move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files
Review URL: http://codereview.appspot.com/5242056/
git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGLContext.h b/include/gpu/SkGLContext.h
new file mode 100644
index 0000000..2e8a8ab
--- /dev/null
+++ b/include/gpu/SkGLContext.h
@@ -0,0 +1,58 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkGLContext_DEFINED
+#define SkGLContext_DEFINED
+
+#if defined(SK_MESA)
+ #include "GL/osmesa.h"
+#elif defined(SK_BUILD_FOR_MAC)
+ #include <AGL/agl.h>
+#elif defined(SK_BUILD_FOR_UNIX)
+ #include <X11/Xlib.h>
+ #include <GL/glx.h>
+#elif defined(SK_BUILD_FOR_WIN32)
+ #include <Windows.h>
+ #include <GL/GL.h>
+#else
+
+#endif
+
+/**
+ * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
+ */
+class SkGLContext {
+public:
+ SkGLContext();
+ ~SkGLContext();
+
+ bool init(const int width, const int height);
+
+ int getFBOID() const { return fFBO; }
+
+private:
+ GLuint fFBO;
+#if defined(SK_MESA)
+ OSMesaContext context;
+ GLfloat *image;
+#elif defined(SK_BUILD_FOR_MAC)
+ AGLContext context;
+#elif defined(SK_BUILD_FOR_UNIX)
+ GLXContext context;
+ Display *display;
+ Pixmap pixmap;
+ GLXPixmap glxPixmap;
+#elif defined(SK_BUILD_FOR_WIN32)
+ HWND fWindow;
+ HDC fDeviceContext;
+ HGLRC fGlRenderContext;
+#else
+
+#endif
+};
+
+#endif