|  | 
 | /* | 
 |  * Copyright 2010 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 |  | 
 |  | 
 | #include "FlingState.h" | 
 | #include "SkMatrix.h" | 
 | #include "SkTime.h" | 
 |  | 
 | #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true | 
 |  | 
 | static const float MAX_FLING_SPEED = 1500; | 
 |  | 
 | static float pin_max_fling(float speed) { | 
 |     if (speed > MAX_FLING_SPEED) { | 
 |         speed = MAX_FLING_SPEED; | 
 |     } | 
 |     return speed; | 
 | } | 
 |  | 
 | static double getseconds() { | 
 |     return SkTime::GetMSecs() * 0.001; | 
 | } | 
 |  | 
 | // returns +1 or -1, depending on the sign of x | 
 | // returns +1 if x is zero | 
 | static SkScalar SkScalarSign(SkScalar x) { | 
 |     SkScalar sign = SK_Scalar1; | 
 |     if (x < 0) { | 
 |         sign = -sign; | 
 |     } | 
 |     return sign; | 
 | } | 
 |  | 
 | static void unit_axis_align(SkVector* unit) { | 
 |     const SkScalar TOLERANCE = SkDoubleToScalar(0.15); | 
 |     if (SkScalarAbs(unit->fX) < TOLERANCE) { | 
 |         unit->fX = 0; | 
 |         unit->fY = SkScalarSign(unit->fY); | 
 |     } else if (SkScalarAbs(unit->fY) < TOLERANCE) { | 
 |         unit->fX = SkScalarSign(unit->fX); | 
 |         unit->fY = 0; | 
 |     } | 
 | } | 
 |  | 
 | void FlingState::reset(float sx, float sy) { | 
 |     fActive = true; | 
 |     fDirection.set(sx, sy); | 
 |     fSpeed0 = SkPoint::Normalize(&fDirection); | 
 |     fSpeed0 = pin_max_fling(fSpeed0); | 
 |     fTime0 = getseconds(); | 
 |  | 
 |     unit_axis_align(&fDirection); | 
 | //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY); | 
 | } | 
 |  | 
 | bool FlingState::evaluateMatrix(SkMatrix* matrix) { | 
 |     if (!fActive) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     const float t =  getseconds() - fTime0; | 
 |     const float MIN_SPEED = 2; | 
 |     const float K0 = 5.0; | 
 |     const float K1 = 0.02; | 
 |     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1); | 
 |     if (speed <= MIN_SPEED) { | 
 |         fActive = false; | 
 |         return false; | 
 |     } | 
 |     float dist = (fSpeed0 - speed) / K0; | 
 |  | 
 | //    printf("---- time %g speed %g dist %g\n", t, speed, dist); | 
 |     float tx = fDirection.fX * dist; | 
 |     float ty = fDirection.fY * dist; | 
 |     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) { | 
 |         tx = sk_float_round2int(tx); | 
 |         ty = sk_float_round2int(ty); | 
 |     } | 
 |     matrix->setTranslate(tx, ty); | 
 | //    printf("---- evaluate (%g %g)\n", tx, ty); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | //////////////////////////////////////// | 
 |  | 
 | GrAnimateFloat::GrAnimateFloat() : fTime0(0) {} | 
 |  | 
 | void GrAnimateFloat::start(float v0, float v1, float duration) { | 
 |     fValue0 = v0; | 
 |     fValue1 = v1; | 
 |     fDuration = duration; | 
 |     if (duration > 0) { | 
 |         fTime0 = SkTime::GetMSecs(); | 
 |         if (!fTime0) { | 
 |             fTime0 = 1;  // time0 is our sentinel | 
 |         } | 
 |     } else { | 
 |         fTime0 = 0; | 
 |     } | 
 | } | 
 |  | 
 | float GrAnimateFloat::evaluate() { | 
 |     if (!fTime0) { | 
 |         return fValue1; | 
 |     } | 
 |  | 
 |     double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001; | 
 |     if (elapsed >= fDuration) { | 
 |         fTime0 = 0; | 
 |         return fValue1; | 
 |     } | 
 |  | 
 |     double t = elapsed / fDuration; | 
 |     if (true) { | 
 |         t = (3 - 2 * t) * t * t; | 
 |     } | 
 |     return fValue0 + t * (fValue1 - fValue0); | 
 | } |