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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTextureCompressor_DEFINED
#define SkTextureCompressor_DEFINED
#include "SkImageInfo.h"
#include "SkBlitter.h"
class SkBitmap;
class SkData;
namespace SkTextureCompressor {
// Various texture compression formats that we support.
enum Format {
// Alpha only formats.
kLATC_Format,
kR11_EAC_Format,
kLast_Format = kR11_EAC_Format
};
static const int kFormatCnt = kLast_Format + 1;
// Returns an SkData holding a blob of compressed data that corresponds
// to the bitmap. If the bitmap colorType cannot be compressed using the
// associated format, then we return NULL. The caller is responsible for
// calling unref() on the returned data.
SkData* CompressBitmapToFormat(const SkBitmap& bitmap, Format format);
// Compresses the given src data into dst. The src data is assumed to be
// large enough to hold width*height pixels. The dst data is expected to
// be large enough to hold the compressed data according to the format.
bool CompressBufferToFormat(uint8_t* dst, const uint8_t* src, SkColorType srcColorType,
int width, int height, int rowBytes, Format format,
bool opt = true /* Use optimization if available */);
// This typedef defines what the nominal aspects of a compression function
// are. The typedef is not meant to be used by clients of the API, but rather
// allows SIMD optimized compression functions to be implemented.
typedef bool (*CompressionProc)(uint8_t* dst, const uint8_t* src,
int width, int height, int rowBytes);
// This class implements a blitter that blits directly into a buffer that will
// be used as an R11 EAC compressed texture. We compute this buffer by
// buffering four scan lines and then outputting them all at once. This blitter
// is only expected to be used with alpha masks, i.e. kAlpha8_SkColorType.
class R11_EACBlitter : public SkBlitter {
public:
R11_EACBlitter(int width, int height, void *compressedBuffer);
virtual ~R11_EACBlitter() { this->flushRuns(); }
// Blit a horizontal run of one or more pixels.
virtual void blitH(int x, int y, int width) SK_OVERRIDE {
// This function is intended to be called from any standard RGB
// buffer, so we should never encounter it. However, if some code
// path does end up here, then this needs to be investigated.
SkFAIL("Not implemented!");
}
/// Blit a horizontal run of antialiased pixels; runs[] is a *sparse*
/// zero-terminated run-length encoding of spans of constant alpha values.
virtual void blitAntiH(int x, int y,
const SkAlpha antialias[],
const int16_t runs[]) SK_OVERRIDE;
// Blit a vertical run of pixels with a constant alpha value.
virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
// This function is currently not implemented. It is not explicitly
// required by the contract, but if at some time a code path runs into
// this function (which is entirely possible), it needs to be implemented.
//
// TODO (krajcevski):
// This function will be most easily implemented in one of two ways:
// 1. Buffer each vertical column value and then construct a list
// of alpha values and output all of the blocks at once. This only
// requires a write to the compressed buffer
// 2. Replace the indices of each block with the proper indices based
// on the alpha value. This requires a read and write of the compressed
// buffer, but much less overhead.
SkFAIL("Not implemented!");
}
// Blit a solid rectangle one or more pixels wide.
virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
// Analogous to blitRow, this function is intended for RGB targets
// and should never be called by this blitter. Any calls to this function
// are probably a bug and should be investigated.
SkFAIL("Not implemented!");
}
// Blit a rectangle with one alpha-blended column on the left,
// width (zero or more) opaque pixels, and one alpha-blended column
// on the right. The result will always be at least two pixels wide.
virtual void blitAntiRect(int x, int y, int width, int height,
SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE {
// This function is currently not implemented. It is not explicitly
// required by the contract, but if at some time a code path runs into
// this function (which is entirely possible), it needs to be implemented.
//
// TODO (krajcevski):
// This function will be most easily implemented as follows:
// 1. If width/height are smaller than a block, then update the
// indices of the affected blocks.
// 2. If width/height are larger than a block, then construct a 9-patch
// of block encodings that represent the rectangle, and write them
// to the compressed buffer as necessary. Whether or not the blocks
// are overwritten by zeros or just their indices are updated is up
// to debate.
SkFAIL("Not implemented!");
}
// Blit a pattern of pixels defined by a rectangle-clipped mask;
// typically used for text.
virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE {
// This function is currently not implemented. It is not explicitly
// required by the contract, but if at some time a code path runs into
// this function (which is entirely possible), it needs to be implemented.
//
// TODO (krajcevski):
// This function will be most easily implemented in the same way as
// blitAntiRect above.
SkFAIL("Not implemented!");
}
// If the blitter just sets a single value for each pixel, return the
// bitmap it draws into, and assign value. If not, return NULL and ignore
// the value parameter.
virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE {
return NULL;
}
/**
* Compressed texture blitters only really work correctly if they get
* four blocks at a time. That being said, this blitter tries it's best
* to preserve semantics if blitAntiH doesn't get called in too many
* weird ways...
*/
virtual int requestRowsPreserved() const { return kR11_EACBlockSz; }
protected:
virtual void onNotifyFinished() { this->flushRuns(); }
private:
static const int kR11_EACBlockSz = 4;
static const int kPixelsPerBlock = kR11_EACBlockSz * kR11_EACBlockSz;
// The longest possible run of pixels that this blitter will receive.
// This is initialized in the constructor to 0x7FFE, which is one less
// than the largest positive 16-bit integer. We make sure that it's one
// less for debugging purposes. We also don't make this variable static
// in order to make sure that we can construct a valid pointer to it.
const int16_t kLongestRun;
// Usually used in conjunction with kLongestRun. This is initialized to
// zero.
const SkAlpha kZeroAlpha;
// This is the information that we buffer whenever we're asked to blit
// a row with this blitter.
struct BufferedRun {
const SkAlpha* fAlphas;
const int16_t* fRuns;
int fX, fY;
} fBufferedRuns[kR11_EACBlockSz];
// The next row (0-3) that we need to blit. This value should never exceed
// the number of rows that we have (kR11_EACBlockSz)
int fNextRun;
// The width and height of the image that we're blitting
const int fWidth;
const int fHeight;
// The R11 EAC buffer that we're blitting into. It is assumed that the buffer
// is large enough to store a compressed image of size fWidth*fHeight.
uint64_t* const fBuffer;
// Various utility functions
int blocksWide() const { return fWidth / kR11_EACBlockSz; }
int blocksTall() const { return fHeight / kR11_EACBlockSz; }
int totalBlocks() const { return (fWidth * fHeight) / kPixelsPerBlock; }
// Returns the block index for the block containing pixel (x, y). Block
// indices start at zero and proceed in raster order.
int getBlockOffset(int x, int y) const {
SkASSERT(x < fWidth);
SkASSERT(y < fHeight);
const int blockCol = x / kR11_EACBlockSz;
const int blockRow = y / kR11_EACBlockSz;
return blockRow * this->blocksWide() + blockCol;
}
// Returns a pointer to the block containing pixel (x, y)
uint64_t *getBlock(int x, int y) const {
return fBuffer + this->getBlockOffset(x, y);
}
// The following function writes the buffered runs to compressed blocks.
// If fNextRun < 4, then we fill the runs that we haven't buffered with
// the constant zero buffer.
void flushRuns();
};
}
#endif