blob: d56a5dcb0f147289705ab69c9171c21b40273b92 [file] [log] [blame]
/* vi: set sw=4 ts=4 :*/
/* dirtree.c - Functions for dealing with directory trees.
*
* Copyright 2007 Rob Landley <rob@landley.net>
*/
#include "toys.h"
// Create a dirtree node from a path.
struct dirtree *dirtree_add_node(char *path)
{
struct dirtree *dt;
char *name;
// Find last chunk of name.
for (;;) {
name = strrchr(path, '/');
if (!name) name = path;
else {
if (*(name+1)) name++;
else {
*name=0;
continue;
}
}
break;
}
dt = xzalloc(sizeof(struct dirtree)+strlen(name)+1);
xstat(path, &(dt->st));
strcpy(dt->name, name);
return dt;
}
// Given a directory (in a writeable PATH_MAX buffer), recursively read in a
// directory tree.
//
// If callback==NULL, allocate tree of struct dirtree and
// return root of tree. Otherwise call callback(node) on each hit, free
// structures after use, and return NULL.
struct dirtree *dirtree_read(char *path, struct dirtree *parent,
int (*callback)(struct dirtree *node))
{
struct dirtree *dt = NULL, **ddt = &dt;
DIR *dir;
int len = strlen(path);
if (!(dir = opendir(path))) perror_msg("No %s", path);
for (;;) {
struct dirent *entry = readdir(dir);
if (!entry) break;
// Skip "." and ".."
if (entry->d_name[0]=='.') {
if (!entry->d_name[1]) continue;
if (entry->d_name[1]=='.' && !entry->d_name[2]) continue;
}
snprintf(path+len, sizeof(toybuf)-len, "/%s", entry->d_name);
*ddt = dirtree_add_node(path);
(*ddt)->parent = parent;
if (callback) callback(*ddt);
if (entry->d_type == DT_DIR)
(*ddt)->child = dirtree_read(path, *ddt, callback);
if (callback) free(*ddt);
else ddt = &((*ddt)->next);
path[len]=0;
}
return dt;
}