 mCenter; |
| 25 | private Vector2 mDelta; |
| 26 | private Vector2 mRim; |
| 27 | private Vector2 mVelocity; |
| 28 | private float mMagnetRadius; |
| 29 | private float mAreaRadius; |
| 30 | |
| 31 | public OrbitalMagnetComponent() { |
| 32 | super(); |
| 33 | mCenter = new Vector2(); |
| 34 | mDelta = new Vector2(); |
| 35 | mRim = new Vector2(); |
| 36 | mVelocity = new Vector2(); |
| 37 | reset(); |
| 38 | setPhase(ComponentPhases.COLLISION_DETECTION.ordinal()); |
| 39 | } |
| 40 | |
| 41 | @Override |
| 42 | public void reset() { |
| 43 | mCenter.zero(); |
| 44 | mDelta.zero(); |
| 45 | mRim.zero(); |
| 46 | mVelocity.zero(); |
| 47 | mStrength = DEFAULT_STRENGTH; |
| 48 | mAreaRadius = 0.0f; |
| 49 | mMagnetRadius = 0.0f; |
| 50 | } |
| 51 | |
| 52 | @Override |
| 53 | public void update(float timeDelta, BaseObject parent) { |
| 54 | GameObjectManager manager = sSystemRegistry.gameObjectManager; |
| 55 | if (manager != null) { |
| 56 | GameObject player = manager.getPlayer(); |
| 57 | if (player != null) { |
| 58 | GameObject parentObject = (GameObject)parent; |
| 59 | applyMagnetism(player, |
| 60 | parentObject.getCenteredPositionX(), |
| 61 | parentObject.getCenteredPositionY(), |
| 62 | timeDelta); |
| 63 | } |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { |
| 68 | mCenter.set(centerX, centerY); |
| 69 | final float targetX = target.getCenteredPositionX(); |
| 70 | final float targetY = target.getCenteredPositionY(); |
| 71 | mDelta.set(targetX, targetY); |
| 72 | mDelta.subtract(mCenter); |
| 73 | |
| 74 | final float distanceFromCenter2 = mDelta.length2(); |
| 75 | final float area2 = mAreaRadius * mAreaRadius; |
| 76 | if (distanceFromCenter2 < area2) { |
| 77 | mRim.set(mDelta); |
| 78 | mRim.normalize(); |
| 79 | mRim.multiply(mMagnetRadius); |
| 80 | mRim.add(mCenter); |
| 81 | // rim is now the closest point on the magnet circle |
| 82 | |
| 83 | // remove gravity |
| 84 | final Vector2 targetVelocity = target.getVelocity(); |
| 85 | GravityComponent gravity = target.findByClass(GravityComponent.class); |
| 86 | final Vector2 gravityVector = gravity.getGravity(); |
| 87 | mVelocity.set(gravityVector); |
| 88 | mVelocity.multiply(timeDelta); |
| 89 | targetVelocity.subtract(mVelocity); |
| 90 | |
| 91 | mDelta.add(targetVelocity); |
| 92 | mDelta.normalize(); |
| 93 | mDelta.multiply(mMagnetRadius); |
| 94 | mDelta.add(mCenter); |
| 95 | |
| 96 | // mDelta is now the next point on the magnet circle in the direction of |
| 97 | // movement. |
| 98 | |
| 99 | mDelta.subtract(mRim); |
| 100 | mDelta.normalize(); |
| 101 | // Now mDelta is the tangent to the magnet circle, pointing in the direction |
| 102 | // of movement. |
| 103 | |
| 104 | mVelocity.set(mDelta); |
| 105 | mVelocity.normalize(); |
| 106 | |
| 107 | // mVelocity is now the direction to push the player |
| 108 | |
| 109 | mVelocity.multiply(mStrength); |
| 110 | float weight = 1.0f; |
| 111 | if (distanceFromCenter2 > mMagnetRadius * mMagnetRadius) { |
| 112 | float distance = (float)Math.sqrt(distanceFromCenter2); |
| 113 | weight = (distance - mMagnetRadius) / (mAreaRadius - mMagnetRadius); |
| 114 | weight = 1.0f - weight; |
| 115 | mVelocity.multiply(weight); |
| 116 | } |
| 117 | final float speed = targetVelocity.length(); |
| 118 | targetVelocity.add(mVelocity); |
| 119 | if (targetVelocity.length2() > (speed * speed)) { |
| 120 | targetVelocity.normalize(); |
| 121 | targetVelocity.multiply(speed); |
| 122 | } |
| 123 | |
| 124 | } |
| 125 | |
| 126 | } |
| 127 | |
| 128 | public void setup(float areaRadius, float orbitRadius) { |
| 129 | mAreaRadius = areaRadius; |
| 130 | mMagnetRadius = orbitRadius; |
| 131 | } |
| 132 | } |