| robertphillips@google.com | d9d5385 | 2012-05-02 13:55:06 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm.h" |
| 9 | #include "SkCanvas.h" |
| 10 | #include "SkShader.h" |
| 11 | #include "SkMaskFilter.h" |
| 12 | |
| 13 | namespace skiagm { |
| 14 | |
| 15 | |
| 16 | /** |
| 17 | * Simple MaskFilter that creates a screen door stipple pattern |
| 18 | */ |
| 19 | class SkStippleMaskFilter : public SkMaskFilter { |
| 20 | public: |
| 21 | SkStippleMaskFilter() : INHERITED() { |
| 22 | } |
| 23 | |
| 24 | virtual ~SkStippleMaskFilter() { |
| 25 | } |
| 26 | |
| 27 | virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, |
| 28 | SkIPoint* margin) SK_OVERRIDE { |
| 29 | |
| 30 | if (src.fFormat != SkMask::kA8_Format) { |
| 31 | return false; |
| 32 | } |
| 33 | |
| 34 | dst->fBounds = src.fBounds; |
| 35 | dst->fRowBytes = dst->fBounds.width(); |
| 36 | dst->fFormat = SkMask::kA8_Format; |
| 37 | dst->fImage = NULL; |
| 38 | |
| 39 | if (NULL != src.fImage) { |
| 40 | size_t dstSize = dst->computeImageSize(); |
| 41 | if (0 == dstSize) { |
| 42 | return false; // too big to allocate, abort |
| 43 | } |
| 44 | |
| 45 | dst->fImage = SkMask::AllocImage(dstSize); |
| 46 | |
| 47 | uint8_t* srcScanLine = src.fImage; |
| 48 | uint8_t* scanline = dst->fImage; |
| 49 | |
| 50 | for (int y = 0; y < src.fBounds.height(); ++y) { |
| 51 | for (int x = 0; x < src.fBounds.width(); ++x) { |
| 52 | SkASSERT(unsigned int(scanline - dst->fImage) < dstSize); |
| 53 | scanline[x] = srcScanLine[x] && ((x+y) % 2) ? 0xFF : 0x00; |
| 54 | } |
| 55 | scanline += dst->fRowBytes; |
| 56 | srcScanLine += src.fRowBytes; |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | return true; |
| 61 | } |
| 62 | |
| 63 | static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { |
| 64 | return SkNEW(SkStippleMaskFilter); |
| 65 | } |
| 66 | |
| 67 | virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {} |
| 68 | |
| 69 | // getFactory is from SkFlattenable |
| 70 | virtual Factory getFactory() SK_OVERRIDE { |
| 71 | return CreateProc; |
| 72 | } |
| 73 | |
| 74 | // getFormat is from SkMaskFilter |
| 75 | virtual SkMask::Format getFormat() SK_OVERRIDE { |
| 76 | return SkMask::kA8_Format; |
| 77 | } |
| 78 | protected: |
| 79 | |
| 80 | private: |
| 81 | typedef SkMaskFilter INHERITED; |
| 82 | }; |
| 83 | |
| 84 | /** |
| 85 | * Stress test the samplers by rendering a textured glyph with a mask and |
| 86 | * an AA clip |
| 87 | */ |
| 88 | class SamplerStressGM : public GM { |
| 89 | public: |
| 90 | SamplerStressGM() |
| 91 | : fTextureCreated(false) |
| 92 | , fShader(NULL) |
| 93 | , fMaskFilter(NULL) { |
| 94 | } |
| 95 | |
| 96 | virtual ~SamplerStressGM() { |
| 97 | } |
| 98 | |
| 99 | protected: |
| 100 | virtual SkString onShortName() { |
| 101 | return SkString("samplerstress"); |
| 102 | } |
| 103 | |
| 104 | virtual SkISize onISize() { |
| 105 | return make_isize(640, 480); |
| 106 | } |
| 107 | |
| 108 | /** |
| 109 | * Create a red & green stripes on black texture |
| 110 | */ |
| 111 | void createTexture() { |
| 112 | if (fTextureCreated) { |
| 113 | return; |
| 114 | } |
| 115 | |
| 116 | static const int xSize = 16; |
| 117 | static const int ySize = 16; |
| 118 | |
