| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTextureAccess_DEFINED |
| #define GrTextureAccess_DEFINED |
| |
| #include "GrNoncopyable.h" |
| #include "SkRefCnt.h" |
| |
| class GrTexture; |
| |
| /** A class representing the swizzle access pattern for a texture. Note that if the texture is |
| * an alpha-only texture then the alpha channel is substituted for other components. Any mangling |
| * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage |
| * key. However, if a GrCustomStage uses different swizzles based on its input then it must |
| * consider that variation in its key-generation. |
| */ |
| class GrTextureAccess : GrNoncopyable { |
| public: |
| /** |
| * A default GrTextureAccess must have reset() called on it in a GrCustomStage subclass's |
| * constructor if it will be accessible via GrCustomStage::textureAccess(). |
| */ |
| GrTextureAccess(); |
| |
| /** |
| * swizzle must be a string between one and four (inclusive) characters containing only 'r', |
| * 'g', 'b', and/or 'a'. |
| */ |
| GrTextureAccess(GrTexture*, const char* swizzle); |
| |
| /** |
| * Uses the default swizzle, "rgba". |
| */ |
| GrTextureAccess(GrTexture*); |
| |
| void reset(GrTexture*, const char* swizzle); |
| void reset(GrTexture*); |
| |
| GrTexture* getTexture() const { return fTexture.get(); } |
| |
| /** |
| * Returns a string representing the swizzle. The string is is null-terminated. |
| */ |
| const char* getSwizzle() const { return fSwizzle; } |
| |
| enum { |
| kR_SwizzleFlag = 0x1, |
| kG_SwizzleFlag = 0x2, |
| kB_SwizzleFlag = 0x4, |
| kA_SwizzleFlag = 0x8, |
| |
| kRGB_SwizzleMask = (kR_SwizzleFlag | kG_SwizzleFlag | kB_SwizzleFlag), |
| }; |
| |
| /** Returns a mask indicating which components are referenced in the swizzle. */ |
| uint32_t swizzleMask() const { return fSwizzleMask; } |
| |
| private: |
| SkAutoTUnref<GrTexture> fTexture; |
| uint32_t fSwizzleMask; |
| char fSwizzle[5]; |
| }; |
| |
| #endif |