| reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 1 | #ifndef SkGLDevice_DEFINED |
| 2 | #define SkGLDevice_DEFINED |
| 3 | |
| 4 | #include "SkDevice.h" |
| 5 | #include "SkGL.h" |
| 6 | #include "SkRegion.h" |
| 7 | |
| vandebo@chromium.org | 8d84fac | 2010-10-13 22:13:05 +0000 | [diff] [blame] | 8 | #ifdef SK_BUILD_FOR_MAC |
| 9 | #include <OpenGL/gl.h> |
| 10 | #elif defined(ANDROID) |
| 11 | #include <GLES/gl.h> |
| 12 | #endif |
| 13 | |
| 14 | class SkGLDeviceFactory : public SkDeviceFactory { |
| 15 | public: |
| 16 | virtual SkDevice* newDevice(SkBitmap::Config config, int width, int height, |
| 17 | bool isOpaque, bool isForLayer); |
| vandebo@chromium.org | 8d84fac | 2010-10-13 22:13:05 +0000 | [diff] [blame] | 18 | }; |
| 19 | |
| reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 20 | struct SkGLDrawProcs; |
| 21 | |
| 22 | class SkGLDevice : public SkDevice { |
| 23 | public: |
| 24 | SkGLDevice(const SkBitmap& bitmap, bool offscreen); |
| 25 | virtual ~SkGLDevice(); |
| 26 | |
| vandebo@chromium.org | 8d84fac | 2010-10-13 22:13:05 +0000 | [diff] [blame] | 27 | virtual SkDeviceFactory* getDeviceFactory() { |
| 28 | return SkNEW(SkGLDeviceFactory); |
| 29 | } |
| 30 | |
| vandebo@chromium.org | 35fc62b | 2010-10-26 19:47:30 +0000 | [diff] [blame^] | 31 | virtual uint32_t getDeviceCapabilities() { return kGL_Capability; } |
| 32 | |
| reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 33 | // used to identify GLTextCache data in the glyphcache |
| 34 | static void GlyphCacheAuxProc(void* data); |
| 35 | |
| 36 | enum TexOrientation { |
| 37 | kNo_TexOrientation, |
| 38 | kTopToBottom_TexOrientation, |
| 39 | kBottomToTop_TexOrientation |
| 40 | }; |
| 41 | |
| 42 | /** Called when this device is no longer a candidate for a render target, |
| 43 | but will instead be used as a texture to be drawn. Be sure to call |
| 44 | the base impl if you override, as it will compute size and max. |
| 45 | */ |
| 46 | virtual TexOrientation bindDeviceAsTexture(); |
| 47 | |
| 48 | // returns true if complex |
| 49 | SkGLClipIter* updateMatrixClip(); |
| 50 | // call to set the clip to the specified rect |
| 51 | void scissor(const SkIRect&); |
| 52 | |
| 53 | // overrides from SkDevice |
| 54 | virtual void gainFocus(SkCanvas*); |
| 55 | virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip); |
| 56 | |
| 57 | virtual void drawPaint(const SkDraw&, const SkPaint& paint); |
| 58 | virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| 59 | const SkPoint[], const SkPaint& paint); |
| 60 | virtual void drawRect(const SkDraw&, const SkRect& r, |
| 61 | const SkPaint& paint); |
| 62 | virtual void drawPath(const SkDraw&, const SkPath& path, |
| 63 | const SkPaint& paint); |
| 64 | virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| 65 | const SkMatrix& matrix, const SkPaint& paint); |
| 66 | virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| 67 | int x, int y, const SkPaint& paint); |
| 68 | virtual void drawText(const SkDraw&, const void* text, size_t len, |
| 69 | SkScalar x, SkScalar y, const SkPaint& paint); |
| 70 | virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| 71 | const SkScalar pos[], SkScalar constY, |
| 72 | int scalarsPerPos, const SkPaint& paint); |
| 73 | virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, |
| 74 | const SkPath& path, const SkMatrix* matrix, |
