| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLShaderBuilder_DEFINED |
| 9 | #define GrGLShaderBuilder_DEFINED |
| 10 | |
| 11 | #include "GrAllocator.h" |
| twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 12 | #include "GrCustomStage.h" |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 13 | #include "gl/GrGLShaderVar.h" |
| 14 | #include "gl/GrGLSL.h" |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 15 | #include "gl/GrGLUniformManager.h" |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 16 | |
| bsalomon@google.com | ad5e937 | 2012-07-11 18:11:27 +0000 | [diff] [blame] | 17 | class GrGLContextInfo; |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 18 | |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 19 | /** |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 20 | Contains all the incremental state of a shader as it is being built,as well as helpers to |
| 21 | manipulate that state. |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 22 | */ |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 23 | class GrGLShaderBuilder { |
| 24 | |
| 25 | public: |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 26 | enum ShaderType { |
| 27 | kVertex_ShaderType = 0x1, |
| 28 | kGeometry_ShaderType = 0x2, |
| 29 | kFragment_ShaderType = 0x4, |
| 30 | }; |
| 31 | |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 32 | GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&); |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 33 | |
| tomhudson@google.com | 5259814 | 2012-05-24 17:44:30 +0000 | [diff] [blame] | 34 | void computeSwizzle(uint32_t configFlags); |
| 35 | void computeModulate(const char* fsInColor); |
| 36 | |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 37 | /** Determines whether we should use texture2D() or texture2Dproj(), and if an explicit divide |
| 38 | is required for the sample coordinates, creates the new variable and emits the code to |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 39 | initialize it. This should only be called by GrGLProgram.*/ |
| 40 | void setupTextureAccess(const char* varyingFSName, GrSLType varyingType); |
| tomhudson@google.com | 5259814 | 2012-05-24 17:44:30 +0000 | [diff] [blame] | 41 | |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 42 | /** texture2D(samplerName, coordName), with projection if necessary; if coordName is not |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 43 | specified, uses fSampleCoords. coordType must either be Vec2f or Vec3f. The latter is |
| 44 | interpreted as projective texture coords. */ |
| tomhudson@google.com | 5259814 | 2012-05-24 17:44:30 +0000 | [diff] [blame] | 45 | void emitTextureLookup(const char* samplerName, |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 46 | const char* coordName = NULL, |
| 47 | GrSLType coordType = kVec2f_GrSLType); |
| tomhudson@google.com | 5259814 | 2012-05-24 17:44:30 +0000 | [diff] [blame] | 48 | |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 49 | /** sets outColor to results of texture lookup, with swizzle, and/or modulate as necessary. If |
| 50 | coordName is NULL then it as if defaultTexCoordsName() was passed. coordType must be either |
| 51 | kVec2f or kVec3f. */ |
| 52 | void emitTextureLookupAndModulate(const char* outColor, |
| 53 | const char* samplerName, |
| 54 | const char* coordName = NULL, |
| 55 | GrSLType coordType = kVec2f_GrSLType); |
| 56 | |
| 57 | /** Gets the name of the default texture coords which are always kVec2f */ |
| 58 | const char* defaultTexCoordsName() const { return fDefaultTexCoordsName.c_str(); } |
| 59 | |
| 60 | /* Returns true if the texture matrix from which the default texture coords are computed has |
| 61 | perspective. */ |
| 62 | bool defaultTextureMatrixIsPerspective() const { |
| 63 | return fTexCoordVaryingType == kVec3f_GrSLType; |
| 64 | } |
| tomhudson@google.com | 5259814 | 2012-05-24 17:44:30 +0000 | [diff] [blame] | 65 | |
| twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 66 | /** Emits a texture lookup to the shader code with the form: |
| 67 | texture2D{Proj}(samplerName, coordName).swizzle |
| 68 | The routine selects the type of texturing based on samplerMode. |
