| /* | 
 |  * Copyright 2011 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "GrAAHairLinePathRenderer.h" | 
 |  | 
 | #include "GrContext.h" | 
 | #include "GrDrawState.h" | 
 | #include "GrDrawTargetCaps.h" | 
 | #include "GrEffect.h" | 
 | #include "GrGpu.h" | 
 | #include "GrIndexBuffer.h" | 
 | #include "GrPathUtils.h" | 
 | #include "GrTBackendEffectFactory.h" | 
 | #include "SkGeometry.h" | 
 | #include "SkStroke.h" | 
 | #include "SkTemplates.h" | 
 |  | 
 | #include "effects/GrBezierEffect.h" | 
 |  | 
 | namespace { | 
 | // quadratics are rendered as 5-sided polys in order to bound the | 
 | // AA stroke around the center-curve. See comments in push_quad_index_buffer and | 
 | // bloat_quad. Quadratics and conics share an index buffer | 
 | static const int kVertsPerQuad = 5; | 
 | static const int kIdxsPerQuad = 9; | 
 |  | 
 | // lines are rendered as: | 
 | //      *______________* | 
 | //      |\ -_______   /| | 
 | //      | \        \ / | | 
 | //      |  *--------*  | | 
 | //      | /  ______/ \ | | 
 | //      */_-__________\* | 
 | // For: 6 vertices and 18 indices (for 6 triangles) | 
 | static const int kVertsPerLineSeg = 6; | 
 | static const int kIdxsPerLineSeg = 18; | 
 |  | 
 | static const int kNumQuadsInIdxBuffer = 256; | 
 | static const size_t kQuadIdxSBufize = kIdxsPerQuad * | 
 |                                       sizeof(uint16_t) * | 
 |                                       kNumQuadsInIdxBuffer; | 
 |  | 
 | static const int kNumLineSegsInIdxBuffer = 256; | 
 | static const size_t kLineSegIdxSBufize = kIdxsPerLineSeg * | 
 |                                          sizeof(uint16_t) * | 
 |                                          kNumLineSegsInIdxBuffer; | 
 |  | 
 | static bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) { | 
 |     uint16_t* data = (uint16_t*) qIdxBuffer->lock(); | 
 |     bool tempData = NULL == data; | 
 |     if (tempData) { | 
 |         data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad); | 
 |     } | 
 |     for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) { | 
 |  | 
 |         // Each quadratic is rendered as a five sided polygon. This poly bounds | 
 |         // the quadratic's bounding triangle but has been expanded so that the | 
 |         // 1-pixel wide area around the curve is inside the poly. | 
 |         // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1 | 
 |         // that is rendered would look like this: | 
 |         //              b0 | 
 |         //              b | 
 |         // | 
 |         //     a0              c0 | 
 |         //      a            c | 
 |         //       a1       c1 | 
 |         // Each is drawn as three triangles specified by these 9 indices: | 
 |         int baseIdx = i * kIdxsPerQuad; | 
 |         uint16_t baseVert = (uint16_t)(i * kVertsPerQuad); | 
 |         data[0 + baseIdx] = baseVert + 0; // a0 | 
 |         data[1 + baseIdx] = baseVert + 1; // a1 | 
 |         data[2 + baseIdx] = baseVert + 2; // b0 | 
 |         data[3 + baseIdx] = baseVert + 2; // b0 | 
 |         data[4 + baseIdx] = baseVert + 4; // c1 | 
 |         data[5 + baseIdx] = baseVert + 3; // c0 | 
 |         data[6 + baseIdx] = baseVert + 1; // a1 | 
 |         data[7 + baseIdx] = baseVert + 4; // c1 | 
 |         data[8 + baseIdx] = baseVert + 2; // b0 | 
 |     } | 
 |     if (tempData) { | 
 |         bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize); | 
 |         delete[] data; | 
 |         return ret; | 
 |     } else { | 
 |         qIdxBuffer->unlock(); | 
 |         return true; | 
 |     } | 
 | } | 
 |  | 
 | static bool push_line_index_data(GrIndexBuffer* lIdxBuffer) { | 
 |     uint16_t* data = (uint16_t*) lIdxBuffer->lock(); | 
 |     bool tempData = NULL == data; | 
 |     if (tempData) { | 
 |         data = SkNEW_ARRAY(uint16_t, kNumLineSegsInIdxBuffer * kIdxsPerLineSeg); | 
 |     } | 
 |     for (int i = 0; i < kNumLineSegsInIdxBuffer; ++i) { | 
 |         // Each line segment is rendered as two quads and two triangles. | 
 |         // p0 and p1 have alpha = 1 while all other points have alpha = 0. | 
 |         // The four external points are offset 1 pixel perpendicular to the | 
 |         // line and half a pixel parallel to the line. | 
 |         // | 
 |         // p4                  p5 | 
 |         //      p0         p1 | 
 |         // p2                  p3 | 
 |         // | 
 |         // Each is drawn as six triangles specified by these 18 indices: | 
 |         int baseIdx = i * kIdxsPerLineSeg; | 
 |         uint16_t baseVert = (uint16_t)(i * kVertsPerLineSeg); | 
 |         data[0 + baseIdx] = baseVert + 0; | 
 |         data[1 + baseIdx] = baseVert + 1; | 
 |         data[2 + baseIdx] = baseVert + 3; | 
 |  | 
 |         data[3 + baseIdx] = baseVert + 0; | 
 |         data[4 + baseIdx] = baseVert + 3; | 
 |         data[5 + baseIdx] = baseVert + 2; | 
 |  | 
 |         data[6 + baseIdx] = baseVert + 0; | 
 |         data[7 + baseIdx] = baseVert + 4; | 
 |         data[8 + baseIdx] = baseVert + 5; | 
 |  | 
 |         data[9 + baseIdx] = baseVert + 0; | 
 |         data[10+ baseIdx] = baseVert + 5; | 
 |         data[11+ baseIdx] = baseVert + 1; | 
 |  | 
 |         data[12 + baseIdx] = baseVert + 0; | 
 |         data[13 + baseIdx] = baseVert + 2; | 
 |         data[14 + baseIdx] = baseVert + 4; | 
 |  | 
 |         data[15 + baseIdx] = baseVert + 1; | 
 |         data[16 + baseIdx] = baseVert + 5; | 
