blob: e09e1076be552a2eb6cb9de14b58e4ba39daa8c5 [file] [log] [blame]
#include "CubicIntersection.h"
#include "TestUtilities.h"
void quad_to_cubic(const Quadratic& quad, Cubic& cubic) {
cubic[0] = quad[0];
cubic[1].x = quad[0].x / 3 + quad[1].x * 2 / 3;
cubic[1].y = quad[0].y / 3 + quad[1].y * 2 / 3;
cubic[2].x = quad[2].x / 3 + quad[1].x * 2 / 3;
cubic[2].y = quad[2].y / 3 + quad[1].y * 2 / 3;
cubic[3] = quad[2];
}
static bool tiny(const Cubic& cubic) {
int index, minX, maxX, minY, maxY;
minX = maxX = minY = maxY = 0;
for (index = 1; index < 4; ++index) {
if (cubic[minX].x > cubic[index].x) {
minX = index;
}
if (cubic[minY].y > cubic[index].y) {
minY = index;
}
if (cubic[maxX].x < cubic[index].x) {
maxX = index;
}
if (cubic[maxY].y < cubic[index].y) {
maxY = index;
}
}
return approximately_equal(cubic[maxX].x, cubic[minX].x)
&& approximately_equal(cubic[maxY].y, cubic[minY].y);
}
void find_tight_bounds(const Cubic& cubic, _Rect& bounds) {
CubicPair cubicPair;
chop_at(cubic, cubicPair, 0.5);
if (!tiny(cubicPair.first()) && !controls_inside(cubicPair.first())) {
find_tight_bounds(cubicPair.first(), bounds);
} else {
bounds.add(cubicPair.first()[0]);
bounds.add(cubicPair.first()[3]);
}
if (!tiny(cubicPair.second()) && !controls_inside(cubicPair.second())) {
find_tight_bounds(cubicPair.second(), bounds);
} else {
bounds.add(cubicPair.second()[0]);
bounds.add(cubicPair.second()[3]);
}
}
bool controls_inside(const Cubic& cubic) {
return
((cubic[0].x <= cubic[1].x && cubic[0].x <= cubic[2].x && cubic[1].x <= cubic[3].x && cubic[2].x <= cubic[3].x)
|| (cubic[0].x >= cubic[1].x && cubic[0].x >= cubic[2].x && cubic[1].x >= cubic[3].x && cubic[2].x >= cubic[3].x))
&& ((cubic[0].y <= cubic[1].y && cubic[0].y <= cubic[2].y && cubic[1].y <= cubic[3].y && cubic[2].y <= cubic[3].y)
|| (cubic[0].y >= cubic[1].y && cubic[0].y >= cubic[2].y && cubic[1].y >= cubic[3].y && cubic[2].x >= cubic[3].y));
}
void xy_at_t(const Cubic& cubic, double t, double& x, double& y) {
double one_t = 1 - t;
double one_t2 = one_t * one_t;
double a = one_t2 * one_t;
double b = 3 * one_t2 * t;
double t2 = t * t;
double c = 3 * one_t * t2;
double d = t2 * t;
x = a * cubic[0].x + b * cubic[1].x + c * cubic[2].x + d * cubic[3].x;
y = a * cubic[0].y + b * cubic[1].y + c * cubic[2].y + d * cubic[3].y;
}
void xy_at_t(const _Line& line, double t, double& x, double& y) {
double one_t = 1 - t;
x = one_t * line[0].x + t * line[1].x;
y = one_t * line[0].y + t * line[1].y;
}
void xy_at_t(const Quadratic& quad, double t, double& x, double& y) {
double one_t = 1 - t;
double a = one_t * one_t;
double b = 2 * one_t * t;
double c = t * t;
x = a * quad[0].x + b * quad[1].x + c * quad[2].x;
y = a * quad[0].y + b * quad[1].y + c * quad[2].y;
}