| /* | 
 |  * Copyright 2012 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "GrSWMaskHelper.h" | 
 | #include "GrDrawState.h" | 
 | #include "GrDrawTargetCaps.h" | 
 | #include "GrGpu.h" | 
 |  | 
 | #include "SkStrokeRec.h" | 
 |  | 
 | // TODO: try to remove this #include | 
 | #include "GrContext.h" | 
 |  | 
 | namespace { | 
 | /* | 
 |  * Convert a boolean operation into a transfer mode code | 
 |  */ | 
 | SkXfermode::Mode op_to_mode(SkRegion::Op op) { | 
 |  | 
 |     static const SkXfermode::Mode modeMap[] = { | 
 |         SkXfermode::kDstOut_Mode,   // kDifference_Op | 
 |         SkXfermode::kModulate_Mode, // kIntersect_Op | 
 |         SkXfermode::kSrcOver_Mode,  // kUnion_Op | 
 |         SkXfermode::kXor_Mode,      // kXOR_Op | 
 |         SkXfermode::kClear_Mode,    // kReverseDifference_Op | 
 |         SkXfermode::kSrc_Mode,      // kReplace_Op | 
 |     }; | 
 |  | 
 |     return modeMap[op]; | 
 | } | 
 |  | 
 | } | 
 |  | 
 | /** | 
 |  * Draw a single rect element of the clip stack into the accumulation bitmap | 
 |  */ | 
 | void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op, | 
 |                           bool antiAlias, uint8_t alpha) { | 
 |     SkPaint paint; | 
 |  | 
 |     SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); | 
 |  | 
 |     paint.setXfermode(mode); | 
 |     paint.setAntiAlias(antiAlias); | 
 |     paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); | 
 |  | 
 |     fDraw.drawRect(rect, paint); | 
 |  | 
 |     SkSafeUnref(mode); | 
 | } | 
 |  | 
 | /** | 
 |  * Draw a single path element of the clip stack into the accumulation bitmap | 
 |  */ | 
 | void GrSWMaskHelper::draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op, | 
 |                           bool antiAlias, uint8_t alpha) { | 
 |  | 
 |     SkPaint paint; | 
 |     if (stroke.isHairlineStyle()) { | 
 |         paint.setStyle(SkPaint::kStroke_Style); | 
 |         paint.setStrokeWidth(SK_Scalar1); | 
 |     } else { | 
 |         if (stroke.isFillStyle()) { | 
 |             paint.setStyle(SkPaint::kFill_Style); | 
 |         } else { | 
 |             paint.setStyle(SkPaint::kStroke_Style); | 
 |             paint.setStrokeJoin(stroke.getJoin()); | 
 |             paint.setStrokeCap(stroke.getCap()); | 
 |             paint.setStrokeWidth(stroke.getWidth()); | 
 |         } | 
 |     } | 
 |  | 
 |     SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); | 
 |  | 
 |     paint.setXfermode(mode); | 
 |     paint.setAntiAlias(antiAlias); | 
 |     paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); | 
 |  | 
 |     fDraw.drawPath(path, paint); | 
 |  | 
 |     SkSafeUnref(mode); | 
 | } | 
 |  | 
 | bool GrSWMaskHelper::init(const SkIRect& resultBounds, | 
 |                           const SkMatrix* matrix) { | 
 |     if (NULL != matrix) { | 
 |         fMatrix = *matrix; | 
 |     } else { | 
 |         fMatrix.setIdentity(); | 
 |     } | 
 |  | 
 |     // Now translate so the bound's UL corner is at the origin | 
 |     fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, | 
 |                           -resultBounds.fTop * SK_Scalar1); | 
 |     SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), | 
 |                                      resultBounds.height()); | 
 |  | 
 |     fBM.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom); | 
 |     if (!fBM.allocPixels()) { | 
 |         return false; | 
 |     } | 
 |     sk_bzero(fBM.getPixels(), fBM.getSafeSize()); | 
 |  | 
 |     sk_bzero(&fDraw, sizeof(fDraw)); | 
 |     fRasterClip.setRect(bounds); | 
 |     fDraw.fRC    = &fRasterClip; | 
 |     fDraw.fClip  = &fRasterClip.bwRgn(); | 
 |     fDraw.fMatrix = &fMatrix; | 
 |     fDraw.fBitmap = &fBM; | 
 |     return true; | 
 | } | 
 |  | 
 | /** | 
 |  * Get a texture (from the texture cache) of the correct size & format. | 
 |  * Return true on success; false on failure. | 
 |  */ | 
 | bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { | 
