Move GrTextureParams from GrSamplerState to GrTextureAccess
Review URL: https://codereview.appspot.com/6496135/
git-svn-id: http://skia.googlecode.com/svn/trunk@5582 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index e4e3732..7f47b6e 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -10,9 +10,96 @@
#include "GrNoncopyable.h"
#include "SkRefCnt.h"
+#include "SkShader.h"
class GrTexture;
+/**
+ * Represents the filtering and tile modes used to access a texture. It is mostly used with
+ * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
+ * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
+ * be folded into GrTextureAccess.
+ */
+class GrTextureParams {
+public:
+ GrTextureParams() {
+ this->reset();
+ }
+
+ GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
+ this->reset(tileXAndY, bilerp);
+ }
+
+ GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
+ this->reset(tileModes, bilerp);
+ }
+
+ GrTextureParams(const GrTextureParams& params) {
+ *this = params;
+ }
+
+ GrTextureParams& operator= (const GrTextureParams& params) {
+ fTileModes[0] = params.fTileModes[0];
+ fTileModes[1] = params.fTileModes[1];
+ fBilerp = params.fBilerp;
+ return *this;
+ }
+
+ void reset() {
+ this->reset(SkShader::kClamp_TileMode, false);
+ }
+
+ void reset(SkShader::TileMode tileXAndY, bool bilerp) {
+ fTileModes[0] = fTileModes[1] = tileXAndY;
+ fBilerp = bilerp;
+ }
+
+ void reset(SkShader::TileMode tileModes[2], bool bilerp) {
+ fTileModes[0] = tileModes[0];
+ fTileModes[1] = tileModes[1];
+ fBilerp = bilerp;
+ }
+
+ void setClampNoFilter() {
+ fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
+ fBilerp = false;
+ }
+
+ void setClamp() {
+ fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
+ }
+
+ void setBilerp(bool bilerp) { fBilerp = bilerp; }
+
+ void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
+ void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
+ void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
+
+ SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
+
+ SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
+
+ bool isTiled() const {
+ return SkShader::kClamp_TileMode != fTileModes[0] ||
+ SkShader::kClamp_TileMode != fTileModes[1];
+ }
+
+ bool isBilerp() const { return fBilerp; }
+
+ bool operator== (const GrTextureParams& other) const {
+ return fTileModes[0] == other.fTileModes[0] &&
+ fTileModes[1] == other.fTileModes[1] &&
+ fBilerp == other.fBilerp;
+ }
+
+ bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
+
+private:
+
+ SkShader::TileMode fTileModes[2];
+ bool fBilerp;
+};
+
/** A class representing the swizzle access pattern for a texture. Note that if the texture is
* an alpha-only texture then the alpha channel is substituted for other components. Any mangling
* to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
@@ -28,18 +115,44 @@
GrTextureAccess();
/**
+ * Uses the default swizzle, "rgba".
+ */
+ GrTextureAccess(GrTexture*, const GrTextureParams&);
+ explicit GrTextureAccess(GrTexture*,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+
+ /**
* swizzle must be a string between one and four (inclusive) characters containing only 'r',
* 'g', 'b', and/or 'a'.
*/
- GrTextureAccess(GrTexture*, const char* swizzle);
+ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
+ GrTextureAccess(GrTexture*,
+ const char* swizzle,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- /**
- * Uses the default swizzle, "rgba".
- */
- GrTextureAccess(GrTexture*);
+ void reset(GrTexture*, const GrTextureParams&);
+ void reset(GrTexture*,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+ void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
+ void reset(GrTexture*,
+ const char* swizzle,
+ bool bilerp = false,
+ SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- void reset(GrTexture*, const char* swizzle);
- void reset(GrTexture*);
+ bool operator== (const GrTextureAccess& other) const {
+#if GR_DEBUG
+ // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
+ GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)) ==
+ strcmp(fSwizzle, other.fSwizzle));
+#endif
+ return fParams == other.fParams &&
+ memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle));
+ }
+
+ bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
GrTexture* getTexture() const { return fTexture.get(); }
@@ -60,10 +173,17 @@
/** Returns a mask indicating which components are referenced in the swizzle. */
uint32_t swizzleMask() const { return fSwizzleMask; }
+ const GrTextureParams& getParams() const { return fParams; }
+
private:
+ void setSwizzle(const char*);
+
+ GrTextureParams fParams;
SkAutoTUnref<GrTexture> fTexture;
uint32_t fSwizzleMask;
char fSwizzle[5];
+
+ typedef GrNoncopyable INHERITED;
};
#endif