| 119 | fTexture.setConfig(SkBitmap::kARGB_8888_Config, |
| 120 | xSize, |
| 121 | ySize, |
| 122 | xSize*sizeof(SkColor)); |
| 123 | |
| 124 | fTexture.allocPixels(); |
| 125 | fTexture.lockPixels(); |
| 126 | SkPMColor* addr = fTexture.getAddr32(0, 0); |
| 127 | |
| 128 | for (int y = 0; y < ySize; ++y) { |
| 129 | for (int x = 0; x < xSize; ++x) { |
| 130 | addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK); |
| 131 | |
| 132 | if ((y % 5) == 0) { |
| 133 | addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED); |
| 134 | } |
| 135 | if ((x % 7) == 0) { |
| 136 | addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | fTexture.unlockPixels(); |
| 142 | |
| 143 | fTextureCreated = true; |
| 144 | } |
| 145 | |
| 146 | void createShader() { |
| 147 | if (NULL != fShader.get()) { |
| 148 | return; |
| 149 | } |
| 150 | |
| 151 | createTexture(); |
| 152 | |
| 153 | fShader.reset(SkShader::CreateBitmapShader(fTexture, |
| 154 | SkShader::kRepeat_TileMode, |
| 155 | SkShader::kRepeat_TileMode)); |
| 156 | } |
| 157 | |
| 158 | void createMaskFilter() { |
| 159 | if (NULL != fMaskFilter.get()) { |
| 160 | return; |
| 161 | } |
| 162 | |
| 163 | fMaskFilter.reset(SkNEW(SkStippleMaskFilter)); |
| 164 | } |
| 165 | |
| 166 | virtual void onDraw(SkCanvas* canvas) { |
| 167 | |
| 168 | createShader(); |
| 169 | createMaskFilter(); |
| 170 | |
| 171 | canvas->save(); |
| 172 | |
| 173 | // draw a letter "M" with a green & red striped texture and a |
| 174 | // stipple mask with a round rect soft clip |
| 175 | SkPaint paint; |
| 176 | paint.setAntiAlias(true); |
| 177 | paint.setTextSize(72); |
| 178 | paint.setShader(fShader.get()); |
| 179 | paint.setMaskFilter(fMaskFilter.get()); |
| 180 | |
| 181 | SkRect temp; |
| 182 | temp.set(SkIntToScalar(115), |
| 183 | SkIntToScalar(75), |
| 184 | SkIntToScalar(144), |
| 185 | SkIntToScalar(110)); |
| 186 | |
| 187 | SkPath path; |
| 188 | path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5)); |
| 189 | |
| 190 | canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on |
| 191 | |
| 192 | canvas->drawText("M", 1, |
| 193 | SkIntToScalar(100), SkIntToScalar(100), |
| 194 | paint); |
| 195 | |
| 196 | canvas->restore(); |
| 197 | |
| 198 | // Now draw stroked versions of the "M" and the round rect so we can |
| 199 | // see what is going on |
| 200 | SkPaint paint2; |
| 201 | paint2.setColor(SK_ColorBLACK); |
| 202 | paint2.setAntiAlias(true); |
| 203 | paint2.setTextSize(72); |
| 204 | paint2.setStyle(SkPaint::kStroke_Style); |
| 205 | paint2.setStrokeWidth(1); |
| 206 | canvas->drawText("M", 1, |
| 207 | SkIntToScalar(100), SkIntToScalar(100), |
| 208 | paint2); |
| 209 | |
| 210 | paint2.setColor(SK_ColorGRAY); |
| 211 | |
| 212 | canvas->drawPath(path, paint2); |
| 213 | } |
| 214 | |
| 215 | private: |
| 216 | SkBitmap fTexture; |
| 217 | bool fTextureCreated; |
| 218 | SkAutoTUnref<SkShader> fShader; |
| 219 | SkAutoTUnref<SkMaskFilter> fMaskFilter; |
| 220 | |
| 221 | typedef GM INHERITED; |
| 222 | }; |
| 223 | |
| 224 | ////////////////////////////////////////////////////////////////////////////// |
| 225 | |
| 226 | static GM* MyFactory(void*) { return new SamplerStressGM; } |
| 227 | static GMRegistry reg(MyFactory); |
| 228 | |
| 229 | } |