 |         data[17 + baseIdx] = baseVert + 3; | 
 |     } | 
 |     if (tempData) { | 
 |         bool ret = lIdxBuffer->updateData(data, kLineSegIdxSBufize); | 
 |         delete[] data; | 
 |         return ret; | 
 |     } else { | 
 |         lIdxBuffer->unlock(); | 
 |         return true; | 
 |     } | 
 | } | 
 | } | 
 |  | 
 | GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) { | 
 |     GrGpu* gpu = context->getGpu(); | 
 |     GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false); | 
 |     SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf); | 
 |     if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) { | 
 |         return NULL; | 
 |     } | 
 |     GrIndexBuffer* lIdxBuf = gpu->createIndexBuffer(kLineSegIdxSBufize, false); | 
 |     SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf); | 
 |     if (NULL == lIdxBuf || !push_line_index_data(lIdxBuf)) { | 
 |         return NULL; | 
 |     } | 
 |     return SkNEW_ARGS(GrAAHairLinePathRenderer, | 
 |                       (context, lIdxBuf, qIdxBuf)); | 
 | } | 
 |  | 
 | GrAAHairLinePathRenderer::GrAAHairLinePathRenderer( | 
 |                                         const GrContext* context, | 
 |                                         const GrIndexBuffer* linesIndexBuffer, | 
 |                                         const GrIndexBuffer* quadsIndexBuffer) { | 
 |     fLinesIndexBuffer = linesIndexBuffer; | 
 |     linesIndexBuffer->ref(); | 
 |     fQuadsIndexBuffer = quadsIndexBuffer; | 
 |     quadsIndexBuffer->ref(); | 
 | } | 
 |  | 
 | GrAAHairLinePathRenderer::~GrAAHairLinePathRenderer() { | 
 |     fLinesIndexBuffer->unref(); | 
 |     fQuadsIndexBuffer->unref(); | 
 | } | 
 |  | 
 | namespace { | 
 |  | 
 | #define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true> | 
 |  | 
 | // Takes 178th time of logf on Z600 / VC2010 | 
 | int get_float_exp(float x) { | 
 |     GR_STATIC_ASSERT(sizeof(int) == sizeof(float)); | 
 | #ifdef SK_DEBUG | 
 |     static bool tested; | 
 |     if (!tested) { | 
 |         tested = true; | 
 |         SkASSERT(get_float_exp(0.25f) == -2); | 
 |         SkASSERT(get_float_exp(0.3f) == -2); | 
 |         SkASSERT(get_float_exp(0.5f) == -1); | 
 |         SkASSERT(get_float_exp(1.f) == 0); | 
 |         SkASSERT(get_float_exp(2.f) == 1); | 
 |         SkASSERT(get_float_exp(2.5f) == 1); | 
 |         SkASSERT(get_float_exp(8.f) == 3); | 
 |         SkASSERT(get_float_exp(100.f) == 6); | 
 |         SkASSERT(get_float_exp(1000.f) == 9); | 
 |         SkASSERT(get_float_exp(1024.f) == 10); | 
 |         SkASSERT(get_float_exp(3000000.f) == 21); | 
 |     } | 
 | #endif | 
 |     const int* iptr = (const int*)&x; | 
 |     return (((*iptr) & 0x7f800000) >> 23) - 127; | 
 | } | 
 |  | 
 | // Uses the max curvature function for quads to estimate | 
 | // where to chop the conic. If the max curvature is not | 
 | // found along the curve segment it will return 1 and | 
 | // dst[0] is the original conic. If it returns 2 the dst[0] | 
 | // and dst[1] are the two new conics. | 
 | int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) { | 
 |     SkScalar t = SkFindQuadMaxCurvature(src); | 
 |     if (t == 0) { | 
 |         if (dst) { | 
 |             dst[0].set(src, weight); | 
 |         } | 
 |         return 1; | 
 |     } else { | 
 |         if (dst) { | 
 |             SkConic conic; | 
 |             conic.set(src, weight); | 
 |             conic.chopAt(t, dst); | 
 |         } | 
 |         return 2; | 
 |     } | 
 | } | 
 |  | 
 | // Calls split_conic on the entire conic and then once more on each subsection. | 
 | // Most cases will result in either 1 conic (chop point is not within t range) | 
 | // or 3 points (split once and then one subsection is split again). | 
 | int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) { | 
 |     SkConic dstTemp[2]; | 
 |     int conicCnt = split_conic(src, dstTemp, weight); | 
 |     if (2 == conicCnt) { | 
 |         int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW); | 
 |         conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW); | 
 |     } else { | 
 |         dst[0] = dstTemp[0]; | 
 |     } | 
 |     return conicCnt; | 
 | } | 
 |  | 
 | // returns 0 if quad/conic is degen or close to it | 
 | // in this case approx the path with lines | 
 | // otherwise returns 1 | 
 | int is_degen_quad_or_conic(const SkPoint p[3]) { | 
 |     static const SkScalar gDegenerateToLineTol = SK_Scalar1; | 
 |     static const SkScalar gDegenerateToLineTolSqd = | 
 |         SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol); | 
 |  | 
 |     if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd || | 
 |         p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) { | 
 |         return 1; | 
 |     } | 
 |  | 
 |     SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]); | 
 |     if (dsqd < gDegenerateToLineTolSqd) { | 
 |         return 1; | 
 |     } | 
 |  | 
 |     if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) { | 
 |         return 1; | 
 |     } | 
 |     return 0; | 
 | } | 
 |  | 
 | // we subdivide the quads to avoid huge overfill | 
 | // if it returns -1 then should be drawn as lines | 
 | int num_quad_subdivs(const SkPoint p[3]) { | 
 |     static const SkScalar gDegenerateToLineTol = SK_Scalar1; | 
 |     static const SkScalar gDegenerateToLineTolSqd = | 
 |         SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol); | 
 |  | 
 |     if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd || | 