 |     GrTextureDesc desc; | 
 |     desc.fWidth = fBM.width(); | 
 |     desc.fHeight = fBM.height(); | 
 |     desc.fConfig = kAlpha_8_GrPixelConfig; | 
 |  | 
 |     texture->set(fContext, desc); | 
 |     return NULL != texture->texture(); | 
 | } | 
 |  | 
 | /** | 
 |  * Move the result of the software mask generation back to the gpu | 
 |  */ | 
 | void GrSWMaskHelper::toTexture(GrTexture *texture) { | 
 |     SkAutoLockPixels alp(fBM); | 
 |  | 
 |     // If we aren't reusing scratch textures we don't need to flush before | 
 |     // writing since no one else will be using 'texture' | 
 |     bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); | 
 |  | 
 |     // Since we're uploading to it, 'texture' shouldn't have a render target. | 
 |     SkASSERT(NULL == texture->asRenderTarget()); | 
 |  | 
 |     texture->writePixels(0, 0, fBM.width(), fBM.height(), | 
 |                          kAlpha_8_GrPixelConfig, | 
 |                          fBM.getPixels(), fBM.rowBytes(), | 
 |                          reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); | 
 | } | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | /** | 
 |  * Software rasterizes path to A8 mask (possibly using the context's matrix) | 
 |  * and uploads the result to a scratch texture. Returns the resulting | 
 |  * texture on success; NULL on failure. | 
 |  */ | 
 | GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, | 
 |                                                  const SkPath& path, | 
 |                                                  const SkStrokeRec& stroke, | 
 |                                                  const SkIRect& resultBounds, | 
 |                                                  bool antiAlias, | 
 |                                                  SkMatrix* matrix) { | 
 |     GrAutoScratchTexture ast; | 
 |  | 
 |     GrSWMaskHelper helper(context); | 
 |  | 
 |     if (!helper.init(resultBounds, matrix)) { | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); | 
 |  | 
 |     if (!helper.getTexture(&ast)) { | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     helper.toTexture(ast.texture()); | 
 |  | 
 |     return ast.detach(); | 
 | } | 
 |  | 
 | void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, | 
 |                                               GrDrawTarget* target, | 
 |                                               const SkIRect& rect) { | 
 |     GrDrawState* drawState = target->drawState(); | 
 |  | 
 |     GrDrawState::AutoViewMatrixRestore avmr; | 
 |     if (!avmr.setIdentity(drawState)) { | 
 |         return; | 
 |     } | 
 |     GrDrawState::AutoRestoreEffects are(drawState); | 
 |  | 
 |     SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, | 
 |                                       SK_Scalar1 * rect.fTop, | 
 |                                       SK_Scalar1 * rect.fRight, | 
 |                                       SK_Scalar1 * rect.fBottom); | 
 |  | 
 |     // We want to use device coords to compute the texture coordinates. We set our matrix to be | 
 |     // equal to the view matrix followed by a translation so that the top-left of the device bounds | 
 |     // maps to 0,0, and then a scaling matrix to normalized coords. We apply this matrix to the | 
 |     // vertex positions rather than local coords. | 
 |     SkMatrix maskMatrix; | 
 |     maskMatrix.setIDiv(texture->width(), texture->height()); | 
 |     maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop)); | 
 |     maskMatrix.preConcat(drawState->getViewMatrix()); | 
 |  | 
 |     drawState->addCoverageEffect( | 
 |                          GrSimpleTextureEffect::Create(texture, | 
 |                                                        maskMatrix, | 
 |                                                        GrTextureParams::kNone_FilterMode, | 
 |                                                        kPosition_GrCoordSet))->unref(); | 
 |  | 
 |     target->drawSimpleRect(dstRect); | 
 | } |