| 75 | const SkPaint& paint); |
| 76 | virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| 77 | const SkPoint verts[], const SkPoint texs[], |
| 78 | const SkColor colors[], SkXfermode* xmode, |
| 79 | const uint16_t indices[], int indexCount, |
| 80 | const SkPaint& paint); |
| 81 | virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, |
| 82 | const SkPaint&); |
| 83 | |
| vandebo@chromium.org | 8d84fac | 2010-10-13 22:13:05 +0000 | [diff] [blame] | 84 | // settings for the global texture cache |
| 85 | |
| 86 | static size_t GetTextureCacheMaxCount(); |
| 87 | static void SetTextureCacheMaxCount(size_t count); |
| 88 | |
| 89 | static size_t GetTextureCacheMaxSize(); |
| 90 | static void SetTextureCacheMaxSize(size_t size); |
| 91 | |
| 92 | /** Call glDeleteTextures for all textures (including those for text) |
| 93 | This should be called while the gl-context is still valid. Its purpose |
| 94 | is to free up gl resources. Note that if a bitmap or text is drawn after |
| 95 | this call, new caches will be created. |
| 96 | */ |
| 97 | static void DeleteAllTextures(); |
| 98 | |
| 99 | /** Forget all textures without calling delete (including those for text). |
| 100 | This should be called if the gl-context has changed, and the texture |
| 101 | IDs that have been cached are no longer valid. |
| 102 | */ |
| 103 | static void AbandonAllTextures(); |
| 104 | |
| reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 105 | protected: |
| 106 | /** Return the current glmatrix, from a previous call to setMatrixClip */ |
| 107 | const SkMatrix& matrix() const { return fMatrix; } |
| 108 | /** Return the current clip, from a previous call to setMatrixClip */ |
| 109 | const SkRegion& clip() const { return fClip; } |
| 110 | |
| 111 | private: |
| 112 | SkGLMatrix fGLMatrix; |
| 113 | SkMatrix fMatrix; |
| 114 | SkRegion fClip; |
| 115 | bool fDirty; |
| 116 | |
| 117 | SkGLClipIter fClipIter; |
| 118 | SkGLDrawProcs* fDrawProcs; |
| 119 | |
| 120 | void setupForText(SkDraw* draw, const SkPaint& paint); |
| 121 | |
| 122 | // global texture cache methods |
| 123 | class TexCache; |
| 124 | static TexCache* LockTexCache(const SkBitmap&, GLuint* name, |
| 125 | SkPoint* size); |
| 126 | static void UnlockTexCache(TexCache*); |
| 127 | class SkAutoLockTexCache { |
| 128 | public: |
| 129 | SkAutoLockTexCache(const SkBitmap& bitmap, GLuint* name, |
| 130 | SkPoint* size) { |
| 131 | fTex = SkGLDevice::LockTexCache(bitmap, name, size); |
| 132 | } |
| 133 | ~SkAutoLockTexCache() { |
| 134 | if (fTex) { |
| 135 | SkGLDevice::UnlockTexCache(fTex); |
| 136 | } |
| 137 | } |
| 138 | TexCache* get() const { return fTex; } |
| 139 | private: |
| 140 | TexCache* fTex; |
| 141 | }; |
| 142 | friend class SkAutoTexCache; |
| 143 | |
| 144 | // returns cache if the texture is bound for the shader |
| 145 | TexCache* setupGLPaintShader(const SkPaint& paint); |
| 146 | |
| 147 | class AutoPaintShader { |
| 148 | public: |
| 149 | AutoPaintShader(SkGLDevice*, const SkPaint& paint); |
| 150 | ~AutoPaintShader(); |
| 151 | |
| 152 | bool useTex() const { return fTexCache != 0; } |
| 153 | private: |
| 154 | SkGLDevice* fDevice; |
| 155 | TexCache* fTexCache; |
| 156 | }; |
| 157 | friend class AutoPaintShader; |
| 158 | |
| 159 | typedef SkDevice INHERITED; |
| 160 | }; |
| 161 | |
| 162 | #endif |
| 163 | |