 |         p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) { | 
 |         return -1; | 
 |     } | 
 |  | 
 |     SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]); | 
 |     if (dsqd < gDegenerateToLineTolSqd) { | 
 |         return -1; | 
 |     } | 
 |  | 
 |     if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) { | 
 |         return -1; | 
 |     } | 
 |  | 
 |     // tolerance of triangle height in pixels | 
 |     // tuned on windows  Quadro FX 380 / Z600 | 
 |     // trade off of fill vs cpu time on verts | 
 |     // maybe different when do this using gpu (geo or tess shaders) | 
 |     static const SkScalar gSubdivTol = 175 * SK_Scalar1; | 
 |  | 
 |     if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { | 
 |         return 0; | 
 |     } else { | 
 |         static const int kMaxSub = 4; | 
 |         // subdividing the quad reduces d by 4. so we want x = log4(d/tol) | 
 |         // = log4(d*d/tol*tol)/2 | 
 |         // = log2(d*d/tol*tol) | 
 |  | 
 | #ifdef SK_SCALAR_IS_FLOAT | 
 |         // +1 since we're ignoring the mantissa contribution. | 
 |         int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; | 
 |         log = GrMin(GrMax(0, log), kMaxSub); | 
 |         return log; | 
 | #else | 
 |         SkScalar log = SkScalarLog( | 
 |                           SkScalarDiv(dsqd, | 
 |                                       SkScalarMul(gSubdivTol, gSubdivTol))); | 
 |         static const SkScalar conv = SkScalarInvert(SkScalarLog(2)); | 
 |         log = SkScalarMul(log, conv); | 
 |         return  GrMin(GrMax(0, SkScalarCeilToInt(log)),kMaxSub); | 
 | #endif | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * Generates the lines and quads to be rendered. Lines are always recorded in | 
 |  * device space. We will do a device space bloat to account for the 1pixel | 
 |  * thickness. | 
 |  * Quads are recorded in device space unless m contains | 
 |  * perspective, then in they are in src space. We do this because we will | 
 |  * subdivide large quads to reduce over-fill. This subdivision has to be | 
 |  * performed before applying the perspective matrix. | 
 |  */ | 
 | int generate_lines_and_quads(const SkPath& path, | 
 |                              const SkMatrix& m, | 
 |                              const SkIRect& devClipBounds, | 
 |                              GrAAHairLinePathRenderer::PtArray* lines, | 
 |                              GrAAHairLinePathRenderer::PtArray* quads, | 
 |                              GrAAHairLinePathRenderer::PtArray* conics, | 
 |                              GrAAHairLinePathRenderer::IntArray* quadSubdivCnts, | 
 |                              GrAAHairLinePathRenderer::FloatArray* conicWeights) { | 
 |     SkPath::Iter iter(path, false); | 
 |  | 
 |     int totalQuadCount = 0; | 
 |     SkRect bounds; | 
 |     SkIRect ibounds; | 
 |  | 
 |     bool persp = m.hasPerspective(); | 
 |  | 
 |     for (;;) { | 
 |         GrPoint pathPts[4]; | 
 |         GrPoint devPts[4]; | 
 |         SkPath::Verb verb = iter.next(pathPts); | 
 |         switch (verb) { | 
 |             case SkPath::kConic_Verb: { | 
 |                 SkConic dst[4]; | 
 |                 // We chop the conics to create tighter clipping to hide error | 
 |                 // that appears near max curvature of very thin conics. Thin | 
 |                 // hyperbolas with high weight still show error. | 
 |                 int conicCnt = chop_conic(pathPts, dst, iter.conicWeight()); | 
 |                 for (int i = 0; i < conicCnt; ++i) { | 
 |                     SkPoint* chopPnts = dst[i].fPts; | 
 |                     m.mapPoints(devPts, chopPnts, 3); | 
 |                     bounds.setBounds(devPts, 3); | 
 |                     bounds.outset(SK_Scalar1, SK_Scalar1); | 
 |                     bounds.roundOut(&ibounds); | 
 |                     if (SkIRect::Intersects(devClipBounds, ibounds)) { | 
 |                         if (is_degen_quad_or_conic(devPts)) { | 
 |                             SkPoint* pts = lines->push_back_n(4); | 
 |                             pts[0] = devPts[0]; | 
 |                             pts[1] = devPts[1]; | 
 |                             pts[2] = devPts[1]; | 
 |                             pts[3] = devPts[2]; | 
 |                         } else { | 
 |                             // when in perspective keep conics in src space | 
 |                             SkPoint* cPts = persp ? chopPnts : devPts; | 
 |                             SkPoint* pts = conics->push_back_n(3); | 
 |                             pts[0] = cPts[0]; | 
 |                             pts[1] = cPts[1]; | 
 |                             pts[2] = cPts[2]; | 
 |                             conicWeights->push_back() = dst[i].fW; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |                 break; | 
 |             } | 
 |             case SkPath::kMove_Verb: | 
 |                 break; | 
 |             case SkPath::kLine_Verb: | 
 |                 m.mapPoints(devPts, pathPts, 2); | 
 |                 bounds.setBounds(devPts, 2); | 
 |                 bounds.outset(SK_Scalar1, SK_Scalar1); | 
 |                 bounds.roundOut(&ibounds); | 
 |                 if (SkIRect::Intersects(devClipBounds, ibounds)) { | 
 |                     SkPoint* pts = lines->push_back_n(2); | 
 |                     pts[0] = devPts[0]; | 
 |                     pts[1] = devPts[1]; | 
 |                 } | 