| 69 | The generated swizzle state is built based on the format of the texture and the requested |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 70 | swizzle access pattern. coordType must either be Vec2f or Vec3f. The latter is interpreted |
| 71 | as projective texture coords.*/ |
| 72 | void emitCustomTextureLookup(const GrTextureAccess& textureAccess, |
| twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 73 | const char* samplerName, |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 74 | const char* coordName, |
| 75 | GrSLType coordType = kVec2f_GrSLType); |
| twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 76 | |
| bsalomon@google.com | a1bf0ff | 2012-08-07 17:36:29 +0000 | [diff] [blame] | 77 | /** Emits a helper function outside of main(). Currently ShaderType must be |
| 78 | kFragment_ShaderType. */ |
| 79 | void emitFunction(ShaderType shader, |
| 80 | GrSLType returnType, |
| 81 | const char* name, |
| 82 | int argCnt, |
| 83 | const GrGLShaderVar* args, |
| 84 | const char* body, |
| 85 | SkString* outName); |
| 86 | |
| twiz@google.com | a5e65ec | 2012-08-02 15:15:16 +0000 | [diff] [blame] | 87 | /** Generates a StageKey for the shader code based on the texture access parameters and the |
| 88 | capabilities of the GL context. This is useful for keying the shader programs that may |
| 89 | have multiple representations, based on the type/format of textures used. */ |
| 90 | static GrCustomStage::StageKey KeyForTextureAccess(const GrTextureAccess& access, |
| 91 | const GrGLCaps& caps); |
| 92 | |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 93 | /** Add a uniform variable to the current program, that has visibilty in one or more shaders. |
| bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 94 | visibility is a bitfield of ShaderType values indicating from which shaders the uniform |
| 95 | should be accessible. At least one bit must be set. Geometry shader uniforms are not |
| 96 | supported at this time. The actual uniform name will be mangled. If outName is not NULL then |
| 97 | it will refer to the final uniform name after return. Use the addUniformArray variant to add |
| 98 | an array of uniforms. |
| tomhudson@google.com | 242ed6f | 2012-05-30 17:38:57 +0000 | [diff] [blame] | 99 | */ |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 100 | GrGLUniformManager::UniformHandle addUniform(uint32_t visibility, |
| 101 | GrSLType type, |
| 102 | const char* name, |
| bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 103 | const char** outName = NULL) { |
| 104 | return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName); |
| 105 | } |
| 106 | GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility, |
| 107 | GrSLType type, |
| 108 | const char* name, |
| 109 | int arrayCount, |
| 110 | const char** outName = NULL); |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 111 | |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 112 | const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle) const; |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 113 | |
| 114 | /** |
| 115 | * Shorcut for getUniformVariable(u).c_str() |
| 116 | */ |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 117 | const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const { |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 118 | return this->getUniformVariable(u).c_str(); |
| 119 | } |
| tomhudson@google.com | 242ed6f | 2012-05-30 17:38:57 +0000 | [diff] [blame] | 120 | |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 121 | /** Add a varying variable to the current program to pass values between vertex and fragment |
| 122 | shaders. If the last two parameters are non-NULL, they are filled in with the name |
| 123 | generated. */ |
| tomhudson@google.com | 23cb229 | 2012-05-30 18:26:03 +0000 | [diff] [blame] | 124 | void addVarying(GrSLType type, |
| 125 | const char* name, |
| 126 | const char** vsOutName = NULL, |
| 127 | const char** fsInName = NULL); |
| 128 | |
| bsalomon@google.com | ad5e937 | 2012-07-11 18:11:27 +0000 | [diff] [blame] | 129 | /** Called after building is complete to get the final shader string. */ |
