| // Copyright 2011 the V8 project authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef V8_VARIABLES_H_ | 
 | #define V8_VARIABLES_H_ | 
 |  | 
 | #include "src/ast-value-factory.h" | 
 | #include "src/interface.h" | 
 | #include "src/zone.h" | 
 |  | 
 | namespace v8 { | 
 | namespace internal { | 
 |  | 
 | // The AST refers to variables via VariableProxies - placeholders for the actual | 
 | // variables. Variables themselves are never directly referred to from the AST, | 
 | // they are maintained by scopes, and referred to from VariableProxies and Slots | 
 | // after binding and variable allocation. | 
 |  | 
 | class Variable: public ZoneObject { | 
 |  public: | 
 |   enum Kind { | 
 |     NORMAL, | 
 |     THIS, | 
 |     ARGUMENTS | 
 |   }; | 
 |  | 
 |   enum Location { | 
 |     // Before and during variable allocation, a variable whose location is | 
 |     // not yet determined.  After allocation, a variable looked up as a | 
 |     // property on the global object (and possibly absent).  name() is the | 
 |     // variable name, index() is invalid. | 
 |     UNALLOCATED, | 
 |  | 
 |     // A slot in the parameter section on the stack.  index() is the | 
 |     // parameter index, counting left-to-right.  The receiver is index -1; | 
 |     // the first parameter is index 0. | 
 |     PARAMETER, | 
 |  | 
 |     // A slot in the local section on the stack.  index() is the variable | 
 |     // index in the stack frame, starting at 0. | 
 |     LOCAL, | 
 |  | 
 |     // An indexed slot in a heap context.  index() is the variable index in | 
 |     // the context object on the heap, starting at 0.  scope() is the | 
 |     // corresponding scope. | 
 |     CONTEXT, | 
 |  | 
 |     // A named slot in a heap context.  name() is the variable name in the | 
 |     // context object on the heap, with lookup starting at the current | 
 |     // context.  index() is invalid. | 
 |     LOOKUP | 
 |   }; | 
 |  | 
 |   Variable(Scope* scope, const AstRawString* name, VariableMode mode, | 
 |            bool is_valid_ref, Kind kind, InitializationFlag initialization_flag, | 
 |            MaybeAssignedFlag maybe_assigned_flag = kNotAssigned, | 
 |            Interface* interface = Interface::NewValue()); | 
 |  | 
 |   // Printing support | 
 |   static const char* Mode2String(VariableMode mode); | 
 |  | 
 |   bool IsValidReference() { return is_valid_ref_; } | 
 |  | 
 |   // The source code for an eval() call may refer to a variable that is | 
 |   // in an outer scope about which we don't know anything (it may not | 
 |   // be the global scope). scope() is NULL in that case. Currently the | 
 |   // scope is only used to follow the context chain length. | 
 |   Scope* scope() const { return scope_; } | 
 |  | 
 |   Handle<String> name() const { return name_->string(); } | 
 |   const AstRawString* raw_name() const { return name_; } | 
 |   VariableMode mode() const { return mode_; } | 
 |   bool has_forced_context_allocation() const { | 
 |     return force_context_allocation_; | 
 |   } | 
 |   void ForceContextAllocation() { | 
 |     DCHECK(mode_ != TEMPORARY); | 
 |     force_context_allocation_ = true; | 
 |   } | 
 |   bool is_used() { return is_used_; } | 
 |   void set_is_used() { is_used_ = true; } | 
 |   MaybeAssignedFlag maybe_assigned() const { return maybe_assigned_; } | 
 |   void set_maybe_assigned() { maybe_assigned_ = kMaybeAssigned; } | 
 |  | 
 |   int initializer_position() { return initializer_position_; } | 
 |   void set_initializer_position(int pos) { initializer_position_ = pos; } | 
 |  | 
 |   bool IsVariable(Handle<String> n) const { | 
 |     return !is_this() && name().is_identical_to(n); | 
 |   } | 
 |  | 
 |   bool IsUnallocated() const { return location_ == UNALLOCATED; } | 
 |   bool IsParameter() const { return location_ == PARAMETER; } | 
 |   bool IsStackLocal() const { return location_ == LOCAL; } | 
 |   bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); } | 
 |   bool IsContextSlot() const { return location_ == CONTEXT; } | 
 |   bool IsLookupSlot() const { return location_ == LOOKUP; } | 
 |   bool IsGlobalObjectProperty() const; | 
 |  | 
 |   bool is_dynamic() const { return IsDynamicVariableMode(mode_); } | 
 |   bool is_const_mode() const { return IsImmutableVariableMode(mode_); } | 
 |   bool binding_needs_init() const { | 
 |     return initialization_flag_ == kNeedsInitialization; | 
 |   } | 
 |  | 
 |   bool is_this() const { return kind_ == THIS; } | 
 |   bool is_arguments() const { return kind_ == ARGUMENTS; } | 
 |  | 
 |   // True if the variable is named eval and not known to be shadowed. | 
 |   bool is_possibly_eval(Isolate* isolate) const { | 
 |     return IsVariable(isolate->factory()->eval_string()); | 
 |   } | 
 |  | 
 |   Variable* local_if_not_shadowed() const { | 
 |     DCHECK(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL); | 
 |     return local_if_not_shadowed_; | 
 |   } | 
 |  | 
 |   void set_local_if_not_shadowed(Variable* local) { | 
 |     local_if_not_shadowed_ = local; | 
 |   } | 
 |  | 
 |   Location location() const { return location_; } | 
 |   int index() const { return index_; } | 
 |   InitializationFlag initialization_flag() const { | 
 |     return initialization_flag_; | 
 |   } | 
 |   Interface* interface() const { return interface_; } | 
 |  | 
 |   void AllocateTo(Location location, int index) { | 
 |     location_ = location; | 
 |     index_ = index; | 
 |   } | 
 |  | 
 |   static int CompareIndex(Variable* const* v, Variable* const* w); | 
 |  | 
 |  private: | 
 |   Scope* scope_; | 
 |   const AstRawString* name_; | 
 |   VariableMode mode_; | 
 |   Kind kind_; | 
 |   Location location_; | 
 |   int index_; | 
 |   int initializer_position_; | 
 |  | 
 |   // If this field is set, this variable references the stored locally bound | 
 |   // variable, but it might be shadowed by variable bindings introduced by | 
 |   // sloppy 'eval' calls between the reference scope (inclusive) and the | 
 |   // binding scope (exclusive). | 
 |   Variable* local_if_not_shadowed_; | 
 |  | 
 |   // Valid as a reference? (const and this are not valid, for example) | 
 |   bool is_valid_ref_; | 
 |  | 
 |   // Usage info. | 
 |   bool force_context_allocation_;  // set by variable resolver | 
 |   bool is_used_; | 
 |   InitializationFlag initialization_flag_; | 
 |   MaybeAssignedFlag maybe_assigned_; | 
 |  | 
 |   // Module type info. | 
 |   Interface* interface_; | 
 | }; | 
 |  | 
 |  | 
 | } }  // namespace v8::internal | 
 |  | 
 | #endif  // V8_VARIABLES_H_ |