 |                 break; | 
 |             case SkPath::kQuad_Verb: { | 
 |                 SkPoint choppedPts[5]; | 
 |                 // Chopping the quad helps when the quad is either degenerate or nearly degenerate. | 
 |                 // When it is degenerate it allows the approximation with lines to work since the | 
 |                 // chop point (if there is one) will be at the parabola's vertex. In the nearly | 
 |                 // degenerate the QuadUVMatrix computed for the points is almost singular which | 
 |                 // can cause rendering artifacts. | 
 |                 int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts); | 
 |                 for (int i = 0; i < n; ++i) { | 
 |                     SkPoint* quadPts = choppedPts + i * 2; | 
 |                     m.mapPoints(devPts, quadPts, 3); | 
 |                     bounds.setBounds(devPts, 3); | 
 |                     bounds.outset(SK_Scalar1, SK_Scalar1); | 
 |                     bounds.roundOut(&ibounds); | 
 |  | 
 |                     if (SkIRect::Intersects(devClipBounds, ibounds)) { | 
 |                         int subdiv = num_quad_subdivs(devPts); | 
 |                         SkASSERT(subdiv >= -1); | 
 |                         if (-1 == subdiv) { | 
 |                             SkPoint* pts = lines->push_back_n(4); | 
 |                             pts[0] = devPts[0]; | 
 |                             pts[1] = devPts[1]; | 
 |                             pts[2] = devPts[1]; | 
 |                             pts[3] = devPts[2]; | 
 |                         } else { | 
 |                             // when in perspective keep quads in src space | 
 |                             SkPoint* qPts = persp ? quadPts : devPts; | 
 |                             SkPoint* pts = quads->push_back_n(3); | 
 |                             pts[0] = qPts[0]; | 
 |                             pts[1] = qPts[1]; | 
 |                             pts[2] = qPts[2]; | 
 |                             quadSubdivCnts->push_back() = subdiv; | 
 |                             totalQuadCount += 1 << subdiv; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |                 break; | 
 |             } | 
 |             case SkPath::kCubic_Verb: | 
 |                 m.mapPoints(devPts, pathPts, 4); | 
 |                 bounds.setBounds(devPts, 4); | 
 |                 bounds.outset(SK_Scalar1, SK_Scalar1); | 
 |                 bounds.roundOut(&ibounds); | 
 |                 if (SkIRect::Intersects(devClipBounds, ibounds)) { | 
 |                     PREALLOC_PTARRAY(32) q; | 
 |                     // we don't need a direction if we aren't constraining the subdivision | 
 |                     static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction; | 
 |                     // We convert cubics to quadratics (for now). | 
 |                     // In perspective have to do conversion in src space. | 
 |                     if (persp) { | 
 |                         SkScalar tolScale = | 
 |                             GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m, | 
 |                                                              path.getBounds()); | 
 |                         GrPathUtils::convertCubicToQuads(pathPts, tolScale, false, kDummyDir, &q); | 
 |                     } else { | 
 |                         GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, false, kDummyDir, &q); | 
 |                     } | 
 |                     for (int i = 0; i < q.count(); i += 3) { | 
 |                         SkPoint* qInDevSpace; | 
 |                         // bounds has to be calculated in device space, but q is | 
 |                         // in src space when there is perspective. | 
 |                         if (persp) { | 
 |                             m.mapPoints(devPts, &q[i], 3); | 
 |                             bounds.setBounds(devPts, 3); | 
 |                             qInDevSpace = devPts; | 
 |                         } else { | 
 |                             bounds.setBounds(&q[i], 3); | 
 |                             qInDevSpace = &q[i]; | 
 |                         } | 
 |                         bounds.outset(SK_Scalar1, SK_Scalar1); | 
 |                         bounds.roundOut(&ibounds); | 
 |                         if (SkIRect::Intersects(devClipBounds, ibounds)) { | 
 |                             int subdiv = num_quad_subdivs(qInDevSpace); | 
 |                             SkASSERT(subdiv >= -1); | 
 |                             if (-1 == subdiv) { | 
 |                                 SkPoint* pts = lines->push_back_n(4); | 
 |                                 // lines should always be in device coords | 
 |                                 pts[0] = qInDevSpace[0]; | 
 |                                 pts[1] = qInDevSpace[1]; | 
 |                                 pts[2] = qInDevSpace[1]; | 
 |                                 pts[3] = qInDevSpace[2]; | 
 |                             } else { | 
 |                                 SkPoint* pts = quads->push_back_n(3); | 
 |                                 // q is already in src space when there is no | 
 |                                 // perspective and dev coords otherwise. | 
 |                                 pts[0] = q[0 + i]; | 
 |                                 pts[1] = q[1 + i]; | 
 |                                 pts[2] = q[2 + i]; | 
 |                                 quadSubdivCnts->push_back() = subdiv; | 
