| /* | 
 |  * Copyright 2011 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef GrPathUtils_DEFINED | 
 | #define GrPathUtils_DEFINED | 
 |  | 
 | #include "GrPoint.h" | 
 | #include "SkRect.h" | 
 | #include "SkPath.h" | 
 | #include "SkTArray.h" | 
 |  | 
 | class SkMatrix; | 
 |  | 
 | /** | 
 |  *  Utilities for evaluating paths. | 
 |  */ | 
 | namespace GrPathUtils { | 
 |     SkScalar scaleToleranceToSrc(SkScalar devTol, | 
 |                                  const SkMatrix& viewM, | 
 |                                  const SkRect& pathBounds); | 
 |  | 
 |     /// Since we divide by tol if we're computing exact worst-case bounds, | 
 |     /// very small tolerances will be increased to gMinCurveTol. | 
 |     int worstCasePointCount(const SkPath&, | 
 |                             int* subpaths, | 
 |                             SkScalar tol); | 
 |  | 
 |     /// Since we divide by tol if we're computing exact worst-case bounds, | 
 |     /// very small tolerances will be increased to gMinCurveTol. | 
 |     uint32_t quadraticPointCount(const GrPoint points[], SkScalar tol); | 
 |  | 
 |     uint32_t generateQuadraticPoints(const GrPoint& p0, | 
 |                                      const GrPoint& p1, | 
 |                                      const GrPoint& p2, | 
 |                                      SkScalar tolSqd, | 
 |                                      GrPoint** points, | 
 |                                      uint32_t pointsLeft); | 
 |  | 
 |     /// Since we divide by tol if we're computing exact worst-case bounds, | 
 |     /// very small tolerances will be increased to gMinCurveTol. | 
 |     uint32_t cubicPointCount(const GrPoint points[], SkScalar tol); | 
 |  | 
 |     uint32_t generateCubicPoints(const GrPoint& p0, | 
 |                                  const GrPoint& p1, | 
 |                                  const GrPoint& p2, | 
 |                                  const GrPoint& p3, | 
 |                                  SkScalar tolSqd, | 
 |                                  GrPoint** points, | 
 |                                  uint32_t pointsLeft); | 
 |  | 
 |     // A 2x3 matrix that goes from the 2d space coordinates to UV space where | 
 |     // u^2-v = 0 specifies the quad. The matrix is determined by the control | 
 |     // points of the quadratic. | 
 |     class QuadUVMatrix { | 
 |     public: | 
 |         QuadUVMatrix() {}; | 
 |         // Initialize the matrix from the control pts | 
 |         QuadUVMatrix(const GrPoint controlPts[3]) { this->set(controlPts); } | 
 |         void set(const GrPoint controlPts[3]); | 
 |  | 
 |         /** | 
 |          * Applies the matrix to vertex positions to compute UV coords. This | 
 |          * has been templated so that the compiler can easliy unroll the loop | 
 |          * and reorder to avoid stalling for loads. The assumption is that a | 
 |          * path renderer will have a small fixed number of vertices that it | 
 |          * uploads for each quad. | 
 |          * | 
 |          * N is the number of vertices. | 
 |          * STRIDE is the size of each vertex. | 
 |          * UV_OFFSET is the offset of the UV values within each vertex. | 
 |          * vertices is a pointer to the first vertex. | 
 |          */ | 
 |         template <int N, size_t STRIDE, size_t UV_OFFSET> | 
 |         void apply(const void* vertices) { | 
 |             intptr_t xyPtr = reinterpret_cast<intptr_t>(vertices); | 
 |             intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + UV_OFFSET; | 
 |             float sx = fM[0]; | 
 |             float kx = fM[1]; | 
 |             float tx = fM[2]; | 
 |             float ky = fM[3]; | 
 |             float sy = fM[4]; | 
 |             float ty = fM[5]; | 
 |             for (int i = 0; i < N; ++i) { | 
 |                 const GrPoint* xy = reinterpret_cast<const GrPoint*>(xyPtr); | 
 |                 GrPoint* uv = reinterpret_cast<GrPoint*>(uvPtr); | 
 |                 uv->fX = sx * xy->fX + kx * xy->fY + tx; | 
 |                 uv->fY = ky * xy->fX + sy * xy->fY + ty; | 
 |                 xyPtr += STRIDE; | 
 |                 uvPtr += STRIDE; | 
 |             } | 
 |         } | 
 |     private: | 
 |         float fM[6]; | 
 |     }; | 
 |  | 
 |     // Input is 3 control points and a weight for a bezier conic. Calculates the | 
 |     // three linear functionals (K,L,M) that represent the implicit equation of the | 
 |     // conic, K^2 - LM. | 
 |     // | 
 |     // Output: | 
 |     //  K = (klm[0], klm[1], klm[2]) | 
