| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #ifndef GrGLProgram_DEFINED |
| #define GrGLProgram_DEFINED |
| |
| #include "GrGLInterface.h" |
| |
| #define POS_ATTR_LOCATION 0 |
| #define TEX_ATTR_LOCATION(X) (1 + (X)) |
| #define COL_ATTR_LOCATION (2 + GrDrawTarget::kMaxTexCoords) |
| |
| #include "GrDrawTarget.h" |
| |
| class GrBinHashKeyBuilder; |
| class GrGLEffect; |
| struct ShaderCodeSegments; |
| |
| /** |
| * This class manages a GPU program and records per-program information. |
| * We can specify the attribute locations so that they are constant |
| * across our shaders. But the driver determines the uniform locations |
| * at link time. We don't need to remember the sampler uniform location |
| * because we will bind a texture slot to it and never change it |
| * Uniforms are program-local so we can't rely on fHWState to hold the |
| * previous uniform state after a program change. |
| */ |
| class GrGLProgram { |
| public: |
| class CachedData; |
| |
| GrGLProgram(); |
| ~GrGLProgram(); |
| |
| /** |
| * Streams data that can uniquely identifies the generated |
| * gpu program into a key, for cache indexing purposes. |
| * |
| * @param key The key object to receive the key data |
| */ |
| void buildKey(GrBinHashKeyBuilder& key) const; |
| |
| /** |
| * This is the heavy initilization routine for building a GLProgram. |
| * The result of heavy init is not stored in datamembers of GrGLProgam, |
| * but in a separate cacheable container. |
| */ |
| void genProgram(CachedData* programData, const GrDrawTarget* target) const; |
| |
| /** |
| * Routine that is called before rendering. Sets-up all the state and |
| * other initializations required for the Gpu Program to run. |
| */ |
| bool doGLSetup(GrPrimitiveType type, CachedData* programData) const; |
| |
| /** |
| * Routine that is called after rendering. Performs state restoration. |
| * May perform secondary render passes. |
| */ |
| void doGLPost() const; |
| |
| /** |
| * Configures the GrGLProgram based on the state of a GrDrawTarget |
| * object. This is the fast and light initialization. Retrieves all the |
| * state that is required for performing the heavy init (i.e. genProgram), |
| * or for retrieving heavy init results from cache. |
| */ |
| void buildFromTarget(const GrDrawTarget* target); |
| |
| private: |
| |
| //Parameters that affect code generation |
| struct ProgramDesc { |
| GrVertexLayout fVertexLayout; |
| |
| enum { |
| kNotPoints_OptFlagBit = 0x1, |
| kVertexColorAllOnes_OptFlagBit = 0x2, |
| }; |
| // we're assuming optflags and layout pack into 32 bits |
| // VS 2010 seems to require short rather than just unsigned |
| // for this to pack |
| unsigned short fOptFlags : 16; |
| |
| struct StageDesc { |
| enum OptFlagBits { |
| kNoPerspective_OptFlagBit = 0x1, |
| kIdentityMatrix_OptFlagBit = 0x2 |
| }; |
| |
| unsigned fOptFlags : 8; |
| unsigned fEnabled : 8; |
| |
| enum Modulation { |
| kColor_Modulation, |
| kAlpha_Modulation |
| } fModulation : 8; |
| |
| enum CoordMapping { |
| kIdentity_CoordMapping, |
| kRadialGradient_CoordMapping, |
| kSweepGradient_CoordMapping, |
| kRadial2Gradient_CoordMapping |
| } fCoordMapping : 8; |
| } fStages[GrDrawTarget::kNumStages]; |
| } fProgramDesc; |
| |
| public: |
| struct StageUniLocations { |
| GrGLint fTextureMatrixUni; |
| GrGLint fSamplerUni; |
| GrGLint fRadial2Uni; |
| }; |
| |
| struct UniLocations { |
| GrGLint fViewMatrixUni; |
| StageUniLocations fStages[GrDrawTarget::kNumStages]; |
| }; |
| |
| class CachedData : public ::GrNoncopyable { |
| public: |
| CachedData() { |
| GR_DEBUGCODE(fEffectUniCount = 0;) |
| fEffectUniLocationsExtended = NULL; |
| } |
| |
| ~CachedData() { |
| GrFree(fEffectUniLocationsExtended); |
| } |
| |
| void copyAndTakeOwnership(CachedData& other) { |
| memcpy(this, &other, sizeof(this)); |
| other.fEffectUniLocationsExtended = NULL; // ownership transfer |
| GR_DEBUGCODE(other.fEffectUniCount = 0;) |
| } |
| |
| void setEffectUniformCount(size_t effectUniforms) { |
| GR_DEBUGCODE(fEffectUniCount = effectUniforms;) |
| GrFree(fEffectUniLocationsExtended); |
| if (effectUniforms > kUniLocationPreAllocSize) { |
| fEffectUniLocationsExtended = (GrGLint*)GrMalloc(sizeof(GrGLint)*(effectUniforms-kUniLocationPreAllocSize)); |
| } else { |
| fEffectUniLocationsExtended = NULL; |
| } |
| } |
| |
| GrGLint& effectUniLocation(size_t index) { |
| GrAssert(index < fEffectUniCount); |
| return (index < kUniLocationPreAllocSize) ? |
| fEffectUniLocations[index] : |
| fEffectUniLocationsExtended[index - kUniLocationPreAllocSize]; |
| } |
| |
| public: |
| |
| // IDs |
| GrGLuint fVShaderID; |
| GrGLuint fFShaderID; |
| GrGLuint fProgramID; |
| // shader uniform locations (-1 if shader doesn't use them) |
| UniLocations fUniLocations; |
| |
| GrMatrix fViewMatrix; |
| |
| // these reflect the current values of uniforms |
| // (GL uniform values travel with program) |
| GrMatrix fTextureMatrices[GrDrawTarget::kNumStages]; |
| GrScalar fRadial2CenterX1[GrDrawTarget::kNumStages]; |
| GrScalar fRadial2Radius0[GrDrawTarget::kNumStages]; |
| bool fRadial2PosRoot[GrDrawTarget::kNumStages]; |
| |
| private: |
| enum Constants { |
| kUniLocationPreAllocSize = 8 |
| }; |
| |
| GrGLint fEffectUniLocations[kUniLocationPreAllocSize]; |
| GrGLint* fEffectUniLocationsExtended; |
| GR_DEBUGCODE(size_t fEffectUniCount;) |
| }; // CachedData |
| |
| GrGLEffect* fStageEffects[GrDrawTarget::kNumStages]; |
| |
| private: |
| void genStageCode(int stageNum, |
| const ProgramDesc::StageDesc& desc, |
| const char* fsInColor, // NULL means no incoming color |
| const char* fsOutColor, |
| const char* vsInCoord, |
| ShaderCodeSegments* segments, |
| StageUniLocations* locations) const; |
| |
| // Compiles a GL shader, returns shader ID or 0 if failed |
| // params have same meaning as glShaderSource |
| static GrGLuint CompileShader(GrGLenum type, int stringCnt, |
| const char** strings, |
| int* stringLengths); |
| |
| friend class GrGpuGLShaders; |
| }; |
| |
| #endif |