|  | 
 | /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 | #include "gm.h" | 
 |  | 
 | #include "SkBitmap.h" | 
 | #include "SkPaint.h" | 
 | #include "SkShader.h" | 
 |  | 
 | namespace skiagm { | 
 |  | 
 | static void draw_bm(SkBitmap* bm) { | 
 |     SkPaint bluePaint; | 
 |     bluePaint.setColor(SK_ColorBLUE); | 
 |  | 
 |     bm->allocN32Pixels(20, 20); | 
 |     bm->eraseColor(SK_ColorRED); | 
 |  | 
 |     SkCanvas canvas(*bm); | 
 |     canvas.drawCircle(10, 10, 5, bluePaint); | 
 | } | 
 |  | 
 | static void draw_mask(SkBitmap* bm) { | 
 |     SkPaint circlePaint; | 
 |     circlePaint.setColor(SK_ColorBLACK); | 
 |  | 
 |     bm->allocPixels(SkImageInfo::MakeA8(20, 20)); | 
 |     bm->eraseColor(SK_ColorTRANSPARENT); | 
 |  | 
 |     SkCanvas canvas(*bm); | 
 |     canvas.drawCircle(10, 10, 10, circlePaint); | 
 | } | 
 |  | 
 | class BitmapShaderGM : public GM { | 
 | public: | 
 |  | 
 |     BitmapShaderGM() { | 
 |         this->setBGColor(SK_ColorGRAY); | 
 |         draw_bm(&fBitmap); | 
 |         draw_mask(&fMask); | 
 |     } | 
 |  | 
 | protected: | 
 |     virtual SkString onShortName() { | 
 |         return SkString("bitmapshaders"); | 
 |     } | 
 |  | 
 |     virtual SkISize onISize() { | 
 |         return make_isize(75, 100); | 
 |     } | 
 |  | 
 |     virtual void onDraw(SkCanvas* canvas) { | 
 |         SkShader* shader = SkShader::CreateBitmapShader(fBitmap, | 
 |                                                         SkShader::kClamp_TileMode, | 
 |                                                         SkShader::kClamp_TileMode); | 
 |         SkPaint paint; | 
 |         paint.setShader(shader); | 
 |         // release the shader ref as the paint now holds a reference | 
 |         shader->unref(); | 
 |  | 
 |         // draw the shader with a bitmap mask | 
 |         canvas->drawBitmap(fMask, 0, 0, &paint); | 
 |         canvas->drawBitmap(fMask, 30, 0, &paint); | 
 |  | 
 |            canvas->translate(0, 25); | 
 |  | 
 |         // draw the shader with standard geometry | 
 |            canvas->drawCircle(10, 10, 10, paint); | 
 |            canvas->drawCircle(40, 10, 10, paint); // no blue circle expected | 
 |  | 
 |            canvas->translate(0, 25); | 
 |  | 
 |         shader = SkShader::CreateBitmapShader(fMask, | 
 |                                               SkShader::kRepeat_TileMode, | 
 |                                               SkShader::kRepeat_TileMode); | 
 |         paint.setShader(shader); | 
 |         paint.setColor(SK_ColorRED); | 
 |         shader->unref(); | 
 |  | 
 |            // draw the mask using the shader and a color | 
 |            canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); | 
 |            canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); | 
 |     } | 
 |  | 
 | private: | 
 |     SkBitmap fBitmap; | 
 |     SkBitmap fMask; | 
 |  | 
 |     typedef GM INHERITED; | 
 | }; | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | static GM* MyFactory(void*) { return new BitmapShaderGM; } | 
 | static GMRegistry reg(MyFactory); | 
 |  | 
 | } |