 |                                 totalQuadCount += 1 << subdiv; | 
 |                             } | 
 |                         } | 
 |                     } | 
 |                 } | 
 |                 break; | 
 |             case SkPath::kClose_Verb: | 
 |                 break; | 
 |             case SkPath::kDone_Verb: | 
 |                 return totalQuadCount; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | struct LineVertex { | 
 |     GrPoint fPos; | 
 |     GrColor fCoverage; | 
 | }; | 
 |  | 
 | struct BezierVertex { | 
 |     GrPoint fPos; | 
 |     union { | 
 |         struct { | 
 |             SkScalar fK; | 
 |             SkScalar fL; | 
 |             SkScalar fM; | 
 |         } fConic; | 
 |         GrVec   fQuadCoord; | 
 |         struct { | 
 |             SkScalar fBogus[4]; | 
 |         }; | 
 |     }; | 
 | }; | 
 |  | 
 | GR_STATIC_ASSERT(sizeof(BezierVertex) == 3 * sizeof(GrPoint)); | 
 |  | 
 | void intersect_lines(const SkPoint& ptA, const SkVector& normA, | 
 |                      const SkPoint& ptB, const SkVector& normB, | 
 |                      SkPoint* result) { | 
 |  | 
 |     SkScalar lineAW = -normA.dot(ptA); | 
 |     SkScalar lineBW = -normB.dot(ptB); | 
 |  | 
 |     SkScalar wInv = SkScalarMul(normA.fX, normB.fY) - | 
 |         SkScalarMul(normA.fY, normB.fX); | 
 |     wInv = SkScalarInvert(wInv); | 
 |  | 
 |     result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY); | 
 |     result->fX = SkScalarMul(result->fX, wInv); | 
 |  | 
 |     result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW); | 
 |     result->fY = SkScalarMul(result->fY, wInv); | 
 | } | 
 |  | 
 | void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) { | 
 |     // this should be in the src space, not dev coords, when we have perspective | 
 |     GrPathUtils::QuadUVMatrix DevToUV(qpts); | 
 |     DevToUV.apply<kVertsPerQuad, sizeof(BezierVertex), sizeof(GrPoint)>(verts); | 
 | } | 
 |  | 
 | void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, | 
 |                 const SkMatrix* toSrc, BezierVertex verts[kVertsPerQuad], | 
 |                 SkRect* devBounds) { | 
 |     SkASSERT(!toDevice == !toSrc); | 
 |     // original quad is specified by tri a,b,c | 
 |     SkPoint a = qpts[0]; | 
 |     SkPoint b = qpts[1]; | 
 |     SkPoint c = qpts[2]; | 
 |  | 
 |     if (toDevice) { | 
 |         toDevice->mapPoints(&a, 1); | 
 |         toDevice->mapPoints(&b, 1); | 
 |         toDevice->mapPoints(&c, 1); | 
 |     } | 
 |     // make a new poly where we replace a and c by a 1-pixel wide edges orthog | 
 |     // to edges ab and bc: | 
 |     // | 
 |     //   before       |        after | 
 |     //                |              b0 | 
 |     //         b      | | 
 |     //                | | 
 |     //                |     a0            c0 | 
 |     // a         c    |        a1       c1 | 
 |     // | 
 |     // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c, | 
 |     // respectively. | 
 |     BezierVertex& a0 = verts[0]; | 
 |     BezierVertex& a1 = verts[1]; | 
 |     BezierVertex& b0 = verts[2]; | 
 |     BezierVertex& c0 = verts[3]; | 
 |     BezierVertex& c1 = verts[4]; | 
 |  | 
 |     SkVector ab = b; | 
 |     ab -= a; | 
 |     SkVector ac = c; | 
 |     ac -= a; | 
 |     SkVector cb = b; | 
 |     cb -= c; | 
 |  | 
 |     // We should have already handled degenerates | 
 |     SkASSERT(ab.length() > 0 && cb.length() > 0); | 
 |  | 
 |     ab.normalize(); | 
 |     SkVector abN; | 
 |     abN.setOrthog(ab, SkVector::kLeft_Side); | 
 |     if (abN.dot(ac) > 0) { | 
 |         abN.negate(); | 
 |     } | 
 |  | 
 |     cb.normalize(); | 
 |     SkVector cbN; | 
 |     cbN.setOrthog(cb, SkVector::kLeft_Side); | 
 |     if (cbN.dot(ac) < 0) { | 
 |         cbN.negate(); | 
 |     } | 
 |  | 
 |     a0.fPos = a; | 
 |     a0.fPos += abN; | 
 |     a1.fPos = a; | 
 |     a1.fPos -= abN; | 
 |  | 
 |     c0.fPos = c; | 
 |     c0.fPos += cbN; | 
 |     c1.fPos = c; | 
 |     c1.fPos -= cbN; | 
 |  | 
 |     intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos); | 
 |     devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad); | 
 |  | 
 |     if (toSrc) { | 
 |         toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad); | 
 |     } | 
 | } | 
 |  | 
 | // Equations based off of Loop-Blinn Quadratic GPU Rendering | 
 | // Input Parametric: | 
 | // P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2) | 
 | // Output Implicit: | 
 | // f(x, y, w) = f(P) = K^2 - LM | 
 | // K = dot(k, P), L = dot(l, P), M = dot(m, P) | 
 | // k, l, m are calculated in function GrPathUtils::getConicKLM | 
 | void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad], | 
 |                       const SkScalar weight) { | 
 |     SkScalar klm[9]; | 
 |  | 
 |     GrPathUtils::getConicKLM(p, weight, klm); | 
 |  | 
 |     for (int i = 0; i < kVertsPerQuad; ++i) { | 
 |         const SkPoint pnt = verts[i].fPos; | 
 |         verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2]; | 
 |         verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5]; | 
 |         verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8]; | 
 |     } | 
 | } | 
 |  | 
 | void add_conics(const SkPoint p[3], | 
 |                 const SkScalar weight, | 
 |                 const SkMatrix* toDevice, | 
 |                 const SkMatrix* toSrc, | 
 |                 BezierVertex** vert, | 