| 130 | void getShader(ShaderType, SkString*) const; |
| 131 | |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 132 | /** |
| bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 133 | * TODO: Make this do all the compiling, linking, etc. Hide from the custom stages |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 134 | */ |
| 135 | void finished(GrGLuint programID); |
| 136 | |
| bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 137 | /** |
| 138 | * Sets the current stage (used to make variable names unique). |
| 139 | * TODO: Hide from the custom stages |
| 140 | */ |
| 141 | void setCurrentStage(int stage) { fCurrentStage = stage; } |
| 142 | void setNonStage() { fCurrentStage = kNonStageIdx; } |
| 143 | |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 144 | private: |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 145 | |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 146 | typedef GrTAllocator<GrGLShaderVar> VarArray; |
| 147 | |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 148 | void appendDecls(const VarArray&, SkString*) const; |
| 149 | void appendUniformDecls(ShaderType, SkString*) const; |
| 150 | |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 151 | typedef GrGLUniformManager::BuilderUniform BuilderUniform; |
| 152 | GrGLUniformManager::BuilderUniformArray fUniforms; |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 153 | |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 154 | // TODO: Everything below here private. |
| bsalomon@google.com | 032b221 | 2012-07-16 13:36:18 +0000 | [diff] [blame] | 155 | public: |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 156 | |
| bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 157 | SkString fHeader; // VS+FS, GLSL version, etc |
| bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 158 | VarArray fVSAttrs; |
| 159 | VarArray fVSOutputs; |
| 160 | VarArray fGSInputs; |
| 161 | VarArray fGSOutputs; |
| 162 | VarArray fFSInputs; |
| 163 | SkString fGSHeader; // layout qualifiers specific to GS |
| bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 164 | VarArray fFSOutputs; |
| bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 165 | SkString fVSCode; |
| 166 | SkString fGSCode; |
| 167 | SkString fFSCode; |
| 168 | bool fUsesGS; |
| tomhudson@google.com | 040c41a | 2012-05-18 14:57:40 +0000 | [diff] [blame] | 169 | |
| bsalomon@google.com | eb715c8 | 2012-07-11 15:03:31 +0000 | [diff] [blame] | 170 | /// Per-stage settings - only valid while we're inside GrGLProgram::genStageCode(). |
| tomhudson@google.com | 040c41a | 2012-05-18 14:57:40 +0000 | [diff] [blame] | 171 | //@{ |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 172 | |
| bsalomon@google.com | f0a104e | 2012-07-10 17:51:07 +0000 | [diff] [blame] | 173 | SkString fSwizzle; |
| 174 | SkString fModulate; |
| tomhudson@google.com | 040c41a | 2012-05-18 14:57:40 +0000 | [diff] [blame] | 175 | |
| 176 | //@} |
| tomhudson@google.com | 9c639a4 | 2012-05-14 19:58:06 +0000 | [diff] [blame] | 177 | |
| bsalomon@google.com | ad5e937 | 2012-07-11 18:11:27 +0000 | [diff] [blame] | 178 | private: |
| bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 179 | enum { |
| 180 | kNonStageIdx = -1, |
| 181 | }; |
| 182 | |
| bsalomon@google.com | dbbc4e2 | 2012-07-25 17:48:39 +0000 | [diff] [blame] | 183 | const GrGLContextInfo& fContext; |
| 184 | GrGLUniformManager& fUniformManager; |
| bsalomon@google.com | 777c3aa | 2012-07-25 20:58:20 +0000 | [diff] [blame] | 185 | int fCurrentStage; |
| bsalomon@google.com | a1bf0ff | 2012-08-07 17:36:29 +0000 | [diff] [blame] | 186 | SkString fFSFunctions; |
| bsalomon@google.com | 34bcb9f | 2012-08-28 18:20:18 +0000 | [diff] [blame^] | 187 | |
| 188 | /// Per-stage settings - only valid while we're inside GrGLProgram::genStageCode(). |
| 189 | //@{ |
| 190 | GrSLType fTexCoordVaryingType; // the type, either Vec2f or Vec3f, of the coords passed |
| 191 | // as a varying from the VS to the FS. |
| 192 | SkString fDefaultTexCoordsName; // the name of the default 2D coords value. |
| 193 | //@} |
| 194 | |
| tomhudson@google.com | f9ad886 | 2012-05-11 20:38:48 +0000 | [diff] [blame] | 195 | }; |
| 196 | |
| 197 | #endif |