 |     //  L = (klm[3], klm[4], klm[5]) | 
 |     //  M = (klm[6], klm[7], klm[8]) | 
 |     void getConicKLM(const SkPoint p[3], const SkScalar weight, SkScalar klm[9]); | 
 |  | 
 |     // Converts a cubic into a sequence of quads. If working in device space | 
 |     // use tolScale = 1, otherwise set based on stretchiness of the matrix. The | 
 |     // result is sets of 3 points in quads (TODO: share endpoints in returned | 
 |     // array) | 
 |     // When we approximate a cubic {a,b,c,d} with a quadratic we may have to | 
 |     // ensure that the new control point lies between the lines ab and cd. The | 
 |     // convex path renderer requires this. It starts with a path where all the | 
 |     // control points taken together form a convex polygon. It relies on this | 
 |     // property and the quadratic approximation of cubics step cannot alter it. | 
 |     // Setting constrainWithinTangents to true enforces this property. When this | 
 |     // is true the cubic must be simple and dir must specify the orientation of | 
 |     // the cubic. Otherwise, dir is ignored. | 
 |     void convertCubicToQuads(const GrPoint p[4], | 
 |                              SkScalar tolScale, | 
 |                              bool constrainWithinTangents, | 
 |                              SkPath::Direction dir, | 
 |                              SkTArray<SkPoint, true>* quads); | 
 |  | 
 |     // Chops the cubic bezier passed in by src, at the double point (intersection point) | 
 |     // if the curve is a cubic loop. If it is a loop, there will be two parametric values for | 
 |     // the double point: ls and ms. We chop the cubic at these values if they are between 0 and 1. | 
 |     // Return value: | 
 |     // Value of 3: ls and ms are both between (0,1), and dst will contain the three cubics, | 
 |     //             dst[0..3], dst[3..6], and dst[6..9] if dst is not NULL | 
 |     // Value of 2: Only one of ls and ms are between (0,1), and dst will contain the two cubics, | 
 |     //             dst[0..3] and dst[3..6] if dst is not NULL | 
 |     // Value of 1: Neither ls or ms are between (0,1), and dst will contain the one original cubic, | 
 |     //             dst[0..3] if dst is not NULL | 
 |     // | 
 |     // Optional KLM Calculation: | 
 |     // The function can also return the KLM linear functionals for the chopped cubic implicit form | 
 |     // of K^3 - LM. | 
 |     // It will calculate a single set of KLM values that can be shared by all sub cubics, except | 
 |     // for the subsection that is "the loop" the K and L values need to be negated. | 
 |     // Output: | 
 |     // klm:     Holds the values for the linear functionals as: | 
 |     //          K = (klm[0], klm[1], klm[2]) | 
 |     //          L = (klm[3], klm[4], klm[5]) | 
 |     //          M = (klm[6], klm[7], klm[8]) | 
 |     // klm_rev: These values are flags for the corresponding sub cubic saying whether or not | 
 |     //          the K and L values need to be flipped. A value of -1.f means flip K and L and | 
 |     //          a value of 1.f means do nothing. | 
 |     //          *****DO NOT FLIP M, JUST K AND L***** | 
 |     // | 
 |     // Notice that the klm lines are calculated in the same space as the input control points. | 
 |     // If you transform the points the lines will also need to be transformed. This can be done | 
 |     // by mapping the lines with the inverse-transpose of the matrix used to map the points. | 
 |     int chopCubicAtLoopIntersection(const SkPoint src[4], SkPoint dst[10] = NULL, | 
 |                                     SkScalar klm[9] = NULL, SkScalar klm_rev[3] = NULL); | 
 |  | 
 |     // Input is p which holds the 4 control points of a non-rational cubic Bezier curve. | 
 |     // Output is the coefficients of the three linear functionals K, L, & M which | 
 |     // represent the implicit form of the cubic as f(x,y,w) = K^3 - LM. The w term | 
 |     // will always be 1. The output is stored in the array klm, where the values are: | 
 |     // K = (klm[0], klm[1], klm[2]) | 
 |     // L = (klm[3], klm[4], klm[5]) | 
 |     // M = (klm[6], klm[7], klm[8]) | 
 |     // | 
 |     // Notice that the klm lines are calculated in the same space as the input control points. | 
 |     // If you transform the points the lines will also need to be transformed. This can be done | 
 |     // by mapping the lines with the inverse-transpose of the matrix used to map the points. | 
 |     void getCubicKLM(const SkPoint p[4], SkScalar klm[9]); | 
 | }; | 
 | #endif |