 |                 SkRect* devBounds) { | 
 |     bloat_quad(p, toDevice, toSrc, *vert, devBounds); | 
 |     set_conic_coeffs(p, *vert, weight); | 
 |     *vert += kVertsPerQuad; | 
 | } | 
 |  | 
 | void add_quads(const SkPoint p[3], | 
 |                int subdiv, | 
 |                const SkMatrix* toDevice, | 
 |                const SkMatrix* toSrc, | 
 |                BezierVertex** vert, | 
 |                SkRect* devBounds) { | 
 |     SkASSERT(subdiv >= 0); | 
 |     if (subdiv) { | 
 |         SkPoint newP[5]; | 
 |         SkChopQuadAtHalf(p, newP); | 
 |         add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert, devBounds); | 
 |         add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert, devBounds); | 
 |     } else { | 
 |         bloat_quad(p, toDevice, toSrc, *vert, devBounds); | 
 |         set_uv_quad(p, *vert); | 
 |         *vert += kVertsPerQuad; | 
 |     } | 
 | } | 
 |  | 
 | void add_line(const SkPoint p[2], | 
 |               const SkMatrix* toSrc, | 
 |               GrColor coverage, | 
 |               LineVertex** vert) { | 
 |     const SkPoint& a = p[0]; | 
 |     const SkPoint& b = p[1]; | 
 |  | 
 |     SkVector ortho, vec = b; | 
 |     vec -= a; | 
 |  | 
 |     if (vec.setLength(SK_ScalarHalf)) { | 
 |         // Create a vector orthogonal to 'vec' and of unit length | 
 |         ortho.fX = 2.0f * vec.fY; | 
 |         ortho.fY = -2.0f * vec.fX; | 
 |  | 
 |         (*vert)[0].fPos = a; | 
 |         (*vert)[0].fCoverage = coverage; | 
 |         (*vert)[1].fPos = b; | 
 |         (*vert)[1].fCoverage = coverage; | 
 |         (*vert)[2].fPos = a - vec + ortho; | 
 |         (*vert)[2].fCoverage = 0; | 
 |         (*vert)[3].fPos = b + vec + ortho; | 
 |         (*vert)[3].fCoverage = 0; | 
 |         (*vert)[4].fPos = a - vec - ortho; | 
 |         (*vert)[4].fCoverage = 0; | 
 |         (*vert)[5].fPos = b + vec - ortho; | 
 |         (*vert)[5].fCoverage = 0; | 
 |  | 
 |         if (NULL != toSrc) { | 
 |             toSrc->mapPointsWithStride(&(*vert)->fPos, | 
 |                                        sizeof(LineVertex), | 
 |                                        kVertsPerLineSeg); | 
 |         } | 
 |     } else { | 
 |         // just make it degenerate and likely offscreen | 
 |         for (int i = 0; i < kVertsPerLineSeg; ++i) { | 
 |             (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax); | 
 |         } | 
 |     } | 
 |  | 
 |     *vert += kVertsPerLineSeg; | 
 | } | 
 |  | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | namespace { | 
 |  | 
 | // position + edge | 
 | extern const GrVertexAttrib gHairlineBezierAttribs[] = { | 
 |     {kVec2f_GrVertexAttribType, 0,                  kPosition_GrVertexAttribBinding}, | 
 |     {kVec4f_GrVertexAttribType, sizeof(GrPoint),    kEffect_GrVertexAttribBinding} | 
 | }; | 
 |  | 
 | // position + coverage | 
 | extern const GrVertexAttrib gHairlineLineAttribs[] = { | 
 |     {kVec2f_GrVertexAttribType,  0,               kPosition_GrVertexAttribBinding}, | 
 |     {kVec4ub_GrVertexAttribType, sizeof(GrPoint), kCoverage_GrVertexAttribBinding}, | 
 | }; | 
 |  | 
 | }; | 
 |  | 
 | bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path, | 
 |                                               GrDrawTarget* target, | 
 |                                               const PtArray& lines, | 
 |                                               int lineCnt, | 
 |                                               GrDrawTarget::AutoReleaseGeometry* arg, | 
 |                                               SkRect* devBounds) { | 
 |     GrDrawState* drawState = target->drawState(); | 
 |  | 
 |     const SkMatrix& viewM = drawState->getViewMatrix(); | 
 |  | 
 |     int vertCnt = kVertsPerLineSeg * lineCnt; | 
 |  | 
 |     drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLineAttribs)); | 
 |     SkASSERT(sizeof(LineVertex) == drawState->getVertexSize()); | 
 |  | 
 |     if (!arg->set(target, vertCnt, 0)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices()); | 
 |  | 
 |     const SkMatrix* toSrc = NULL; | 
 |     SkMatrix ivm; | 
 |  | 
 |     if (viewM.hasPerspective()) { | 
 |         if (viewM.invert(&ivm)) { | 
 |             toSrc = &ivm; | 
 |         } | 
 |     } | 
 |     devBounds->set(lines.begin(), lines.count()); | 
 |     for (int i = 0; i < lineCnt; ++i) { | 
 |         add_line(&lines[2*i], toSrc, drawState->getCoverage(), &verts); | 
 |     } | 
 |     // All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points. | 
 |     static const SkScalar kSqrtOfOneAndAQuarter = SkFloatToScalar(1.118f); | 
 |     // Add a little extra to account for vector normalization precision. | 
 |     static const SkScalar kOutset = kSqrtOfOneAndAQuarter + SK_Scalar1 / 20; | 
 |     devBounds->outset(kOutset, kOutset); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool GrAAHairLinePathRenderer::createBezierGeom( | 
 |                                           const SkPath& path, | 
 |                                           GrDrawTarget* target, | 
 |                                           const PtArray& quads, | 
 |                                           int quadCnt, | 
 |                                           const PtArray& conics, | 
 |                                           int conicCnt, | 
 |                                           const IntArray& qSubdivs, | 
 |                                           const FloatArray& cWeights, | 
 |                                           GrDrawTarget::AutoReleaseGeometry* arg, | 
 |                                           SkRect* devBounds) { | 
 |     GrDrawState* drawState = target->drawState(); | 
 |  | 
 |     const SkMatrix& viewM = drawState->getViewMatrix(); | 
 |  | 
 |     int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt; | 
 |  | 
 |     target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(SK_ARRAY_COUNT(gHairlineBezierAttribs)); | 
 |     SkASSERT(sizeof(BezierVertex) == target->getDrawState().getVertexSize()); | 
 |  | 
 |     if (!arg->set(target, vertCnt, 0)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices()); | 
 |  | 
 |     const SkMatrix* toDevice = NULL; | 
 |     const SkMatrix* toSrc = NULL; | 
 |     SkMatrix ivm; | 
 |  | 
 |     if (viewM.hasPerspective()) { | 
 |         if (viewM.invert(&ivm)) { | 
 |             toDevice = &viewM; | 
 |             toSrc = &ivm; | 
 |         } | 
 |     } | 
 |  | 
 |     // Seed the dev bounds with some pts known to be inside. Each quad and conic grows the bounding | 
 |     // box to include its vertices. | 
 |     SkPoint seedPts[2]; | 
 |     if (quadCnt) { | 
 |         seedPts[0] = quads[0]; | 
 |         seedPts[1] = quads[2]; | 
 |     } else if (conicCnt) { | 
 |         seedPts[0] = conics[0]; | 
 |         seedPts[1] = conics[2]; | 
 |     } | 
 |     if (NULL != toDevice) { | 
 |         toDevice->mapPoints(seedPts, 2); | 
 |     } | 
 |     devBounds->set(seedPts[0], seedPts[1]); | 
 |  | 
 |     int unsubdivQuadCnt = quads.count() / 3; | 
 |     for (int i = 0; i < unsubdivQuadCnt; ++i) { | 
 |         SkASSERT(qSubdivs[i] >= 0); | 
 |         add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts, devBounds); | 
 |     } | 
 |  | 
 |     // Start Conics | 
 |     for (int i = 0; i < conicCnt; ++i) { | 
 |         add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &verts, devBounds); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool GrAAHairLinePathRenderer::canDrawPath(const SkPath& path, | 
 |                                            const SkStrokeRec& stroke, | 
 |                                            const GrDrawTarget* target, | 
 |                                            bool antiAlias) const { | 
 |     if (!stroke.isHairlineStyle() || !antiAlias) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (SkPath::kLine_SegmentMask == path.getSegmentMasks() || | 
 |         target->caps()->shaderDerivativeSupport()) { | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | template <class VertexType> | 
 | bool check_bounds(GrDrawState* drawState, const SkRect& devBounds, void* vertices, int vCount) | 
 | { | 
 |     SkRect tolDevBounds = devBounds; | 
 |     // The bounds ought to be tight, but in perspective the below code runs the verts | 
 |     // through the view matrix to get back to dev coords, which can introduce imprecision. | 
 |     if (drawState->getViewMatrix().hasPerspective()) { | 
 |         tolDevBounds.outset(SK_Scalar1 / 1000, SK_Scalar1 / 1000); | 
 |     } else { | 
 |         // Non-persp matrices cause this path renderer to draw in device space. | 
 |         SkASSERT(drawState->getViewMatrix().isIdentity()); | 
 |     } | 
 |     SkRect actualBounds; | 
 |  | 
 |     VertexType* verts = reinterpret_cast<VertexType*>(vertices); | 
 |     bool first = true; | 
 |     for (int i = 0; i < vCount; ++i) { | 
 |         SkPoint pos = verts[i].fPos; | 
 |         // This is a hack to workaround the fact that we move some degenerate segments offscreen. | 
 |         if (SK_ScalarMax == pos.fX) { | 
 |             continue; | 
 |         } | 
 |         drawState->getViewMatrix().mapPoints(&pos, 1); | 
 |         if (first) { | 
 |             actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY); | 
 |             first = false; | 
 |         } else { | 
 |             actualBounds.growToInclude(pos.fX, pos.fY); | 
 |         } | 
 |     } | 
 |     if (!first) { | 
 |         return tolDevBounds.contains(actualBounds); | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path, | 
 |                                           const SkStrokeRec&, | 
 |                                           GrDrawTarget* target, | 
 |                                           bool antiAlias) { | 
 |  | 
 |     GrDrawState* drawState = target->drawState(); | 
 |  | 
 |     SkIRect devClipBounds; | 
 |     target->getClip()->getConservativeBounds(drawState->getRenderTarget(), &devClipBounds); | 
 |  | 
 |     int lineCnt; | 
 |     int quadCnt; | 
 |     int conicCnt; | 
 |     PREALLOC_PTARRAY(128) lines; | 
 |     PREALLOC_PTARRAY(128) quads; | 
 |     PREALLOC_PTARRAY(128) conics; | 
 |     IntArray qSubdivs; | 
 |     FloatArray cWeights; | 
 |     quadCnt = generate_lines_and_quads(path, drawState->getViewMatrix(), devClipBounds, | 
 |                                        &lines, &quads, &conics, &qSubdivs, &cWeights); | 
 |     lineCnt = lines.count() / 2; | 
 |     conicCnt = conics.count() / 3; | 
 |  | 
 |     // do lines first | 
 |     if (lineCnt) { | 
 |         GrDrawTarget::AutoReleaseGeometry arg; | 
 |         SkRect devBounds; | 
 |  | 
 |         if (!this->createLineGeom(path, | 
 |                                   target, | 
 |                                   lines, | 
 |                                   lineCnt, | 
 |                                   &arg, | 
 |                                   &devBounds)) { | 
 |             return false; | 
 |         } | 
 |  | 
 |         GrDrawTarget::AutoStateRestore asr; | 
 |  | 
 |         // createLineGeom transforms the geometry to device space when the matrix does not have | 
 |         // perspective. | 
 |         if (target->getDrawState().getViewMatrix().hasPerspective()) { | 
 |             asr.set(target, GrDrawTarget::kPreserve_ASRInit); | 
 |         } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) { | 
 |             return false; | 
 |         } | 
 |         GrDrawState* drawState = target->drawState(); | 
 |  | 
 |         // Check devBounds | 
 |         SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(), | 
 |                                           kVertsPerLineSeg * lineCnt)); | 
 |  | 
 |         { | 
 |             GrDrawState::AutoRestoreEffects are(drawState); | 
 |             target->setIndexSourceToBuffer(fLinesIndexBuffer); | 
 |             int lines = 0; | 
 |             while (lines < lineCnt) { | 
 |                 int n = GrMin(lineCnt - lines, kNumLineSegsInIdxBuffer); | 
 |                 target->drawIndexed(kTriangles_GrPrimitiveType, | 
 |                                     kVertsPerLineSeg*lines,     // startV | 
 |                                     0,                          // startI | 
 |                                     kVertsPerLineSeg*n,         // vCount | 
 |                                     kIdxsPerLineSeg*n,          // iCount | 
 |                                     &devBounds); | 
 |                 lines += n; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // then quadratics/conics | 
 |     if (quadCnt || conicCnt) { | 
 |         GrDrawTarget::AutoReleaseGeometry arg; | 
 |         SkRect devBounds; | 
 |  | 
 |         if (!this->createBezierGeom(path, | 
 |                                     target, | 
 |                                     quads, | 
 |                                     quadCnt, | 
 |                                     conics, | 
 |                                     conicCnt, | 
 |                                     qSubdivs, | 
 |                                     cWeights, | 
 |                                     &arg, | 
 |                                     &devBounds)) { | 
 |             return false; | 
 |         } | 
 |  | 
 |         GrDrawTarget::AutoStateRestore asr; | 
 |  | 
 |         // createGeom transforms the geometry to device space when the matrix does not have | 
 |         // perspective. | 
 |         if (target->getDrawState().getViewMatrix().hasPerspective()) { | 
 |             asr.set(target, GrDrawTarget::kPreserve_ASRInit); | 
 |         } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) { | 
 |             return false; | 
 |         } | 
 |         GrDrawState* drawState = target->drawState(); | 
 |  | 
 |         static const int kEdgeAttrIndex = 1; | 
 |  | 
 |         // Check devBounds | 
 |         SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(), | 
 |                                             kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt)); | 
 |  | 
 |         if (quadCnt > 0) { | 
 |             GrEffectRef* hairQuadEffect = GrQuadEffect::Create(kHairAA_GrBezierEdgeType, | 
 |                                                                *target->caps()); | 
 |             SkASSERT(NULL != hairQuadEffect); | 
 |             GrDrawState::AutoRestoreEffects are(drawState); | 
 |             target->setIndexSourceToBuffer(fQuadsIndexBuffer); | 
 |             drawState->addCoverageEffect(hairQuadEffect, kEdgeAttrIndex)->unref(); | 
 |             int quads = 0; | 
 |             while (quads < quadCnt) { | 
 |                 int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer); | 
 |                 target->drawIndexed(kTriangles_GrPrimitiveType, | 
 |                                     kVertsPerQuad*quads,               // startV | 
 |                                     0,                                 // startI | 
 |                                     kVertsPerQuad*n,                   // vCount | 
 |                                     kIdxsPerQuad*n,                    // iCount | 
 |                                     &devBounds); | 
 |                 quads += n; | 
 |             } | 
 |         } | 
 |  | 
 |         if (conicCnt > 0) { | 
 |             GrDrawState::AutoRestoreEffects are(drawState); | 
 |             GrEffectRef* hairConicEffect = GrConicEffect::Create(kHairAA_GrBezierEdgeType, | 
 |                                                                  *target->caps()); | 
 |             SkASSERT(NULL != hairConicEffect); | 
 |             drawState->addCoverageEffect(hairConicEffect, 1, 2)->unref(); | 
 |             int conics = 0; | 
 |             while (conics < conicCnt) { | 
 |                 int n = GrMin(conicCnt - conics, kNumQuadsInIdxBuffer); | 
 |                 target->drawIndexed(kTriangles_GrPrimitiveType, | 
 |                                     kVertsPerQuad*(quadCnt + conics),  // startV | 
 |                                     0,                                 // startI | 
 |                                     kVertsPerQuad*n,                   // vCount | 
 |                                     kIdxsPerQuad*n,                    // iCount | 
 |                                     &devBounds); | 
 |                 conics += n; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     target->resetIndexSource(); | 
 |  | 
 |     return true; | 
 | } |